mirror of
https://github.com/claunia/SabreTools.git
synced 2025-12-16 19:14:27 +00:00
584 lines
18 KiB
C#
584 lines
18 KiB
C#
using SabreTools.Helper;
|
|
using SharpCompress.Common;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.IO;
|
|
|
|
namespace SabreTools
|
|
{
|
|
public class SimpleSort
|
|
{
|
|
// Private instance variables
|
|
private Dat _datdata;
|
|
private List<string> _inputs;
|
|
private string _outdir;
|
|
private string _tempdir;
|
|
private bool _quickScan;
|
|
private ArchiveScanLevel _7z;
|
|
private ArchiveScanLevel _gz;
|
|
private ArchiveScanLevel _rar;
|
|
private ArchiveScanLevel _zip;
|
|
private Logger _logger;
|
|
|
|
/// <summary>
|
|
/// Create a new SimpleSort object
|
|
/// </summary>
|
|
/// <param name="datdata">Name of the DAT to compare against</param>
|
|
/// <param name="inputs">List of input files/folders to check</param>
|
|
/// <param name="outdir">Output directory to use to build to</param>
|
|
/// <param name="tempdir">Temporary directory for archive extraction</param>
|
|
/// <param name="quickScan">True to enable external scanning of archives, false otherwise</param>
|
|
/// <param name="sevenzip">Integer representing the archive handling level for 7z</param>
|
|
/// <param name="gz">Integer representing the archive handling level for GZip</param>
|
|
/// <param name="rar">Integer representing the archive handling level for RAR</param>
|
|
/// <param name="zip">Integer representing the archive handling level for Zip</param>
|
|
/// <param name="logger">Logger object for file and console output</param>
|
|
public SimpleSort(Dat datdata, List<string> inputs, string outdir, string tempdir,
|
|
bool quickScan, int sevenzip, int gz, int rar, int zip, Logger logger)
|
|
{
|
|
_datdata = datdata;
|
|
_inputs = inputs;
|
|
_outdir = (outdir == "" ? "Rebuild" : outdir);
|
|
_tempdir = (tempdir == "" ? "__TEMP__" : tempdir);
|
|
_quickScan = quickScan;
|
|
_7z = (ArchiveScanLevel)(sevenzip < 0 || sevenzip > 2 ? 0 : sevenzip);
|
|
_gz = (ArchiveScanLevel)(gz < 0 || gz > 2 ? 0 : gz);
|
|
_rar = (ArchiveScanLevel)(rar < 0 || rar > 2 ? 0 : rar);
|
|
_zip = (ArchiveScanLevel)(zip < 0 || zip > 2 ? 0 : zip);
|
|
_logger = logger;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Main entry point for the program
|
|
/// </summary>
|
|
/// <param name="args">List of arguments to be parsed</param>
|
|
public static void Main(string[] args)
|
|
{
|
|
// If output is being redirected, don't allow clear screens
|
|
if (!Console.IsOutputRedirected)
|
|
{
|
|
Console.Clear();
|
|
}
|
|
|
|
// Perform initial setup and verification
|
|
Logger logger = new Logger(true, "simplesort.log");
|
|
logger.Start();
|
|
|
|
// Credits take precidence over all
|
|
if ((new List<string>(args)).Contains("--credits"))
|
|
{
|
|
Build.Credits();
|
|
return;
|
|
}
|
|
|
|
// If there's no arguments, show help
|
|
if (args.Length == 0)
|
|
{
|
|
Build.Help();
|
|
logger.Close();
|
|
return;
|
|
}
|
|
|
|
// Output the title
|
|
Build.Start("SimpleSort");
|
|
|
|
// Set all default values
|
|
bool help = false,
|
|
quickScan = false,
|
|
simpleSort = true;
|
|
int sevenzip = 0,
|
|
gz = 2,
|
|
rar = 2,
|
|
zip = 0;
|
|
string outdir = "",
|
|
tempdir = "";
|
|
List<string> inputs = new List<string>();
|
|
List<string> datfiles = new List<string>();
|
|
|
|
// Determine which switches are enabled (with values if necessary)
|
|
foreach (string arg in args)
|
|
{
|
|
switch (arg)
|
|
{
|
|
case "-?":
|
|
case "-h":
|
|
case "--help":
|
|
help = true;
|
|
break;
|
|
case "-qs":
|
|
case "--quick":
|
|
quickScan = true;
|
|
break;
|
|
default:
|
|
string temparg = arg.Replace("\"", "").Replace("file://", "");
|
|
|
|
if (temparg.StartsWith("-7z=") || temparg.StartsWith("--7z="))
|
|
{
|
|
if (!Int32.TryParse(temparg.Split('=')[1], out sevenzip))
|
|
{
|
|
sevenzip = 0;
|
|
}
|
|
}
|
|
else if (temparg.StartsWith("-dat=") || temparg.StartsWith("--dat="))
