Files
SabreTools/SabreTools.DatFiles/Formats/DosCenter.cs
2021-07-18 21:00:01 -07:00

434 lines
16 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using SabreTools.Core;
using SabreTools.Core.Tools;
using SabreTools.DatItems;
using SabreTools.DatItems.Formats;
using SabreTools.IO;
using SabreTools.IO.Readers;
using SabreTools.IO.Writers;
namespace SabreTools.DatFiles.Formats
{
/// <summary>
/// Represents parsing and writing of a DosCenter DAT
/// </summary>
internal class DosCenter : DatFile
{
/// <summary>
/// Constructor designed for casting a base DatFile
/// </summary>
/// <param name="datFile">Parent DatFile to copy from</param>
public DosCenter(DatFile datFile)
: base(datFile)
{
}
/// <inheritdoc/>
public override void ParseFile(string filename, int indexId, bool keep, bool statsOnly = false, bool throwOnError = false)
{
// Open a file reader
Encoding enc = filename.GetEncoding();
ClrMameProReader cmpr = new ClrMameProReader(File.OpenRead(filename), enc)
{
DosCenter = true
};
while (!cmpr.EndOfStream)
{
try
{
cmpr.ReadNextLine();
// Ignore everything not top-level
if (cmpr.RowType != CmpRowType.TopLevel)
continue;
// Switch on the top-level name
switch (cmpr.TopLevel.ToLowerInvariant())
{
// Header values
case "doscenter":
ReadHeader(cmpr);
break;
// Sets
case "game":
ReadGame(cmpr, statsOnly, filename, indexId);
break;
default:
break;
}
}
catch (Exception ex) when (!throwOnError)
{
string message = $"'{filename}' - There was an error parsing line {cmpr.LineNumber} '{cmpr.CurrentLine}'";
logger.Error(ex, message);
}
}
cmpr.Dispose();
}
/// <summary>
/// Read header information
/// </summary>
/// <param name="cmpr">ClrMameProReader to use to parse the header</param>
private void ReadHeader(ClrMameProReader cmpr)
{
// If there's no subtree to the header, skip it
if (cmpr == null || cmpr.EndOfStream)
return;
// While we don't hit an end element or end of stream
while (!cmpr.EndOfStream)
{
cmpr.ReadNextLine();
// Ignore comments, internal items, and nothingness
if (cmpr.RowType == CmpRowType.None || cmpr.RowType == CmpRowType.Comment || cmpr.RowType == CmpRowType.Internal)
continue;
// If we reached the end of a section, break
if (cmpr.RowType == CmpRowType.EndTopLevel)
break;
// If the standalone value is null, we skip
if (cmpr.Standalone == null)
continue;
string itemKey = cmpr.Standalone?.Key.ToLowerInvariant().TrimEnd(':');
string itemVal = cmpr.Standalone?.Value;
// For all other cases
switch (itemKey)
{
case "name":
Header.Name ??= itemVal;
break;
case "description":
Header.Description ??= itemVal;
break;
case "version":
Header.Version ??= itemVal;
break;
case "date":
Header.Date ??= itemVal;
break;
case "author":
Header.Author ??= itemVal;
break;
case "homepage":
Header.Homepage ??= itemVal;
break;
case "comment":
Header.Comment ??= itemVal;
break;
}
}
}
/// <summary>
/// Read set information
/// </summary>
/// <param name="cmpr">ClrMameProReader to use to parse the header</param>
/// <param name="statsOnly">True to only add item statistics while parsing, false otherwise</param>
/// <param name="filename">Name of the file to be parsed</param>
/// <param name="indexId">Index ID for the DAT</param>
private void ReadGame(ClrMameProReader cmpr, bool statsOnly, string filename, int indexId)
{
// Prepare all internal variables
bool containsItems = false;
Machine machine = new Machine()
{
MachineType = MachineType.NULL,
};
