Files
SabreTools/SabreTools.Library/DatFiles/DatFile.cs
2020-09-18 00:52:43 -07:00

3817 lines
162 KiB
C#

using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using System.Xml.Serialization;
using SabreTools.Library.Data;
using SabreTools.Library.DatItems;
using SabreTools.Library.FileTypes;
using SabreTools.Library.Filtering;
using SabreTools.Library.IO;
using SabreTools.Library.Reports;
using SabreTools.Library.Skippers;
using SabreTools.Library.Tools;
using NaturalSort;
using Newtonsoft.Json;
namespace SabreTools.Library.DatFiles
{
/// <summary>
/// Represents a format-agnostic DAT
/// </summary>
[JsonObject("datfile"), XmlRoot("datfile")]
public abstract class DatFile
{
#region Fields
/// <summary>
/// Header values
/// </summary>
[JsonProperty("header")]
[XmlElement("header")]
public DatHeader Header { get; set; } = new DatHeader();
/// <summary>
/// DatItems and related statistics
/// </summary>
[JsonProperty("items")]
[XmlElement("items")]
public ItemDictionary Items { get; set; } = new ItemDictionary();
#endregion
#region Constructors
/// <summary>
/// Create a new DatFile from an existing one
/// </summary>
/// <param name="datFile">DatFile to get the values from</param>
public DatFile(DatFile datFile)
{
if (datFile != null)
{
Header = datFile.Header;
Items = datFile.Items;
}
}
/// <summary>
/// Create a specific type of DatFile to be used based on a format and a base DAT
/// </summary>
/// <param name="datFormat">Format of the DAT to be created</param>
/// <param name="baseDat">DatFile containing the information to use in specific operations</param>
/// <returns>DatFile of the specific internal type that corresponds to the inputs</returns>
public static DatFile Create(DatFormat? datFormat = null, DatFile baseDat = null)
{
switch (datFormat)
{
case DatFormat.AttractMode:
return new AttractMode(baseDat);
case DatFormat.ClrMamePro:
return new ClrMamePro(baseDat);
case DatFormat.CSV:
return new SeparatedValue(baseDat, ',');
case DatFormat.DOSCenter:
return new DosCenter(baseDat);
case DatFormat.EverdriveSMDB:
return new EverdriveSMDB(baseDat);
case DatFormat.Listrom:
return new Listrom(baseDat);
case DatFormat.Listxml:
return new Listxml(baseDat);
case DatFormat.Logiqx:
return new Logiqx(baseDat, false);
case DatFormat.LogiqxDeprecated:
return new Logiqx(baseDat, true);
case DatFormat.MissFile:
return new Missfile(baseDat);
case DatFormat.OfflineList:
return new OfflineList(baseDat);
case DatFormat.OpenMSX:
return new OpenMSX(baseDat);
case DatFormat.RedumpMD5:
return new Hashfile(baseDat, Hash.MD5);
#if NET_FRAMEWORK
case DatFormat.RedumpRIPEMD160:
return new Hashfile(baseDat, Hash.RIPEMD160);
#endif
case DatFormat.RedumpSFV:
return new Hashfile(baseDat, Hash.CRC);
case DatFormat.RedumpSHA1:
return new Hashfile(baseDat, Hash.SHA1);
case DatFormat.RedumpSHA256:
return new Hashfile(baseDat, Hash.SHA256);
case DatFormat.RedumpSHA384:
return new Hashfile(baseDat, Hash.SHA384);
case DatFormat.RedumpSHA512:
return new Hashfile(baseDat, Hash.SHA512);
case DatFormat.RedumpSpamSum:
return new Hashfile(baseDat, Hash.SpamSum);
case DatFormat.RomCenter:
return new RomCenter(baseDat);
case DatFormat.SabreJSON:
return new SabreJSON(baseDat);
case DatFormat.SabreXML:
return new SabreXML(baseDat);
case DatFormat.SoftwareList:
return new SoftwareList(baseDat);
case DatFormat.SSV:
return new SeparatedValue(baseDat, ';');
case DatFormat.TSV:
return new SeparatedValue(baseDat, '\t');
// We use new-style Logiqx as a backup for generic DatFile
case null:
default:
return new Logiqx(baseDat, false);
}
}
/// <summary>
/// Create a new DatFile from an existing DatHeader
/// </summary>
/// <param name="datHeader">DatHeader to get the values from</param>
public static DatFile Create(DatHeader datHeader)
{
DatFile datFile = Create(datHeader.DatFormat);
datFile.Header = (DatHeader)datHeader.Clone();
return datFile;
}
/// <summary>
/// Add items from another DatFile to the existing DatFile
/// </summary>
/// <param name="datFile">DatFile to add from</param>
/// <param name="delete">If items should be deleted from the source DatFile</param>
public void AddFromExisting(DatFile datFile, bool delete = false)
{
// Get the list of keys from the DAT
var keys = datFile.Items.Keys.ToList();
foreach (string key in keys)
{
// Add everything from the key to the internal DAT
Items.AddRange(key, datFile.Items[key]);
// Now remove the key from the source DAT
if (delete)
datFile.Items.Remove(key);
}
// Now remove the file dictionary from the source DAT
if (delete)
datFile.Items = null;
}
/// <summary>
/// Apply a DatHeader to an existing DatFile
/// </summary>
/// <param name="datHeader">DatHeader to get the values from</param>
public void ApplyDatHeader(DatHeader datHeader)
{
Header.ConditionalCopy(datHeader);
}
/// <summary>
/// Fill the header values based on existing Header and path
/// </summary>
/// <param name="path">Path used for creating a name, if necessary</param>
/// <param name="bare">True if the date should be omitted from name and description, false otherwise</param>
public void FillHeaderFromPath(string path, bool bare)
{
// If the description is defined but not the name, set the name from the description
if (string.IsNullOrWhiteSpace(Header.Name) && !string.IsNullOrWhiteSpace(Header.Description))
{
Header.Name = Header.Description;
}
// If the name is defined but not the description, set the description from the name
else if (!string.IsNullOrWhiteSpace(Header.Name) && string.IsNullOrWhiteSpace(Header.Description))
{
Header.Description = Header.Name + (bare ? string.Empty : $" ({Header.Date})");
}
// If neither the name or description are defined, set them from the automatic values
else if (string.IsNullOrWhiteSpace(Header.Name) && string.IsNullOrWhiteSpace(Header.Description))
{
string[] splitpath = path.TrimEnd(Path.DirectorySeparatorChar).Split(Path.DirectorySeparatorChar);
Header.Name = splitpath.Last();
Header.Description = Header.Name + (bare ? string.Empty : $" ({Header.Date})");
}
}
#endregion
#region Converting and Updating
/// <summary>
/// Replace item values from the base set represented by the current DAT
/// </summary>
/// <param name="intDat">DatFile to replace the values in</param>
/// <param name="updateFields">List of Fields representing what should be updated</param>
/// <param name="onlySame">True if descriptions should only be replaced if the game name is the same, false otherwise</param>
public void BaseReplace(DatFile intDat, List<Field> updateFields, bool onlySame)
{
Globals.Logger.User($"Replacing items in '{intDat.Header.FileName}' from the base DAT");
// If we are matching based on DatItem fields of any sort
if (updateFields.Intersect(DatItem.DatItemFields).Any())
{
// For comparison's sake, we want to use CRC as the base bucketing
Items.BucketBy(Field.DatItem_CRC, DedupeType.Full);
intDat.Items.BucketBy(Field.DatItem_CRC, DedupeType.None);
// Then we do a hashwise comparison against the base DAT
Parallel.ForEach(intDat.Items.Keys, Globals.ParallelOptions, key =>
{
List<DatItem> datItems = intDat.Items[key];
List<DatItem> newDatItems = new List<DatItem>();
foreach (DatItem datItem in datItems)
{
List<DatItem> dupes = Items.GetDuplicates(datItem, sorted: true);
DatItem newDatItem = datItem.Clone() as DatItem;
// Replace fields from the first duplicate, if we have one
if (dupes.Count > 0)
newDatItem.ReplaceFields(dupes.First(), updateFields);
newDatItems.Add(newDatItem);
}
// Now add the new list to the key
intDat.Items.Remove(key);
intDat.Items.AddRange(key, newDatItems);
});
}
// If we are matching based on Machine fields of any sort
if (updateFields.Intersect(DatItem.MachineFields).Any())
{
// For comparison's sake, we want to use Machine Name as the base bucketing
Items.BucketBy(Field.Machine_Name, DedupeType.Full);
intDat.Items.BucketBy(Field.Machine_Name, DedupeType.None);
// Then we do a namewise comparison against the base DAT
Parallel.ForEach(intDat.Items.Keys, Globals.ParallelOptions, key =>
{
List<DatItem> datItems = intDat.Items[key];
List<DatItem> newDatItems = new List<DatItem>();
foreach (DatItem datItem in datItems)
{
DatItem newDatItem = datItem.Clone() as DatItem;
if (Items.ContainsKey(key) && Items[key].Count() > 0)
newDatItem.Machine.ReplaceFields(Items[key][0].Machine, updateFields, onlySame);
newDatItems.Add(newDatItem);
}
// Now add the new list to the key
intDat.Items.Remove(key);
intDat.Items.AddRange(key, newDatItems);
});
}
}
/// <summary>
/// Output diffs against a base set represented by the current DAT
/// </summary>
/// <param name="intDat">DatFile to replace the values in</param>
/// <param name="useGames">True to diff using games, false to use hashes</param>
public void DiffAgainst(DatFile intDat, bool useGames)
{
// For comparison's sake, we want to use a base ordering
if (useGames)
Items.BucketBy(Field.Machine_Name, DedupeType.None);
else
Items.BucketBy(Field.DatItem_CRC, DedupeType.None);
Globals.Logger.User($"Comparing '{intDat.Header.FileName}' to base DAT");
// For comparison's sake, we want to a the base bucketing
if (useGames)
intDat.Items.BucketBy(Field.Machine_Name, DedupeType.None);
else
intDat.Items.BucketBy(Field.DatItem_CRC, DedupeType.Full);
// Then we compare against the base DAT
List<string> keys = intDat.Items.Keys.ToList();
Parallel.ForEach(keys, Globals.ParallelOptions, key =>
{
// Game Against uses game names
if (useGames)
{
// If the base DAT doesn't contain the key, keep it
if (!Items.ContainsKey(key))
return;
// If the number of items is different, then keep it
if (Items[key].Count != intDat.Items[key].Count)
return;
// Otherwise, compare by name and hash the remaining files
bool exactMatch = true;
foreach (DatItem item in intDat.Items[key])
{
// TODO: Make this granular to name as well
if (!Items[key].Contains(item))
{
exactMatch = false;
break;
}
}
// If we have an exact match, remove the game
if (exactMatch)
intDat.Items.Remove(key);
}
// Standard Against uses hashes
else
{
List<DatItem> datItems = intDat.Items[key];
List<DatItem> keepDatItems = new List<DatItem>();
foreach (DatItem datItem in datItems)
{
if (!Items.HasDuplicates(datItem, true))
keepDatItems.Add(datItem);
}
// Now add the new list to the key
intDat.Items.Remove(key);
intDat.Items.AddRange(key, keepDatItems);
}
});
}
/// <summary>
/// Output cascading diffs
/// </summary>
/// <param name="datHeaders">Dat headers used optionally</param>
/// <returns>List of DatFiles representing the individually indexed items</returns>
public List<DatFile> DiffCascade(List<DatHeader> datHeaders)
{
// Create a list of DatData objects representing output files
List<DatFile> outDats = new List<DatFile>();
// Ensure the current DatFile is sorted optimally
Items.BucketBy(Field.DatItem_CRC, DedupeType.None);
// Loop through each of the inputs and get or create a new DatData object
InternalStopwatch watch = new InternalStopwatch("Initializing and filling all output DATs");
// Create the DatFiles from the set of headers
DatFile[] outDatsArray = new DatFile[datHeaders.Count];
Parallel.For(0, datHeaders.Count, Globals.ParallelOptions, j =>
{
DatFile diffData = Create(datHeaders[j]);
diffData.Items = new ItemDictionary();
FillWithSourceIndex(diffData, j);
outDatsArray[j] = diffData;
});
outDats = outDatsArray.ToList();
watch.Stop();
return outDats;
}
/// <summary>
/// Output duplicate item diff
/// </summary>
/// <param name="inputs">List of inputs to write out from</param>
public DatFile DiffDuplicates(List<string> inputs)
{
List<ParentablePath> paths = inputs.Select(i => new ParentablePath(i)).ToList();
return DiffDuplicates(paths);
}
/// <summary>
/// Output duplicate item diff
/// </summary>
/// <param name="inputs">List of inputs to write out from</param>
public DatFile DiffDuplicates(List<ParentablePath> inputs)
{
InternalStopwatch watch = new InternalStopwatch("Initializing duplicate DAT");
// Fill in any information not in the base DAT
if (string.IsNullOrWhiteSpace(Header.FileName))
Header.FileName = "All DATs";
if (string.IsNullOrWhiteSpace(Header.Name))
Header.Name = "All DATs";
if (string.IsNullOrWhiteSpace(Header.Description))
Header.Description = "All DATs";
string post = " (Duplicates)";
DatFile dupeData = Create(Header);
dupeData.Header.FileName += post;
dupeData.Header.Name += post;
dupeData.Header.Description += post;
dupeData.Items = new ItemDictionary();
watch.Stop();
// Now, loop through the dictionary and populate the correct DATs
watch.Start("Populating duplicate DAT");
Parallel.ForEach(Items.Keys, Globals.ParallelOptions, key =>
{
List<DatItem> items = DatItem.Merge(Items[key]);
// If the rom list is empty or null, just skip it
if (items == null || items.Count == 0)
return;
// Loop through and add the items correctly
foreach (DatItem item in items)
{
if (item.DupeType.HasFlag(DupeType.External))
{
DatItem newrom = item.Clone() as DatItem;
newrom.Machine.Name += $" ({Path.GetFileNameWithoutExtension(inputs[item.Source.Index].CurrentPath)})";
dupeData.Items.Add(key, newrom);
}
}
});
watch.Stop();
return dupeData;
}
/// <summary>
/// Output non-cascading diffs
/// </summary>
/// <param name="inputs">List of inputs to write out from</param>
public List<DatFile> DiffIndividuals(List<string> inputs)
{
List<ParentablePath> paths = inputs.Select(i => new ParentablePath(i)).ToList();
return DiffIndividuals(paths);
}
/// <summary>
/// Output non-cascading diffs
/// </summary>
/// <param name="inputs">List of inputs to write out from</param>
public List<DatFile> DiffIndividuals(List<ParentablePath> inputs)
{
InternalStopwatch watch = new InternalStopwatch("Initializing all individual DATs");
// Fill in any information not in the base DAT
if (string.IsNullOrWhiteSpace(Header.FileName))
Header.FileName = "All DATs";
if (string.IsNullOrWhiteSpace(Header.Name))
Header.Name = "All DATs";
if (string.IsNullOrWhiteSpace(Header.Description))
Header.Description = "All DATs";
// Loop through each of the inputs and get or create a new DatData object
DatFile[] outDatsArray = new DatFile[inputs.Count];
Parallel.For(0, inputs.Count, Globals.ParallelOptions, j =>
{
string innerpost = $" ({j} - {inputs[j].GetNormalizedFileName(true)} Only)";
DatFile diffData = Create(Header);
diffData.Header.FileName += innerpost;
diffData.Header.Name += innerpost;
diffData.Header.Description += innerpost;
diffData.Items = new ItemDictionary();
outDatsArray[j] = diffData;
});
// Create a list of DatData objects representing individual output files
List<DatFile> outDats = outDatsArray.ToList();
watch.Stop();
// Now, loop through the dictionary and populate the correct DATs
watch.Start("Populating all individual DATs");
Parallel.ForEach(Items.Keys, Globals.ParallelOptions, key =>
{
List<DatItem> items = DatItem.Merge(Items[key]);
// If the rom list is empty or null, just skip it
if (items == null || items.Count == 0)
return;
// Loop through and add the items correctly
foreach (DatItem item in items)
{
