mirror of
https://github.com/claunia/SabreTools.git
synced 2025-12-16 19:14:27 +00:00
453 lines
16 KiB
C#
453 lines
16 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Web;
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using SabreTools.Library.Data;
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using SabreTools.Library.DatItems;
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using SabreTools.Library.Tools;
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#if MONO
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using System.IO;
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#else
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using Alphaleonis.Win32.Filesystem;
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using FileStream = System.IO.FileStream;
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using StreamWriter = System.IO.StreamWriter;
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#endif
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using NaturalSort;
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namespace SabreTools.Library.DatFiles
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{
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/// <summary>
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/// Represents parsing and writing of an SabreDat XML DAT
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/// </summary>
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internal class SabreDat : DatFile
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{
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/// <summary>
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/// Constructor designed for casting a base DatFile
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/// </summary>
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/// <param name="datFile">Parent DatFile to copy from</param>
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public SabreDat(DatFile datFile)
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{
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this._datHeader = datFile._datHeader;
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this._items = datFile._items;
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this._sortedBy = datFile._sortedBy;
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this._datStats = datFile._datStats;
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}
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/// <summary>
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/// Parse an SabreDat XML DAT and return all found games and roms within
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/// </summary>
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/// <param name="filename">Name of the file to be parsed</param>
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/// <param name="sysid">System ID for the DAT</param>
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/// <param name="srcid">Source ID for the DAT</param>
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/// <param name="keep">True if full pathnames are to be kept, false otherwise (default)</param>
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/// <param name="clean">True if game names are sanitized, false otherwise (default)</param>
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/// <param name="remUnicode">True if we should remove non-ASCII characters from output, false otherwise (default)</param>
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/// <remarks>
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/// </remarks>
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public override void ParseFile(
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// Standard Dat parsing
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string filename,
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int sysid,
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int srcid,
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// Miscellaneous
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bool keep,
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bool clean,
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bool remUnicode)
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{
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// All XML-derived DATs share a lot in common so it just calls one implementation
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new Logiqx(this).ParseFile(filename, sysid, srcid, keep, clean, remUnicode);
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}
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/// <summary>
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/// Create and open an output file for writing direct from a dictionary
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/// </summary>
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/// <param name="outfile">Name of the file to write to</param>
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/// <param name="ignoreblanks">True if blank roms should be skipped on output, false otherwise (default)</param>
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/// <returns>True if the DAT was written correctly, false otherwise</returns>
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public override bool WriteToFile(string outfile, bool ignoreblanks = false)
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{
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try
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{
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Globals.Logger.User("Opening file for writing: {0}", outfile);
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FileStream fs = Utilities.TryCreate(outfile);
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// If we get back null for some reason, just log and return
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if (fs == null)
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{
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Globals.Logger.Warning("File '{0}' could not be created for writing! Please check to see if the file is writable", outfile);
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return false;
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}
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StreamWriter sw = new StreamWriter(fs, new UTF8Encoding(false));
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// Write out the header
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WriteHeader(sw);
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// Write out each of the machines and roms
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int depth = 2, last = -1;
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string lastgame = null;
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List<string> splitpath = new List<string>();
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// Get a properly sorted set of keys