// If there's no subtree to the header, skip it
if (cmpr == null || cmpr.EndOfStream)
return;
// While we don't hit an end element or end of stream
while (!cmpr.EndOfStream)
{
cmpr.ReadNextLine();
// Ignore comments and nothingness
if (cmpr.RowType == CmpRowType.None || cmpr.RowType == CmpRowType.Comment)
continue;
// If we reached the end of a section, break
if (cmpr.RowType == CmpRowType.EndTopLevel)
break;
// Handle any standalone items
if (cmpr.RowType == CmpRowType.Standalone && cmpr.Standalone != null)
{
string itemKey = cmpr.Standalone?.Key.ToLowerInvariant();
string itemVal = cmpr.Standalone?.Value;
switch (itemKey)
{
case "name":
machine.Name = (itemVal.ToLowerInvariant().EndsWith(".zip") ? itemVal.Remove(itemVal.Length - 4) : itemVal);
machine.Description = (itemVal.ToLowerInvariant().EndsWith(".zip") ? itemVal.Remove(itemVal.Length - 4) : itemVal);
break;
}
}
// Handle any internal items
else if (cmpr.RowType == CmpRowType.Internal
&& string.Equals(cmpr.InternalName, "file", StringComparison.OrdinalIgnoreCase)
&& cmpr.Internal != null)
{
containsItems = true;
// Create the proper DatItem based on the type
Rom item = DatItem.Create(ItemType.Rom) as Rom;
// Then populate it with information
item.CopyMachineInformation(machine);
item.Source = new Source
{
Index = indexId,
Name = filename,
};
// Loop through all of the attributes
foreach (var kvp in cmpr.Internal)
{
string attrKey = kvp.Key;
string attrVal = kvp.Value;
switch (attrKey)
{
//If the item is empty, we automatically skip it because it's a fluke
case "":
continue;
// Regular attributes
case "name":
item.Name = attrVal;
break;
case "size":
item.Size = Utilities.CleanLong(attrVal);
break;
case "crc":
item.CRC = attrVal;
break;
case "date":
item.Date = attrVal;
break;
}
}
// Now process and add the rom
ParseAddHelper(item, statsOnly);
}
}
// If no items were found for this machine, add a Blank placeholder
if (!containsItems)
{
Blank blank = new Blank()
{
Source = new Source
{
Index = indexId,
Name = filename,
},
};
blank.CopyMachineInformation(machine);
// Now process and add the rom
ParseAddHelper(blank, statsOnly);
}
}
/// <inheritdoc/>
protected override ItemType[] GetSupportedTypes()
{
return new ItemType[] { ItemType.Rom };
}
/// <inheritdoc/>
public override bool WriteToFile(string outfile, bool ignoreblanks = false, bool throwOnError = false)
{
try
{
logger.User($"Writing to '{outfile}'...");
FileStream fs = File.Create(outfile);
// If we get back null for some reason, just log and return
if (fs == null)
{
logger.Warning($"File '{outfile}' could not be created for writing! Please check to see if the file is writable");
return false;
}
ClrMameProWriter cmpw = new ClrMameProWriter(fs, new UTF8Encoding(false))
{
Quotes = false
};
// Write out the header
WriteHeader(cmpw);
// Write out each of the machines and roms
string lastgame = null;
// Use a sorted list of games to output
foreach (string key in Items.SortedKeys)
{
ConcurrentList<DatItem> datItems = Items.FilteredItems(key);
// If this machine doesn't contain any writable items, skip
if (!ContainsWritable(datItems))
continue;
// Resolve the names in the block
datItems = DatItem.ResolveNames(datItems);
for (int index = 0; index < datItems.Count; index++)
{
DatItem datItem = datItems[index];
List<string> newsplit = datItem.Machine.Name.Split('\\').ToList();
// If we have a different game and we're not at the start of the list, output the end of last item
