mirror of
https://github.com/claunia/SabreTools.git
synced 2025-12-16 19:14:27 +00:00
138 lines
3.7 KiB
C#
138 lines
3.7 KiB
C#
using System.Collections.Generic;
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using System.Xml.Serialization;
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using SabreTools.Core;
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using Newtonsoft.Json;
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namespace SabreTools.DatItems
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{
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/// <summary>
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/// Represents one ListXML input
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/// </summary>
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[JsonObject("input"), XmlRoot("input")]
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public class Input : DatItem
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{
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#region Fields
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/// <summary>
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/// Input service ID
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/// </summary>
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[JsonProperty("service", DefaultValueHandling = DefaultValueHandling.Ignore)]
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[XmlElement("service")]
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public bool? Service { get; set; }
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[JsonIgnore]
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public bool ServiceSpecified { get { return Service != null; } }
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/// <summary>
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/// Determins if this has a tilt sensor
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/// </summary>
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[JsonProperty("tilt", DefaultValueHandling = DefaultValueHandling.Ignore)]
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[XmlElement("tilt")]
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public bool? Tilt { get; set; }
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[JsonIgnore]
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public bool TiltSpecified { get { return Tilt != null; } }
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/// <summary>
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/// Number of players on the input
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/// </summary>
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[JsonProperty("players", DefaultValueHandling = DefaultValueHandling.Ignore)]
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[XmlElement("players")]
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public long? Players { get; set; }
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[JsonIgnore]
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public bool PlayersSpecified { get { return Players != null; } }
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/// <summary>
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/// Number of coins required
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/// </summary>
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[JsonProperty("coins", DefaultValueHandling = DefaultValueHandling.Ignore)]
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[XmlElement("coins")]
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public long? Coins { get; set; }
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[JsonIgnore]
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public bool CoinsSpecified { get { return Coins != null; } }
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/// <summary>
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/// Set of controls for the input
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/// </summary>
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[JsonProperty("controls", DefaultValueHandling = DefaultValueHandling.Ignore)]
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[XmlElement("controls")]
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public List<Control> Controls { get; set; }
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[JsonIgnore]
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public bool ControlsSpecified { get { return Controls != null && Controls.Count > 0; } }
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#endregion
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#region Constructors
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/// <summary>
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/// Create a default, empty Input object
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/// </summary>
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public Input()
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{
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ItemType = ItemType.Input;
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}
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#endregion
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#region Cloning Methods
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public override object Clone()
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{
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return new Input()
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{
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ItemType = this.ItemType,
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DupeType = this.DupeType,
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Machine = this.Machine.Clone() as Machine,
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Source = this.Source.Clone() as Source,
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Remove = this.Remove,
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Service = this.Service,
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Tilt = this.Tilt,
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Players = this.Players,
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Coins = this.Coins,
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Controls = this.Controls,
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};
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}
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#endregion
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#region Comparision Methods
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public override bool Equals(DatItem other)
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{
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// If we don't have a Input, return false
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if (ItemType != other.ItemType)
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return false;
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// Otherwise, treat it as a Input
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Input newOther = other as Input;
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// If the Input information matches
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bool match = (Service == newOther.Service
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&& Tilt == newOther.Tilt
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&& Players == newOther.Players
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&& Coins == newOther.Coins);
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if (!match)
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return match;
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// If the controls match
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if (ControlsSpecified)
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{
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foreach (Control control in Controls)
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{
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match &= newOther.Controls.Contains(control);
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}
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}
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return match;
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}
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#endregion
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}
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}
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