if (item.DupeType.HasFlag(DupeType.Internal) || item.DupeType == 0x00)
outDats[item.Source.Index].Items.Add(key, item);
}
});
watch.Stop();
return outDats.ToList();
}
/// <summary>
/// Output non-duplicate item diff
/// </summary>
/// <param name="inputs">List of inputs to write out from</param>
public DatFile DiffNoDuplicates(List<string> inputs)
{
List<ParentablePath> paths = inputs.Select(i => new ParentablePath(i)).ToList();
return DiffNoDuplicates(paths);
}
/// <summary>
/// Output non-duplicate item diff
/// </summary>
/// <param name="inputs">List of inputs to write out from</param>
public DatFile DiffNoDuplicates(List<ParentablePath> inputs)
{
InternalStopwatch watch = new InternalStopwatch("Initializing no duplicate DAT");
// Fill in any information not in the base DAT
if (string.IsNullOrWhiteSpace(Header.FileName))
Header.FileName = "All DATs";
if (string.IsNullOrWhiteSpace(Header.Name))
Header.Name = "All DATs";
if (string.IsNullOrWhiteSpace(Header.Description))
Header.Description = "All DATs";
string post = " (No Duplicates)";
DatFile outerDiffData = Create(Header);
outerDiffData.Header.FileName += post;
outerDiffData.Header.Name += post;
outerDiffData.Header.Description += post;
outerDiffData.Items = new ItemDictionary();
watch.Stop();
// Now, loop through the dictionary and populate the correct DATs
watch.Start("Populating no duplicate DAT");
Parallel.ForEach(Items.Keys, Globals.ParallelOptions, key =>
{
List<DatItem> items = DatItem.Merge(Items[key]);
// If the rom list is empty or null, just skip it
if (items == null || items.Count == 0)
return;
// Loop through and add the items correctly
foreach (DatItem item in items)
{
if (item.DupeType.HasFlag(DupeType.Internal) || item.DupeType == 0x00)
{
DatItem newrom = item.Clone() as DatItem;
newrom.Machine.Name += $" ({Path.GetFileNameWithoutExtension(inputs[item.Source.Index].CurrentPath)})";
outerDiffData.Items.Add(key, newrom);
}
}
});
watch.Stop();
return outerDiffData;
}
/// <summary>
/// Fill a DatFile with all items with a particular ItemType
/// </summary>
/// <param name="indexDat">DatFile to add found items to</param>
/// <param name="itemType">ItemType to retrieve items for</param>
/// <returns>DatFile containing all items with the ItemType/returns>
public void FillWithItemType(DatFile indexDat, ItemType itemType)
{
// Loop through and add the items for this index to the output
Parallel.ForEach(Items.Keys, Globals.ParallelOptions, key =>
{
List<DatItem> items = DatItem.Merge(Items[key]);
// If the rom list is empty or null, just skip it
if (items == null || items.Count == 0)
return;
foreach (DatItem item in items)
{
if (item.ItemType == itemType)
indexDat.Items.Add(key, item);
}
});
}
/// <summary>
/// Fill a DatFile with all items with a particular source index ID
/// </summary>
/// <param name="indexDat">DatFile to add found items to</param>
/// <param name="index">Source index ID to retrieve items for</param>
/// <returns>DatFile containing all items with the source index ID/returns>
public void FillWithSourceIndex(DatFile indexDat, int index)
{
// Loop through and add the items for this index to the output
Parallel.ForEach(Items.Keys, Globals.ParallelOptions, key =>
{
List<DatItem> items = DatItem.Merge(Items[key]);
// If the rom list is empty or null, just skip it
if (items == null || items.Count == 0)
return;
foreach (DatItem item in items)
{
if (item.Source.Index == index)
indexDat.Items.Add(key, item);
}
});
}
/// <summary>
/// Populate from multiple paths while returning the invividual headers
/// </summary>
/// <param name="inputs">Paths to DATs to parse</param>
/// <returns>List of DatHeader objects representing headers</returns>
public List<DatHeader> PopulateUserData(List<string> inputs)
{
List<ParentablePath> paths = inputs.Select(i => new ParentablePath(i)).ToList();
return PopulateUserData(paths);
}
/// <summary>
/// Populate from multiple paths while returning the invividual headers
/// </summary>
/// <param name="inputs">Paths to DATs to parse</param>
/// <returns>List of DatHeader objects representing headers</returns>
public List<DatHeader> PopulateUserData(List<ParentablePath> inputs)
{
DatFile[] datFiles = new DatFile[inputs.Count];
InternalStopwatch watch = new InternalStopwatch("Processing individual DATs");
// Parse all of the DATs into their own DatFiles in the array
Parallel.For(0, inputs.Count, Globals.ParallelOptions, i =>
{
var input = inputs[i];
Globals.Logger.User($"Adding DAT: {input.CurrentPath}");
datFiles[i] = Create(Header.CloneFiltering());
datFiles[i].Parse(input, i, keep: true);
});
watch.Stop();
watch.Start("Populating internal DAT");
for (int i = 0; i < inputs.Count; i++)
{
AddFromExisting(datFiles[i], true);
}
watch.Stop();
return datFiles.Select(d => d.Header).ToList();
}
#endregion
#region Filtering
/// <summary>
/// Apply cleaning methods to the DatFile
/// </summary>
/// <param name="cleaner">Cleaner to use</param>
/// <param name="throwOnError">True if the error that is thrown should be thrown back to the caller, false otherwise</param>
/// <returns>True if cleaning was successful, false on error</returns>
public bool ApplyCleaning(Cleaner cleaner, bool throwOnError = false)
{
try
{
// Perform item-level cleaning
CleanDatItems(cleaner);
// Bucket and dedupe according to the flag
if (cleaner?.DedupeRoms == DedupeType.Full)
Items.BucketBy(Field.DatItem_CRC, cleaner.DedupeRoms);
else if (cleaner?.DedupeRoms == DedupeType.Game)
Items.BucketBy(Field.Machine_Name, cleaner.DedupeRoms);
// Process description to machine name
if (cleaner?.DescriptionAsName == true)
MachineDescriptionToName();
// If we are removing scene dates, do that now
if (cleaner?.SceneDateStrip == true)
StripSceneDatesFromItems();
// Run the one rom per game logic, if required
if (cleaner?.OneGamePerRegion == true)
OneGamePerRegion(cleaner.RegionList);
// Run the one rom per game logic, if required
if (cleaner?.OneRomPerGame == true)
OneRomPerGame();
// If we are removing fields, do that now
if (cleaner.ExcludeFields != null && cleaner.ExcludeFields.Any())
RemoveFieldsFromItems(cleaner.ExcludeFields);
// Remove all marked items
Items.ClearMarked();
// We remove any blanks, if we aren't supposed to have any
if (cleaner?.KeepEmptyGames == false)
Items.ClearEmpty();
}
catch (Exception ex)
{
Globals.Logger.Error(ex);
if (throwOnError) throw ex;
return false;
}
return true;
}
/// <summary>
/// Apply a set of Extra INIs on the DatFile
/// </summary>
/// <param name="extras">ExtrasIni to use</param>
/// <param name="throwOnError">True if the error that is thrown should be thrown back to the caller, false otherwise</param>
/// <returns>True if the extras were applied, false on error</returns>
public bool ApplyExtras(ExtraIni extras, bool throwOnError = false)
{
try
{
// Bucket by game first
Items.BucketBy(Field.Machine_Name, DedupeType.None);
// Create a new set of mappings based on the items
var map = new Dictionary<string, Dictionary<Field, string>>();
// Loop through each of the extras
foreach (ExtraIniItem item in extras.Items)
{
foreach (var mapping in item.Mappings)
{
string key = mapping.Key;
List<string> machineNames = mapping.Value;
// If we have the root folder, assume boolean
if (string.Equals(key, "ROOT_FOLDER"))
key = "true";
// Loop through the machines and add the new mappings
foreach (string machine in machineNames)
{
if (!map.ContainsKey(machine))
map[machine] = new Dictionary<Field, string>();
map[machine][item.Field] = key;
}
}
}
// Now apply the new set of mappings
foreach (string key in map.Keys)
{
// If the key doesn't exist, continue
if (!Items.ContainsKey(key))
continue;
List<DatItem> datItems = Items[key];
var mappings = map[key];
foreach (var datItem in datItems)
{
datItem.SetFields(mappings);
}
}
}
catch (Exception ex)
{
Globals.Logger.Error(ex);
if (throwOnError) throw ex;
return false;
}
return true;
}
/// <summary>
/// Apply a Filter on the DatFile
/// </summary>
/// <param name="filter">Filter to use</param>
/// <param name="perMachine">True if entire machines are considered, false otherwise (default)</param>
/// <param name="throwOnError">True if the error that is thrown should be thrown back to the caller, false otherwise</param>
/// <returns>True if the DatFile was filtered, false on error</returns>
public bool ApplyFilter(Filter filter, bool perMachine = false, bool throwOnError = false)
{
// If we have a null filter, return false
if (filter == null)
return false;
// If we're filtering per machine, bucket by machine first
if (perMachine)
Items.BucketBy(Field.Machine_Name, DedupeType.None);
try
{
// Loop over every key in the dictionary
List<string> keys = Items.Keys.ToList();
foreach (string key in keys)
{
// For every item in the current key
bool machinePass = true;
List<DatItem> items = Items[key];
foreach (DatItem item in items)
{
// If we have a null item, we can't pass it
if (item == null)
continue;
// If the item is already filtered out, we skip
if (item.Remove)
continue;
// If the rom doesn't pass the filter, mark for removal
if (!item.PassesFilter(filter))
{
item.Remove = true;
// If we're in machine mode, set and break
if (perMachine)
{
machinePass = false;
break;
}
}
}
// If we didn't pass and we're in machine mode, set all items as remove
if (perMachine && !machinePass)
{
foreach (DatItem item in items)
{
item.Remove = true;
}
}
// Assign back for caution
Items[key] = items;
}
}
catch (Exception ex)
{
Globals.Logger.Error(ex);
if (throwOnError) throw ex;
return false;
}
return true;
}
/// <summary>
/// Apply splitting on the DatFile
/// </summary>
/// <param name="splitType">Split type to try</param>
/// <param name="useTags">True if DatFile tags override splitting, false otherwise</param>
/// <param name="throwOnError">True if the error that is thrown should be thrown back to the caller, false otherwise</param>
/// <returns>True if the DatFile was split, false on error</returns>
public bool ApplySplitting(MergingFlag splitType, bool useTags, bool throwOnError = false)
{
try
{
// If we are using tags from the DAT, set the proper input for split type unless overridden
if (useTags && splitType == MergingFlag.None)
splitType = Header.ForceMerging;
// Run internal splitting
switch (splitType)
{
case MergingFlag.None:
// No-op
break;
case MergingFlag.Device:
CreateDeviceNonMergedSets(DedupeType.None);
break;
case MergingFlag.Full:
CreateFullyNonMergedSets(DedupeType.None);
break;
case MergingFlag.NonMerged:
CreateNonMergedSets(DedupeType.None);
break;
case MergingFlag.Merged:
CreateMergedSets(DedupeType.None);
break;
case MergingFlag.Split:
CreateSplitSets(DedupeType.None);
break;
}
}
catch (Exception ex)
{
Globals.Logger.Error(ex);
if (throwOnError) throw ex;
return false;
}
return true;
}
/// <summary>
/// Apply SuperDAT naming logic to a merged DatFile
/// </summary>
/// <param name="inputs">List of inputs to use for renaming</param>
public void ApplySuperDAT(List<ParentablePath> inputs)
{
List<string> keys = Items.Keys.ToList();
Parallel.ForEach(keys, Globals.ParallelOptions, key =>
{
List<DatItem> items = Items[key].ToList();
List<DatItem> newItems = new List<DatItem>();
foreach (DatItem item in items)
{
DatItem newItem = item;
string filename = inputs[newItem.Source.Index].CurrentPath;
string rootpath = inputs[newItem.Source.Index].ParentPath;
if (!string.IsNullOrWhiteSpace(rootpath))
rootpath += Path.DirectorySeparatorChar.ToString();
filename = filename.Remove(0, rootpath.Length);
newItem.Machine.Name = Path.GetDirectoryName(filename) + Path.DirectorySeparatorChar
+ Path.GetFileNameWithoutExtension(filename) + Path.DirectorySeparatorChar
+ newItem.Machine.Name;
newItems.Add(newItem);
}
Items.Remove(key);
Items.AddRange(key, newItems);
});
}
/// <summary>
/// Clean individual items based on the current filter
/// </summary>
/// <param name="cleaner">Cleaner to use</param>
public void CleanDatItems(Cleaner cleaner)
{
List<string> keys = Items.Keys.ToList();
foreach (string key in keys)
{
// For every item in the current key
List<DatItem> items = Items[key];
foreach (DatItem item in items)
{
// If we have a null item, we can't clean it it
if (item == null)
continue;
// Run cleaning per item
item.Clean(cleaner);
}
// Assign back for caution
Items[key] = items;
}
}
/// <summary>
/// Use game descriptions as names in the DAT, updating cloneof/romof/sampleof
/// </summary>
/// <param name="throwOnError">True if the error that is thrown should be thrown back to the caller, false otherwise</param>
public void MachineDescriptionToName(bool throwOnError = false)
{
try
{
// First we want to get a mapping for all games to description
ConcurrentDictionary<string, string> mapping = new ConcurrentDictionary<string, string>();
Parallel.ForEach(Items.Keys, Globals.ParallelOptions, key =>
{
List<DatItem> items = Items[key];
foreach (DatItem item in items)
{
// If the key mapping doesn't exist, add it
mapping.TryAdd(item.Machine.Name, item.Machine.Description.Replace('/', '_').Replace("\"", "''").Replace(":", " -"));
}
});
// Now we loop through every item and update accordingly
Parallel.ForEach(Items.Keys, Globals.ParallelOptions, key =>
{
List<DatItem> items = Items[key];
List<DatItem> newItems = new List<DatItem>();
foreach (DatItem item in items)
{
// Update machine name
if (!string.IsNullOrWhiteSpace(item.Machine.Name) && mapping.ContainsKey(item.Machine.Name))
item.Machine.Name = mapping[item.Machine.Name];
// Update cloneof
if (!string.IsNullOrWhiteSpace(item.Machine.CloneOf) && mapping.ContainsKey(item.Machine.CloneOf))
item.Machine.CloneOf = mapping[item.Machine.CloneOf];
// Update romof
if (!string.IsNullOrWhiteSpace(item.Machine.RomOf) && mapping.ContainsKey(item.Machine.RomOf))
item.Machine.RomOf = mapping[item.Machine.RomOf];
// Update sampleof
if (!string.IsNullOrWhiteSpace(item.Machine.SampleOf) && mapping.ContainsKey(item.Machine.SampleOf))
item.Machine.SampleOf = mapping[item.Machine.SampleOf];
// Add the new item to the output list
newItems.Add(item);
}
// Replace the old list of roms with the new one
Items.Remove(key);
Items.AddRange(key, newItems);
});
}
catch (Exception ex)
{
Globals.Logger.Warning(ex.ToString());
if (throwOnError) throw ex;
}
}
/// <summary>
/// Filter a DAT using 1G1R logic given an ordered set of regions
/// </summary>
/// <param name="regions">Ordered list of regions to use</param>
/// <remarks>
/// In the most technical sense, the way that the region list is being used does not
/// confine its values to be just regions. Since it's essentially acting like a
/// specialized version of the machine name filter, anything that is usually encapsulated
/// in parenthesis would be matched on, including disc numbers, languages, editions,
/// and anything else commonly used. Please note that, unlike other existing 1G1R
/// solutions, this does not have the ability to contain custom mappings of parent
/// to clone sets based on name, nor does it have the ability to match on the
/// Release DatItem type.
