Files
SabreTools/SabreTools.Library/DatFiles/AttractMode.cs
Matt Nadareski 2209d0a13b [DatFiles/] Create separate classes for each type of DAT
This DOES group some kinds of DAT due to their inherently similar nature. TSV and CSV are under the same "SeparatedValue" umbrella, and all of the SFV, MD5, SHA1, etc are under Hashfile because they're nearly identical. This is just the first stage change, making everything static and making them reference the DatFile separately.
2017-10-09 18:04:49 -07:00

270 lines
7.5 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using SabreTools.Library.Data;
using SabreTools.Library.Items;
using SabreTools.Library.Tools;
#if MONO
using System.IO;
#else
using Alphaleonis.Win32.Filesystem;
using FileStream = System.IO.FileStream;
using StreamReader = System.IO.StreamReader;
using StreamWriter = System.IO.StreamWriter;
#endif
using NaturalSort;
namespace SabreTools.Library.DatFiles
{
/// <summary>
/// Represents parsing and writing of an AttractMode DAT
/// </summary>
public class AttractMode
{
/// <summary>
/// Parse an AttractMode DAT and return all found games within
/// </summary>
/// <param name="datFile">DatFile to populate with the read information</param>
/// <param name="filename">Name of the file to be parsed</param>
/// <param name="sysid">System ID for the DAT</param>
/// <param name="srcid">Source ID for the DAT</param>
/// <param name="keep">True if full pathnames are to be kept, false otherwise (default)</param>
/// <param name="clean">True if game names are sanitized, false otherwise (default)</param>
/// <param name="remUnicode">True if we should remove non-ASCII characters from output, false otherwise (default)</param>
public static void Parse(
DatFile datFile,
// Standard Dat parsing
string filename,
int sysid,
int srcid,
// Miscellaneous
bool keep,
bool clean,
bool remUnicode)
{
// Open a file reader
Encoding enc = Style.GetEncoding(filename);
StreamReader sr = new StreamReader(FileTools.TryOpenRead(filename), enc);
sr.ReadLine(); // Skip the first line since it's the header
while (!sr.EndOfStream)
{
string line = sr.ReadLine();
/*
The gameinfo order is as follows
0 - game name
1 - game description
2 - emulator name (filename)
3 - cloneof
4 - year
5 - manufacturer
6 - category
7 - players
8 - rotation
9 - control
10 - status
11 - displaycount
12 - displaytype
13 - alt romname
14 - alt title
15 - extra
16 - buttons
*/
string[] gameinfo = line.Split(';');
Rom rom = new Rom
{
Name = "-",
Size = Constants.SizeZero,
CRC = Constants.CRCZero,
MD5 = Constants.MD5Zero,
SHA1 = Constants.SHA1Zero,
ItemStatus = ItemStatus.None,
MachineName = gameinfo[0],
MachineDescription = gameinfo[1],
CloneOf = gameinfo[3],
Year = gameinfo[4],
Manufacturer = gameinfo[5],
Comment = gameinfo[15],
};
// Now process and add the rom
datFile.ParseAddHelper(rom, clean, remUnicode);
}
sr.Dispose();
}
/// <summary>
/// Create and open an output file for writing direct from a dictionary
/// </summary>
/// <param name="datFile">DatFile to write out from</param>
/// <param name="outfile">Name of the file to write to</param>
/// <returns>True if the DAT was written correctly, false otherwise</returns>
public static bool WriteToFile(DatFile datFile, string outfile)
{
try
{
Globals.Logger.User("Opening file for writing: {0}", outfile);
FileStream fs = FileTools.TryCreate(outfile);
// If we get back null for some reason, just log and return
if (fs == null)
{
Globals.Logger.Warning("File '{0}' could not be created for writing! Please check to see if the file is writable", outfile);
return false;
}
StreamWriter sw = new StreamWriter(fs, new UTF8Encoding(true));