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List<string> keys = Keys;
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keys.Sort(new NaturalComparer());
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foreach (string key in keys)
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{
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List<DatItem> roms = this[key];
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// Resolve the names in the block
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roms = DatItem.ResolveNames(roms);
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for (int index = 0; index < roms.Count; index++)
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{
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DatItem rom = roms[index];
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// There are apparently times when a null rom can skip by, skip them
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if (rom.Name == null || rom.MachineName == null)
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{
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Globals.Logger.Warning("Null rom found!");
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continue;
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}
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List<string> newsplit = rom.MachineName.Split('\\').ToList();
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// If we have a different game and we're not at the start of the list, output the end of last item
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if (lastgame != null && lastgame.ToLowerInvariant() != rom.MachineName.ToLowerInvariant())
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{
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depth = WriteEndGame(sw, splitpath, newsplit, depth, out last);
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}
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// If we have a new game, output the beginning of the new item
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if (lastgame == null || lastgame.ToLowerInvariant() != rom.MachineName.ToLowerInvariant())
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{
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depth = WriteStartGame(sw, rom, newsplit, lastgame, depth, last);
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}
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// If we have a "null" game (created by DATFromDir or something similar), log it to file
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if (rom.Type == ItemType.Rom
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&& ((Rom)rom).Size == -1
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&& ((Rom)rom).CRC == "null")
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{
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Globals.Logger.Verbose("Empty folder found: {0}", rom.MachineName);
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splitpath = newsplit;
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lastgame = rom.MachineName;
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continue;
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}
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// Now, output the rom data
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WriteDatItem(sw, rom, depth, ignoreblanks);
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// Set the new data to compare against
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splitpath = newsplit;
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lastgame = rom.MachineName;
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}
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}
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// Write the file footer out
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WriteFooter(sw, depth);
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Globals.Logger.Verbose("File written!" + Environment.NewLine);
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sw.Dispose();
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fs.Dispose();
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}
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catch (Exception ex)
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{
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Globals.Logger.Error(ex.ToString());
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return false;
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}
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return true;
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}
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/// <summary>
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/// Write out DAT header using the supplied StreamWriter
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/// </summary>
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/// <param name="sw">StreamWriter to output to</param>
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/// <returns>True if the data was written, false on error</returns>
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private bool WriteHeader(StreamWriter sw)
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{
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try
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{
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string header = "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n" +
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"<!DOCTYPE sabredat SYSTEM \"newdat.xsd\">\n\n" +
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"<datafile>\n" +
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"\t<header>\n" +
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"\t\t<name>" + HttpUtility.HtmlEncode(Name) + "</name>\n" +
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"\t\t<description>" + HttpUtility.HtmlEncode(Description) + "</description>\n" +
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(!String.IsNullOrWhiteSpace(RootDir) ? "\t\t<rootdir>" + HttpUtility.HtmlEncode(RootDir) + "</rootdir>\n" : "") +
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(!String.IsNullOrWhiteSpace(Category) ? "\t\t<category>" + HttpUtility.HtmlEncode(Category) + "</category>\n" : "") +
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"\t\t<version>" + HttpUtility.HtmlEncode(Version) + "</version>\n" +
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(!String.IsNullOrWhiteSpace(Date) ? "\t\t<date>" + HttpUtility.HtmlEncode(Date) + "</date>\n" : "") +
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"\t\t<author>" + HttpUtility.HtmlEncode(Author) + "</author>\n" +
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(!String.IsNullOrWhiteSpace(Comment) ? "\t\t<comment>" + HttpUtility.HtmlEncode(Comment) + "</comment>\n" : "") +
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(!String.IsNullOrWhiteSpace(Type) || ForcePacking != ForcePacking.None || ForceMerging != ForceMerging.None || ForceNodump != ForceNodump.None ?