/// </remarks>
public void OneGamePerRegion(List<string> regions)
{
// If we have null region list, make it empty
if (regions == null)
regions = new List<string>();
// For sake of ease, the first thing we want to do is bucket by game
Items.BucketBy(Field.Machine_Name, DedupeType.None, norename: true);
// Then we want to get a mapping of all machines to parents
Dictionary<string, List<string>> parents = new Dictionary<string, List<string>>();
foreach (string key in Items.Keys)
{
DatItem item = Items[key][0];
// Match on CloneOf first
if (!string.IsNullOrEmpty(item.Machine.CloneOf))
{
if (!parents.ContainsKey(item.Machine.CloneOf.ToLowerInvariant()))
parents.Add(item.Machine.CloneOf.ToLowerInvariant(), new List<string>());
parents[item.Machine.CloneOf.ToLowerInvariant()].Add(item.Machine.Name.ToLowerInvariant());
}
// Then by RomOf
else if (!string.IsNullOrEmpty(item.Machine.RomOf))
{
if (!parents.ContainsKey(item.Machine.RomOf.ToLowerInvariant()))
parents.Add(item.Machine.RomOf.ToLowerInvariant(), new List<string>());
parents[item.Machine.RomOf.ToLowerInvariant()].Add(item.Machine.Name.ToLowerInvariant());
}
// Otherwise, treat it as a parent
else
{
if (!parents.ContainsKey(item.Machine.Name.ToLowerInvariant()))
parents.Add(item.Machine.Name.ToLowerInvariant(), new List<string>());
parents[item.Machine.Name.ToLowerInvariant()].Add(item.Machine.Name.ToLowerInvariant());
}
}
// Once we have the full list of mappings, filter out games to keep
foreach (string key in parents.Keys)
{
// Find the first machine that matches the regions in order, if possible
string machine = default;
foreach (string region in regions)
{
machine = parents[key].FirstOrDefault(m => Regex.IsMatch(m, @"\(.*" + region + @".*\)", RegexOptions.IgnoreCase));
if (machine != default)
break;
}
// If we didn't get a match, use the parent
if (machine == default)
machine = key;
// Remove the key from the list
parents[key].Remove(machine);
// Remove the rest of the items from this key
parents[key].ForEach(k => Items.Remove(k));
}
// Finally, strip out the parent tags
RemoveTagsFromChild();
}
/// <summary>
/// Ensure that all roms are in their own game (or at least try to ensure)
/// </summary>
public void OneRomPerGame()
{
// Because this introduces subfolders, we need to set the SuperDAT type
Header.Type = "SuperDAT";
// For each rom, we want to update the game to be "<game name>/<rom name>"
Parallel.ForEach(Items.Keys, Globals.ParallelOptions, key =>
{
List<DatItem> items = Items[key];
for (int i = 0; i < items.Count; i++)
{
items[i].SetOneRomPerGame();
}
});
}
/// <summary>
/// Remove fields as per the header
/// </summary>
/// <param name="fields">List of fields to use</param>
public void RemoveFieldsFromItems(List<Field> fields)
{
// If we have null field list, make it empty
if (fields == null)
fields = new List<Field>();
// Output the logging statement
Globals.Logger.User("Removing filtered fields");
// Now process all of the roms
Parallel.ForEach(Items.Keys, Globals.ParallelOptions, key =>
{
List<DatItem> items = Items[key];
for (int j = 0; j < items.Count; j++)
{
items[j].RemoveFields(fields);
}
Items.Remove(key);
Items.AddRange(key, items);
});
}
/// <summary>
/// Strip the dates from the beginning of scene-style set names
/// </summary>
public void StripSceneDatesFromItems()
{
// Output the logging statement
Globals.Logger.User("Stripping scene-style dates");
// Set the regex pattern to use
string pattern = @"([0-9]{2}\.[0-9]{2}\.[0-9]{2}-)(.*?-.*?)";
// Now process all of the roms
Parallel.ForEach(Items.Keys, Globals.ParallelOptions, key =>
{
List<DatItem> items = Items[key];
for (int j = 0; j < items.Count; j++)
{
DatItem item = items[j];
if (Regex.IsMatch(item.Machine.Name, pattern))
item.Machine.Name = Regex.Replace(item.Machine.Name, pattern, "$2");
if (Regex.IsMatch(item.Machine.Description, pattern))
item.Machine.Description = Regex.Replace(item.Machine.Description, pattern, "$2");
items[j] = item;
}
Items.Remove(key);
Items.AddRange(key, items);
});
}
#endregion
// TODO: Should any of these create a new DatFile in the process?
// The reason this comes up is that doing any of the splits or merges
// is an inherently destructive process. Making it output a new DatFile
// might make it easier to deal with multiple internal steps. On the other
// hand, this will increase memory usage significantly and would force the
// existing paths to behave entirely differently
#region Internal Splitting/Merging
/// <summary>
/// Use cdevice_ref tags to get full non-merged sets and remove parenting tags
/// </summary>
/// <param name="mergeroms">Dedupe type to be used</param>
private void CreateDeviceNonMergedSets(DedupeType mergeroms)
{
Globals.Logger.User("Creating device non-merged sets from the DAT");
// For sake of ease, the first thing we want to do is bucket by game
Items.BucketBy(Field.Machine_Name, mergeroms, norename: true);
// Now we want to loop through all of the games and set the correct information
while (AddRomsFromDevices(false, false)) ;
while (AddRomsFromDevices(true, false)) ;
// Then, remove the romof and cloneof tags so it's not picked up by the manager
RemoveTagsFromChild();
}
/// <summary>
/// Use cloneof tags to create non-merged sets and remove the tags plus using the device_ref tags to get full sets
/// </summary>
/// <param name="mergeroms">Dedupe type to be used</param>
private void CreateFullyNonMergedSets(DedupeType mergeroms)
{
Globals.Logger.User("Creating fully non-merged sets from the DAT");
// For sake of ease, the first thing we want to do is bucket by game
Items.BucketBy(Field.Machine_Name, mergeroms, norename: true);
// Now we want to loop through all of the games and set the correct information
while (AddRomsFromDevices(true, true)) ;
AddRomsFromDevices(false, true);
AddRomsFromParent();
// Now that we have looped through the cloneof tags, we loop through the romof tags
AddRomsFromBios();
// Then, remove the romof and cloneof tags so it's not picked up by the manager
RemoveTagsFromChild();
}
/// <summary>
/// Use cloneof tags to create merged sets and remove the tags
/// </summary>
/// <param name="mergeroms">Dedupe type to be used</param>
private void CreateMergedSets(DedupeType mergeroms)
{
Globals.Logger.User("Creating merged sets from the DAT");
// For sake of ease, the first thing we want to do is bucket by game
Items.BucketBy(Field.Machine_Name, mergeroms, norename: true);
// Now we want to loop through all of the games and set the correct information
AddRomsFromChildren();
// Now that we have looped through the cloneof tags, we loop through the romof tags
RemoveBiosRomsFromChild(false);
RemoveBiosRomsFromChild(true);
// Finally, remove the romof and cloneof tags so it's not picked up by the manager
RemoveTagsFromChild();
}
/// <summary>
/// Use cloneof tags to create non-merged sets and remove the tags
/// </summary>
/// <param name="mergeroms">Dedupe type to be used</param>
private void CreateNonMergedSets(DedupeType mergeroms)
{
Globals.Logger.User("Creating non-merged sets from the DAT");
// For sake of ease, the first thing we want to do is bucket by game
Items.BucketBy(Field.Machine_Name, mergeroms, norename: true);
// Now we want to loop through all of the games and set the correct information
AddRomsFromParent();
// Now that we have looped through the cloneof tags, we loop through the romof tags
RemoveBiosRomsFromChild(false);
RemoveBiosRomsFromChild(true);
// Finally, remove the romof and cloneof tags so it's not picked up by the manager
RemoveTagsFromChild();
}
/// <summary>
/// Use cloneof and romof tags to create split sets and remove the tags
/// </summary>
/// <param name="mergeroms">Dedupe type to be used</param>
private void CreateSplitSets(DedupeType mergeroms)
{
Globals.Logger.User("Creating split sets from the DAT");
// For sake of ease, the first thing we want to do is bucket by game
Items.BucketBy(Field.Machine_Name, mergeroms, norename: true);
// Now we want to loop through all of the games and set the correct information
RemoveRomsFromChild();
// Now that we have looped through the cloneof tags, we loop through the romof tags
RemoveBiosRomsFromChild(false);
RemoveBiosRomsFromChild(true);
// Finally, remove the romof and cloneof tags so it's not picked up by the manager
RemoveTagsFromChild();
}
/// <summary>
/// Use romof tags to add roms to the children
/// </summary>
private void AddRomsFromBios()
{
List<string> games = Items.Keys.OrderBy(g => g).ToList();
foreach (string game in games)
{
// If the game has no items in it, we want to continue
if (Items[game].Count == 0)
continue;
// Determine if the game has a parent or not
string parent = null;
if (!string.IsNullOrWhiteSpace(Items[game][0].Machine.RomOf))
parent = Items[game][0].Machine.RomOf;
// If the parent doesnt exist, we want to continue
if (string.IsNullOrWhiteSpace(parent))
continue;
// If the parent doesn't have any items, we want to continue
if (Items[parent].Count == 0)
continue;
// If the parent exists and has items, we copy the items from the parent to the current game
DatItem copyFrom = Items[game][0];
List<DatItem> parentItems = Items[parent];
foreach (DatItem item in parentItems)
{
DatItem datItem = (DatItem)item.Clone();
datItem.CopyMachineInformation(copyFrom);
if (Items[game].Where(i => i.GetName() == datItem.GetName()).Count() == 0 && !Items[game].Contains(datItem))
Items.Add(game, datItem);
}
}
}
/// <summary>
/// Use device_ref and optionally slotoption tags to add roms to the children
/// </summary>
/// <param name="dev">True if only child device sets are touched, false for non-device sets (default)</param>
/// <param name="useSlotOptions">True if slotoptions tags are used as well, false otherwise</param>
private bool AddRomsFromDevices(bool dev = false, bool useSlotOptions = false)
{
bool foundnew = false;
List<string> machines = Items.Keys.OrderBy(g => g).ToList();
foreach (string machine in machines)
{
// If the machine doesn't have items, we continue
if (Items[machine] == null || Items[machine].Count == 0)
continue;
// If the machine (is/is not) a device, we want to continue
if (dev ^ (Items[machine][0].Machine.MachineType.HasFlag(MachineType.Device)))
continue;
// Get all device reference names from the current machine
List<string> deviceReferences = Items[machine]
.Where(i => i.ItemType == ItemType.DeviceReference)
.Select(i => i as DeviceReference)
.Select(dr => dr.Name)
.Distinct()
.ToList();
// Get all slot option names from the current machine
List<string> slotOptions = Items[machine]
.Where(i => i.ItemType == ItemType.Slot)
.Select(i => i as Slot)
.Where(s => s.SlotOptions != null && s.SlotOptions.Count != 0)
.SelectMany(s => s.SlotOptions)
.Select(so => so.DeviceName)
.Distinct()
.ToList();
// If we're checking device references
if (deviceReferences.Any())
{
// Loop through all names and check the corresponding machines
List<string> newDeviceReferences = new List<string>();
foreach (string deviceReference in deviceReferences)
{
// If the machine doesn't exist then we continue
if (Items[deviceReference] == null || Items[deviceReference].Count == 0)
continue;
// Add to the list of new device reference names
List<DatItem> devItems = Items[deviceReference];
newDeviceReferences.AddRange(devItems
.Where(i => i.ItemType == ItemType.DeviceReference)
.Select(i => (i as DeviceReference).Name));
// Set new machine information and add to the current machine
DatItem copyFrom = Items[machine][0];
foreach (DatItem item in devItems)
{
// If the parent machine doesn't already contain this item, add it
if (!Items[machine].Any(i => i.ItemType == item.ItemType && i.GetName() == item.GetName()))
{
// Set that we found new items
foundnew = true;
// Clone the item and then add it
DatItem datItem = (DatItem)item.Clone();
datItem.CopyMachineInformation(copyFrom);
Items.Add(machine, datItem);
}
}
}
// Now that every device reference is accounted for, add the new list of device references, if they don't already exist
foreach (string deviceReference in newDeviceReferences.Distinct())
{
if (!deviceReferences.Contains(deviceReference))
Items[machine].Add(new DeviceReference() { Name = deviceReference });
}
}
// If we're checking slotoptions
if (useSlotOptions && slotOptions.Any())
{
// Loop through all names and check the corresponding machines
List<string> newSlotOptions = new List<string>();
foreach (string slotOption in slotOptions)
{
// If the machine doesn't exist then we continue
if (Items[slotOption] == null || Items[slotOption].Count == 0)
continue;
// Add to the list of new slot option names
List<DatItem> slotItems = Items[slotOption];
newSlotOptions.AddRange(slotItems
.Where(i => i.ItemType == ItemType.Slot)
.Where(s => (s as Slot).SlotOptions != null)
.Where(s => (s as Slot).SlotOptions.Count != 0)
.SelectMany(s => (s as Slot).SlotOptions)
.Select(o => o.DeviceName));
// Set new machine information and add to the current machine
DatItem copyFrom = Items[machine][0];
foreach (DatItem item in slotItems)
{
// If the parent machine doesn't already contain this item, add it
if (!Items[machine].Any(i => i.ItemType == item.ItemType && i.GetName() == item.GetName()))