// Write out the header
WriteHeader(sw);
// Write out each of the machines and roms
string lastgame = null;
// Get a properly sorted set of keys
List<string> keys = datFile.Keys.ToList();
keys.Sort(new NaturalComparer());
foreach (string key in keys)
{
List<DatItem> roms = datFile[key];
// Resolve the names in the block
roms = DatItem.ResolveNames(roms);
for (int index = 0; index < roms.Count; index++)
{
DatItem item = roms[index];
// There are apparently times when a null rom can skip by, skip them
if (item.Name == null || item.MachineName == null)
{
Globals.Logger.Warning("Null rom found!");
continue;
}
// If we have a new game, output the beginning of the new item
if (lastgame == null || lastgame.ToLowerInvariant() != item.MachineName.ToLowerInvariant())
{
WriteStartGame(datFile, sw, item);
}
// If we have a "null" game (created by DATFromDir or something similar), log it to file
if (item.Type == ItemType.Rom
&& ((Rom)item).Size == -1
&& ((Rom)item).CRC == "null")
{
Globals.Logger.Verbose("Empty folder found: {0}", item.MachineName);
item.Name = (item.Name == "null" ? "-" : item.Name);
((Rom)item).Size = Constants.SizeZero;
((Rom)item).CRC = ((Rom)item).CRC == "null" ? Constants.CRCZero : null;
((Rom)item).MD5 = ((Rom)item).MD5 == "null" ? Constants.MD5Zero : null;
((Rom)item).SHA1 = ((Rom)item).SHA1 == "null" ? Constants.SHA1Zero : null;
((Rom)item).SHA256 = ((Rom)item).SHA256 == "null" ? Constants.SHA256Zero : null;
((Rom)item).SHA384 = ((Rom)item).SHA384 == "null" ? Constants.SHA384Zero : null;
((Rom)item).SHA512 = ((Rom)item).SHA512 == "null" ? Constants.SHA512Zero : null;
}
// Set the new data to compare against
lastgame = item.MachineName;
}
}
Globals.Logger.Verbose("File written!" + Environment.NewLine);
sw.Dispose();
fs.Dispose();
}
catch (Exception ex)
{
Globals.Logger.Error(ex.ToString());
return false;
}
return true;
}
/// <summary>
/// Write out DAT header using the supplied StreamWriter
/// </summary>
/// <param name="sw">StreamWriter to output to</param>
/// <returns>True if the data was written, false on error</returns>
private static bool WriteHeader(StreamWriter sw)
{
try
{
string header = "#Title;Name;Emulator;CloneOf;Year;Manufacturer;Category;Players;Rotation;Control;Status;DisplayCount;DisplayType;AltRomname;AltTitle;Extra;Buttons\n";
// Write the header out
sw.Write(header);
sw.Flush();
}
catch (Exception ex)
{
Globals.Logger.Error(ex.ToString());
return false;
}
return true;
}
/// <summary>
/// Write out Game start using the supplied StreamWriter
/// </summary>
/// <param name="datFile">DatFile to write out from</param>
/// <param name="sw">StreamWriter to output to</param>
/// <param name="rom">RomData object to be output</param>
/// <returns>True if the data was written, false on error</returns>
private static bool WriteStartGame(DatFile datFile, StreamWriter sw, DatItem rom)
{
try
{
// No game should start with a path separator
if (rom.MachineName.StartsWith(Path.DirectorySeparatorChar.ToString()))
{
rom.MachineName = rom.MachineName.Substring(1);
}
string state = rom.MachineName + ";"
+ rom.MachineDescription + ";"
+ datFile.FileName + ";"
+ rom.CloneOf + ";"
+ rom.Year + ";"
+ rom.Manufacturer + ";"
/* + rom.Category */ + ";"
/* + rom.Players */ + ";"
/* + rom.Rotation */ + ";"
/* + rom.Control */ + ";"
/* + rom.Status */ + ";"
/* + rom.DisplayCount */ + ";"
/* + rom.DisplayType */ + ";"
/* + rom.AltRomname */ + ";"
/* + rom.AltTitle */ + ";"
+ rom.Comment + ";"
/* + rom.Buttons */ + "\n";
sw.Write(state);
sw.Flush();
}
catch (Exception ex)
{
Globals.Logger.Error(ex.ToString());
return false;
}
return true;
}
}
}