|
|
{
|
|
string datfile = temparg.Split('=')[1];
|
|
if (!File.Exists(datfile))
|
|
{
|
|
logger.Error("DAT must be a valid file: " + datfile);
|
|
Console.WriteLine();
|
|
Build.Help();
|
|
logger.Close();
|
|
return;
|
|
}
|
|
datfiles.Add(datfile);
|
|
}
|
|
else if (temparg.StartsWith("-gz=") || temparg.StartsWith("--gz="))
|
|
{
|
|
if (!Int32.TryParse(temparg.Split('=')[1], out gz))
|
|
{
|
|
gz = 2;
|
|
}
|
|
}
|
|
else if (temparg.StartsWith("-out=") || temparg.StartsWith("--out="))
|
|
{
|
|
outdir = temparg.Split('=')[1];
|
|
}
|
|
else if (temparg.StartsWith("-rar=") || temparg.StartsWith("--rar="))
|
|
{
|
|
if (!Int32.TryParse(temparg.Split('=')[1], out rar))
|
|
{
|
|
rar = 2;
|
|
}
|
|
}
|
|
else if (temparg.StartsWith("-t=") || temparg.StartsWith("--temp="))
|
|
{
|
|
tempdir = temparg.Split('=')[1];
|
|
}
|
|
else if (temparg.StartsWith("-zip=") || temparg.StartsWith("--zip="))
|
|
{
|
|
if (!Int32.TryParse(temparg.Split('=')[1], out zip))
|
|
{
|
|
zip = 0;
|
|
}
|
|
}
|
|
else if (File.Exists(temparg) || Directory.Exists(temparg))
|
|
{
|
|
inputs.Add(temparg);
|
|
}
|
|
else
|
|
{
|
|
logger.Error("Invalid input detected: " + arg);
|
|
Console.WriteLine();
|
|
Build.Help();
|
|
logger.Close();
|
|
return;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
// If help is set, show the help screen
|
|
if (help)
|
|
{
|
|
Build.Help();
|
|
logger.Close();
|
|
return;
|
|
}
|
|
|
|
// If a switch that requires a filename is set and no file is, show the help screen
|
|
if (inputs.Count == 0 && (simpleSort))
|
|
{
|
|
logger.Error("This feature requires at least one input");
|
|
Build.Help();
|
|
logger.Close();
|
|
return;
|
|
}
|
|
|
|
// If we are doing a simple sort
|
|
if (simpleSort)
|
|
{
|
|
if (datfiles.Count > 0)
|
|
{
|
|
InitSimpleSort(datfiles, inputs, outdir, tempdir, quickScan, sevenzip, gz, rar, zip, logger);
|
|
}
|
|
else
|
|
{
|
|
logger.Error("A datfile is required to use this feature");
|
|
Build.Help();
|
|
logger.Close();
|
|
return;
|
|
}
|
|
}
|
|
|
|
// If nothing is set, show the help
|
|
else
|
|
{
|
|
Build.Help();
|
|
}
|
|
|
|
logger.Close();
|
|
return;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Wrap sorting files using an input DAT
|
|
/// </summary>
|
|
/// <param name="datfiles">Names of the DATs to compare against</param>
|
|
/// <param name="inputs">List of input files/folders to check</param>
|
|
/// <param name="outdir">Output directory to use to build to</param>
|
|
/// <param name="tempdir">Temporary directory for archive extraction</param>
|
|
/// <param name="quickScan">True to enable external scanning of archives, false otherwise</param>
|
|
/// <param name="sevenzip">Integer representing the archive handling level for 7z</param>
|
|
/// <param name="gz">Integer representing the archive handling level for GZip</param>
|
|
/// <param name="rar">Integer representing the archive handling level for RAR</param>
|
|
/// <param name="zip">Integer representing the archive handling level for Zip</param>
|
|
/// <param name="logger">Logger object for file and console output</param>
|
|
private static void InitSimpleSort(List<string> datfiles, List<string> inputs, string outdir, string tempdir,
|
|
bool quickScan, int sevenzip, int gz, int rar, int zip, Logger logger)
|
|
{
|
|
// Add all of the input DATs into one huge internal DAT
|
|
Dat datdata = new Dat();
|
|
foreach (string datfile in datfiles)
|
|
{
|
|
datdata = DatTools.Parse(datfile, 0, 0, datdata, logger);
|
|
}
|
|
|
|
SimpleSort ss = new SimpleSort(datdata, inputs, outdir, tempdir, quickScan, sevenzip, gz, rar, zip, logger);
|
|
ss.RebuildToFolder();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Process the DAT and find all matches in input files and folders
|
|
/// </summary>
|
|
/// <returns>True if rebuilding was a success, false otherwise</returns>
|
|
public bool RebuildToFolder()
|
|
{
|
|
bool success = true;
|
