Files
SabreTools/SabreTools.Library/DatItems/Control.cs
Matt Nadareski 6f72416947 Value is only part of certain items
This is yet another boilerplate reduction AS WELL AS a reduction for unnecessary field names (mostly due to my misunderstanding of my own implementation)
2020-09-03 11:48:30 -07:00

419 lines
14 KiB
C#

using System.Collections.Generic;
using System.Linq;
using SabreTools.Library.Filtering;
using SabreTools.Library.Tools;
using Newtonsoft.Json;
namespace SabreTools.Library.DatItems
{
/// <summary>
/// Represents control for an input
/// </summary>
[JsonObject("control")]
public class Control : DatItem
{
#region Fields
/// <summary>
/// Control type
/// </summary>
[JsonProperty("type", DefaultValueHandling = DefaultValueHandling.Ignore)]
public string ControlType { get; set; }
/// <summary>
/// Player ID
/// </summary>
[JsonProperty("player", DefaultValueHandling = DefaultValueHandling.Ignore)]
public string Player { get; set; } // TODO: Int32?
/// <summary>
/// Button count
/// </summary>
[JsonProperty("buttons", DefaultValueHandling = DefaultValueHandling.Ignore)]
public string Buttons { get; set; } // TODO: Int32?
/// <summary>
/// Regular button count
/// </summary>
[JsonProperty("regbuttons", DefaultValueHandling = DefaultValueHandling.Ignore)]
public string RegButtons { get; set; } // TODO: Int32?
/// <summary>
/// Minimum value
/// </summary>
[JsonProperty("minimum", DefaultValueHandling = DefaultValueHandling.Ignore)]
public string Minimum { get; set; } // TODO: Int32? Float?
/// <summary>
/// Maximum value
/// </summary>
[JsonProperty("maximum", DefaultValueHandling = DefaultValueHandling.Ignore)]
public string Maximum { get; set; } // TODO: Int32? Float?
/// <summary>
/// Sensitivity value
/// </summary>
[JsonProperty("sensitivity", DefaultValueHandling = DefaultValueHandling.Ignore)]
public string Sensitivity { get; set; } // TODO: Int32? Float?
/// <summary>
/// Keypress delta
/// </summary>
[JsonProperty("keydelta", DefaultValueHandling = DefaultValueHandling.Ignore)]
public string KeyDelta { get; set; } // TODO: Int32? Float?
/// <summary>
/// Determines if the control is reversed
/// </summary>
[JsonProperty("reverse", DefaultValueHandling = DefaultValueHandling.Ignore)]
public bool? Reverse { get; set; }
/// <summary>
/// First set of ways
/// </summary>
[JsonProperty("ways", DefaultValueHandling = DefaultValueHandling.Ignore)]
public string Ways { get; set; } // TODO: Int32? Float?
/// <summary>
/// Second set of ways
/// </summary>
[JsonProperty("ways2", DefaultValueHandling = DefaultValueHandling.Ignore)]
public string Ways2 { get; set; } // TODO: Int32? Float?
/// <summary>
/// Third set of ways
/// </summary>
[JsonProperty("ways3", DefaultValueHandling = DefaultValueHandling.Ignore)]
public string Ways3 { get; set; } // TODO: Int32? Float?
