mirror of
https://github.com/claunia/SabreTools.git
synced 2025-12-16 19:14:27 +00:00
501 lines
18 KiB
C#
501 lines
18 KiB
C#
using System;
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using System.IO;
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using System.Text;
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using System.Xml;
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using System.Xml.Schema;
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using System.Xml.Serialization;
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using SabreTools.Core;
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using SabreTools.DatItems;
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namespace SabreTools.DatFiles.Formats
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{
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/// <summary>
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/// Represents parsing and writing of a SabreDAT XML
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/// </summary>
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internal class SabreXML : DatFile
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{
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/// <summary>
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/// Constructor designed for casting a base DatFile
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/// </summary>
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/// <param name="datFile">Parent DatFile to copy from</param>
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public SabreXML(DatFile? datFile)
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: base(datFile)
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{
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}
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/// <inheritdoc/>
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public override void ParseFile(string filename, int indexId, bool keep, bool statsOnly = false, bool throwOnError = false)
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{
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// Prepare all internal variables
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XmlReader? xtr = XmlReader.Create(filename, new XmlReaderSettings
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{
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CheckCharacters = false,
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#if NET40_OR_GREATER
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DtdProcessing = DtdProcessing.Ignore,
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#endif
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IgnoreComments = true,
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IgnoreWhitespace = true,
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ValidationFlags = XmlSchemaValidationFlags.None,
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ValidationType = ValidationType.None,
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});
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var source = new Source(indexId, filename);
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long sourceIndex = ItemsDB.AddSource(source);
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// If we got a null reader, just return
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if (xtr == null)
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return;
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// Otherwise, read the file to the end
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try
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{
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xtr.MoveToContent();
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while (!xtr.EOF)
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{
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// We only want elements
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if (xtr.NodeType != XmlNodeType.Element)
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{
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xtr.Read();
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continue;
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}
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switch (xtr.Name)
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{
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case "header":
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XmlSerializer xs = new(typeof(DatHeader));
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DatHeader? header = xs.Deserialize(xtr.ReadSubtree()) as DatHeader;
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Header.ConditionalCopy(header);
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xtr.Skip();
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break;
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case "directory":
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ReadDirectory(xtr.ReadSubtree(), statsOnly, source, sourceIndex);
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// Skip the directory node now that we've processed it
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xtr.Read();
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break;
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default:
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xtr.Read();
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break;
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}
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}
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}
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catch (Exception ex) when (!throwOnError)
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{
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logger.Warning(ex, $"Exception found while parsing '{filename}'");
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// For XML errors, just skip the affected node
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xtr?.Read();
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}
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#if NET452_OR_GREATER
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xtr?.Dispose();
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#endif
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}
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/// <summary>
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/// Read directory information
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/// </summary>
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/// <param name="xtr">XmlReader to use to parse the header</param>
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/// <param name="statsOnly">True to only add item statistics while parsing, false otherwise</param>
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/// <param name="source">Source representing the DAT</param>
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/// <param name="sourceIndex">Index of the Source representing the DAT</param>
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private void ReadDirectory(XmlReader xtr, bool statsOnly, Source source, long sourceIndex)
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{
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// If the reader is invalid, skip
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if (xtr == null)
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return;
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// Prepare internal variables
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Machine? machine = null;
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long machineIndex = -1;
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// Otherwise, read the directory
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xtr.MoveToContent();
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while (!xtr.EOF)
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{
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// We only want elements
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if (xtr.NodeType != XmlNodeType.Element)
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{
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xtr.Read();
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continue;
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}
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switch (xtr.Name)
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{
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case "machine":
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XmlSerializer xs = new(typeof(Machine));
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machine = xs?.Deserialize(xtr.ReadSubtree()) as Machine;
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if (machine != null)
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machineIndex = ItemsDB.AddMachine(machine);
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xtr.Skip();
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break;
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case "files":
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ReadFiles(xtr.ReadSubtree(), machine, machineIndex, statsOnly, source, sourceIndex);
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// Skip the directory node now that we've processed it
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xtr.Read();
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break;
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default:
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xtr.Read();
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break;
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}
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}
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}
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/// <summary>
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/// Read Files information
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/// </summary>
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/// <param name="xtr">XmlReader to use to parse the header</param>
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/// <param name="machine">Machine to copy information from</param>
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/// <param name="machineIndex">Index of the Machine to add to the parsed items</param>
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/// <param name="statsOnly">True to only add item statistics while parsing, false otherwise</param>
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/// <param name="source">Source representing the DAT</param>
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/// <param name="sourceIndex">Index of the Source representing the DAT</param>
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private void ReadFiles(XmlReader xtr, Machine? machine, long machineIndex, bool statsOnly, Source source, long sourceIndex)
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{
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// If the reader is invalid, skip
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if (xtr == null)
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return;
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// Otherwise, read the items
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xtr.MoveToContent();
