mirror of
https://github.com/claunia/SabreTools.git
synced 2025-12-16 19:14:27 +00:00
292 lines
8.5 KiB
C#
292 lines
8.5 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Xml.Serialization;
|
|
|
|
using SabreTools.Core;
|
|
using SabreTools.Core.Tools;
|
|
using SabreTools.Filtering;
|
|
using Newtonsoft.Json;
|
|
|
|
namespace SabreTools.DatItems
|
|
{
|
|
/// <summary>
|
|
/// Represents one ListXML input
|
|
/// </summary>
|
|
[JsonObject("input"), XmlRoot("input")]
|
|
public class Input : DatItem
|
|
{
|
|
#region Fields
|
|
|
|
/// <summary>
|
|
/// Input service ID
|
|
/// </summary>
|
|
[JsonProperty("service", DefaultValueHandling = DefaultValueHandling.Ignore)]
|
|
[XmlElement("service")]
|
|
public bool? Service { get; set; }
|
|
|
|
[JsonIgnore]
|
|
public bool ServiceSpecified { get { return Service != null; } }
|
|
|
|
/// <summary>
|
|
/// Determins if this has a tilt sensor
|
|
/// </summary>
|
|
[JsonProperty("tilt", DefaultValueHandling = DefaultValueHandling.Ignore)]
|
|
[XmlElement("tilt")]
|
|
public bool? Tilt { get; set; }
|
|
|
|
[JsonIgnore]
|
|
public bool TiltSpecified { get { return Tilt != null; } }
|
|
|
|
/// <summary>
|
|
/// Number of players on the input
|
|
/// </summary>
|
|
[JsonProperty("players", DefaultValueHandling = DefaultValueHandling.Ignore)]
|
|
[XmlElement("players")]
|
|
public long? Players { get; set; }
|
|
|
|
[JsonIgnore]
|
|
public bool PlayersSpecified { get { return Players != null; } }
|
|
|
|
/// <summary>
|
|
/// Number of coins required
|
|
/// </summary>
|
|
[JsonProperty("coins", DefaultValueHandling = DefaultValueHandling.Ignore)]
|
|
[XmlElement("coins")]
|
|
public long? Coins { get; set; }
|
|
|
|
[JsonIgnore]
|
|
public bool CoinsSpecified { get { return Coins != null; } }
|
|
|
|
/// <summary>
|
|
/// Set of controls for the input
|
|
/// </summary>
|
|
[JsonProperty("controls", DefaultValueHandling = DefaultValueHandling.Ignore)]
|
|
[XmlElement("controls")]
|
|
public List<Control> Controls { get; set; }
|
|
|
|
[JsonIgnore]
|
|
public bool ControlsSpecified { get { return Controls != null && Controls.Count > 0; } }
|
|
|
|
#endregion
|
|
|
|
#region Accessors
|
|
|
|
/// <summary>
|
|
/// Set fields with given values
|
|
/// </summary>
|
|
/// <param name="mappings">Mappings dictionary</param>
|
|
public override void SetFields(Dictionary<Field, string> mappings)
|
|
{
|
|
// Set base fields
|
|
base.SetFields(mappings);
|
|
|
|
// Handle Input-specific fields
|
|
if (mappings.Keys.Contains(Field.DatItem_Service))
|
|
Service = mappings[Field.DatItem_Service].AsYesNo();
|
|
|
|
if (mappings.Keys.Contains(Field.DatItem_Tilt))
|
|
Tilt = mappings[Field.DatItem_Tilt].AsYesNo();
|
|
|
|
if (mappings.Keys.Contains(Field.DatItem_Players))
|
|
Players = Utilities.CleanLong(mappings[Field.DatItem_Players]);
|
|
|
|
if (mappings.Keys.Contains(Field.DatItem_Coins))
|
|
Coins = Utilities.CleanLong(mappings[Field.DatItem_Coins]);
|
|
|
|
if (ControlsSpecified)
|
|
{
|
|
foreach (Control control in Controls)
|
|
{
|
|
control.SetFields(mappings);
|
|
}
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Constructors
|
|
|
|
/// <summary>
|
|
/// Create a default, empty Input object
|
|
/// </summary>
|
|
public Input()
|
|
{
|
|
ItemType = ItemType.Input;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Cloning Methods
|
|
|
|
public override object Clone()
|
|
{
|
|
return new Input()
|
|
{
|
|
ItemType = this.ItemType,
|
|
DupeType = this.DupeType,
|
|
|
|
Machine = this.Machine.Clone() as Machine,
|
|
Source = this.Source.Clone() as Source,
|
|
Remove = this.Remove,
|
|
|
|
Service = this.Service,
|
|
Tilt = this.Tilt,
|
|
Players = this.Players,
|
|
Coins = this.Coins,
|
|
Controls = this.Controls,
|
|
};