#endregion
#region Accessors
/// <summary>
/// Set fields with given values
/// </summary>
/// <param name="mappings">Mappings dictionary</param>
public override void SetFields(Dictionary<Field, string> mappings)
{
// Set base fields
base.SetFields(mappings);
// Handle Control-specific fields
if (mappings.Keys.Contains(Field.DatItem_Control_Type))
ControlType = mappings[Field.DatItem_Control_Type];
if (mappings.Keys.Contains(Field.DatItem_Control_Player))
Player = mappings[Field.DatItem_Control_Player];
if (mappings.Keys.Contains(Field.DatItem_Control_Buttons))
Buttons = mappings[Field.DatItem_Control_Buttons];
if (mappings.Keys.Contains(Field.DatItem_Control_RegButtons))
RegButtons = mappings[Field.DatItem_Control_RegButtons];
if (mappings.Keys.Contains(Field.DatItem_Control_Minimum))
Minimum = mappings[Field.DatItem_Control_Minimum];
if (mappings.Keys.Contains(Field.DatItem_Control_Maximum))
Maximum = mappings[Field.DatItem_Control_Maximum];
if (mappings.Keys.Contains(Field.DatItem_Control_Sensitivity))
Sensitivity = mappings[Field.DatItem_Control_Sensitivity];
if (mappings.Keys.Contains(Field.DatItem_Control_KeyDelta))
KeyDelta = mappings[Field.DatItem_Control_KeyDelta];
if (mappings.Keys.Contains(Field.DatItem_Control_Reverse))
Reverse = mappings[Field.DatItem_Control_Reverse].AsYesNo();
if (mappings.Keys.Contains(Field.DatItem_Control_Ways))
Ways = mappings[Field.DatItem_Control_Ways];
if (mappings.Keys.Contains(Field.DatItem_Control_Ways2))
Ways2 = mappings[Field.DatItem_Control_Ways2];
if (mappings.Keys.Contains(Field.DatItem_Control_Ways3))
Ways3 = mappings[Field.DatItem_Control_Ways3];
}
#endregion
#region Constructors
/// <summary>
/// Create a default, empty Control object
/// </summary>
public Control()
{
ItemType = ItemType.Control;
}
#endregion
#region Cloning Methods
public override object Clone()
{
return new Control()
{
ItemType = this.ItemType,
DupeType = this.DupeType,
AltName = this.AltName,
AltTitle = this.AltTitle,
Original = this.Original,
OpenMSXSubType = this.OpenMSXSubType,
OpenMSXType = this.OpenMSXType,
Remark = this.Remark,
Boot = this.Boot,
LoadFlag = this.LoadFlag,
Machine = this.Machine.Clone() as Machine,
Source = this.Source.Clone() as Source,
Remove = this.Remove,
ControlType = this.ControlType,
Player = this.Player,
Buttons = this.Buttons,
RegButtons = this.RegButtons,
Minimum = this.Minimum,
Maximum = this.Maximum,
Sensitivity = this.Sensitivity,
KeyDelta = this.KeyDelta,
Reverse = this.Reverse,
Ways = this.Ways,
Ways2 = this.Ways2,
Ways3 = this.Ways3,
};
}
#endregion
#region Comparision Methods
public override bool Equals(DatItem other)
{
// If we don't have a Control, return false
if (ItemType != other.ItemType)
return false;
// Otherwise, treat it as a Control
Control newOther = other as Control;
// If the Control information matches
return (ControlType == newOther.ControlType
&& Player == newOther.Player
&& Buttons == newOther.Buttons
&& RegButtons == newOther.RegButtons
&& Minimum == newOther.Minimum
&& Maximum == newOther.Maximum
&& Sensitivity == newOther.Sensitivity
&& KeyDelta == newOther.KeyDelta
&& Reverse == newOther.Reverse
&& Ways == newOther.Ways
&& Ways2 == newOther.Ways2
&& Ways3 == newOther.Ways3);
}
#endregion
#region Filtering
/// <summary>
/// Check to see if a DatItem passes the filter
/// </summary>
/// <param name="filter">Filter to check against</param>
/// <returns>True if the item passed the filter, false otherwise</returns>
public override bool PassesFilter(Filter filter)
{
// Check common fields first
if (!base.PassesFilter(filter))
return false;
// Filter on control type
if (filter.DatItem_Control_Type.MatchesPositiveSet(ControlType) == false)
return false;
if (filter.DatItem_Control_Type.MatchesNegativeSet(ControlType) == true)
return false;
// Filter on display type
if (filter.DatItem_Control_Player.MatchesPositiveSet(Player) == false)
return false;
if (filter.DatItem_Control_Player.MatchesNegativeSet(Player) == true)
return false;
// Filter on buttons
if (filter.DatItem_Control_Buttons.MatchesPositiveSet(Buttons) == false)
return false;
if (filter.DatItem_Control_Buttons.MatchesNegativeSet(Buttons) == true)
return false;
// Filter on regbuttons
if (filter.DatItem_Control_RegButtons.MatchesPositiveSet(RegButtons) == false)
