mirror of
https://github.com/claunia/SabreTools.git
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270 lines
9.1 KiB
C#
270 lines
9.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using SabreTools.Core.Tools;
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using SabreTools.DatFiles;
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using SabreTools.DatItems;
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using SabreTools.IO.Logging;
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namespace SabreTools.DatTools
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{
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/// <summary>
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/// Represents the cleaning operations that need to be performed on a set of items, usually a DAT
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/// </summary>
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public class Cleaner
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{
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#region Fields
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/// <summary>
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/// Deduplicate items using the given method
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/// </summary>
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public DedupeType DedupeRoms { get; set; }
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/// <summary>
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/// Set Machine Description from Machine Name
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/// </summary>
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public bool DescriptionAsName { get; set; }
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/// <summary>
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/// Keep machines that don't contain any items
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/// </summary>
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public bool KeepEmptyGames { get; set; }
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/// <summary>
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/// Normalize all names to WoD standards
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/// </summary>
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public bool Normalize { get; set; }
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/// <summary>
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/// Enable "One Rom, One Region (1G1R)" mode
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/// </summary>
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public bool OneGamePerRegion { get; set; }
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/// <summary>
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/// Ordered list of regions for "One Rom, One Region (1G1R)" mode
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/// </summary>
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public List<string>? RegionList { get; set; }
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/// <summary>
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/// Ensure each rom is in their own game
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/// </summary>
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public bool OneRomPerGame { get; set; }
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/// <summary>
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/// Remove all unicode characters
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/// </summary>
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public bool RemoveUnicode { get; set; }
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/// <summary>
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/// Include root directory when determing trim sizes
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/// </summary>
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public string? Root { get; set; }
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/// <summary>
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/// Remove scene dates from the beginning of machine names
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/// </summary>
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public bool SceneDateStrip { get; set; }
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/// <summary>
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/// Change all machine names to "!"
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/// </summary>
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public bool Single { get; set; }
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/// <summary>
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/// Trim total machine and item name to not exceed NTFS limits
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/// </summary>
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public bool Trim { get; set; }
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#endregion
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#region Logging
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/// <summary>
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/// Logging object
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/// </summary>
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private readonly Logger _logger = new();
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#endregion
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#region Running
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/// <summary>
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/// Apply cleaning methods to the DatFile
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/// </summary>
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/// <param name="datFile">Current DatFile object to run operations on</param>
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/// <param name="throwOnError">True if the error that is thrown should be thrown back to the caller, false otherwise</param>
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/// <returns>True if cleaning was successful, false on error</returns>
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public bool ApplyCleaning(DatFile datFile, bool throwOnError = false)
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{
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InternalStopwatch watch = new("Applying cleaning steps to DAT");
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try
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{
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// Perform item-level cleaning
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CleanDatItems(datFile);
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CleanDatItemsDB(datFile);
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// Bucket and dedupe according to the flag
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if (DedupeRoms == DedupeType.Full)
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{
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datFile.BucketBy(ItemKey.CRC);
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datFile.Deduplicate();
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}
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else if (DedupeRoms == DedupeType.Game)
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{
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datFile.BucketBy(ItemKey.Machine);
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datFile.Deduplicate();
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}
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// Process description to machine name
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if (DescriptionAsName == true)
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datFile.MachineDescriptionToName(throwOnError);
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// If we are removing scene dates, do that now
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if (SceneDateStrip == true)
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datFile.StripSceneDatesFromItems();
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// Run the one rom per game logic, if required
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if (OneGamePerRegion == true && RegionList != null)
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datFile.SetOneGamePerRegion(RegionList);
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// Run the one rom per game logic, if required
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if (OneRomPerGame == true)
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datFile.SetOneRomPerGame();
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// Remove all marked items
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datFile.ClearMarked();
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// We remove any blanks, if we aren't supposed to have any
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if (KeepEmptyGames == false)
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datFile.ClearEmpty();
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}
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catch (Exception ex) when (!throwOnError)
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{
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_logger.Error(ex);
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return false;
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}
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finally
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{
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watch.Stop();
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}
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return true;
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}
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/// <summary>
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/// Clean individual items based on the current filter
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/// </summary>
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/// <param name="datFile">Current DatFile object to run operations on</param>
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internal void CleanDatItems(DatFile datFile)
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{
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foreach (string key in datFile.Items.SortedKeys)
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{
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// For every item in the current key
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var items = datFile.GetItemsForBucket(key);
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if (items == null)
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continue;
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foreach (DatItem item in items)
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{
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// If we have a null item, we can't clean it it
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if (item == null)
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continue;
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// Get the machine associated with the item, if possible
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var machine = item.GetFieldValue<Machine>(DatItem.MachineKey);
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if (machine == null)
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continue;
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// Run cleaning per item
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CleanDatItem(item, machine);
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}
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}
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}
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/// <summary>
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/// Clean individual items based on the current filter
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/// </summary>
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/// <param name="datFile">Current DatFile object to run operations on</param>
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internal void CleanDatItemsDB(DatFile datFile)
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{
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foreach (string key in datFile.ItemsDB.SortedKeys)
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{
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// For every item in the current key
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var items = datFile.GetItemsForBucketDB(key);
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if (items == null)
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continue;
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foreach (var item in items)
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{
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// If we have a null item, we can't clean it it
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if (item.Value == null)
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continue;
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// Get the machine associated with the item, if possible
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var machine = datFile.GetMachineForItemDB(item.Key);
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if (machine.Value == null)
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continue;
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// Run cleaning per item
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CleanDatItem(item.Value, machine.Value);
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}
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}
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}
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/// <summary>
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/// Clean a DatItem according to the cleaner
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/// </summary>
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/// <param name="datItem">DatItem to clean</param>
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/// <param name="machine">Machine related to the DatItem to clean</param>
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internal void CleanDatItem(DatItem datItem, Machine machine)
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{
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// Get the fields for processing
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string? machineName = machine.GetStringFieldValue(Models.Metadata.Machine.NameKey);
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string? machineDesc = machine.GetStringFieldValue(Models.Metadata.Machine.DescriptionKey);
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string? datItemName = datItem.GetName();
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// If we're stripping unicode characters, strip machine name and description
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if (RemoveUnicode)
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{
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machineName = TextHelper.RemoveUnicodeCharacters(machineName);
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machineDesc = TextHelper.RemoveUnicodeCharacters(machineDesc);
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datItemName = TextHelper.RemoveUnicodeCharacters(datItemName);
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}
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// If we're in normalization mode, sanitize machine name and description
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if (Normalize)
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{
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machineName = TextHelper.NormalizeCharacters(machineName);
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machineDesc = TextHelper.NormalizeCharacters(machineDesc);
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}
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// If we are in single game mode, rename the machine
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if (Single)
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{
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machineName = "!";
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machineDesc = "!";
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}
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// If we are in NTFS trim mode, trim the item name
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if (Trim && datItemName != null)
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{
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// Windows max name length is 260
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int usableLength = 260 - (machineName?.Length ?? 0) - (Root?.Length ?? 0);
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if (datItemName.Length > usableLength)
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{
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string ext = Path.GetExtension(datItemName);
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datItemName = datItemName.Substring(0, usableLength - ext.Length) + ext;
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}
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}
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// Set the fields back, if necessary
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machine.SetFieldValue<string?>(Models.Metadata.Machine.NameKey, machineName);
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machine.SetFieldValue<string?>(Models.Metadata.Machine.DescriptionKey, machineDesc);
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datItem.SetName(datItemName);
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}
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#endregion
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}
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}
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