|
|
|
// First, check that the output directory exists
|
|
if (!Directory.Exists(_outdir))
|
|
{
|
|
Directory.CreateDirectory(_outdir);
|
|
_outdir = Path.GetFullPath(_outdir);
|
|
}
|
|
|
|
// Then create or clean the temp directory
|
|
if (!Directory.Exists(_tempdir))
|
|
{
|
|
Directory.CreateDirectory(_tempdir);
|
|
}
|
|
else
|
|
{
|
|
Output.CleanDirectory(_tempdir);
|
|
}
|
|
|
|
// Then, loop through and check each of the inputs
|
|
_logger.User("Starting to loop through inputs");
|
|
foreach (string input in _inputs)
|
|
{
|
|
if (File.Exists(input))
|
|
{
|
|
_logger.Log("File found: '" + input + "'");
|
|
success &= RebuildToFolderHelper(input);
|
|
Output.CleanDirectory(_tempdir);
|
|
}
|
|
else if (Directory.Exists(input))
|
|
{
|
|
_logger.Log("Directory found: '" + input + "'");
|
|
foreach (string file in Directory.EnumerateFiles(input, "*", SearchOption.AllDirectories))
|
|
{
|
|
_logger.Log("File found: '" + file + "'");
|
|
success &= RebuildToFolderHelper(file);
|
|
Output.CleanDirectory(_tempdir);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
_logger.Error("'" + input + "' is not a file or directory!");
|
|
}
|
|
}
|
|
|
|
// Now one final delete of the temp directory
|
|
while (Directory.Exists(_tempdir))
|
|
{
|
|
try
|
|
{
|
|
Directory.Delete(_tempdir, true);
|
|
}
|
|
catch
|
|
{
|
|
continue;
|
|
}
|
|
}
|
|
|
|
return success;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Process an individual file against the DAT
|
|
/// </summary>
|
|
/// <param name="input">The name of the input file</param>
|
|
/// <param name="recurse">True if this is in a recurse step and the file should be deleted, false otherwise (default)</param>
|
|
/// <returns>True if it was processed properly, false otherwise</returns>
|
|
private bool RebuildToFolderHelper(string input, bool recurse = false)
|
|
{
|
|
bool success = true;
|
|
|
|
// Get the full path of the input for movement purposes
|
|
input = Path.GetFullPath(input);
|
|
_logger.User("Beginning processing of '" + input + "'");
|
|
|
|
// Get if the file should be scanned internally and externally
|
|
bool shouldExternalScan = true;
|
|
bool shouldInternalScan = true;
|
|
|
|
ArchiveType? archiveType = ArchiveTools.GetCurrentArchiveType(input, _logger);
|
|
switch (archiveType)
|
|
{
|
|
case null:
|
|
shouldExternalScan = true;
|
|
shouldInternalScan = false;
|
|
break;
|
|
case ArchiveType.GZip:
|
|
shouldExternalScan = (_gz != ArchiveScanLevel.Internal);
|
|
shouldInternalScan = (_gz != ArchiveScanLevel.External);
|
|
break;
|
|
case ArchiveType.Rar:
|
|
shouldExternalScan = (_rar != ArchiveScanLevel.Internal);
|
|
shouldInternalScan = (_rar != ArchiveScanLevel.External);
|
|
break;
|
|
case ArchiveType.SevenZip:
|
|
shouldExternalScan = (_7z != ArchiveScanLevel.Internal);
|
|
shouldInternalScan = (_7z != ArchiveScanLevel.External);
|
|
break;
|
|
case ArchiveType.Zip:
|
|
shouldExternalScan = (_zip != ArchiveScanLevel.Internal);
|
|
shouldInternalScan = (_zip != ArchiveScanLevel.External);
|
|
break;
|
|
}
|
|
|
|
// Hash and match the external files
|
|
if (shouldExternalScan)
|
|
{
|
|
Rom rom = RomTools.GetSingleFileInfo(input);
|
|
|
|
// If we have a blank RomData, it's an error
|
|
if (rom.Name == null)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// Try to find the matches to the file that was found
|
|
List<Rom> foundroms = RomTools.GetDuplicates(rom, _datdata);
|
|
_logger.User("File '" + input + "' had " + foundroms.Count + " matches in the DAT!");
|
|
foreach (Rom found in foundroms)
|
|
{
|
|
_logger.Log("Matched name: " + found.Name);
|
|
ArchiveTools.WriteToArchive(input, _outdir, found);
|
|
}
|
|
|
|
// Now get the transformed file if it exists
|
|
SkipperRule rule = Skippers.MatchesSkipper(input, "", _logger);
|
|
|
|
// If we have have a non-empty rule, apply it
|
|
if (rule.Tests != null && rule.Tests.Count != 0)
|
|
{
|
|
// Otherwise, apply the rule ot the file
