Files
SabreTools/SabreTools.Library/Dats/Partials/DatFile.DFD.cs
2017-07-13 17:03:38 -07:00

434 lines
16 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using SabreTools.Library.Data;
using SabreTools.Library.Tools;
#if MONO
using System.IO;
#else
using Alphaleonis.Win32.Filesystem;
using IOException = System.IO.IOException;
using SearchOption = System.IO.SearchOption;
#endif
using SharpCompress.Common;
namespace SabreTools.Library.Dats
{
public partial class DatFile
{
#region Populate DAT from Directory [MODULAR DONE, FOR NOW]
/// <summary>
/// Create a new Dat from a directory
/// </summary>
/// <param name="basePath">Base folder to be used in creating the DAT</param>
/// <param name="omitFromScan">Hash flag saying what hashes should not be calculated</param>
/// <param name="bare">True if the date should be omitted from the DAT, false otherwise</param>
/// <param name="archivesAsFiles">True if archives should be treated as files, false otherwise</param>
/// <param name="enableGzip">True if GZIP archives should be treated as files, false otherwise</param>
/// <param name="skipFileType">Type of files that should be skipped</param>
/// <param name="addBlanks">True if blank items should be created for empty folders, false otherwise</param>
/// <param name="addDate">True if dates should be archived for all files, false otherwise</param>
/// <param name="tempDir">Name of the directory to create a temp folder in (blank is current directory)</param>
/// <param name="outDir">Output directory to </param>
/// <param name="copyFiles">True if files should be copied to the temp directory before hashing, false otherwise</param>
/// <param name="headerToCheckAgainst">Populated string representing the name of the skipper to use, a blank string to use the first available checker, null otherwise</param>
public bool PopulateFromDir(string basePath, Hash omitFromScan, bool bare, bool archivesAsFiles, bool enableGzip,
SkipFileType skipFileType, bool addBlanks, bool addDate, string tempDir, bool copyFiles, string headerToCheckAgainst)
{
// If the description is defined but not the name, set the name from the description
if (String.IsNullOrEmpty(Name) && !String.IsNullOrEmpty(Description))
{
Name = Description;
}
// If the name is defined but not the description, set the description from the name
else if (!String.IsNullOrEmpty(Name) && String.IsNullOrEmpty(Description))
{
Description = Name + (bare ? "" : " (" + Date + ")");
}
// If neither the name or description are defined, set them from the automatic values
else if (String.IsNullOrEmpty(Name) && String.IsNullOrEmpty(Description))
{
Name = basePath.Split(Path.DirectorySeparatorChar).Last();
Description = Name + (bare ? "" : " (" + Date + ")");
}
// Process the input
if (Directory.Exists(basePath))
{
Globals.Logger.Verbose("Folder found: " + basePath);
// Process the files in the main folder
List<string> files = Directory.EnumerateFiles(basePath, "*", SearchOption.TopDirectoryOnly).ToList();
Parallel.ForEach(files, item =>
{
PopulateFromDirCheckFile(item, basePath, omitFromScan, bare, archivesAsFiles, enableGzip, skipFileType,
addBlanks, addDate, tempDir, copyFiles, headerToCheckAgainst);
});
// Find all top-level subfolders
files = Directory.EnumerateDirectories(basePath, "*", SearchOption.TopDirectoryOnly).ToList();
Parallel.ForEach(files, item =>
{
List<string> subfiles = Directory.EnumerateFiles(item, "*", SearchOption.AllDirectories).ToList();
Parallel.ForEach(subfiles, subitem =>
{
PopulateFromDirCheckFile(subitem, basePath, omitFromScan, bare, archivesAsFiles, enableGzip, skipFileType,
addBlanks, addDate, tempDir, copyFiles, headerToCheckAgainst);