{
// Set that we found new items
foundnew = true;
// Clone the item and then add it
DatItem datItem = (DatItem)item.Clone();
datItem.CopyMachineInformation(copyFrom);
Items.Add(machine, datItem);
}
}
}
// Now that every device is accounted for, add the new list of slot options, if they don't already exist
foreach (string slotOption in newSlotOptions.Distinct())
{
if (!slotOptions.Contains(slotOption))
Items[machine].Add(new Slot() { SlotOptions = new List<SlotOption> { new SlotOption { DeviceName = slotOption } } });
}
}
}
return foundnew;
}
/// <summary>
/// Use cloneof tags to add roms to the children, setting the new romof tag in the process
/// </summary>
private void AddRomsFromParent()
{
List<string> games = Items.Keys.OrderBy(g => g).ToList();
foreach (string game in games)
{
// If the game has no items in it, we want to continue
if (Items[game].Count == 0)
continue;
// Determine if the game has a parent or not
string parent = null;
if (!string.IsNullOrWhiteSpace(Items[game][0].Machine.CloneOf))
parent = Items[game][0].Machine.CloneOf;
// If the parent doesnt exist, we want to continue
if (string.IsNullOrWhiteSpace(parent))
continue;
// If the parent doesn't have any items, we want to continue
if (Items[parent].Count == 0)
continue;
// If the parent exists and has items, we copy the items from the parent to the current game
DatItem copyFrom = Items[game][0];
List<DatItem> parentItems = Items[parent];
foreach (DatItem item in parentItems)
{
DatItem datItem = (DatItem)item.Clone();
datItem.CopyMachineInformation(copyFrom);
if (Items[game].Where(i => i.GetName()?.ToLowerInvariant() == datItem.GetName()?.ToLowerInvariant()).Count() == 0
&& !Items[game].Contains(datItem))
{
Items.Add(game, datItem);
}
}
// Now we want to get the parent romof tag and put it in each of the items
List<DatItem> items = Items[game];
string romof = Items[parent][0].Machine.RomOf;
foreach (DatItem item in items)
{
item.Machine.RomOf = romof;
}
}
}
/// <summary>
/// Use cloneof tags to add roms to the parents, removing the child sets in the process
/// </summary>
/// <param name="subfolder">True to add DatItems to subfolder of parent (not including Disk), false otherwise</param>
private void AddRomsFromChildren(bool subfolder = true)
{
List<string> games = Items.Keys.OrderBy(g => g).ToList();
foreach (string game in games)
{
// If the game has no items in it, we want to continue
if (Items[game].Count == 0)
continue;
// Determine if the game has a parent or not
string parent = null;
if (!string.IsNullOrWhiteSpace(Items[game][0].Machine.CloneOf))
parent = Items[game][0].Machine.CloneOf;
// If there is no parent, then we continue
if (string.IsNullOrWhiteSpace(parent))
continue;
// Otherwise, move the items from the current game to a subfolder of the parent game
DatItem copyFrom;
if (Items[parent].Count == 0)
{
copyFrom = new Rom();
copyFrom.Machine.Name = parent;
copyFrom.Machine.Description = parent;
}
else
{
copyFrom = Items[parent][0];
}
List<DatItem> items = Items[game];
foreach (DatItem item in items)
{
// Special disk handling
if (item.ItemType == ItemType.Disk)
{
Disk disk = item as Disk;
// If the merge tag exists and the parent already contains it, skip
if (disk.MergeTag != null && Items[parent].Where(i => i.ItemType == ItemType.Disk).Select(i => (i as Disk).Name).Contains(disk.MergeTag))
{
continue;
}
// If the merge tag exists but the parent doesn't contain it, add to parent
else if (disk.MergeTag != null && !Items[parent].Where(i => i.ItemType == ItemType.Disk).Select(i => (i as Disk).Name).Contains(disk.MergeTag))
{
disk.CopyMachineInformation(copyFrom);
Items.Add(parent, disk);
}
// If there is no merge tag, add to parent
else if (disk.MergeTag == null)
{
disk.CopyMachineInformation(copyFrom);
Items.Add(parent, disk);
}
}
// Special rom handling
else if (item.ItemType == ItemType.Rom)
{
Rom rom = item as Rom;
// If the merge tag exists and the parent already contains it, skip
if (rom.MergeTag != null && Items[parent].Where(i => i.ItemType == ItemType.Rom).Select(i => (i as Rom).Name).Contains(rom.MergeTag))
{
continue;
}
// If the merge tag exists but the parent doesn't contain it, add to subfolder of parent
else if (rom.MergeTag != null && !Items[parent].Where(i => i.ItemType == ItemType.Rom).Select(i => (i as Rom).Name).Contains(rom.MergeTag))
{
if (subfolder)
rom.Name = $"{rom.Machine.Name}\\{rom.Name}";
rom.CopyMachineInformation(copyFrom);
Items.Add(parent, rom);
}
// If the parent doesn't already contain this item, add to subfolder of parent
else if (!Items[parent].Contains(item))
{
if (subfolder)
rom.Name = $"{item.Machine.Name}\\{rom.Name}";
rom.CopyMachineInformation(copyFrom);
Items.Add(parent, rom);
}
}
// All other that would be missing to subfolder of parent
else if (!Items[parent].Contains(item))
{
if (subfolder)
item.SetFields(new Dictionary<Field, string> { [Field.DatItem_Name] = $"{item.Machine.Name}\\{item.GetName()}" });
item.CopyMachineInformation(copyFrom);
Items.Add(parent, item);
}
}
// Then, remove the old game so it's not picked up by the writer
Items.Remove(game);
}
}
/// <summary>
/// Remove all BIOS and device sets
/// </summary>
private void RemoveBiosAndDeviceSets()
{
List<string> games = Items.Keys.OrderBy(g => g).ToList();
foreach (string game in games)
{
if (Items[game].Count > 0
&& (Items[game][0].Machine.MachineType.HasFlag(MachineType.Bios)
|| Items[game][0].Machine.MachineType.HasFlag(MachineType.Device)))
{
Items.Remove(game);
}
}
}
/// <summary>
/// Use romof tags to remove bios roms from children
/// </summary>
/// <param name="bios">True if only child Bios sets are touched, false for non-bios sets (default)</param>
private void RemoveBiosRomsFromChild(bool bios = false)
{
// Loop through the romof tags
List<string> games = Items.Keys.OrderBy(g => g).ToList();
foreach (string game in games)
{
// If the game has no items in it, we want to continue
if (Items[game].Count == 0)
continue;
// If the game (is/is not) a bios, we want to continue
if (bios ^ Items[game][0].Machine.MachineType.HasFlag(MachineType.Bios))
continue;
// Determine if the game has a parent or not
string parent = null;
if (!string.IsNullOrWhiteSpace(Items[game][0].Machine.RomOf))
parent = Items[game][0].Machine.RomOf;
// If the parent doesnt exist, we want to continue
if (string.IsNullOrWhiteSpace(parent))
continue;
// If the parent doesn't have any items, we want to continue
if (Items[parent].Count == 0)
continue;
// If the parent exists and has items, we remove the items that are in the parent from the current game
List<DatItem> parentItems = Items[parent];
foreach (DatItem item in parentItems)
{
DatItem datItem = (DatItem)item.Clone();
while (Items[game].Contains(datItem))
{
Items.Remove(game, datItem);
}
}
}
}
/// <summary>
/// Use cloneof tags to remove roms from the children
/// </summary>
private void RemoveRomsFromChild()
{
List<string> games = Items.Keys.OrderBy(g => g).ToList();
foreach (string game in games)
{
// If the game has no items in it, we want to continue
if (Items[game].Count == 0)
continue;
// Determine if the game has a parent or not
string parent = null;
if (!string.IsNullOrWhiteSpace(Items[game][0].Machine.CloneOf))
parent = Items[game][0].Machine.CloneOf;
// If the parent doesnt exist, we want to continue
if (string.IsNullOrWhiteSpace(parent))
continue;
// If the parent doesn't have any items, we want to continue
if (Items[parent].Count == 0)
continue;
// If the parent exists and has items, we remove the parent items from the current game
List<DatItem> parentItems = Items[parent];
foreach (DatItem item in parentItems)
{
DatItem datItem = (DatItem)item.Clone();
while (Items[game].Contains(datItem))
{
Items.Remove(game, datItem);
}
}
// Now we want to get the parent romof tag and put it in each of the remaining items
List<DatItem> items = Items[game];
string romof = Items[parent][0].Machine.RomOf;
foreach (DatItem item in items)
{
item.Machine.RomOf = romof;
}
}
}
/// <summary>
/// Remove all romof and cloneof tags from all games
/// </summary>
private void RemoveTagsFromChild()
{
List<string> games = Items.Keys.OrderBy(g => g).ToList();
foreach (string game in games)
{
List<DatItem> items = Items[game];
foreach (DatItem item in items)
{
item.Machine.CloneOf = null;
item.Machine.RomOf = null;
item.Machine.SampleOf = null;
}
}
}
#endregion
#region Parsing
/// <summary>
/// Create a DatFile and parse a file into it
/// </summary>
/// <param name="filename">Name of the file to be parsed</param>
public static DatFile CreateAndParse(string filename)
{
DatFile datFile = Create();
datFile.Parse(new ParentablePath(filename));
return datFile;
}
/// <summary>
/// Parse a DAT and return all found games and roms within
/// </summary>
/// <param name="filename">Name of the file to be parsed</param>
/// <param name="indexId">Index ID for the DAT</param>
/// <param name="keep">True if full pathnames are to be kept, false otherwise (default)</param>
/// <param name="keepext">True if original extension should be kept, false otherwise (default)</param>
/// <param name="throwOnError">True if the error that is thrown should be thrown back to the caller, false otherwise</param>
public void Parse(
string filename,
int indexId = 0,
bool keep = false,
bool keepext = false,
bool throwOnError = false)
{
ParentablePath path = new ParentablePath(filename.Trim('"'));
Parse(path, indexId, keep, keepext, throwOnError);
}
/// <summary>
/// Parse a DAT and return all found games and roms within
/// </summary>
/// <param name="filename">Name of the file to be parsed</param>
/// <param name="indexId">Index ID for the DAT</param>
/// <param name="keep">True if full pathnames are to be kept, false otherwise (default)</param>
/// <param name="keepext">True if original extension should be kept, false otherwise (default)</param>
/// <param name="throwOnError">True if the error that is thrown should be thrown back to the caller, false otherwise</param>
public void Parse(
ParentablePath filename,
int indexId = 0,
bool keep = false,
bool keepext = false,
bool throwOnError = false)
{
// Get the current path from the filename
string currentPath = filename.CurrentPath;
// Check the file extension first as a safeguard
if (!PathExtensions.HasValidDatExtension(currentPath))
return;
// If the output filename isn't set already, get the internal filename
Header.FileName = (string.IsNullOrWhiteSpace(Header.FileName) ? (keepext ? Path.GetFileName(currentPath) : Path.GetFileNameWithoutExtension(currentPath)) : Header.FileName);
// If the output type isn't set already, get the internal output type
Header.DatFormat = (Header.DatFormat == 0 ? currentPath.GetDatFormat() : Header.DatFormat);
Items.SetBucketedBy(Field.DatItem_CRC); // Setting this because it can reduce issues later
// Now parse the correct type of DAT
try
{
Create(currentPath.GetDatFormat(), this)?.ParseFile(currentPath, indexId, keep, throwOnError);
}
catch (Exception ex)
{
Globals.Logger.Error(ex, $"Error with file '{filename}'");
if (throwOnError) throw ex;
}
}
/// <summary>
/// Add a rom to the Dat after checking
/// </summary>
/// <param name="item">Item data to check against</param>
/// <returns>The key for the item</returns>
protected string ParseAddHelper(DatItem item)
{
string key = string.Empty;
// If we have a Disk, Media, or Rom, clean the hash data
if (item.ItemType == ItemType.Disk)
{
Disk disk = item as Disk;
// If the file has aboslutely no hashes, skip and log
if (disk.ItemStatus != ItemStatus.Nodump
&& string.IsNullOrWhiteSpace(disk.MD5)
&& string.IsNullOrWhiteSpace(disk.SHA1))
{
Globals.Logger.Verbose($"Incomplete entry for '{disk.Name}' will be output as nodump");
disk.ItemStatus = ItemStatus.Nodump;
}
item = disk;
}
else if (item.ItemType == ItemType.Rom)
{
Rom rom = item as Rom;
// If we have the case where there is SHA-1 and nothing else, we don't fill in any other part of the data
if (rom.Size == null && !rom.HasHashes())
{
// No-op, just catch it so it doesn't go further
Globals.Logger.Verbose($"{Header.FileName}: Entry with only SHA-1 found - '{rom.Name}'");
}
// If we have a rom and it's missing size AND the hashes match a 0-byte file, fill in the rest of the info
else if ((rom.Size == 0 || rom.Size == null)
&& (string.IsNullOrWhiteSpace(rom.CRC) || rom.HasZeroHash()))
{
// TODO: All instances of Hash.DeepHashes should be made into 0x0 eventually
rom.Size = Constants.SizeZero;
rom.CRC = Constants.CRCZero;
rom.MD5 = Constants.MD5Zero;
#if NET_FRAMEWORK
rom.RIPEMD160 = null; // Constants.RIPEMD160Zero;
#endif
rom.SHA1 = Constants.SHA1Zero;
rom.SHA256 = null; // Constants.SHA256Zero;
rom.SHA384 = null; // Constants.SHA384Zero;
rom.SHA512 = null; // Constants.SHA512Zero;
rom.SpamSum = null; // Constants.SpamSumZero;
}
// If the file has no size and it's not the above case, skip and log
else if (rom.ItemStatus != ItemStatus.Nodump && (rom.Size == 0 || rom.Size == null))
{
Globals.Logger.Verbose($"{Header.FileName}: Incomplete entry for '{rom.Name}' will be output as nodump");
rom.ItemStatus = ItemStatus.Nodump;
}
// If the file has a size but aboslutely no hashes, skip and log