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while (!xtr.EOF)
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{
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// We only want elements
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if (xtr.NodeType != XmlNodeType.Element)
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{
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xtr.Read();
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continue;
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}
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switch (xtr.Name)
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{
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case "datitem":
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XmlSerializer xs = new(typeof(DatItem));
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if (xs.Deserialize(xtr.ReadSubtree()) is DatItem item)
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{
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item.CopyMachineInformation(machine);
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item.SetFieldValue<Source?>(DatItem.SourceKey, source);
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ParseAddHelper(item, statsOnly);
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ParseAddHelper(item, machineIndex, sourceIndex, statsOnly);
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}
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xtr.Skip();
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break;
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default:
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xtr.Read();
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break;
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}
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}
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}
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/// <inheritdoc/>
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public override bool WriteToFile(string outfile, bool ignoreblanks = false, bool throwOnError = false)
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{
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try
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{
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logger.User($"Writing to '{outfile}'...");
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FileStream fs = File.Create(outfile);
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// If we get back null for some reason, just log and return
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if (fs == null)
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{
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logger.Warning($"File '{outfile}' could not be created for writing! Please check to see if the file is writable");
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return false;
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}
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XmlTextWriter xtw = new(fs, new UTF8Encoding(false))
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{
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Formatting = Formatting.Indented,
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IndentChar = '\t',
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Indentation = 1,
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};
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// Write out the header
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WriteHeader(xtw);
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// Write out each of the machines and roms
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string? lastgame = null;
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// Use a sorted list of games to output
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foreach (string key in Items.SortedKeys)
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{
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ConcurrentList<DatItem> datItems = Items.FilteredItems(key);
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// If this machine doesn't contain any writable items, skip
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if (!ContainsWritable(datItems))
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continue;
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// Resolve the names in the block
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datItems = DatItem.ResolveNames(datItems);
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for (int index = 0; index < datItems.Count; index++)
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{
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DatItem datItem = datItems[index];
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// If we have a different game and we're not at the start of the list, output the end of last item
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if (lastgame != null && !string.Equals(lastgame, datItem.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.NameKey), StringComparison.OrdinalIgnoreCase))
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WriteEndGame(xtw);
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// If we have a new game, output the beginning of the new item
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if (lastgame == null || !string.Equals(lastgame, datItem.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.NameKey), StringComparison.OrdinalIgnoreCase))
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WriteStartGame(xtw, datItem);
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// Check for a "null" item
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datItem = ProcessNullifiedItem(datItem);
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// Write out the item if we're not ignoring
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if (!ShouldIgnore(datItem, ignoreblanks))
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WriteDatItem(xtw, datItem);
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// Set the new data to compare against
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lastgame = datItem.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.NameKey);
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}
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}
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// Write the file footer out
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WriteFooter(xtw);
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logger.User($"'{outfile}' written!{Environment.NewLine}");
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#if NET452_OR_GREATER
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xtw.Dispose();
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#endif
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fs.Dispose();
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}
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catch (Exception ex) when (!throwOnError)
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{
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logger.Error(ex);
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return false;
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}
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return true;
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}
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/// <inheritdoc/>
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public override bool WriteToFileDB(string outfile, bool ignoreblanks = false, bool throwOnError = false)
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{
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try
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{
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logger.User($"Writing to '{outfile}'...");
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FileStream fs = File.Create(outfile);
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// If we get back null for some reason, just log and return
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if (fs == null)
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{
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logger.Warning($"File '{outfile}' could not be created for writing! Please check to see if the file is writable");
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return false;
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}
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XmlTextWriter xtw = new(fs, new UTF8Encoding(false))
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{
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Formatting = Formatting.Indented,
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IndentChar = '\t',
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Indentation = 1,
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};
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// Write out the header
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WriteHeader(xtw);
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// Write out each of the machines and roms
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string? lastgame = null;
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// Use a sorted list of games to output
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foreach (string key in ItemsDB.SortedKeys)
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{
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// If this machine doesn't contain any writable items, skip
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var items = ItemsDB.GetItemsForBucket(key, filter: true);
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if (items == null || !ContainsWritable(items))
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continue;
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// Resolve the names in the block
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items = [.. DatItem.ResolveNamesDB(items.ToConcurrentList())];
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for (int index = 0; index < items.Length; index++)
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{
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var datItem = items[index];
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// Get the machine for the item
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var machine = ItemsDB.GetMachineForItem(datItem.Item1);
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// If we have a different game and we're not at the start of the list, output the end of last item
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if (lastgame != null && !string.Equals(lastgame, machine.Item2!.GetStringFieldValue(Models.Metadata.Machine.NameKey), StringComparison.OrdinalIgnoreCase))
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WriteEndGame(xtw);
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// If we have a new game, output the beginning of the new item
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if (lastgame == null || !string.Equals(lastgame, machine.Item2!.GetStringFieldValue(Models.Metadata.Machine.NameKey), StringComparison.OrdinalIgnoreCase))
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WriteStartGameDB(xtw, datItem);
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// Check for a "null" item