|
|
string newinput = input + ".new";
|
|
Skippers.TransformFile(input, input + ".new", rule, _logger);
|
|
Rom drom = RomTools.GetSingleFileInfo(newinput);
|
|
|
|
// If we have a blank RomData, it's an error
|
|
if (drom.Name == null)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// Try to find the matches to the file that was found
|
|
List<Rom> founddroms = RomTools.GetDuplicates(drom, _datdata);
|
|
_logger.User("File '" + newinput + "' had " + founddroms.Count + " matches in the DAT!");
|
|
foreach (Rom found in founddroms)
|
|
{
|
|
// First output the headerless rom
|
|
_logger.Log("Matched name: " + found.Name);
|
|
ArchiveTools.WriteToArchive(newinput, _outdir, found);
|
|
|
|
// Then output the headered rom (renamed)
|
|
Rom newfound = found;
|
|
newfound.Name = Path.GetFileNameWithoutExtension(newfound.Name) + " (" + rom.CRC + ")" + Path.GetExtension(newfound.Name);
|
|
|
|
_logger.Log("Matched name: " + newfound.Name);
|
|
ArchiveTools.WriteToArchive(input, _outdir, newfound);
|
|
}
|
|
|
|
// Now remove this temporary file
|
|
try
|
|
{
|
|
File.Delete(newinput);
|
|
}
|
|
catch
|
|
{
|
|
// Don't log file deletion errors
|
|
}
|
|
}
|
|
}
|
|
|
|
// If we should scan the file as an archive
|
|
if (shouldInternalScan)
|
|
{
|
|
// If external scanning is enabled, use that method instead
|
|
if (_quickScan)
|
|
{
|
|
_logger.Log("Beginning quick scan of contents from '" + input + "'");
|
|
List<Rom> internalRomData = ArchiveTools.GetArchiveFileInfo(input, _logger);
|
|
_logger.Log(internalRomData.Count + " entries found in '" + input + "'");
|
|
|
|
// If the list is populated, then the file was a filled archive
|
|
if (internalRomData.Count > 0)
|
|
{
|
|
foreach (Rom rom in internalRomData)
|
|
{
|
|
// Try to find the matches to the file that was found
|
|
List<Rom> foundroms = RomTools.GetDuplicates(rom, _datdata);
|
|
_logger.User("File '" + rom.Name + "' had " + foundroms.Count + " matches in the DAT!");
|
|
foreach (Rom found in foundroms)
|
|
{
|
|
_logger.Log("Matched name: " + found.Name);
|
|
|
|
// Copy file between archives
|
|
_logger.User("Rebuilding file '" + Path.GetFileName(rom.Name) + "' to '" + found.Name + "'");
|
|
string archiveFileName = Path.Combine(_outdir, found.Game + ".zip");
|
|
ArchiveTools.CopyFileBetweenArchives(input, archiveFileName, rom.Name, found.Name, _logger);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Now, if the file is a supported archive type, also run on all files within
|
|
bool encounteredErrors = !ArchiveTools.ExtractArchive(input, _tempdir, _7z, _gz, _rar, _zip, _logger);
|
|
|
|
// Remove the current file if we are in recursion so it's not picked up in the next step
|
|
if (recurse)
|
|
{
|
|
try
|
|
{
|
|
File.Delete(input);
|
|
}
|
|
catch (Exception)
|
|
{
|
|
// Don't log file deletion errors
|
|
}
|
|
}
|
|
|
|
// If no errors were encountered, we loop through the temp directory
|
|
if (!encounteredErrors)
|
|
{
|
|
_logger.User("Archive found! Successfully extracted");
|
|
foreach (string file in Directory.EnumerateFiles(_tempdir, "*", SearchOption.AllDirectories))
|
|
{
|
|
success &= RebuildToFolderHelper(file, true);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return success;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Clean an individual folder based on the DAT
|
|
/// </summary>
|
|
/// <returns>True if the cleaning succeeded, false otherwise</returns>
|
|
/// <remarks>This method is incomplete, it need to be finished before it can be used</remarks>
|
|
public bool InplaceRebuild()
|
|
{
|
|
bool success = true;
|
|
|
|
/*
|
|
The process of rebuilding inplace is as follows:
|
|
0) Resort the input roms by Game since that's more important in this case
|
|
1) Scan the current folder according to the level specified (no recursion)
|
|
a - If file is a match in all aspects, set correct flag and pass
|
|
+ If the file has a header, skip?