});
});
// Now find all folders that are empty, if we are supposed to
if (!Romba && addBlanks)
{
List<string> empties = FileTools.GetEmptyDirectories(basePath).ToList();
Parallel.ForEach(empties, dir =>
{
// Get the full path for the directory
string fulldir = Path.GetFullPath(dir);
// Set the temporary variables
string gamename = "";
string romname = "";
// If we have a SuperDAT, we want anything that's not the base path as the game, and the file as the rom
if (Type == "SuperDAT")
{
gamename = fulldir.Remove(0, basePath.Length + 1);
romname = "_";
}
// Otherwise, we want just the top level folder as the game, and the file as everything else
else
{
gamename = fulldir.Remove(0, basePath.Length + 1).Split(Path.DirectorySeparatorChar)[0];
romname = Path.Combine(fulldir.Remove(0, basePath.Length + 1 + gamename.Length), "_");
}
// Sanitize the names
if (gamename.StartsWith(Path.DirectorySeparatorChar.ToString()))
{
gamename = gamename.Substring(1);
}
if (gamename.EndsWith(Path.DirectorySeparatorChar.ToString()))
{
gamename = gamename.Substring(0, gamename.Length - 1);
}
if (romname.StartsWith(Path.DirectorySeparatorChar.ToString()))
{
romname = romname.Substring(1);
}
if (romname.EndsWith(Path.DirectorySeparatorChar.ToString()))
{
romname = romname.Substring(0, romname.Length - 1);
}
Globals.Logger.Verbose("Adding blank empty folder: " + gamename);
this["null"].Add(new Rom(romname, gamename, omitFromScan));
});
}
}
else if (File.Exists(basePath))
{
PopulateFromDirCheckFile(basePath, Path.GetDirectoryName(Path.GetDirectoryName(basePath)), omitFromScan, bare, archivesAsFiles, enableGzip,
skipFileType, addBlanks, addDate, tempDir, copyFiles, headerToCheckAgainst);
}
// Now that we're done, delete the temp folder (if it's not the default)
Globals.Logger.User("Cleaning temp folder");
if (tempDir != Path.GetTempPath())
{
FileTools.TryDeleteDirectory(tempDir);
}
return true;
}
/// <summary>
/// Check a given file for hashes, based on current settings
/// </summary>
/// <param name="item">Filename of the item to be checked</param>
/// <param name="basePath">Base folder to be used in creating the DAT</param>
/// <param name="omitFromScan">Hash flag saying what hashes should not be calculated</param>
/// <param name="bare">True if the date should be omitted from the DAT, false otherwise</param>
/// <param name="archivesAsFiles">True if archives should be treated as files, false otherwise</param>
/// <param name="enableGzip">True if GZIP archives should be treated as files, false otherwise</param>
/// <param name="skipFileType">Type of files that should be skipped</param>
/// <param name="addBlanks">True if blank items should be created for empty folders, false otherwise</param>
/// <param name="addDate">True if dates should be archived for all files, false otherwise</param>
/// <param name="tempDir">Name of the directory to create a temp folder in (blank is current directory)</param>
/// <param name="copyFiles">True if files should be copied to the temp directory before hashing, false otherwise</param>
/// <param name="headerToCheckAgainst">Populated string representing the name of the skipper to use, a blank string to use the first available checker, null otherwise</param>
private void PopulateFromDirCheckFile(string item, string basePath, Hash omitFromScan, bool bare, bool archivesAsFiles,
bool enableGzip, SkipFileType skipFileType, bool addBlanks, bool addDate, string tempDir, bool copyFiles, string headerToCheckAgainst)
{
// Define the temporary directory
string tempSubDir = Path.GetFullPath(Path.Combine(tempDir, Path.GetRandomFileName())) + Path.DirectorySeparatorChar;