else if (rom.ItemStatus != ItemStatus.Nodump
&& rom.Size != null && rom.Size > 0
&& !rom.HasHashes())
{
Globals.Logger.Verbose($"{Header.FileName}: Incomplete entry for '{rom.Name}' will be output as nodump");
rom.ItemStatus = ItemStatus.Nodump;
}
item = rom;
}
// Get the key and add the file
key = item.GetKey(Field.Machine_Name);
Items.Add(key, item);
return key;
}
/// <summary>
/// Parse DatFile and return all found games and roms within
/// </summary>
/// <param name="filename">Name of the file to be parsed</param>
/// <param name="indexId">Index ID for the DAT</param>
/// <param name="keep">True if full pathnames are to be kept, false otherwise (default)</param>
/// <param name="throwOnError">True if the error that is thrown should be thrown back to the caller, false otherwise</param>
protected abstract void ParseFile(string filename, int indexId, bool keep, bool throwOnError = false);
#endregion
// TODO: See if any of the methods can be broken up a bit more neatly
#region Populate DAT from Directory
/// <summary>
/// Create a new Dat from a directory
/// </summary>
/// <param name="basePath">Base folder to be used in creating the DAT</param>
/// <param name="omitFromScan">Hash flag saying what hashes should not be calculated</param>
/// <param name="asFiles">TreatAsFiles representing CHD and Archive scanning</param>
/// <param name="skipFileType">Type of files that should be skipped</param>
/// <param name="addBlanks">True if blank items should be created for empty folders, false otherwise</param>
/// <param name="addDate">True if dates should be archived for all files, false otherwise</param>
/// <param name="outDir">Output directory to </param>
/// <param name="copyFiles">True if files should be copied to the temp directory before hashing, false otherwise</param>
/// TODO: All instances of Hash.DeepHashes should be made into 0x0 eventually
/// TODO: Look into removing "copyFiles". I don't think it's useful anymore
public bool PopulateFromDir(
string basePath,
Hash omitFromScan = Hash.DeepHashes,
TreatAsFile asFiles = 0x00,
SkipFileType skipFileType = SkipFileType.None,
bool addBlanks = false,
bool addDate = false,
bool copyFiles = false)
{
// Clean the temp directory path
Globals.TempDir = DirectoryExtensions.Ensure(Globals.TempDir, temp: true);
// Process the input
if (Directory.Exists(basePath))
{
Globals.Logger.Verbose($"Folder found: {basePath}");
// Process the files in the main folder or any subfolder
List<string> files = Directory.EnumerateFiles(basePath, "*", SearchOption.AllDirectories).ToList();
Parallel.ForEach(files, Globals.ParallelOptions, item =>
{
CheckFileForHashes(item, basePath, omitFromScan, asFiles, skipFileType, addBlanks, addDate, copyFiles);
});
// Now find all folders that are empty, if we are supposed to
if (Header.OutputDepot?.IsActive != true && addBlanks)
{
List<string> empties = DirectoryExtensions.ListEmpty(basePath);
Parallel.ForEach(empties, Globals.ParallelOptions, dir =>
{
// Get the full path for the directory
string fulldir = Path.GetFullPath(dir);
// Set the temporary variables
string gamename = string.Empty;
string romname = string.Empty;
// If we have a SuperDAT, we want anything that's not the base path as the game, and the file as the rom
if (Header.Type == "SuperDAT")
{
gamename = fulldir.Remove(0, basePath.Length + 1);
romname = "_";
}
// Otherwise, we want just the top level folder as the game, and the file as everything else
else
{
gamename = fulldir.Remove(0, basePath.Length + 1).Split(Path.DirectorySeparatorChar)[0];
romname = Path.Combine(fulldir.Remove(0, basePath.Length + 1 + gamename.Length), "_");
}
// Sanitize the names
gamename = gamename.Trim(Path.DirectorySeparatorChar);
romname = romname.Trim(Path.DirectorySeparatorChar);
Globals.Logger.Verbose($"Adding blank empty folder: {gamename}");
Items["null"].Add(new Rom(romname, gamename));
});
}
}
else if (File.Exists(basePath))
{
CheckFileForHashes(
basePath,
Path.GetDirectoryName(Path.GetDirectoryName(basePath)),
omitFromScan,
asFiles,
skipFileType,
addBlanks,
addDate,
copyFiles);
}
// Now that we're done, delete the temp folder (if it's not the default)
Globals.Logger.User("Cleaning temp folder");
if (Globals.TempDir != Path.GetTempPath())
DirectoryExtensions.TryDelete(Globals.TempDir);
return true;
}
/// <summary>
/// Check a given file for hashes, based on current settings
/// </summary>
/// <param name="item">Filename of the item to be checked</param>
/// <param name="basePath">Base folder to be used in creating the DAT</param>
/// <param name="omitFromScan">Hash flag saying what hashes should not be calculated</param>
/// <param name="asFiles">TreatAsFiles representing CHD and Archive scanning</param>
/// <param name="skipFileType">Type of files that should be skipped</param>
/// <param name="addBlanks">True if blank items should be created for empty folders, false otherwise</param>
/// <param name="addDate">True if dates should be archived for all files, false otherwise</param>
/// <param name="copyFiles">True if files should be copied to the temp directory before hashing, false otherwise</param>
private void CheckFileForHashes(
string item,
string basePath,
Hash omitFromScan,
TreatAsFile asFiles,
SkipFileType skipFileType,
bool addBlanks,
bool addDate,
bool copyFiles)
{
// If we're in depot mode, process it separately
if (CheckDepotFile(item))
return;
// If we're copying files, copy it first and get the new filename
(string newItem, string newBasePath) = CopyIfNeeded(item, basePath, copyFiles);
// Initialize possible archive variables
BaseArchive archive = BaseArchive.Create(newItem);
List<BaseFile> extracted = null;
// If we have an archive and we're supposed to scan it
if (archive != null && !asFiles.HasFlag(TreatAsFile.Archive))
extracted = archive.GetChildren(omitFromScan: omitFromScan, date: addDate);
// If the file should be skipped based on type, do so now
if ((extracted != null && skipFileType == SkipFileType.Archive)
|| (extracted == null && skipFileType == SkipFileType.File))
{
return;
}
// If the extracted list is null, just scan the item itself
if (extracted == null)
ProcessFile(newItem, newBasePath, omitFromScan, addDate, asFiles);
// Otherwise, add all of the found items
else
ProcessArchive(newItem, newBasePath, addBlanks, archive, extracted);
// Cue to delete the file if it's a copy
if (copyFiles && item != newItem)
DirectoryExtensions.TryDelete(newBasePath);
}
/// <summary>
/// Check an item as if it's supposed to be in a depot
/// </summary>
/// <param name="item">Filename of the item to be checked</param>
/// <returns>True if we checked a depot file, false otherwise</returns>
private bool CheckDepotFile(string item)
{
// If we're not in Depot mode, return false
if (Header.OutputDepot?.IsActive != true)
return false;
// Check the file as if it were in a depot
GZipArchive gzarc = new GZipArchive(item);
BaseFile baseFile = gzarc.GetTorrentGZFileInfo();
// If the rom is valid, add it
if (baseFile != null && baseFile.Filename != null)
{
// Add the list if it doesn't exist already
Rom rom = new Rom(baseFile);
Items.Add(rom.GetKey(Field.DatItem_CRC), rom);
Globals.Logger.User($"File added: {Path.GetFileNameWithoutExtension(item)}{Environment.NewLine}");
}
else
{
Globals.Logger.User($"File not added: {Path.GetFileNameWithoutExtension(item)}{Environment.NewLine}");
return true;
}
return true;
}
/// <summary>
/// Copy a file to the temp directory if needed and return the new paths
/// </summary>
/// <param name="item">Filename of the item to be checked</param>
/// <param name="basePath">Base folder to be used in creating the DAT</param>
/// <param name="copyFiles">True if files should be copied to the temp directory before hashing, false otherwise</param>
/// <returns>New item and base path strings</returns>
private static (string item, string basePath) CopyIfNeeded(string item, string basePath, bool copyFiles)
{
string newItem = item;
string newBasePath = basePath;
if (copyFiles)
{
newBasePath = Path.Combine(Globals.TempDir, Guid.NewGuid().ToString());
newItem = Path.GetFullPath(Path.Combine(newBasePath, Path.GetFullPath(item).Remove(0, basePath.Length + 1)));
DirectoryExtensions.TryCreateDirectory(Path.GetDirectoryName(newItem));
File.Copy(item, newItem, true);
}
return (newItem, newBasePath);
}
/// <summary>
/// Process a single file as an archive
/// </summary>
/// <param name="item">File to be added</param>
/// <param name="basePath">Path the represents the parent directory</param>
/// <param name="addBlanks">True if blank items should be created for empty folders, false otherwise</param>
/// <param name="archive">BaseArchive to get blank folders from, if necessary</param>
/// <param name="extracted">List of BaseFiles representing the internal files</param>
private void ProcessArchive(string item, string basePath, bool addBlanks, BaseArchive archive, List<BaseFile> extracted)
{
// Get the parent path for all items
string parent = (Path.GetDirectoryName(Path.GetFullPath(item)) + Path.DirectorySeparatorChar).Remove(0, basePath.Length) + Path.GetFileNameWithoutExtension(item);
// First take care of the found items
Parallel.ForEach(extracted, Globals.ParallelOptions, baseFile =>
{
DatItem datItem = DatItem.Create(baseFile);
ProcessFileHelper(item, datItem, basePath, parent);
});
// Then, if we're looking for blanks, get all of the blank folders and add them
if (addBlanks)
{
List<string> empties = new List<string>();
// Now get all blank folders from the archive
if (archive != null)
empties = archive.GetEmptyFolders();
// Add add all of the found empties to the DAT
Parallel.ForEach(empties, Globals.ParallelOptions, empty =>
{
Rom emptyRom = new Rom(Path.Combine(empty, "_"), item);
ProcessFileHelper(item, emptyRom, basePath, parent);
});
}
}
/// <summary>
/// Process a single file as a file
/// </summary>
/// <param name="item">File to be added</param>
/// <param name="basePath">Path the represents the parent directory</param>
/// <param name="omitFromScan">Hash flag saying what hashes should not be calculated</param>
/// <param name="addDate">True if dates should be archived for all files, false otherwise</param>
/// <param name="asFiles">TreatAsFiles representing CHD and Archive scanning</param>
private void ProcessFile(string item, string basePath, Hash omitFromScan, bool addDate, TreatAsFile asFiles)
{
Globals.Logger.Verbose($"'{Path.GetFileName(item)}' treated like a file");
BaseFile baseFile = FileExtensions.GetInfo(item, addDate, Header.HeaderSkipper, asFiles);
baseFile.RemoveHashes(omitFromScan);
ProcessFileHelper(item, DatItem.Create(baseFile), basePath, string.Empty);
}
/// <summary>
/// Process a single file as a file (with found Rom data)
/// </summary>
/// <param name="item">File to be added</param>
/// <param name="item">Rom data to be used to write to file</param>
/// <param name="basepath">Path the represents the parent directory</param>
/// <param name="parent">Parent game to be used</param>
private void ProcessFileHelper(string item, DatItem datItem, string basepath, string parent)
{
// If we didn't get an accepted parsed type somehow, cancel out
List<ItemType> parsed = new List<ItemType> { ItemType.Disk, ItemType.Media, ItemType.Rom };
if (!parsed.Contains(datItem.ItemType))
return;
try
{
// If the basepath doesn't end with a directory separator, add it
if (!basepath.EndsWith(Path.DirectorySeparatorChar.ToString()))
basepath += Path.DirectorySeparatorChar.ToString();
// Make sure we have the full item path
item = Path.GetFullPath(item);
// Process the item to sanitize names based on input
SetDatItemInfo(datItem, item, parent, basepath);
// Add the file information to the DAT
string key = datItem.GetKey(Field.DatItem_CRC);
Items.Add(key, datItem);
Globals.Logger.User($"File added: {datItem.GetName() ?? string.Empty}{Environment.NewLine}");
}
catch (IOException ex)
{
Globals.Logger.Error(ex);
return;
}
}
/// <summary>
/// Set proper Game and Rom names from user inputs
/// </summary>
/// <param name="datItem">DatItem representing the input file</param>
/// <param name="item">Item name to use</param>
/// <param name="parent">Parent name to use</param>
/// <param name="basepath">Base path to use</param>
private void SetDatItemInfo(DatItem datItem, string item, string parent, string basepath)
{
// Get the data to be added as game and item names
string machineName, itemName;
// If the parent is blank, then we have a non-archive file
if (string.IsNullOrWhiteSpace(parent))
{
// If we have a SuperDAT, we want anything that's not the base path as the game, and the file as the rom
if (Header.Type == "SuperDAT")
{
machineName = Path.GetDirectoryName(item.Remove(0, basepath.Length));
itemName = Path.GetFileName(item);
}
// Otherwise, we want just the top level folder as the game, and the file as everything else
else
{
machineName = item.Remove(0, basepath.Length).Split(Path.DirectorySeparatorChar)[0];
itemName = item.Remove(0, (Path.Combine(basepath, machineName).Length));
}
}
// Otherwise, we assume that we have an archive
else
{
// If we have a SuperDAT, we want the archive name as the game, and the file as everything else (?)