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"\t\t<flags>\n" +
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(!String.IsNullOrWhiteSpace(Type) ? "\t\t\t<flag name=\"type\" value=\"" + HttpUtility.HtmlEncode(Type) + "\"/>\n" : "") +
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(ForcePacking == ForcePacking.Unzip ? "\t\t\t<flag name=\"forcepacking\" value=\"unzip\"/>\n" : "") +
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(ForcePacking == ForcePacking.Zip ? "\t\t\t<flag name=\"forcepacking\" value=\"zip\"/>\n" : "") +
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(ForceMerging == ForceMerging.Full ? "\t\t\t<flag name=\"forcemerging\" value=\"full\"/>\n" : "") +
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(ForceMerging == ForceMerging.Split ? "\t\t\t<flag name=\"forcemerging\" value=\"split\"/>\n" : "") +
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(ForceMerging == ForceMerging.Merged ? "\t\t\t<flag name=\"forcemerging\" value=\"merged\"/>\n" : "") +
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(ForceMerging == ForceMerging.NonMerged ? "\t\t\t<flag name=\"forcemerging\" value=\"nonmerged\"/>\n" : "") +
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(ForceNodump == ForceNodump.Ignore ? "\t\t\t<flag name=\"forcenodump\" value=\"ignore\"/>\n" : "") +
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(ForceNodump == ForceNodump.Obsolete ? "\t\t\t<flag name=\"forcenodump\" value=\"obsolete\"/>\n" : "") +
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(ForceNodump == ForceNodump.Required ? "\t\t\t<flag name=\"forcenodump\" value=\"required\"/>\n" : "") +
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"\t\t</flags>\n"
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: "") +
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"\t</header>\n" +
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"\t<data>\n";
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// Write the header out
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sw.Write(header);
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sw.Flush();
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}
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catch (Exception ex)
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{
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Globals.Logger.Error(ex.ToString());
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return false;
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}
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return true;
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}
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/// <summary>
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/// Write out Game start using the supplied StreamWriter
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/// </summary>
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/// <param name="sw">StreamWriter to output to</param>
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/// <param name="rom">DatItem object to be output</param>
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/// <param name="newsplit">Split path representing the parent game (SabreDAT only)</param>
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/// <param name="lastgame">The name of the last game to be output</param>
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/// <param name="depth">Current depth to output file at (SabreDAT only)</param>
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/// <param name="last">Last known depth to cycle back from (SabreDAT only)</param>
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/// <returns>The new depth of the tag</returns>
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private int WriteStartGame(StreamWriter sw, DatItem rom, List<string> newsplit, string lastgame, int depth, int last)
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{
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try
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{
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// No game should start with a path separator
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if (rom.MachineName.StartsWith(Path.DirectorySeparatorChar.ToString()))
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{
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rom.MachineName = rom.MachineName.Substring(1);
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}
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string state = "";
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for (int i = (last == -1 ? 0 : last); i < newsplit.Count; i++)
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{
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for (int j = 0; j < depth - last + i - (lastgame == null ? 1 : 0); j++)
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{
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state += "\t";
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}
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state += "<directory name=\"" + HttpUtility.HtmlEncode(newsplit[i]) + "\" description=\"" +
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HttpUtility.HtmlEncode(newsplit[i]) + "\">\n";
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}
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depth = depth - (last == -1 ? 0 : last) + newsplit.Count;
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sw.Write(state);
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sw.Flush();
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}
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catch (Exception ex)
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{
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Globals.Logger.Error(ex.ToString());
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return depth;
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}
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return depth;
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}
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/// <summary>
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/// Write out Game start using the supplied StreamWriter
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/// </summary>
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/// <param name="sw">StreamWriter to output to</param>
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/// <param name="splitpath">Split path representing last kwown parent game (SabreDAT only)</param>
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/// <param name="newsplit">Split path representing the parent game (SabreDAT only)</param>
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/// <param name="depth">Current depth to output file at (SabreDAT only)</param>
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/// <param name="last">Last known depth to cycle back from (SabreDAT only)</param>
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/// <returns>The new depth of the tag</returns>
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private int WriteEndGame(StreamWriter sw, List<string> splitpath, List<string> newsplit, int depth, out int last)
