Files
SabreTools/SabreTools.DatFiles/Formats/Missfile.Writer.cs
Matt Nadareski b37aed389e Add nullable context to SabreTools.DatItems
This change also starts migrating the internals of the DatItem formats to the new internal models. Right now, it's basically just acting like a wrapper around those models.
2023-08-14 13:17:51 -04:00

104 lines
3.6 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using SabreTools.Core;
using SabreTools.DatItems;
namespace SabreTools.DatFiles.Formats
{
/// <summary>
/// Represents writing a Missfile
/// </summary>
internal partial class Missfile : DatFile
{
/// <inheritdoc/>
protected override List<DatItemField>? GetMissingRequiredFields(DatItem datItem)
{
// TODO: Check required fields
return null;
}
/// <inheritdoc/>
public override bool WriteToFile(string outfile, bool ignoreblanks = false, bool throwOnError = false)
{
try
{
logger.User($"Writing to '{outfile}'...");
FileStream fs = File.Create(outfile);
// If we get back null for some reason, just log and return
if (fs == null)
{
logger.Warning($"File '{outfile}' could not be created for writing! Please check to see if the file is writable");
return false;
}
StreamWriter sw = new(fs, new UTF8Encoding(false));
// Write out each of the machines and roms
string? lastgame = null;
// Use a sorted list of games to output
foreach (string key in Items.SortedKeys)
{
ConcurrentList<DatItem> datItems = Items.FilteredItems(key);
// If this machine doesn't contain any writable items, skip
if (!ContainsWritable(datItems))
continue;
// Resolve the names in the block
datItems = DatItem.ResolveNames(datItems);
for (int index = 0; index < datItems.Count; index++)
{
DatItem datItem = datItems[index];
// Check for a "null" item
datItem = ProcessNullifiedItem(datItem);
// Write out the item if we're using machine names or we're not ignoring
if (!Header.UseRomName || !ShouldIgnore(datItem, ignoreblanks))
WriteDatItem(sw, datItem, lastgame);
// Set the new data to compare against
lastgame = datItem.Machine?.Name;
}
}
logger.User($"'{outfile}' written!{Environment.NewLine}");
sw.Dispose();
fs.Dispose();
}
catch (Exception ex) when (!throwOnError)
{
logger.Error(ex);
return false;
}
return true;
}
/// <summary>
/// Write out DatItem using the supplied StreamWriter
/// </summary>
/// <param name="sw">StreamWriter to output to</param>
/// <param name="datItem">DatItem object to be output</param>
/// <param name="lastgame">The name of the last game to be output</param>
private void WriteDatItem(StreamWriter sw, DatItem datItem, string? lastgame)
{
// Process the item name
ProcessItemName(datItem, false, forceRomName: false);
// Romba mode automatically uses item name
if (Header.OutputDepot?.IsActive == true || Header.UseRomName)
sw.Write($"{datItem.GetName() ?? string.Empty}\n");
else if (!Header.UseRomName && datItem.Machine?.Name != lastgame)
sw.Write($"{datItem.Machine?.Name ?? string.Empty}\n");
sw.Flush();
}
}
}