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Comparision Methods
|
|
|
|
public override bool Equals(DatItem other)
|
|
{
|
|
// If we don't have a Input, return false
|
|
if (ItemType != other.ItemType)
|
|
return false;
|
|
|
|
// Otherwise, treat it as a Input
|
|
Input newOther = other as Input;
|
|
|
|
// If the Input information matches
|
|
bool match = (Service == newOther.Service
|
|
&& Tilt == newOther.Tilt
|
|
&& Players == newOther.Players
|
|
&& Coins == newOther.Coins);
|
|
if (!match)
|
|
return match;
|
|
|
|
// If the controls match
|
|
if (ControlsSpecified)
|
|
{
|
|
foreach (Control control in Controls)
|
|
{
|
|
match &= newOther.Controls.Contains(control);
|
|
}
|
|
}
|
|
|
|
return match;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Filtering
|
|
|
|
/// <summary>
|
|
/// Check to see if a DatItem passes the filter
|
|
/// </summary>
|
|
/// <param name="filter">Filter to check against</param>
|
|
/// <param name="sub">True if this is a subitem, false otherwise</param>
|
|
/// <returns>True if the item passed the filter, false otherwise</returns>
|
|
public override bool PassesFilter(Filter filter, bool sub = false)
|
|
{
|
|
// Check common fields first
|
|
if (!base.PassesFilter(filter, sub))
|
|
return false;
|
|
|
|
// Filter on service
|
|
if (!filter.PassBoolFilter(filter.DatItem_Service, Service))
|
|
return false;
|
|
|
|
// Filter on tilt
|
|
if (!filter.PassBoolFilter(filter.DatItem_Tilt, Tilt))
|
|
return false;
|
|
|
|
// Filter on players
|
|
if (!filter.PassLongFilter(filter.DatItem_Players, Players))
|
|
return false;
|
|
|
|
// Filter on coins
|
|
if (!filter.PassLongFilter(filter.DatItem_Coins, Coins))
|
|
return false;
|
|
|
|
// Filter on individual controls
|
|
if (ControlsSpecified)
|
|
{
|
|
foreach (Control control in Controls)
|
|
{
|
|
if (!control.PassesFilter(filter, true))
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Remove fields from the DatItem
|
|
/// </summary>
|
|
/// <param name="fields">List of Fields to remove</param>
|
|
public override void RemoveFields(List<Field> fields)
|
|
{
|
|
// Remove common fields first
|
|
base.RemoveFields(fields);
|
|
|
|
// Remove the fields
|
|
if (fields.Contains(Field.DatItem_Service))
|
|
Service = null;
|
|
|
|
if (fields.Contains(Field.DatItem_Tilt))
|
|
Tilt = null;
|
|
|
|
if (fields.Contains(Field.DatItem_Players))
|
|
Players = 0;
|
|
|
|
if (fields.Contains(Field.DatItem_Coins))
|
|
Coins = null;
|
|
|
|
if (ControlsSpecified)
|
|
{
|
|
foreach (Control control in Controls)
|
|
{
|
|
control.RemoveFields(fields);
|
|
}
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Sorting and Merging
|
|
|
|
/// <summary>
|
|
/// Replace fields from another item
|
|
/// </summary>
|
|
/// <param name="item">DatItem to pull new information from</param>
|
|
/// <param name="fields">List of Fields representing what should be updated</param>
|
|
public override void ReplaceFields(DatItem item, List<Field> fields)
|
|
{
|
|
// Replace common fields first
|
|
base.ReplaceFields(item, fields);
|
|
|
|
// If we don't have a Input to replace from, ignore specific fields
|
|
if (item.ItemType != ItemType.Input)
|
|
return;
|
|
|
|
// Cast for easier access
|
|
Input newItem = item as Input;
|
|
|
|
// Replace the fields
|
|
if (fields.Contains(Field.DatItem_Service))
|
|
Service = newItem.Service;
|
|
|
|
if (fields.Contains(Field.DatItem_Tilt))
|
|
Tilt = newItem.Tilt;
|
|
|
|
if (fields.Contains(Field.DatItem_Players))
|
|
Players = newItem.Players;
|
|
|
|
if (fields.Contains(Field.DatItem_Coins))
|
|
Coins = newItem.Coins;
|
|
|
|
// DatItem_Control_* doesn't make sense here
|
|
// since not every control under the other item
|
|
// can replace every control under this item
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|