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{
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last = 0;
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try
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{
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string state = "";
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if (splitpath != null)
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{
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for (int i = 0; i < newsplit.Count && i < splitpath.Count; i++)
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{
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// Always keep track of the last seen item
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last = i;
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// If we find a difference, break
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if (newsplit[i] != splitpath[i])
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{
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break;
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}
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}
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// Now that we have the last known position, take down all open folders
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for (int i = depth - 1; i > last + 1; i--)
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{
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// Print out the number of tabs and the end folder
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for (int j = 0; j < i; j++)
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{
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state += "\t";
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}
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state += "</directory>\n";
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}
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// Reset the current depth
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depth = 2 + last;
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}
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sw.Write(state);
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sw.Flush();
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}
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catch (Exception ex)
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{
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Globals.Logger.Error(ex.ToString());
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return depth;
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}
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return depth;
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}
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/// <summary>
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/// Write out DatItem using the supplied StreamWriter
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/// </summary>
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/// <param name="sw">StreamWriter to output to</param>
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/// <param name="rom">DatItem object to be output</param>
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/// <param name="depth">Current depth to output file at (SabreDAT only)</param>
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/// <param name="ignoreblanks">True if blank roms should be skipped on output, false otherwise (default)</param>
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/// <returns>True if the data was written, false on error</returns>
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private bool WriteDatItem(StreamWriter sw, DatItem rom, int depth, bool ignoreblanks = false)
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{
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// If we are in ignore blanks mode AND we have a blank (0-size) rom, skip
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if (ignoreblanks
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&& (rom.Type == ItemType.Rom
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&& (((Rom)rom).Size == 0 || ((Rom)rom).Size == -1)))
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{
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return true;
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}
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try
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{
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string state = "", prefix = "";
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for (int i = 0; i < depth; i++)
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{
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prefix += "\t";
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}
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state += prefix;
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switch (rom.Type)
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{
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case ItemType.Archive:
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state += "<file type=\"archive\" name=\"" + HttpUtility.HtmlEncode(rom.Name) + "\""
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+ "/>\n";
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break;
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case ItemType.BiosSet:
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state += "<file type=\"biosset\" name\"" + HttpUtility.HtmlEncode(rom.Name) + "\""
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+ (!String.IsNullOrWhiteSpace(((BiosSet)rom).Description) ? " description=\"" + HttpUtility.HtmlEncode(((BiosSet)rom).Description) + "\"" : "")
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+ (((BiosSet)rom).Default != null
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? ((BiosSet)rom).Default.ToString().ToLowerInvariant()
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: "")
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+ "/>\n";
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break;
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case ItemType.Disk:
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state += "<file type=\"disk\" name=\"" + HttpUtility.HtmlEncode(rom.Name) + "\""
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+ (!String.IsNullOrWhiteSpace(((Disk)rom).MD5) ? " md5=\"" + ((Disk)rom).MD5.ToLowerInvariant() + "\"" : "")
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+ (!String.IsNullOrWhiteSpace(((Disk)rom).SHA1) ? " sha1=\"" + ((Disk)rom).SHA1.ToLowerInvariant() + "\"" : "")
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+ (!String.IsNullOrWhiteSpace(((Disk)rom).SHA256) ? " sha256=\"" + ((Disk)rom).SHA256.ToLowerInvariant() + "\"" : "")
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+ (!String.IsNullOrWhiteSpace(((Disk)rom).SHA384) ? " sha384=\"" + ((Disk)rom).SHA384.ToLowerInvariant() + "\"" : "")
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+ (!String.IsNullOrWhiteSpace(((Disk)rom).SHA512) ? " sha512=\"" + ((Disk)rom).SHA512.ToLowerInvariant() + "\"" : "")
