Files
SabreTools/DATFromDir/DATFromDir.cs
Matt Nadareski e3595ea384 More code cleanup
This change comprises of multiple smaller changes:
- Convert all WriteToDat to WriteToDatFromDict, including MissFile
- Change obsolete Import to use updated ParseDict
- Remove all references to Parse
- Rename all references to "Dict" specific code to shorter names
- Remove more unused methods rendered obsolete by other changes
2016-05-16 21:52:49 -07:00

526 lines
14 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.IO;
using System.Security.Cryptography;
using SabreTools.Helper;
using DamienG.Security.Cryptography;
using SharpCompress.Archive;
using SharpCompress.Common;
using SharpCompress.Reader;
namespace SabreTools
{
/// <summary>
/// Create a DAT file from a specified file, directory, or set thereof
/// </summary>
/// <remarks>Add SuperDAT functionality</remarks>
public class DATFromDir
{
// Path-related variables
private string _basePath;
private string _tempDir;
// Extraction and listing related variables
private Dictionary<string, List<RomData>> _dict;
private List<String> _inputs;
// User specified flags
private bool _noMD5;
private bool _noSHA1;
private bool _bare;
private bool _forceunpack;
private bool _archivesAsFiles;
private bool _old;
private bool _superDat;
// User specified strings
private string _name;
private string _desc;
private string _cat;
private string _version;
private string _author;
// Other required variables
private string _date = DateTime.Now.ToString("yyyy-MM-dd");
private Logger _logger;
/// <summary>
/// Create a new DATFromDir object
/// </summary>
/// <param name="inputs">A List of Strings representing the files and folders to be DATted</param>
/// <param name="name">Internal name of the DAT</param>
/// <param name="desc">Description and external name of the DAT</param>
/// <param name="cat">Category for the DAT</param>
/// <param name="version">Version of the DAT</param>
/// <param name="author">Author of the DAT</param>
/// <param name="noMD5">True if MD5 hashes should be skipped over, false otherwise</param>
/// <param name="noSHA1">True if SHA-1 hashes should be skipped over, false otherwise</param>
/// <param name="bare">True if the date should be omitted from the DAT, false otherwise</param>
/// <param name="forceunpack">True if the forcepacking="unzip" tag is to be added, false otherwise</param>
/// <param name="archivesAsFiles">True if all archives should be treated like files, false otherwise</param>
/// <param name="old">True if a old-style DAT should be output, false otherwise</param>
/// <param name="superDat">True if SuperDAT mode is enabled, false otherwise</param>
/// <param name="logger">Logger object for console and file output</param>
public DATFromDir(List<String> inputs, string name, string desc, string cat, string version, string author,
bool noMD5, bool noSHA1, bool bare, bool forceunpack, bool archivesAsFiles, bool old, bool superDat, Logger logger)
{
_inputs = inputs;
_name = name;
_desc = desc;
_cat = cat;
_version = version;
_author = author;
_noMD5 = noMD5;
_noSHA1 = noSHA1;
_bare = bare;
_forceunpack = forceunpack;
_archivesAsFiles = archivesAsFiles;
_old = old;
_superDat = superDat;
_logger = logger;
}
/// <summary>
/// Start help or use supplied parameters
/// </summary>
/// <param name="args">String array representing command line parameters</param>
public static void Main(string[] args)
{
Console.Clear();
// Credits take precidence over all
if ((new List<string>(args)).Contains("--credits"))
{
Build.Credits();
return;
}
Logger logger = new Logger(true, "datfromdir.log");
logger.Start();
// First things first, take care of all of the arguments that this could have
bool noMD5 = false, noSHA1 = false, forceunpack = false, archivesAsFiles = false, old = false, superDat = false, bare = false;
string name = "", desc = "", cat = "", version = "", author = "";
List<string> inputs = new List<string>();
foreach (string arg in args)
{
switch (arg)
{
case "-h":
case "-?":
case "--help":
Build.Help();
logger.Close();
return;
case "-m":
case "--noMD5":
noMD5 = true;
break;
case "-s":
case "--noSHA1":
noSHA1 = true;
break;
case "-b":
case "--bare":
bare = true;
break;
case "-u":
case "--unzip":
forceunpack = true;
break;
case "-f":
case "--files":
archivesAsFiles = true;
break;
case "-o":