|
|
b - If file is a match in hash but not name, rename, set correct flag and pass
|
|
c - If file is not a match, extract it to the output folder and remove from archive, set incorrect flag
|
|
2) For all files that have been removed, check to see if they could be rebuilt to another location
|
|
a - This behaves similarly (and indeed could call) "RebuildToFolder"
|
|
b - If a file is a match and rebuilt, remove it from the output folder
|
|
*/
|
|
|
|
// Sort the input set(s) by game
|
|
SortedDictionary<string, List<Rom>> sortedByGame = DatTools.BucketByGame(_datdata.Roms, false, true, _logger);
|
|
|
|
// Assuming archived sets, move all toplevel folders to temp
|
|
foreach (string directory in Directory.EnumerateDirectories(_outdir, "*", SearchOption.TopDirectoryOnly))
|
|
{
|
|
Directory.Move(directory, Path.Combine(_tempdir, Path.GetFileNameWithoutExtension(directory)));
|
|
}
|
|
|
|
// Now process the inputs (assumed that it's archived sets as of right now
|
|
foreach (string archive in Directory.EnumerateFiles(_outdir, "*", SearchOption.AllDirectories))
|
|
{
|
|
// If the name of the archive is not in the set exactly, move it to temp
|
|
if (!sortedByGame.ContainsKey(Path.GetFileNameWithoutExtension(archive)))
|
|
{
|
|
File.Move(archive, Path.Combine(_tempdir, archive));
|
|
}
|
|
// Otherwise, we check if it's an archive. If it's not, move it to temp
|
|
else if (ArchiveTools.GetCurrentArchiveType(Path.GetFullPath(archive), _logger) == null)
|
|
{
|
|
File.Move(Path.GetFullPath(archive), Path.Combine(_tempdir, archive));
|
|
}
|
|
// Finally, if it's an archive and exists properly, we check the insides
|
|
else
|
|
{
|
|
List<Rom> roms = new List<Rom>();
|
|
|
|
// If we are in quickscan, get the list of roms that way
|
|
if (_quickScan)
|
|
{
|
|
roms = ArchiveTools.GetArchiveFileInfo(Path.GetFullPath(archive), _logger);
|
|
}
|
|
// Otherwise, extract it and get info one by one
|
|
else
|
|
{
|
|
string temparcdir = Path.Combine(_tempdir, Path.GetFileNameWithoutExtension(archive));
|
|
ArchiveTools.ExtractArchive(Path.GetFullPath(archive), temparcdir, _logger);
|
|
foreach (string tempfile in Directory.EnumerateFiles(temparcdir, "*", SearchOption.AllDirectories))
|
|
{
|
|
roms.Add(RomTools.GetSingleFileInfo(Path.GetFullPath(tempfile)));
|
|
}
|
|
|
|
// Clear the temporary archive directory
|
|
Output.CleanDirectory(temparcdir);
|
|
}
|
|
|
|
// Here, we traverse the newly created list and see if any of the files are in the list corresponding to the game
|
|
/*
|
|
Now, how do we do this WITHOUT traversing the list a billion times?
|
|
Does "contains" work in this situation?
|
|
Which is better: traversing the "should have" list or the "do have" list?
|
|
*/
|
|
List<Rom> fromDat = sortedByGame[Path.GetFileNameWithoutExtension(archive)];
|
|
List<Rom> toRemove = new List<Rom>();
|
|
foreach (Rom rom in roms)
|
|
{
|
|
// If it's not in at all or needs renaming, mark for removal
|
|
if (!fromDat.Contains(rom))
|
|
{
|
|
toRemove.Add(rom);
|
|
}
|
|
// Otherwise, we leave it be
|
|
else
|
|
{
|
|
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return success;
|
|
}
|
|
}
|
|
} |