if (lastgame != null && lastgame.ToLowerInvariant() != datItem.Machine.Name.ToLowerInvariant())
WriteEndGame(cmpw);
// If we have a new game, output the beginning of the new item
if (lastgame == null || lastgame.ToLowerInvariant() != datItem.Machine.Name.ToLowerInvariant())
WriteStartGame(cmpw, datItem);
// Check for a "null" item
datItem = ProcessNullifiedItem(datItem);
// Write out the item if we're not ignoring
if (!ShouldIgnore(datItem, ignoreblanks))
WriteDatItem(cmpw, datItem);
// Set the new data to compare against
lastgame = datItem.Machine.Name;
}
}
// Write the file footer out
WriteFooter(cmpw);
logger.User($"'{outfile}' written!{Environment.NewLine}");
cmpw.Dispose();
fs.Dispose();
}
catch (Exception ex) when (!throwOnError)
{
logger.Error(ex);
return false;
}
return true;
}
/// <summary>
/// Write out DAT header using the supplied StreamWriter
/// </summary>
/// <param name="cmpw">ClrMameProWriter to output to</param>
private void WriteHeader(ClrMameProWriter cmpw)
{
// Build the state
cmpw.WriteStartElement("DOSCenter");
cmpw.WriteRequiredStandalone("Name:", Header.Name, false);
cmpw.WriteRequiredStandalone("Description:", Header.Description, false);
cmpw.WriteRequiredStandalone("Version:", Header.Version, false);
cmpw.WriteRequiredStandalone("Date:", Header.Date, false);
cmpw.WriteRequiredStandalone("Author:", Header.Author, false);
cmpw.WriteRequiredStandalone("Homepage:", Header.Homepage, false);
cmpw.WriteRequiredStandalone("Comment:", Header.Comment, false);
cmpw.WriteEndElement();
cmpw.Flush();
}
/// <summary>
/// Write out Game start using the supplied StreamWriter
/// </summary>
/// <param name="cmpw">ClrMameProWriter to output to</param>
/// <param name="datItem">DatItem object to be output</param>
private void WriteStartGame(ClrMameProWriter cmpw, DatItem datItem)
{
// No game should start with a path separator
datItem.Machine.Name = datItem.Machine.Name.TrimStart(Path.DirectorySeparatorChar);
// Build the state
cmpw.WriteStartElement("game");
cmpw.WriteRequiredStandalone("name", $"{datItem.Machine.Name}.zip", true);
cmpw.Flush();
}
/// <summary>
/// Write out Game end using the supplied StreamWriter
/// </summary>
/// <param name="cmpw">ClrMameProWriter to output to</param>
private void WriteEndGame(ClrMameProWriter cmpw)
{
// End game
cmpw.WriteEndElement();
cmpw.Flush();
}
/// <summary>
/// Write out DatItem using the supplied StreamWriter
/// </summary>
/// <param name="cmpw">ClrMameProWriter to output to</param>
/// <param name="datItem">DatItem object to be output</param>
private void WriteDatItem(ClrMameProWriter cmpw, DatItem datItem)
{
// Pre-process the item name
ProcessItemName(datItem, true);
// Build the state
switch (datItem.ItemType)
{
case ItemType.Rom:
var rom = datItem as Rom;
cmpw.WriteStartElement("file");
cmpw.WriteRequiredAttributeString("name", rom.Name);
cmpw.WriteOptionalAttributeString("size", rom.Size?.ToString());
cmpw.WriteOptionalAttributeString("date", rom.Date);
cmpw.WriteOptionalAttributeString("crc", rom.CRC?.ToLowerInvariant());
cmpw.WriteEndElement();
break;
}
cmpw.Flush();
}
/// <summary>
/// Write out DAT footer using the supplied StreamWriter
/// </summary>
/// <param name="cmpw">ClrMameProWriter to output to</param>
/// <returns>True if the data was written, false on error</returns>
private void WriteFooter(ClrMameProWriter cmpw)
{
// End game
cmpw.WriteEndElement();
cmpw.Flush();
}
}
}