case "--old":
old = true;
break;
case "-sd":
case "--superdat":
superDat = true;
break;
default:
if (arg.StartsWith("-n=") || arg.StartsWith("--name="))
{
name = arg.Split('=')[1];
}
else if (arg.StartsWith("-d=") || arg.StartsWith("--desc="))
{
desc = arg.Split('=')[1];
}
else if (arg.StartsWith("-c=") || arg.StartsWith("--cat="))
{
cat = arg.Split('=')[1];
}
else if (arg.StartsWith("-au=") || arg.StartsWith("--author="))
{
author = arg.Split('=')[1];
}
else if (arg.StartsWith("-v=") || arg.StartsWith("--version="))
{
version = arg.Split('=')[1];
}
else
{
inputs.Add(arg);
}
break;
}
}
// If there's no inputs, show the help
if (inputs.Count == 0)
{
Build.Help();
logger.Close();
return;
}
// Output the title
Build.Start("DATFromDir");
// If any of the inputs are not valid, show the help
foreach (string input in inputs)
{
if (!File.Exists(input) && !Directory.Exists(input))
{
logger.Error(input + " is not a valid input!");
Console.WriteLine();
Build.Help();
return;
}
}
// Create a new DATFromDir object and process the inputs
DATFromDir dfd = new DATFromDir(inputs, name, desc, cat, version, author, noMD5, noSHA1, bare, forceunpack, archivesAsFiles, old, superDat, logger);
bool success = dfd.Start();
// If we failed, show the help
if (!success)
{
Console.WriteLine();
Build.Help();
}
logger.Close();
}
/// <summary>
/// Process the file, folder, or list of some combination into a DAT file
/// </summary>
/// <returns>True if the DAT could be created, false otherwise</returns>
public bool Start()
{
// Create an output dictionary for all found items
_dict = new Dictionary<string, List<RomData>>();
/*
For clarity, here is the process for SuperDAT:
1) Check to see if the input is a directory
2) If it is, loop through and get ONLY the directories
3) Treat each subdirectory like a base path
4) Process each subdirectory like a normal one
5) Prefix any added game names with the parent directory name
6) Process like normal
*/
// If we're in SuperDAT mode, we have to treat it separately
if (_superDat)
{
_logger.Error("SuperDAT functionality not implemented yet!");
return false;
}
else
{
// Loop over each of the found paths, if any
foreach (string path in _inputs)
{
// Set local paths and vars
_tempDir = Environment.CurrentDirectory + Path.DirectorySeparatorChar + "temp" + DateTime.Now.ToString("yyyyMMddHHmmss") + Path.DirectorySeparatorChar;
_basePath = (File.Exists(path) ? path : path + Path.DirectorySeparatorChar);
_basePath = Path.GetFullPath(_basePath);
// This is where the main loop would go
if (File.Exists(_basePath))
{
ProcessFile(_basePath);
}
else if (Directory.Exists(_basePath))
{
_logger.Log("Folder found: " + _basePath);
// Process the files in the base folder first
foreach (string item in Directory.EnumerateFiles(_basePath, "*", SearchOption.TopDirectoryOnly))
{
ProcessFile(item);
}
// Then process each of the subfolders themselves
string basePathBackup = _basePath;
foreach (string item in Directory.EnumerateDirectories(_basePath))
{
_basePath = (File.Exists(item) ? item : item + Path.DirectorySeparatorChar);
_basePath = Path.GetFullPath(_basePath);
foreach (string subitem in Directory.EnumerateFiles(_basePath, "*", SearchOption.AllDirectories))
{
ProcessFile(subitem);
}
}
_basePath = basePathBackup;
}
// If this somehow skips past the original sensors
else
{
_logger.Error(path + " is not a valid input!");
}
}
}
// If we found nothing (error state), exit
if (_dict.Count == 0)
{
return false;
}
// Double check to see what it needs to be named
if (_name == "")
{
if (_inputs.Count > 1)
{
_name = Environment.CurrentDirectory.Split(Path.DirectorySeparatorChar).Last();
}
else
{
if (_basePath.EndsWith(Path.DirectorySeparatorChar.ToString()))
{
_basePath = _basePath.Substring(0, _basePath.Length - 1);
}
_name = _basePath.Split(Path.DirectorySeparatorChar).Last();
}
}
_name = (_name == "" ? "Default" : _name);
_desc = (_desc == "" ? _name + (_bare ? "" : " (" + _date + ")") : _desc);
DatData datdata = new DatData
{
Name = _name,
Description = _desc,
Version = _version,
Date = _date,
Category = _cat,
Author = _author,
ForcePacking = (_forceunpack ? ForcePacking.Unzip : ForcePacking.None),
OutputFormat = (_old ? OutputFormat.ClrMamePro : OutputFormat.Xml),
Roms = _dict,
};
// Now write it all out as a DAT
Output.WriteDatfile(datdata, Environment.CurrentDirectory, _logger);