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datItem = ProcessNullifiedItem(datItem);
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// Write out the item if we're not ignoring
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if (!ShouldIgnore(datItem, ignoreblanks))
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WriteDatItemDB(xtw, datItem);
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// Set the new data to compare against
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lastgame = machine.Item2!.GetStringFieldValue(Models.Metadata.Machine.NameKey);
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}
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}
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// Write the file footer out
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WriteFooter(xtw);
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logger.User($"'{outfile}' written!{Environment.NewLine}");
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#if NET452_OR_GREATER
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xtw.Dispose();
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#endif
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fs.Dispose();
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}
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catch (Exception ex) when (!throwOnError)
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{
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logger.Error(ex);
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return false;
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}
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return true;
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}
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/// <summary>
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/// Write out DAT header using the supplied StreamWriter
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/// </summary>
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/// <param name="xtw">XmlTextWriter to output to</param>
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private void WriteHeader(XmlTextWriter xtw)
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{
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xtw.WriteStartDocument();
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xtw.WriteStartElement("datafile");
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XmlSerializer xs = new(typeof(DatHeader));
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XmlSerializerNamespaces ns = new();
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ns.Add("", "");
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xs.Serialize(xtw, Header, ns);
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xtw.WriteStartElement("data");
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xtw.Flush();
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}
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/// <summary>
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/// Write out Game start using the supplied StreamWriter
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/// </summary>
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/// <param name="xtw">XmlTextWriter to output to</param>
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/// <param name="datItem">DatItem object to be output</param>
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private static void WriteStartGame(XmlTextWriter xtw, DatItem datItem)
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{
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// No game should start with a path separator
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datItem.GetFieldValue<Machine>(DatItem.MachineKey)!.SetFieldValue<string?>(Models.Metadata.Machine.NameKey, datItem.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.NameKey)?.TrimStart(Path.DirectorySeparatorChar) ?? string.Empty);
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// Write the machine
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xtw.WriteStartElement("directory");
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XmlSerializer xs = new(typeof(Machine));
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XmlSerializerNamespaces ns = new();
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ns.Add("", "");
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xs.Serialize(xtw, datItem.GetFieldValue<Machine>(DatItem.MachineKey), ns);
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xtw.WriteStartElement("files");
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xtw.Flush();
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}
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/// <summary>
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/// Write out Game start using the supplied StreamWriter
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/// </summary>
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/// <param name="xtw">XmlTextWriter to output to</param>
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/// <param name="datItem">DatItem object to be output</param>
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private void WriteStartGameDB(XmlTextWriter xtw, (long, DatItem) datItem)
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{
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// Get the machine for the item
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var machine = ItemsDB.GetMachineForItem(datItem.Item1);
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// No game should start with a path separator
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machine.Item2!.SetFieldValue<string?>(Models.Metadata.Machine.NameKey, machine.Item2!.GetStringFieldValue(Models.Metadata.Machine.NameKey)?.TrimStart(Path.DirectorySeparatorChar) ?? string.Empty);
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// Write the machine
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xtw.WriteStartElement("directory");
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XmlSerializer xs = new(typeof(Machine));
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XmlSerializerNamespaces ns = new();
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ns.Add("", "");
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xs.Serialize(xtw, machine.Item2, ns);
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xtw.WriteStartElement("files");
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xtw.Flush();
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}
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/// <summary>
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/// Write out Game start using the supplied StreamWriter
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/// </summary>
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/// <param name="xtw">XmlTextWriter to output to</param>
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private static void WriteEndGame(XmlTextWriter xtw)
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{
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// End files
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xtw.WriteEndElement();
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// End directory
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xtw.WriteEndElement();
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xtw.Flush();
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}
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/// <summary>
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/// Write out DatItem using the supplied StreamWriter
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/// </summary>
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/// <param name="xtw">XmlTextWriter to output to</param>
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/// <param name="datItem">DatItem object to be output</param>
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private void WriteDatItem(XmlTextWriter xtw, DatItem datItem)
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{
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// Pre-process the item name
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ProcessItemName(datItem, true);
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// Write the DatItem
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XmlSerializer xs = new(typeof(DatItem));
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XmlSerializerNamespaces ns = new();
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ns.Add("", "");
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xs.Serialize(xtw, datItem, ns);
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xtw.Flush();
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}
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/// <summary>
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/// Write out DatItem using the supplied StreamWriter
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/// </summary>
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/// <param name="xtw">XmlTextWriter to output to</param>
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/// <param name="datItem">DatItem object to be output</param>
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private void WriteDatItemDB(XmlTextWriter xtw, (long, DatItem) datItem)
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{
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// Pre-process the item name
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ProcessItemNameDB(datItem, true);
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// Write the DatItem
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XmlSerializer xs = new(typeof(DatItem));
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XmlSerializerNamespaces ns = new();
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ns.Add("", "");
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xs.Serialize(xtw, datItem.Item2, ns);
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xtw.Flush();
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}
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/// <summary>
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/// Write out DAT footer using the supplied StreamWriter
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/// </summary>
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/// <param name="xtw">XmlTextWriter to output to</param>
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private static void WriteFooter(XmlTextWriter xtw)
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{
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// End files
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xtw.WriteEndElement();
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// End directory
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xtw.WriteEndElement();
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// End data
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xtw.WriteEndElement();
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// End datafile
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xtw.WriteEndElement();
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xtw.Flush();
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}
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}
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}
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