if (Header.Type == "SuperDAT")
{
machineName = parent;
itemName = datItem.GetName();
}
// Otherwise, we want the archive name as the game, and the file as everything else
else
{
machineName = parent;
itemName = datItem.GetName();
}
}
// Sanitize the names
machineName = machineName.Trim(Path.DirectorySeparatorChar);
itemName = itemName?.Trim(Path.DirectorySeparatorChar) ?? string.Empty;
if (!string.IsNullOrWhiteSpace(machineName) && string.IsNullOrWhiteSpace(itemName))
{
itemName = machineName;
machineName = "Default";
}
// Update machine information
datItem.Machine.Name = machineName;
datItem.Machine.Description = machineName;
// If we have a Disk, then the ".chd" extension needs to be removed
if (datItem.ItemType == ItemType.Disk && itemName.EndsWith(".chd"))
{
itemName = itemName.Substring(0, itemName.Length - 4);
}
// If we have a Media, then the extension needs to be removed
else if (datItem.ItemType == ItemType.Media)
{
if (itemName.EndsWith(".dicf"))
itemName = itemName.Substring(0, itemName.Length - 5);
else if (itemName.EndsWith(".aaru"))
itemName = itemName.Substring(0, itemName.Length - 5);
else if (itemName.EndsWith(".aaruformat"))
itemName = itemName.Substring(0, itemName.Length - 11);
else if (itemName.EndsWith(".aaruf"))
itemName = itemName.Substring(0, itemName.Length - 6);
else if (itemName.EndsWith(".aif"))
itemName = itemName.Substring(0, itemName.Length - 4);
}
// Set the item name back
datItem.SetFields(new Dictionary<Field, string> { [Field.DatItem_Name] = itemName });
}
#endregion
// TODO: See if any of the helper methods can be broken up a bit more neatly
#region Rebuilding and Verifying
/// <summary>
/// Process the DAT and find all matches in input files and folders assuming they're a depot
/// </summary>
/// <param name="inputs">List of input files/folders to check</param>
/// <param name="outDir">Output directory to use to build to</param>
/// <param name="date">True if the date from the DAT should be used if available, false otherwise</param>
/// <param name="delete">True if input files should be deleted, false otherwise</param>
/// <param name="inverse">True if the DAT should be used as a filter instead of a template, false otherwise</param>
/// <param name="outputFormat">Output format that files should be written to</param>
/// <returns>True if rebuilding was a success, false otherwise</returns>
public bool RebuildDepot(
List<string> inputs,
string outDir,
bool date = false,
bool delete = false,
bool inverse = false,
OutputFormat outputFormat = OutputFormat.Folder)
{
#region Perform setup
// If the DAT is not populated and inverse is not set, inform the user and quit
if (Items.TotalCount == 0 && !inverse)
{
Globals.Logger.User("No entries were found to rebuild, exiting...");
return false;
}
// Check that the output directory exists
outDir = DirectoryExtensions.Ensure(outDir, create: true);
// Now we want to get forcepack flag if it's not overridden
if (outputFormat == OutputFormat.Folder && Header.ForcePacking != PackingFlag.None)
outputFormat = Header.ForcePacking.AsOutputFormat();
// Preload the Skipper list
Transform.Init();
#endregion
bool success = true;
#region Rebuild from depots in order
string format = outputFormat.FromOutputFormat() ?? string.Empty;
InternalStopwatch watch = new InternalStopwatch($"Rebuilding all files to {format}");
// Now loop through and get only directories from the input paths
List<string> directories = new List<string>();
Parallel.ForEach(inputs, Globals.ParallelOptions, input =>
{
// Add to the list if the input is a directory
if (Directory.Exists(input))
{
Globals.Logger.Verbose($"Adding depot: {input}");
lock (directories)
{
directories.Add(input);
}
}
});
// If we don't have any directories, we want to exit
if (directories.Count == 0)
return success;
// Now that we have a list of depots, we want to bucket the input DAT by SHA-1
Items.BucketBy(Field.DatItem_SHA1, DedupeType.None);
// Then we want to loop through each of the hashes and see if we can rebuild
var keys = Items.SortedKeys.ToList();
foreach (string hash in keys)
{
// Pre-empt any issues that could arise from string length
if (hash.Length != Constants.SHA1Length)
continue;
Globals.Logger.User($"Checking hash '{hash}'");
// Get the extension path for the hash
string subpath = PathExtensions.GetDepotPath(hash, Header.InputDepot.Depth);
// Find the first depot that includes the hash
string foundpath = null;
foreach (string directory in directories)
{
if (File.Exists(Path.Combine(directory, subpath)))
{
foundpath = Path.Combine(directory, subpath);
break;
}
}
// If we didn't find a path, then we continue
if (foundpath == null)
continue;
// If we have a path, we want to try to get the rom information
GZipArchive archive = new GZipArchive(foundpath);
BaseFile fileinfo = archive.GetTorrentGZFileInfo();
// If the file information is null, then we continue
if (fileinfo == null)
continue;
// If we have partial, just ensure we are sorted correctly
if (outputFormat == OutputFormat.Folder && Header.ForcePacking == PackingFlag.Partial)
Items.BucketBy(Field.DatItem_SHA1, DedupeType.None);
// If there are no items in the hash, we continue
if (Items[hash] == null || Items[hash].Count == 0)
continue;
// Otherwise, we rebuild that file to all locations that we need to
bool usedInternally;
if (Items[hash][0].ItemType == ItemType.Disk)
usedInternally = RebuildIndividualFile(new Disk(fileinfo), foundpath, outDir, date, inverse, outputFormat, false /* isZip */);
else if (Items[hash][0].ItemType == ItemType.Media)
usedInternally = RebuildIndividualFile(new Media(fileinfo), foundpath, outDir, date, inverse, outputFormat, false /* isZip */);
else
usedInternally = RebuildIndividualFile(new Rom(fileinfo), foundpath, outDir, date, inverse, outputFormat, false /* isZip */);
// If we are supposed to delete the depot file, do so
if (delete && usedInternally)
FileExtensions.TryDelete(foundpath);
}
watch.Stop();
#endregion
return success;
}
/// <summary>
/// Process the DAT and find all matches in input files and folders
/// </summary>
/// <param name="inputs">List of input files/folders to check</param>
/// <param name="outDir">Output directory to use to build to</param>
/// <param name="quickScan">True to enable external scanning of archives, false otherwise</param>
/// <param name="date">True if the date from the DAT should be used if available, false otherwise</param>
/// <param name="delete">True if input files should be deleted, false otherwise</param>
/// <param name="inverse">True if the DAT should be used as a filter instead of a template, false otherwise</param>
/// <param name="outputFormat">Output format that files should be written to</param>
/// <param name="asFiles">TreatAsFiles representing special format scanning</param>
/// <returns>True if rebuilding was a success, false otherwise</returns>
public bool RebuildGeneric(
List<string> inputs,
string outDir,
bool quickScan = false,
bool date = false,
bool delete = false,
bool inverse = false,
OutputFormat outputFormat = OutputFormat.Folder,
TreatAsFile asFiles = 0x00)
{
#region Perform setup
// If the DAT is not populated and inverse is not set, inform the user and quit
if (Items.TotalCount == 0 && !inverse)
{
Globals.Logger.User("No entries were found to rebuild, exiting...");
return false;
}
// Check that the output directory exists
if (!Directory.Exists(outDir))
{
Directory.CreateDirectory(outDir);
outDir = Path.GetFullPath(outDir);
}
// Now we want to get forcepack flag if it's not overridden
if (outputFormat == OutputFormat.Folder && Header.ForcePacking != PackingFlag.None)
outputFormat = Header.ForcePacking.AsOutputFormat();
// Preload the Skipper list
Transform.Init();
#endregion
bool success = true;
#region Rebuild from sources in order
string format = outputFormat.FromOutputFormat() ?? string.Empty;
InternalStopwatch watch = new InternalStopwatch($"Rebuilding all files to {format}");
// Now loop through all of the files in all of the inputs
foreach (string input in inputs)
{
// If the input is a file
if (File.Exists(input))
{
Globals.Logger.User($"Checking file: {input}");
RebuildGenericHelper(input, outDir, quickScan, date, delete, inverse, outputFormat, asFiles);
}
// If the input is a directory
else if (Directory.Exists(input))
{
Globals.Logger.Verbose($"Checking directory: {input}");
foreach (string file in Directory.EnumerateFiles(input, "*", SearchOption.AllDirectories))
{
Globals.Logger.User($"Checking file: {file}");
RebuildGenericHelper(file, outDir, quickScan, date, delete, inverse, outputFormat, asFiles);
}
}
}
watch.Stop();
#endregion
return success;
}
/// <summary>
/// Attempt to add a file to the output if it matches
/// </summary>
/// <param name="file">Name of the file to process</param>
/// <param name="outDir">Output directory to use to build to</param>
/// <param name="quickScan">True to enable external scanning of archives, false otherwise</param>
/// <param name="date">True if the date from the DAT should be used if available, false otherwise</param>
/// <param name="delete">True if input files should be deleted, false otherwise</param>
/// <param name="inverse">True if the DAT should be used as a filter instead of a template, false otherwise</param>
/// <param name="outputFormat">Output format that files should be written to</param>
/// <param name="asFiles">TreatAsFiles representing special format scanning</param>
private void RebuildGenericHelper(
string file,
string outDir,
bool quickScan,
bool date,
bool delete,
bool inverse,
OutputFormat outputFormat,
TreatAsFile asFiles)
{
// If we somehow have a null filename, return
if (file == null)
return;
// Set the deletion variables
bool usedExternally = false, usedInternally = false;
// Create an empty list of BaseFile for archive entries
List<BaseFile> entries = null;
// Get the TGZ status for later
GZipArchive tgz = new GZipArchive(file);
bool isTorrentGzip = tgz.IsTorrent();
// Get the base archive first
BaseArchive archive = BaseArchive.Create(file);
// Now get all extracted items from the archive
if (archive != null)
{
// TODO: All instances of Hash.DeepHashes should be made into 0x0 eventually
entries = archive.GetChildren(omitFromScan: (quickScan ? Hash.SecureHashes : Hash.DeepHashes), date: date);
}
// If the entries list is null, we encountered an error or have a file and should scan externally
if (entries == null && File.Exists(file))
{
// TODO: All instances of Hash.DeepHashes should be made into 0x0 eventually
BaseFile internalFileInfo = FileExtensions.GetInfo(file, asFiles: asFiles);
internalFileInfo.RemoveHashes(quickScan ? Hash.SecureHashes : Hash.DeepHashes);
// Create the correct DatItem
DatItem internalDatItem;
if (internalFileInfo.Type == FileType.AaruFormat && !asFiles.HasFlag(TreatAsFile.AaruFormat))
internalDatItem = new Media(internalFileInfo);
else if (internalFileInfo.Type == FileType.CHD && !asFiles.HasFlag(TreatAsFile.CHD))
internalDatItem = new Disk(internalFileInfo);
else
internalDatItem = new Rom(internalFileInfo);
usedExternally = RebuildIndividualFile(internalDatItem, file, outDir, date, inverse, outputFormat, null /* isZip */);
}
// Otherwise, loop through the entries and try to match
else
{
foreach (BaseFile entry in entries)
{
DatItem internalDatItem = DatItem.Create(entry);
usedInternally |= RebuildIndividualFile(internalDatItem, file, outDir, date, inverse, outputFormat, !isTorrentGzip /* isZip */);
}
}
// If we are supposed to delete the file, do so
if (delete && (usedExternally || usedInternally))
FileExtensions.TryDelete(file);
}
/// <summary>
/// Find duplicates and rebuild individual files to output
/// </summary>
/// <param name="datItem">Information for the current file to rebuild from</param>
/// <param name="file">Name of the file to process</param>
/// <param name="outDir">Output directory to use to build to</param>
/// <param name="date">True if the date from the DAT should be used if available, false otherwise</param>
/// <param name="inverse">True if the DAT should be used as a filter instead of a template, false otherwise</param>
/// <param name="outputFormat">Output format that files should be written to</param>
/// <param name="isZip">True if the input file is an archive, false if the file is TGZ, null otherwise</param>
/// <returns>True if the file was able to be rebuilt, false otherwise</returns>
private bool RebuildIndividualFile(
DatItem datItem,
string file,
string outDir,
bool date,
bool inverse,
OutputFormat outputFormat,
bool? isZip)
{
// Set the initial output value
bool rebuilt = false;
// If the DatItem is a Disk or Media, force rebuilding to a folder except if TGZ or TXZ
if ((datItem.ItemType == ItemType.Disk || datItem.ItemType == ItemType.Media)
&& !(outputFormat == OutputFormat.TorrentGzip || outputFormat == OutputFormat.TorrentGzipRomba)
&& !(outputFormat == OutputFormat.TorrentXZ || outputFormat == OutputFormat.TorrentXZRomba))
{
outputFormat = OutputFormat.Folder;
}
// If we have a Disk or Media, change it into a Rom for later use
if (datItem.ItemType == ItemType.Disk)
datItem = (datItem as Disk).ConvertToRom();
if (datItem.ItemType == ItemType.Media)
datItem = (datItem as Media).ConvertToRom();
// Prepopluate a few key strings
string crc = (datItem as Rom).CRC ?? string.Empty;
string sha1 = (datItem as Rom).SHA1 ?? string.Empty;
// Find if the file has duplicates in the DAT
List<DatItem> dupes = Items.GetDuplicates(datItem);
bool hasDuplicates = dupes.Count > 0;
// If either we have duplicates or we're filtering
if (hasDuplicates ^ inverse)
{
// If we have a very specific TGZ->TGZ case, just copy it accordingly
GZipArchive tgz = new GZipArchive(file);
BaseFile tgzRom = tgz.GetTorrentGZFileInfo();
if (isZip == false && tgzRom != null && (outputFormat == OutputFormat.TorrentGzip || outputFormat == OutputFormat.TorrentGzipRomba))
{
Globals.Logger.User($"Matches found for '{Path.GetFileName(datItem.GetName() ?? string.Empty)}', rebuilding accordingly...");
// Get the proper output path
if (outputFormat == OutputFormat.TorrentGzipRomba)
outDir = Path.Combine(outDir, PathExtensions.GetDepotPath(sha1, Header.OutputDepot.Depth));
else
outDir = Path.Combine(outDir, sha1 + ".gz");
// Make sure the output folder is created
Directory.CreateDirectory(Path.GetDirectoryName(outDir));
// Now copy the file over
try
{
File.Copy(file, outDir);
return true;
}
catch
{
return false;
}
}
// If we have a very specific TXZ->TXZ case, just copy it accordingly
XZArchive txz = new XZArchive(file);
BaseFile txzRom = txz.GetTorrentXZFileInfo();
if (isZip == false && txzRom != null && (outputFormat == OutputFormat.TorrentXZ || outputFormat == OutputFormat.TorrentXZRomba))
{
Globals.Logger.User($"Matches found for '{Path.GetFileName(datItem.GetName() ?? datItem.ItemType.ToString())}', rebuilding accordingly...");
// Get the proper output path
if (outputFormat == OutputFormat.TorrentXZRomba)
outDir = Path.Combine(outDir, PathExtensions.GetDepotPath(sha1, Header.OutputDepot.Depth));
else
outDir = Path.Combine(outDir, sha1 + ".xz");
// Make sure the output folder is created
Directory.CreateDirectory(Path.GetDirectoryName(outDir));
// Now copy the file over
try
{
File.Copy(file, outDir);
return true;
}
catch
{
return false;
}
}
// Get a generic stream for the file
Stream fileStream = null;
// If we have a zipfile, extract the stream to memory
if (isZip != null)
{
BaseArchive archive = BaseArchive.Create(file);
if (archive != null)
