mirror of
https://github.com/claunia/SabreTools.git
synced 2025-12-16 19:14:27 +00:00
165 lines
4.4 KiB
C#
165 lines
4.4 KiB
C#
using System;
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using System.IO;
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using System.Xml;
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using SabreTools.Helper;
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namespace SabreTools
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{
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public class SingleGame
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{
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private static string _filename = "";
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private static string _path = "";
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private static bool _rename = true;
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public static void Main(string[] args)
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{
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Console.Title = "SingleGame " + Build.Version;
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if (args.Length == 0)
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{
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Help();
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return;
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}
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_filename = args[0];
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if (args.Length > 1)
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{
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for (int i = 1; i < args.Length; i++)
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{
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_path = (args[i].StartsWith("-r") ? args[i].Split('=')[1] : _path);
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_rename = (args[i] == "-n" ? false : _rename);
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}
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}
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_path = (_path == "" ? Environment.CurrentDirectory : _path);
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// Take the filename, and load it as an XML document
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XmlDocument doc = new XmlDocument();
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try
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{
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doc.LoadXml(File.ReadAllText(_filename));
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}
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catch (XmlException)
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{
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doc.LoadXml(Converters.RomVaultToXML(File.ReadAllLines(_filename)).ToString());
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}
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// We all start the same
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XmlNode node = doc.FirstChild;
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if (node != null && node.Name == "xml")
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{
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// Skip over everything that's not an element
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while (node.NodeType != XmlNodeType.Element)
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{
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node = node.NextSibling;
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}
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}
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XmlDocument tempDoc = new XmlDocument();
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XmlNode outNode = tempDoc.CreateNode(XmlNodeType.Element, node.Name, "");
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// Once we find the main body, enter it
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if (node != null && node.Name == "datafile")
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{
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node = node.FirstChild;
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}
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// Now here's where it differs from import
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bool inGame = false;
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while (node != null)
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{
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// If we're at a game node, add the parent node but not all the internals
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if (_rename && node.NodeType == XmlNodeType.Element && (node.Name == "machine" || node.Name == "game"))
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{
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if (!inGame)
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{
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XmlElement tempNode = tempDoc.CreateElement(node.Name);
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tempNode.SetAttribute("name", "!");
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outNode.AppendChild(tempNode);
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outNode = outNode.LastChild;
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inGame = true;
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}
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// Get the roms from the machine
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if (node.HasChildNodes)
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{
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// If this node has children, traverse the children
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foreach (XmlNode child in node.ChildNodes)
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{
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// If we find a rom or disk, add it
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if (child.NodeType == XmlNodeType.Element && (child.Name == "rom" || child.Name == "disk"))
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{
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// Take care of hex-sized files
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long size = -1;
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if (child.Attributes["size"] != null && child.Attributes["size"].Value.Contains("0x"))
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{
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size = Convert.ToInt64(child.Attributes["size"].Value, 16);
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}
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else if (child.Attributes["size"] != null)
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{
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size = Int64.Parse(child.Attributes["size"].Value);
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}
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XmlElement tempNode = (XmlElement)tempDoc.ImportNode(child, true);
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// Windows max name length is 260
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string tempname = child.Attributes["name"].Value;
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int usableLength = 259 - _path.Length;
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if (tempname.Length > usableLength)
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{
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string ext = Path.GetExtension(tempname);
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tempname = tempname.Substring(0, usableLength - ext.Length);
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tempname += ext;
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}
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tempNode.SetAttribute("name", tempname);
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outNode.AppendChild(tempNode);
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}
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}
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}
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}
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else
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{
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XmlNode tempNode = tempDoc.ImportNode(node, true);
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if (tempNode.Name == "header")
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{
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if (tempNode.SelectSingleNode("clrmamepro") == null)
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{
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XmlElement tempChild = tempDoc.CreateElement("clrmamepro");
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tempChild.SetAttribute("forcepacking", "unzip");
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tempNode.AppendChild(tempChild);
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}
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else
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{
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(tempNode.SelectSingleNode("clrmamepro") as XmlElement).SetAttribute("forcepacking", "unzip");
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}
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}
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outNode.AppendChild(tempNode);
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}
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node = node.NextSibling;
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}
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if (inGame)
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{
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outNode = outNode.ParentNode;
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}
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tempDoc.AppendChild(tempDoc.CreateDocumentType("datafile", "-//Logiqx//DTD ROM Management Datafile//EN", "http://www.logiqx.com/Dats/datafile.dtd", null));
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tempDoc.AppendChild(outNode);
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string outPath = Path.GetFileNameWithoutExtension(_filename) + ".new" + Path.GetExtension(_filename);
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File.WriteAllText(outPath, Style.Beautify(tempDoc));
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}
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private static void Help()
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{
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Console.WriteLine(@"SingleGame.exe <filename> [-r=rootdir|-n]
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-r=rootdir Set the directory name for path size
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-n Disable single-game mode
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");
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}
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}
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}
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