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+ (((Disk)rom).ItemStatus != ItemStatus.None ? prefix + "/>\n" + prefix + "\t<flags>\n" +
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prefix + "\t\t<flag name=\"status\" value=\"" + ((Disk)rom).ItemStatus.ToString().ToLowerInvariant() + "\"/>\n" +
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prefix + "\t</flags>\n" +
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prefix + "</file>\n" : "/>\n");
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break;
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case ItemType.Release:
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state += "<file type=\"release\" name\"" + HttpUtility.HtmlEncode(rom.Name) + "\""
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+ (!String.IsNullOrWhiteSpace(((Release)rom).Region) ? " region=\"" + HttpUtility.HtmlEncode(((Release)rom).Region) + "\"" : "")
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+ (!String.IsNullOrWhiteSpace(((Release)rom).Language) ? " language=\"" + HttpUtility.HtmlEncode(((Release)rom).Language) + "\"" : "")
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+ (!String.IsNullOrWhiteSpace(((Release)rom).Date) ? " date=\"" + HttpUtility.HtmlEncode(((Release)rom).Date) + "\"" : "")
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+ (((Release)rom).Default != null
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? ((Release)rom).Default.ToString().ToLowerInvariant()
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: "")
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+ "/>\n";
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break;
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case ItemType.Rom:
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state += "<file type=\"rom\" name=\"" + HttpUtility.HtmlEncode(rom.Name) + "\""
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+ (((Rom)rom).Size != -1 ? " size=\"" + ((Rom)rom).Size + "\"" : "")
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+ (!String.IsNullOrWhiteSpace(((Rom)rom).CRC) ? " crc=\"" + ((Rom)rom).CRC.ToLowerInvariant() + "\"" : "")
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+ (!String.IsNullOrWhiteSpace(((Rom)rom).MD5) ? " md5=\"" + ((Rom)rom).MD5.ToLowerInvariant() + "\"" : "")
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+ (!String.IsNullOrWhiteSpace(((Rom)rom).SHA1) ? " sha1=\"" + ((Rom)rom).SHA1.ToLowerInvariant() + "\"" : "")
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+ (!String.IsNullOrWhiteSpace(((Rom)rom).SHA256) ? " sha256=\"" + ((Rom)rom).SHA256.ToLowerInvariant() + "\"" : "")
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+ (!String.IsNullOrWhiteSpace(((Rom)rom).SHA384) ? " sha384=\"" + ((Rom)rom).SHA384.ToLowerInvariant() + "\"" : "")
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+ (!String.IsNullOrWhiteSpace(((Rom)rom).SHA512) ? " sha512=\"" + ((Rom)rom).SHA512.ToLowerInvariant() + "\"" : "")
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+ (!String.IsNullOrWhiteSpace(((Rom)rom).Date) ? " date=\"" + ((Rom)rom).Date + "\"" : "")
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+ (((Rom)rom).ItemStatus != ItemStatus.None ? prefix + "/>\n" + prefix + "\t<flags>\n" +
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prefix + "\t\t<flag name=\"status\" value=\"" + ((Rom)rom).ItemStatus.ToString().ToLowerInvariant() + "\"/>\n" +
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prefix + "\t</flags>\n" +
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prefix + "</file>\n" : "/>\n");
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break;
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case ItemType.Sample:
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state += "<file type=\"sample\" name=\"" + HttpUtility.HtmlEncode(rom.Name) + "\""
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+ "/>\n";
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break;
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}
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sw.Write(state);
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sw.Flush();
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}
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catch (Exception ex)
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{
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Globals.Logger.Error(ex.ToString());
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return false;
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}
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return true;
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}
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/// <summary>
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/// Write out DAT footer using the supplied StreamWriter
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/// </summary>
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/// <param name="sw">StreamWriter to output to</param>
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/// <param name="depth">Current depth to output file at (SabreDAT only)</param>
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/// <returns>True if the data was written, false on error</returns>
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private bool WriteFooter(StreamWriter sw, int depth)
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{
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try
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{
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string footer = "";
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for (int i = depth - 1; i >= 2; i--)
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{
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// Print out the number of tabs and the end folder
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for (int j = 0; j < i; j++)
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{
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footer += "\t";
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}
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footer += "</directory>\n";
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}
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footer += "\t</data>\n</datafile>\n";
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// Write the footer out
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sw.Write(footer);
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sw.Flush();
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}
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catch (Exception ex)
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{
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Globals.Logger.Error(ex.ToString());
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return false;
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}
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return true;
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}
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}
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}
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