(fileStream, _) = archive.CopyToStream(datItem.GetName() ?? datItem.ItemType.ToString());
}
// Otherwise, just open the filestream
else
{
fileStream = FileExtensions.TryOpenRead(file);
}
// If the stream is null, then continue
if (fileStream == null)
return false;
// Seek to the beginning of the stream
if (fileStream.CanSeek)
fileStream.Seek(0, SeekOrigin.Begin);
// If we are inverse, create an output to rebuild to
if (inverse)
{
string machinename = null;
// Get the item from the current file
Rom item = new Rom(fileStream.GetInfo(keepReadOpen: true));
item.Machine.Name = Path.GetFileNameWithoutExtension(item.Name);
item.Machine.Description = Path.GetFileNameWithoutExtension(item.Name);
// If we are coming from an archive, set the correct machine name
if (machinename != null)
{
item.Machine.Name = machinename;
item.Machine.Description = machinename;
}
dupes.Add(item);
}
Globals.Logger.User($"{(inverse ? "No matches" : "Matches")} found for '{Path.GetFileName(datItem.GetName() ?? datItem.ItemType.ToString())}', rebuilding accordingly...");
rebuilt = true;
// Special case for partial packing mode
bool shouldCheck = false;
if (outputFormat == OutputFormat.Folder && Header.ForcePacking == PackingFlag.Partial)
{
shouldCheck = true;
Items.BucketBy(Field.Machine_Name, DedupeType.None, lower: false);
}
// Now loop through the list and rebuild accordingly
foreach (DatItem item in dupes)
{
// If we should check for the items in the machine
if (shouldCheck && Items[item.Machine.Name].Count > 1)
outputFormat = OutputFormat.Folder;
else if (shouldCheck && Items[item.Machine.Name].Count == 1)
outputFormat = OutputFormat.ParentFolder;
// Get the output archive, if possible
Folder outputArchive = Folder.Create(outputFormat);
// Now rebuild to the output file
outputArchive.Write(fileStream, outDir, item as Rom, date: date, depth: Header.OutputDepot.Depth);
}
// Close the input stream
fileStream?.Dispose();
}
// Now we want to take care of headers, if applicable
if (Header.HeaderSkipper != null)
{
// Get a generic stream for the file
Stream fileStream = new MemoryStream();
// If we have a zipfile, extract the stream to memory
if (isZip != null)
{
BaseArchive archive = BaseArchive.Create(file);
if (archive != null)
(fileStream, _) = archive.CopyToStream(datItem.GetName() ?? datItem.ItemType.ToString());
}
// Otherwise, just open the filestream
else
{
fileStream = FileExtensions.TryOpenRead(file);
}
// If the stream is null, then continue
if (fileStream == null)
return false;
// Check to see if we have a matching header first
SkipperRule rule = Transform.GetMatchingRule(fileStream, Path.GetFileNameWithoutExtension(Header.HeaderSkipper));
// If there's a match, create the new file to write
if (rule.Tests != null && rule.Tests.Count != 0)
{
// If the file could be transformed correctly
MemoryStream transformStream = new MemoryStream();
if (rule.TransformStream(fileStream, transformStream, keepReadOpen: true, keepWriteOpen: true))
{
// Get the file informations that we will be using
Rom headerless = new Rom(transformStream.GetInfo(keepReadOpen: true));
// Find if the file has duplicates in the DAT
dupes = Items.GetDuplicates(headerless);
hasDuplicates = dupes.Count > 0;
// If it has duplicates and we're not filtering, rebuild it
if (hasDuplicates && !inverse)
{
Globals.Logger.User($"Headerless matches found for '{Path.GetFileName(datItem.GetName() ?? datItem.ItemType.ToString())}', rebuilding accordingly...");
rebuilt = true;
// Now loop through the list and rebuild accordingly
foreach (DatItem item in dupes)
{
// Create a headered item to use as well
datItem.CopyMachineInformation(item);
datItem.SetFields(new Dictionary<Field, string> { [Field.DatItem_Name] = $"{datItem.GetName()}_{crc}" } );
// If either copy succeeds, then we want to set rebuilt to true
bool eitherSuccess = false;
// Get the output archive, if possible
Folder outputArchive = Folder.Create(outputFormat);
// Now rebuild to the output file
eitherSuccess |= outputArchive.Write(transformStream, outDir, item as Rom, date: date, depth: Header.OutputDepot.Depth);
eitherSuccess |= outputArchive.Write(fileStream, outDir, datItem as Rom, date: date, depth: Header.OutputDepot.Depth);
// Now add the success of either rebuild
rebuilt &= eitherSuccess;
}
}
}
// Dispose of the stream
transformStream?.Dispose();
}
// Dispose of the stream
fileStream?.Dispose();
}
return rebuilt;
}
/// <summary>
/// Verify a DatFile against a set of depots, leaving only missing files
/// </summary>
/// <param name="inputs">List of input directories to compare against</param>
/// <returns>True if verification was a success, false otherwise</returns>
public bool VerifyDepot(List<string> inputs)
{
bool success = true;
InternalStopwatch watch = new InternalStopwatch("Verifying all from supplied depots");
// Now loop through and get only directories from the input paths
List<string> directories = new List<string>();
foreach (string input in inputs)
{
// Add to the list if the input is a directory
if (Directory.Exists(input))
{
Globals.Logger.Verbose($"Adding depot: {input}");
directories.Add(input);
}
}
// If we don't have any directories, we want to exit
if (directories.Count == 0)
return success;
// Now that we have a list of depots, we want to bucket the input DAT by SHA-1
Items.BucketBy(Field.DatItem_SHA1, DedupeType.None);
// Then we want to loop through each of the hashes and see if we can rebuild
var keys = Items.SortedKeys.ToList();
foreach (string hash in keys)
{
// Pre-empt any issues that could arise from string length
if (hash.Length != Constants.SHA1Length)
continue;
Globals.Logger.User($"Checking hash '{hash}'");
// Get the extension path for the hash
string subpath = PathExtensions.GetDepotPath(hash, Header.InputDepot.Depth);
// Find the first depot that includes the hash
string foundpath = null;
foreach (string directory in directories)
{
if (File.Exists(Path.Combine(directory, subpath)))
{
foundpath = Path.Combine(directory, subpath);
break;
}
}
// If we didn't find a path, then we continue
if (foundpath == null)
continue;
// If we have a path, we want to try to get the rom information
GZipArchive tgz = new GZipArchive(foundpath);
BaseFile fileinfo = tgz.GetTorrentGZFileInfo();
// If the file information is null, then we continue
if (fileinfo == null)
continue;
// Now we want to remove all duplicates from the DAT
Items.GetDuplicates(new Rom(fileinfo))
.AddRange(Items.GetDuplicates(new Disk(fileinfo)));
}
watch.Stop();
// Set fixdat headers in case of writing out
Header.FileName = $"fixDAT_{Header.FileName}";
Header.Name = $"fixDAT_{Header.Name}";
Header.Description = $"fixDAT_{Header.Description}";
Items.ClearMarked();
return success;
}
/// <summary>
/// Verify a DatFile against a set of inputs, leaving only missing files
/// </summary>
/// <param name="inputs">List of input directories to compare against</param>
/// <param name="hashOnly">True if only hashes should be checked, false for full file information</param>
/// <param name="quickScan">True to enable external scanning of archives, false otherwise</param>
/// <param name="asFiles">TreatAsFiles representing CHD and Archive scanning</param>
/// <returns>True if verification was a success, false otherwise</returns>
public bool VerifyGeneric(List<string> inputs, bool hashOnly, bool quickScan, TreatAsFile asFiles = 0x00)
{
bool success = true;
// Loop through and check each of the inputs
Globals.Logger.User("Processing files:\n");
foreach (string input in inputs)
{
// TODO: All instances of Hash.DeepHashes should be made into 0x0 eventually
PopulateFromDir(input, quickScan ? Hash.SecureHashes : Hash.DeepHashes, asFiles: asFiles);
}
// Force bucketing according to the flags
Items.SetBucketedBy(Field.NULL);
if (hashOnly)
Items.BucketBy(Field.DatItem_CRC, DedupeType.Full);
else
Items.BucketBy(Field.Machine_Name, DedupeType.Full);
// Then mark items for removal
var keys = Items.SortedKeys.ToList();
foreach (string key in keys)
{
List<DatItem> items = Items[key];
for (int i = 0; i < items.Count; i++)
{
// Unmatched items will have a source ID of 99, remove all others
if (items[i].Source.Index != 99)
items[i].Remove = true;
}
// Set the list back, just in case
Items[key] = items;
}
// Set fixdat headers in case of writing out
Header.FileName = $"fixDAT_{Header.FileName}";
Header.Name = $"fixDAT_{Header.Name}";
Header.Description = $"fixDAT_{Header.Description}";
Items.ClearMarked();
return success;
}
#endregion
// TODO: Implement Level split
#region Splitting
/// <summary>
/// Split a DAT by input extensions
/// </summary>
/// <param name="extA">List of extensions to split on (first DAT)</param>
/// <param name="extB">List of extensions to split on (second DAT)</param>
/// <returns>Extension Set A and Extension Set B DatFiles</returns>
public (DatFile extADat, DatFile extBDat) SplitByExtension(List<string> extA, List<string> extB)
{
// If roms is empty, return false
if (Items.TotalCount == 0)
return (null, null);
// Make sure all of the extensions don't have a dot at the beginning
var newExtA = extA.Select(s => s.TrimStart('.').ToLowerInvariant());
string newExtAString = string.Join(",", newExtA);
var newExtB = extB.Select(s => s.TrimStart('.').ToLowerInvariant());
string newExtBString = string.Join(",", newExtB);
// Set all of the appropriate outputs for each of the subsets
DatFile extADat = Create(Header.CloneStandard());
extADat.Header.FileName += $" ({newExtAString})";
extADat.Header.Name += $" ({newExtAString})";
extADat.Header.Description += $" ({newExtAString})";
DatFile extBDat = Create(Header.CloneStandard());
extBDat.Header.FileName += $" ({newExtBString})";
extBDat.Header.Name += $" ({newExtBString})";
extBDat.Header.Description += $" ({newExtBString})";
// Now separate the roms accordingly
Parallel.ForEach(Items.Keys, Globals.ParallelOptions, key =>
{
List<DatItem> items = Items[key];
foreach (DatItem item in items)
{
if (newExtA.Contains(PathExtensions.GetNormalizedExtension(item.GetName() ?? string.Empty)))
{
extADat.Items.Add(key, item);
}
else if (newExtB.Contains(PathExtensions.GetNormalizedExtension(item.GetName() ?? string.Empty)))
{
extBDat.Items.Add(key, item);
}
else
{
extADat.Items.Add(key, item);
extBDat.Items.Add(key, item);
}
}
});
// Then return both DatFiles
return (extADat, extBDat);
}
/// <summary>
/// Split a DAT by best available hashes
/// </summary>
/// <returns>Dictionary of Field to DatFile mappings</returns>
public Dictionary<Field, DatFile> SplitByHash()
{
// Create each of the respective output DATs
Globals.Logger.User("Creating and populating new DATs");
// Create the set of field-to-dat mappings
Dictionary<Field, DatFile> fieldDats = new Dictionary<Field, DatFile>();
// TODO: Can this be made into a loop?
fieldDats[Field.DatItem_Status] = Create(Header.CloneStandard());
fieldDats[Field.DatItem_Status].Header.FileName += " (Nodump)";
fieldDats[Field.DatItem_Status].Header.Name += " (Nodump)";
fieldDats[Field.DatItem_Status].Header.Description += " (Nodump)";
fieldDats[Field.DatItem_SHA512] = Create(Header.CloneStandard());
fieldDats[Field.DatItem_SHA512].Header.FileName += " (SHA-512)";
fieldDats[Field.DatItem_SHA512].Header.Name += " (SHA-512)";
fieldDats[Field.DatItem_SHA512].Header.Description += " (SHA-512)";
fieldDats[Field.DatItem_SHA384] = Create(Header.CloneStandard());
fieldDats[Field.DatItem_SHA384].Header.FileName += " (SHA-384)";
fieldDats[Field.DatItem_SHA384].Header.Name += " (SHA-384)";
fieldDats[Field.DatItem_SHA384].Header.Description += " (SHA-384)";
fieldDats[Field.DatItem_SHA256] = Create(Header.CloneStandard());
fieldDats[Field.DatItem_SHA256].Header.FileName += " (SHA-256)";
fieldDats[Field.DatItem_SHA256].Header.Name += " (SHA-256)";
fieldDats[Field.DatItem_SHA256].Header.Description += " (SHA-256)";
fieldDats[Field.DatItem_SHA1] = Create(Header.CloneStandard());
fieldDats[Field.DatItem_SHA1].Header.FileName += " (SHA-1)";
fieldDats[Field.DatItem_SHA1].Header.Name += " (SHA-1)";
fieldDats[Field.DatItem_SHA1].Header.Description += " (SHA-1)";
#if NET_FRAMEWORK
fieldDats[Field.DatItem_RIPEMD160] = Create(Header.CloneStandard());
fieldDats[Field.DatItem_RIPEMD160].Header.FileName += " (RIPEMD160)";
fieldDats[Field.DatItem_RIPEMD160].Header.Name += " (RIPEMD160)";
fieldDats[Field.DatItem_RIPEMD160].Header.Description += " (RIPEMD160)";
#endif
fieldDats[Field.DatItem_MD5] = Create(Header.CloneStandard());
fieldDats[Field.DatItem_MD5].Header.FileName += " (MD5)";
fieldDats[Field.DatItem_MD5].Header.Name += " (MD5)";
fieldDats[Field.DatItem_MD5].Header.Description += " (MD5)";
fieldDats[Field.DatItem_CRC] = Create(Header.CloneStandard());
fieldDats[Field.DatItem_CRC].Header.FileName += " (CRC)";
fieldDats[Field.DatItem_CRC].Header.Name += " (CRC)";
fieldDats[Field.DatItem_CRC].Header.Description += " (CRC)";
fieldDats[Field.NULL] = Create(Header.CloneStandard());
fieldDats[Field.NULL].Header.FileName += " (Other)";
fieldDats[Field.NULL].Header.Name += " (Other)";
fieldDats[Field.NULL].Header.Description += " (Other)";
// Now populate each of the DAT objects in turn
Parallel.ForEach(Items.Keys, Globals.ParallelOptions, key =>
{
List<DatItem> items = Items[key];
foreach (DatItem item in items)
{
// If the file is not a Disk, Media, or Rom, continue
if (item.ItemType != ItemType.Disk && item.ItemType != ItemType.Media && item.ItemType != ItemType.Rom)
return;
// If the file is a nodump
if ((item.ItemType == ItemType.Rom && (item as Rom).ItemStatus == ItemStatus.Nodump)
|| (item.ItemType == ItemType.Disk && (item as Disk).ItemStatus == ItemStatus.Nodump))
{
fieldDats[Field.DatItem_Status].Items.Add(key, item);
}
// If the file has a SHA-512
else if ((item.ItemType == ItemType.Rom && !string.IsNullOrWhiteSpace((item as Rom).SHA512)))
{
fieldDats[Field.DatItem_SHA512].Items.Add(key, item);
}
// If the file has a SHA-384
else if ((item.ItemType == ItemType.Rom && !string.IsNullOrWhiteSpace((item as Rom).SHA384)))
{
fieldDats[Field.DatItem_SHA384].Items.Add(key, item);
}
// If the file has a SHA-256
else if ((item.ItemType == ItemType.Media && !string.IsNullOrWhiteSpace((item as Media).SHA256))
|| (item.ItemType == ItemType.Rom && !string.IsNullOrWhiteSpace((item as Rom).SHA256)))
{
fieldDats[Field.DatItem_SHA256].Items.Add(key, item);
}
// If the file has a SHA-1
else if ((item.ItemType == ItemType.Disk && !string.IsNullOrWhiteSpace((item as Disk).SHA1))
|| (item.ItemType == ItemType.Media && !string.IsNullOrWhiteSpace((item as Media).SHA1))
|| (item.ItemType == ItemType.Rom && !string.IsNullOrWhiteSpace((item as Rom).SHA1)))
{
fieldDats[Field.DatItem_SHA1].Items.Add(key, item);
}
#if NET_FRAMEWORK
// If the file has a RIPEMD160
else if ((item.ItemType == ItemType.Rom && !string.IsNullOrWhiteSpace((item as Rom).RIPEMD160)))
{
fieldDats[Field.DatItem_RIPEMD160].Items.Add(key, item);
}
#endif
// If the file has an MD5
else if ((item.ItemType == ItemType.Disk && !string.IsNullOrWhiteSpace((item as Disk).MD5))
|| (item.ItemType == ItemType.Media && !string.IsNullOrWhiteSpace((item as Media).MD5))
|| (item.ItemType == ItemType.Rom && !string.IsNullOrWhiteSpace((item as Rom).MD5)))
{
fieldDats[Field.DatItem_MD5].Items.Add(key, item);
}
// If the file has a CRC
else if ((item.ItemType == ItemType.Rom && !string.IsNullOrWhiteSpace((item as Rom).CRC)))
{
fieldDats[Field.DatItem_CRC].Items.Add(key, item);
}
else
{
fieldDats[Field.NULL].Items.Add(key, item);
}
}
});
return fieldDats;
}
/// <summary>
/// Split a SuperDAT by lowest available directory level
/// </summary>