return false;
if (filter.DatItem_Control_RegButtons.MatchesNegativeSet(RegButtons) == true)
return false;
// Filter on minimum
if (filter.DatItem_Control_Minimum.MatchesPositiveSet(Minimum) == false)
return false;
if (filter.DatItem_Control_Minimum.MatchesNegativeSet(Minimum) == true)
return false;
// Filter on maximum
if (filter.DatItem_Control_Maximum.MatchesPositiveSet(Maximum) == false)
return false;
if (filter.DatItem_Control_Maximum.MatchesNegativeSet(Maximum) == true)
return false;
// Filter on sensitivity
if (filter.DatItem_Control_Sensitivity.MatchesPositiveSet(Sensitivity) == false)
return false;
if (filter.DatItem_Control_Sensitivity.MatchesNegativeSet(Sensitivity) == true)
return false;
// Filter on keydelta
if (filter.DatItem_Control_KeyDelta.MatchesPositiveSet(KeyDelta) == false)
return false;
if (filter.DatItem_Control_KeyDelta.MatchesNegativeSet(KeyDelta) == true)
return false;
// Filter on reverse
if (filter.DatItem_Control_Reverse.MatchesNeutral(null, Reverse) == false)
return false;
// Filter on ways
if (filter.DatItem_Control_Ways.MatchesPositiveSet(Ways) == false)
return false;
if (filter.DatItem_Control_Ways.MatchesNegativeSet(Ways) == true)
return false;
// Filter on ways2
if (filter.DatItem_Control_Ways2.MatchesPositiveSet(Ways2) == false)
return false;
if (filter.DatItem_Control_Ways2.MatchesNegativeSet(Ways2) == true)
return false;
// Filter on ways3
if (filter.DatItem_Control_Ways3.MatchesPositiveSet(Ways3) == false)
return false;
if (filter.DatItem_Control_Ways3.MatchesNegativeSet(Ways3) == true)
return false;
return true;
}
/// <summary>
/// Remove fields from the DatItem
/// </summary>
/// <param name="fields">List of Fields to remove</param>
public override void RemoveFields(List<Field> fields)
{
// Remove common fields first
base.RemoveFields(fields);
// Remove the fields
if (fields.Contains(Field.DatItem_Control_Type))
ControlType = null;
if (fields.Contains(Field.DatItem_Control_Player))
Player = null;
if (fields.Contains(Field.DatItem_Control_Buttons))
Buttons = null;
if (fields.Contains(Field.DatItem_Control_RegButtons))
RegButtons = null;
if (fields.Contains(Field.DatItem_Control_Minimum))
Minimum = null;
if (fields.Contains(Field.DatItem_Control_Maximum))
Maximum = null;
if (fields.Contains(Field.DatItem_Control_Sensitivity))
Sensitivity = null;
if (fields.Contains(Field.DatItem_Control_KeyDelta))
KeyDelta = null;
if (fields.Contains(Field.DatItem_Control_Reverse))
Reverse = null;
if (fields.Contains(Field.DatItem_Control_Ways))
Ways = null;
if (fields.Contains(Field.DatItem_Control_Ways2))
Ways2 = null;
if (fields.Contains(Field.DatItem_Control_Ways3))
Ways3 = null;
}
#endregion
#region Sorting and Merging
/// <summary>
/// Replace fields from another item
/// </summary>
/// <param name="item">DatItem to pull new information from</param>
/// <param name="fields">List of Fields representing what should be updated</param>
public override void ReplaceFields(DatItem item, List<Field> fields)
{
// Replace common fields first
base.ReplaceFields(item, fields);
// If we don't have a Control to replace from, ignore specific fields
if (item.ItemType != ItemType.Control)
return;
// Cast for easier access
Control newItem = item as Control;
// Replace the fields
if (fields.Contains(Field.DatItem_Control_Type))
ControlType = newItem.ControlType;
if (fields.Contains(Field.DatItem_Control_Player))
Player = newItem.Player;
if (fields.Contains(Field.DatItem_Control_Buttons))
Buttons = newItem.Buttons;
if (fields.Contains(Field.DatItem_Control_RegButtons))
RegButtons = newItem.RegButtons;
if (fields.Contains(Field.DatItem_Control_Minimum))
Minimum = newItem.Minimum;
if (fields.Contains(Field.DatItem_Control_Maximum))
Maximum = newItem.Maximum;
if (fields.Contains(Field.DatItem_Control_Sensitivity))
Sensitivity = newItem.Sensitivity;
if (fields.Contains(Field.DatItem_Control_KeyDelta))
KeyDelta = newItem.KeyDelta;
if (fields.Contains(Field.DatItem_Control_Reverse))
Reverse = newItem.Reverse;
if (fields.Contains(Field.DatItem_Control_Ways))
Ways = newItem.Ways;
if (fields.Contains(Field.DatItem_Control_Ways2))
Ways2 = newItem.Ways2;
if (fields.Contains(Field.DatItem_Control_Ways3))
Ways3 = newItem.Ways3;
}
#endregion
}
}