return true;
}
/// <summary>
/// Check a given file for hashes, based on current settings
/// </summary>
/// <param name="item">Filename of the item to be checked</param>
private void ProcessFile(string item)
{
// Create the temporary output directory
DirectoryInfo di = Directory.CreateDirectory(_tempDir);
bool encounteredErrors = true;
if (!_archivesAsFiles)
{
try
{
IArchive archive = ArchiveFactory.Open(item);
ArchiveType at = archive.Type;
_logger.Log("Found archive of type: " + at);
if (at == ArchiveType.Zip || at == ArchiveType.SevenZip || at == ArchiveType.Rar)
{
IReader reader = archive.ExtractAllEntries();
reader.WriteAllToDirectory(_tempDir, ExtractOptions.ExtractFullPath);
encounteredErrors = false;
}
archive.Dispose();
}
catch (InvalidOperationException)
{
encounteredErrors = true;
}
catch (Exception ex)
{
_logger.Error(ex.ToString());
encounteredErrors = true;
}
}
// Get a list of files including size and hashes
Crc32 crc = new Crc32();
MD5 md5 = MD5.Create();
SHA1 sha1 = SHA1.Create();
// If the file was an archive and was extracted successfully, check it
if (!encounteredErrors)
{
_logger.Log(Path.GetFileName(item) + " treated like an archive");
foreach (string entry in Directory.EnumerateFiles(_tempDir, "*", SearchOption.AllDirectories))
{
_logger.Log("Found file: " + entry);
string fileCRC = String.Empty;
string fileMD5 = String.Empty;
string fileSHA1 = String.Empty;
try
{
using (FileStream fs = File.Open(entry, FileMode.Open))
{
foreach (byte b in crc.ComputeHash(fs))
{
fileCRC += b.ToString("x2").ToLower();
}
}
if (!_noMD5)
{
using (FileStream fs = File.Open(entry, FileMode.Open))
{
fileMD5 = BitConverter.ToString(md5.ComputeHash(fs)).Replace("-", "");
}
}
if (!_noSHA1)
{
using (FileStream fs = File.Open(entry, FileMode.Open))
{
fileSHA1 = BitConverter.ToString(sha1.ComputeHash(fs)).Replace("-", "");
}
}
}
catch (IOException)
{
continue;
}
RomData rom = new RomData
{
Type = "rom",
Game = Path.GetFileNameWithoutExtension(item),
Name = entry.Remove(0, _tempDir.Length),
Size = (new FileInfo(entry)).Length,
CRC = fileCRC,
MD5 = fileMD5,
SHA1 = fileSHA1,
};
string key = rom.Size + "-" + rom.CRC;
if (_dict.ContainsKey(key))
{
_dict[key].Add(rom);
}
else
{
List<RomData> temp = new List<RomData>();
temp.Add(rom);
_dict.Add(key, temp);
}
_logger.User("File added: " + entry + Environment.NewLine);
}
}
// Otherwise, just get the info on the file itself
else if (!Directory.Exists(item) && File.Exists(item))
{
_logger.Log(Path.GetFileName(item) + " treated like a file");
string fileCRC = String.Empty;
string fileMD5 = String.Empty;
string fileSHA1 = String.Empty;
try
{
using (FileStream fs = File.Open(item, FileMode.Open))
{
foreach (byte b in crc.ComputeHash(fs))
{
fileCRC += b.ToString("x2").ToLower();
}
}
if (!_noMD5)
{
using (FileStream fs = File.Open(item, FileMode.Open))
{
fileMD5 = BitConverter.ToString(md5.ComputeHash(fs)).Replace("-", "");
}
}
if (!_noSHA1)
{
using (FileStream fs = File.Open(item, FileMode.Open))
{
fileSHA1 = BitConverter.ToString(sha1.ComputeHash(fs)).Replace("-", "");
}
}
if (_basePath.EndsWith(Path.DirectorySeparatorChar.ToString()))
{
_basePath = _basePath.Substring(0, _basePath.Length - 1);
}
string actualroot = (item == _basePath ? item.Split(Path.DirectorySeparatorChar).Last() : item.Remove(0, _basePath.Length).Split(Path.DirectorySeparatorChar)[0]);
actualroot = (actualroot == "" ? _basePath.Split(Path.DirectorySeparatorChar).Last() : actualroot);
string actualitem = (item == _basePath ? item : item.Remove(0, _basePath.Length + 1)); //.Remove(0, actualroot.Length)
// Drag and drop is funny
if (actualitem == Path.GetFullPath(actualitem))
{
actualitem = Path.GetFileName(actualitem);
}
_logger.Log("Actual item added: " + actualitem);
RomData rom = new RomData
{
Type = "rom",
Game = actualroot,
Name = actualitem,
Size = (new FileInfo(item)).Length,
CRC = fileCRC,
MD5 = fileMD5,
SHA1 = fileSHA1,
};
string key = rom.Size + "-" + rom.CRC;
if (_dict.ContainsKey(key))
{
_dict[key].Add(rom);
}
else
{
List<RomData> temp = new List<RomData>();
temp.Add(rom);
_dict.Add(key, temp);
}
_logger.User("File added: " + actualitem + Environment.NewLine);
}
catch (IOException ex)
{
_logger.Error(ex.ToString());
}
}
// Delete the temp directory
if (Directory.Exists(_tempDir))
{
di.Delete(true);
}
}
}
}