// Special case for if we are in Romba mode (all names are supposed to be SHA-1 hashes)
if (Romba)
{
Rom rom = ArchiveTools.GetTorrentGZFileInfo(item);
// If the rom is valid, write it out
if (rom != null && rom.Name != null)
{
// Add the list if it doesn't exist already
Add(rom.Size + "-" + rom.CRC, rom);
Globals.Logger.User("File added: " + Path.GetFileNameWithoutExtension(item) + Environment.NewLine);
}
else
{
Globals.Logger.User("File not added: " + Path.GetFileNameWithoutExtension(item) + Environment.NewLine);
return;
}
return;
}
// If we're copying files, copy it first and get the new filename
string newItem = item;
string newBasePath = basePath;
if (copyFiles)
{
newBasePath = Path.Combine(tempDir, Path.GetRandomFileName());
newItem = Path.GetFullPath(Path.Combine(newBasePath, Path.GetFullPath(item).Remove(0, basePath.Length + 1)));
Directory.CreateDirectory(Path.GetDirectoryName(newItem));
File.Copy(item, newItem, true);
}
// Create a list for all found items
List<Rom> extracted = null;
// Temporarily set the archivesAsFiles if we have a GZip archive and we're not supposed to use it as one
if (archivesAsFiles && !enableGzip && newItem.EndsWith(".gz"))
{
archivesAsFiles = false;
}
// If we don't have archives as files, try to scan the file as an archive
if (!archivesAsFiles)
{
// If all deep hash skip flags are set, do a quickscan
if (omitFromScan == Hash.SecureHashes)
{
extracted = ArchiveTools.GetArchiveFileInfo(newItem, date: addDate);
}
// Otherwise, get the list with whatever hashes are wanted
else
{
extracted = ArchiveTools.GetExtendedArchiveFileInfo(newItem, omitFromScan: omitFromScan, date: addDate);
}
}
// If the file should be skipped based on type, do so now
if ((extracted != null && skipFileType == SkipFileType.Archive)
|| (extracted == null && skipFileType == SkipFileType.File))
{
return;
}
// If the extracted list is null, just scan the item itself
if (extracted == null || archivesAsFiles)
{
PopulateFromDirProcessFile(newItem, "", newBasePath, omitFromScan, addDate, headerToCheckAgainst);
}
// Otherwise, add all of the found items
else
{
// First take care of the found items
Parallel.ForEach(extracted, rom =>
{
PopulateFromDirProcessFileHelper(newItem,
rom,
basePath,
(Path.GetDirectoryName(Path.GetFullPath(item)) + Path.DirectorySeparatorChar).Remove(0, basePath.Length) + Path.GetFileNameWithoutExtension(item));
});
// Then, if we're looking for blanks, get all of the blank folders and add them
if (addBlanks)
{
List<string> empties = ArchiveTools.GetEmptyFoldersInArchive(newItem);
Parallel.ForEach(empties, empty =>
{
Rom emptyRom = new Rom(Path.Combine(empty, "_"), newItem, omitFromScan);
PopulateFromDirProcessFileHelper(newItem,
emptyRom,
basePath,
(Path.GetDirectoryName(Path.GetFullPath(item)) + Path.DirectorySeparatorChar).Remove(0, basePath.Length) + Path.GetFileNameWithoutExtension(item));
});
}
}
// Cue to delete the file if it's a copy
if (copyFiles && item != newItem)
{
FileTools.TryDeleteDirectory(newBasePath);
}
// Delete the sub temp directory
FileTools.TryDeleteDirectory(tempSubDir);
}
/// <summary>
/// Process a single file as a file
/// </summary>
/// <param name="item">File to be added</param>
/// <param name="parent">Parent game to be used</param>
/// <param name="basePath">Path the represents the parent directory</param>
/// <param name="omitFromScan">Hash flag saying what hashes should not be calculated</param>
/// <param name="addDate">True if dates should be archived for all files, false otherwise</param>
/// <param name="headerToCheckAgainst">Populated string representing the name of the skipper to use, a blank string to use the first available checker, null otherwise</param>
private void PopulateFromDirProcessFile(string item, string parent, string basePath, Hash omitFromScan,
bool addDate, string headerToCheckAgainst)
{
Globals.Logger.Verbose(Path.GetFileName(item) + " treated like a file");
Rom rom = FileTools.GetFileInfo(item, omitFromScan: omitFromScan, date: addDate, header: headerToCheckAgainst);
PopulateFromDirProcessFileHelper(item, rom, basePath, parent);
}
/// <summary>
/// Process a single file as a file (with found Rom data)
/// </summary>
/// <param name="item">File to be added</param>
/// <param name="item">Rom data to be used to write to file</param>
/// <param name="basepath">Path the represents the parent directory</param>
/// <param name="parent">Parent game to be used</param>
private void PopulateFromDirProcessFileHelper(string item, DatItem datItem, string basepath, string parent)
{
// If the datItem isn't a Rom or Disk, return
if (datItem.Type != ItemType.Rom && datItem.Type != ItemType.Disk)
{
return;
}
string key = "";
if (datItem.Type == ItemType.Rom)
{
key = ((Rom)datItem).Size + "-" + ((Rom)datItem).CRC;
}
else
{
key = ((Disk)datItem).MD5;
}
// Add the list if it doesn't exist already
Add(key);
try
{
// If the basepath ends with a directory separator, remove it
if (!basepath.EndsWith(Path.DirectorySeparatorChar.ToString()))
{
basepath += Path.DirectorySeparatorChar.ToString();
}
// Make sure we have the full item path
item = Path.GetFullPath(item);
// Get the data to be added as game and item names
string gamename = "";
string romname = "";
// If the parent is blank, then we have a non-archive file
if (parent == "")
{
// If we have a SuperDAT, we want anything that's not the base path as the game, and the file as the rom
if (Type == "SuperDAT")
{
gamename = Path.GetDirectoryName(item.Remove(0, basepath.Length));
romname = Path.GetFileName(item);
}
// Otherwise, we want just the top level folder as the game, and the file as everything else
else
{
gamename = item.Remove(0, basepath.Length).Split(Path.DirectorySeparatorChar)[0];
romname = item.Remove(0, (Path.Combine(basepath, gamename).Length));
}
}
// Otherwise, we assume that we have an archive
else
{
// If we have a SuperDAT, we want the archive name as the game, and the file as everything else (?)
if (Type == "SuperDAT")
{
gamename = parent;
romname = datItem.Name;
}
// Otherwise, we want the archive name as the game, and the file as everything else
else
{
gamename = parent;
romname = datItem.Name;
}
}
// Sanitize the names
if (romname == null)
{
romname = "";
}
if (gamename.StartsWith(Path.DirectorySeparatorChar.ToString()))
{
gamename = gamename.Substring(1);
}
if (gamename.EndsWith(Path.DirectorySeparatorChar.ToString()))
{
gamename = gamename.Substring(0, gamename.Length - 1);
}
if (romname.StartsWith(Path.DirectorySeparatorChar.ToString()))
{
romname = romname.Substring(1);
}
if (romname.EndsWith(Path.DirectorySeparatorChar.ToString()))
{
romname = romname.Substring(0, romname.Length - 1);
}
if (!String.IsNullOrEmpty(gamename) && String.IsNullOrEmpty(romname))
{
romname = gamename;
gamename = "Default";
}
// Update rom information
datItem.Name = romname;
if (datItem.Machine == default(Machine))
{
datItem.Machine = new Machine
{
Name = gamename,
Description = gamename,
};
}
else
{
datItem.Machine.UpdateName(gamename);
datItem.Machine.UpdateDescription(gamename);
}
// Add the file information to the DAT
Add(key, datItem);
Globals.Logger.User("File added: " + romname + Environment.NewLine);
}
catch (IOException ex)
{
Globals.Logger.Error(ex.ToString());
return;
}
}
#endregion
}
}