/// <param name="outDir">Name of the directory to write the DATs out to</param>
/// <param name="shortname">True if short names should be used, false otherwise</param>
/// <param name="basedat">True if original filenames should be used as the base for output filename, false otherwise</param>
/// <returns>True if split succeeded, false otherwise</returns>
public bool SplitByLevel(string outDir, bool shortname, bool basedat)
{
// First, bucket by games so that we can do the right thing
Items.BucketBy(Field.Machine_Name, DedupeType.None, lower: false, norename: true);
// Create a temporary DAT to add things to
DatFile tempDat = Create(Header);
tempDat.Header.Name = null;
// Sort the input keys
List<string> keys = Items.Keys.ToList();
keys.Sort(SplitByLevelSort);
// Then, we loop over the games
Parallel.ForEach(keys, Globals.ParallelOptions, key =>
{
// Here, the key is the name of the game to be used for comparison
if (tempDat.Header.Name != null && tempDat.Header.Name != Path.GetDirectoryName(key))
{
// Reset the DAT for the next items
tempDat = Create(Header);
tempDat.Header.Name = null;
}
// Clean the input list and set all games to be pathless
List<DatItem> items = Items[key];
items.ForEach(item => item.Machine.Name = Path.GetFileName(item.Machine.Name));
items.ForEach(item => item.Machine.Description = Path.GetFileName(item.Machine.Description));
// Now add the game to the output DAT
tempDat.Items.AddRange(key, items);
// Then set the DAT name to be the parent directory name
tempDat.Header.Name = Path.GetDirectoryName(key);
});
return true;
}
/// <summary>
/// Helper function for SplitByLevel to sort the input game names
/// </summary>
/// <param name="a">First string to compare</param>
/// <param name="b">Second string to compare</param>
/// <returns>-1 for a coming before b, 0 for a == b, 1 for a coming after b</returns>
private int SplitByLevelSort(string a, string b)
{
NaturalComparer nc = new NaturalComparer();
int adeep = a.Count(c => c == '/' || c == '\\');
int bdeep = b.Count(c => c == '/' || c == '\\');
if (adeep == bdeep)
return nc.Compare(a, b);
return adeep - bdeep;
}
/// <summary>
/// Helper function for SplitByLevel to clean and write out a DAT
/// </summary>
/// <param name="newDatFile">DAT to clean and write out</param>
/// <param name="outDir">Directory to write out to</param>
/// <param name="shortname">True if short naming scheme should be used, false otherwise</param>
/// <param name="restore">True if original filenames should be used as the base for output filename, false otherwise</param>
private void SplitByLevelHelper(DatFile newDatFile, string outDir, bool shortname, bool restore)
{
// Get the name from the DAT to use separately
string name = newDatFile.Header.Name;
string expName = name.Replace("/", " - ").Replace("\\", " - ");
// Now set the new output values
newDatFile.Header.FileName = WebUtility.HtmlDecode(string.IsNullOrWhiteSpace(name)
? Header.FileName
: (shortname
? Path.GetFileName(name)
: expName
)
);
newDatFile.Header.FileName = (restore ? $"{Header.FileName} ({newDatFile.Header.FileName})" : newDatFile.Header.FileName);
newDatFile.Header.Name = $"{Header.Name} ({expName})";
newDatFile.Header.Description = (string.IsNullOrWhiteSpace(Header.Description) ? newDatFile.Header.Name : $"{Header.Description} ({expName})");
newDatFile.Header.Type = null;
// Write out the temporary DAT to the proper directory
newDatFile.Write(outDir);
}
/// <summary>
/// Split a DAT by size of Rom
/// </summary>
/// <param name="radix">Long value representing the split point</param>
/// <returns>Less Than and Greater Than DatFiles</returns>
public (DatFile lessThan, DatFile greaterThan) SplitBySize(long radix)
{
// Create each of the respective output DATs
Globals.Logger.User("Creating and populating new DATs");
DatFile lessThan = Create(Header.CloneStandard());
lessThan.Header.FileName += $" (less than {radix})";
lessThan.Header.Name += $" (less than {radix})";
lessThan.Header.Description += $" (less than {radix})";
DatFile greaterThan = Create(Header.CloneStandard());
greaterThan.Header.FileName += $" (equal-greater than {radix})";
greaterThan.Header.Name += $" (equal-greater than {radix})";
greaterThan.Header.Description += $" (equal-greater than {radix})";
// Now populate each of the DAT objects in turn
Parallel.ForEach(Items.Keys, Globals.ParallelOptions, key =>
{
List<DatItem> items = Items[key];
foreach (DatItem item in items)
{
// If the file is not a Rom, it automatically goes in the "lesser" dat
if (item.ItemType != ItemType.Rom)
lessThan.Items.Add(key, item);
// If the file is a Rom and has no size, put it in the "lesser" dat
else if (item.ItemType == ItemType.Rom && (item as Rom).Size == null)
lessThan.Items.Add(key, item);
// If the file is a Rom and less than the radix, put it in the "lesser" dat
else if (item.ItemType == ItemType.Rom && (item as Rom).Size < radix)
lessThan.Items.Add(key, item);
// If the file is a Rom and greater than or equal to the radix, put it in the "greater" dat
else if (item.ItemType == ItemType.Rom && (item as Rom).Size >= radix)
greaterThan.Items.Add(key, item);
}
});
// Then return both DatFiles
return (lessThan, greaterThan);
}
/// <summary>
/// Split a DAT by type of DatItem
/// </summary>
/// <returns>Dictionary of ItemType to DatFile mappings</returns>
public Dictionary<ItemType, DatFile> SplitByType()
{
// Create each of the respective output DATs
Globals.Logger.User("Creating and populating new DATs");
// Create the set of type-to-dat mappings
Dictionary<ItemType, DatFile> typeDats = new Dictionary<ItemType, DatFile>();
// We only care about a subset of types
List<ItemType> outputTypes = new List<ItemType>
{
ItemType.Disk,
ItemType.Media,
ItemType.Rom,
ItemType.Sample,
};
// Setup all of the DatFiles
foreach (ItemType itemType in outputTypes)
{
typeDats[itemType] = Create(Header.CloneStandard());
typeDats[itemType].Header.FileName += $" ({itemType})";
typeDats[itemType].Header.Name += $" ({itemType})";
typeDats[itemType].Header.Description += $" ({itemType})";
}
// Now populate each of the DAT objects in turn
Parallel.ForEach(outputTypes, Globals.ParallelOptions, itemType =>
{
FillWithItemType(typeDats[itemType], itemType);
});
return typeDats;
}
#endregion
#region Writing
/// <summary>
/// Create and open an output file for writing direct from a dictionary
/// </summary>
/// <param name="outDir">Set the output directory (current directory on null)</param>
/// <param name="norename">True if games should only be compared on game and file name (default), false if system and source are counted</param>
/// <param name="stats">True if DAT statistics should be output on write, false otherwise (default)</param>
/// <param name="ignoreblanks">True if blank roms should be skipped on output, false otherwise (default)</param>
/// <param name="overwrite">True if files should be overwritten (default), false if they should be renamed instead</param>
/// <param name="throwOnError">True if the error that is thrown should be thrown back to the caller, false otherwise</param>
/// <returns>True if the DAT was written correctly, false otherwise</returns>
public bool Write(string outDir,
bool norename = true,
bool stats = false,
bool ignoreblanks = false,
bool overwrite = true,
bool throwOnError = false)
{
// If we have nothing writable, abort
if (!HasWritable())
{
Globals.Logger.User("There were no items to write out!");
return false;
}
// Ensure the output directory is set and created
outDir = DirectoryExtensions.Ensure(outDir, create: true);
// If the DAT has no output format, default to XML
if (Header.DatFormat == 0)
{
Globals.Logger.Verbose("No DAT format defined, defaulting to XML");
Header.DatFormat = DatFormat.Logiqx;
}
// Make sure that the three essential fields are filled in
EnsureHeaderFields();
// Output initial statistics, for kicks
if (stats)
{
if (Items.RomCount + Items.DiskCount == 0)
Items.RecalculateStats();
Items.BucketBy(Field.Machine_Name, DedupeType.None, norename: true);
var consoleOutput = BaseReport.Create(StatReportFormat.None, null, true, true);
consoleOutput.ReplaceStatistics(Header.FileName, Items.Keys.Count(), Items);
}
// Bucket roms by game name, if not already
Items.BucketBy(Field.Machine_Name, DedupeType.None, norename: norename);
// Output the number of items we're going to be writing
Globals.Logger.User($"A total of {Items.TotalCount - Items.RemovedCount} items will be written out to '{Header.FileName}'");
// Get the outfile names
Dictionary<DatFormat, string> outfiles = Header.CreateOutFileNames(outDir, overwrite);
try
{
// Write out all required formats
Parallel.ForEach(outfiles.Keys, Globals.ParallelOptions, datFormat =>
{
string outfile = outfiles[datFormat];
try
{
Create(datFormat, this)?.WriteToFile(outfile, ignoreblanks, throwOnError);
}
catch (Exception ex)
{
Globals.Logger.Error(ex, $"Datfile {outfile} could not be written out");
if (throwOnError) throw ex;
}
});
}
catch (Exception ex)
{
Globals.Logger.Error(ex);
if (throwOnError) throw ex;
return false;
}
return true;
}
/// <summary>
/// Create and open an output file for writing direct from a dictionary
/// </summary>
/// <param name="outfile">Name of the file to write to</param>
/// <param name="ignoreblanks">True if blank roms should be skipped on output, false otherwise (default)</param>
/// <param name="throwOnError">True if the error that is thrown should be thrown back to the caller, false otherwise</param>
/// <returns>True if the DAT was written correctly, false otherwise</returns>
public abstract bool WriteToFile(string outfile, bool ignoreblanks = false, bool throwOnError = false);
/// <summary>
/// Create a prefix or postfix from inputs
/// </summary>
/// <param name="item">DatItem to create a prefix/postfix for</param>
/// <param name="prefix">True for prefix, false for postfix</param>
/// <returns>Sanitized string representing the postfix or prefix</returns>
protected string CreatePrefixPostfix(DatItem item, bool prefix)
{
// Initialize strings
string fix = string.Empty,
game = item.Machine.Name,
name = item.GetName() ?? item.ItemType.ToString(),
crc = string.Empty,
md5 = string.Empty,
ripemd160 = string.Empty,
sha1 = string.Empty,
sha256 = string.Empty,
sha384 = string.Empty,
sha512 = string.Empty,
size = string.Empty,
spamsum = string.Empty;
// If we have a prefix
if (prefix)
fix = Header.Prefix + (Header.Quotes ? "\"" : string.Empty);
// If we have a postfix
else
fix = (Header.Quotes ? "\"" : string.Empty) + Header.Postfix;
// Ensure we have the proper values for replacement
if (item.ItemType == ItemType.Disk)
{
md5 = (item as Disk).MD5 ?? string.Empty;
sha1 = (item as Disk).SHA1 ?? string.Empty;
}
else if (item.ItemType == ItemType.Media)
{
md5 = (item as Media).MD5 ?? string.Empty;
sha1 = (item as Media).SHA1 ?? string.Empty;
sha256 = (item as Media).SHA256 ?? string.Empty;
spamsum = (item as Media).SpamSum ?? string.Empty;
}
else if (item.ItemType == ItemType.Rom)
{
crc = (item as Rom).CRC ?? string.Empty;
md5 = (item as Rom).MD5 ?? string.Empty;
#if NET_FRAMEWORK
ripemd160 = (item as Rom).RIPEMD160 ?? string.Empty;
#endif
sha1 = (item as Rom).SHA1 ?? string.Empty;
sha256 = (item as Rom).SHA256 ?? string.Empty;
sha384 = (item as Rom).SHA384 ?? string.Empty;
sha512 = (item as Rom).SHA512 ?? string.Empty;
size = (item as Rom).Size?.ToString() ?? string.Empty;
spamsum = (item as Rom).SpamSum ?? string.Empty;
}
// Now do bulk replacement where possible
fix = fix
.Replace("%game%", game)
.Replace("%machine%", game)
.Replace("%name%", name)
.Replace("%manufacturer%", item.Machine.Manufacturer ?? string.Empty)
.Replace("%publisher%", item.Machine.Publisher ?? string.Empty)
.Replace("%category%", item.Machine.Category ?? string.Empty)
.Replace("%crc%", crc)
.Replace("%md5%", md5)
.Replace("%ripemd160%", ripemd160)
.Replace("%sha1%", sha1)
.Replace("%sha256%", sha256)
.Replace("%sha384%", sha384)
.Replace("%sha512%", sha512)
.Replace("%size%", size)
.Replace("%spamsum%", spamsum);
// TODO: Add GameName logic here too?
// TODO: Figure out what I meant by the above ^
return fix;
}
/// <summary>
/// Process an item and correctly set the item name
/// </summary>
/// <param name="item">DatItem to update</param>
/// <param name="forceRemoveQuotes">True if the Quotes flag should be ignored, false otherwise</param>
/// <param name="forceRomName">True if the UseRomName should be always on (default), false otherwise</param>
protected void ProcessItemName(DatItem item, bool forceRemoveQuotes, bool forceRomName = true)
{
string name = item.GetName() ?? string.Empty;
// Backup relevant values and set new ones accordingly
bool quotesBackup = Header.Quotes;
bool useRomNameBackup = Header.UseRomName;
if (forceRemoveQuotes)
Header.Quotes = false;
if (forceRomName)
Header.UseRomName = true;
// Create the proper Prefix and Postfix
string pre = CreatePrefixPostfix(item, true);
string post = CreatePrefixPostfix(item, false);
// If we're in Depot mode, take care of that instead
if (Header.OutputDepot?.IsActive == true)
{
if (item.ItemType == ItemType.Disk)
{
Disk disk = item as Disk;
// We can only write out if there's a SHA-1
if (!string.IsNullOrWhiteSpace(disk.SHA1))
{
name = PathExtensions.GetDepotPath(disk.SHA1, Header.OutputDepot.Depth).Replace('\\', '/');
item.SetFields(new Dictionary<Field, string> { [Field.DatItem_Name] = $"{pre}{name}{post}" } );
}
}
else if (item.ItemType == ItemType.Media)
{
Media media = item as Media;
// We can only write out if there's a SHA-1
if (!string.IsNullOrWhiteSpace(media.SHA1))
{
name = PathExtensions.GetDepotPath(media.SHA1, Header.OutputDepot.Depth).Replace('\\', '/');
item.SetFields(new Dictionary<Field, string> { [Field.DatItem_Name] = $"{pre}{name}{post}" });
}
}
else if (item.ItemType == ItemType.Rom)
{
Rom rom = item as Rom;
// We can only write out if there's a SHA-1
if (!string.IsNullOrWhiteSpace(rom.SHA1))
{
name = PathExtensions.GetDepotPath(rom.SHA1, Header.OutputDepot.Depth).Replace('\\', '/');
item.SetFields(new Dictionary<Field, string> { [Field.DatItem_Name] = $"{pre}{name}{post}" });
}
}
return;
}
if (!string.IsNullOrWhiteSpace(Header.ReplaceExtension) || Header.RemoveExtension)
{
if (Header.RemoveExtension)
Header.ReplaceExtension = string.Empty;
string dir = Path.GetDirectoryName(name);
dir = dir.TrimStart(Path.DirectorySeparatorChar);
name = Path.Combine(dir, Path.GetFileNameWithoutExtension(name) + Header.ReplaceExtension);
}
if (!string.IsNullOrWhiteSpace(Header.AddExtension))
name += Header.AddExtension;
if (Header.UseRomName && Header.GameName)
name = Path.Combine(item.Machine.Name, name);
// Now assign back the item name
item.SetFields(new Dictionary<Field, string> { [Field.DatItem_Name] = pre + name + post });
// Restore all relevant values
if (forceRemoveQuotes)
Header.Quotes = quotesBackup;
if (forceRomName)
Header.UseRomName = useRomNameBackup;
}
/// <summary>
/// Process any DatItems that are "null", usually created from directory population
/// </summary>
/// <param name="datItem">DatItem to check for "null" status</param>
/// <returns>Cleaned DatItem</returns>
protected DatItem ProcessNullifiedItem(DatItem datItem)
{
// If we don't have a Rom, we can ignore it
if (datItem.ItemType != ItemType.Rom)
return datItem;
// Cast for easier parsing
Rom rom = datItem as Rom;
// If the Rom has "null" characteristics, ensure all fields
if (rom.Size == null && rom.CRC == "null")
{
Globals.Logger.Verbose($"Empty folder found: {datItem.Machine.Name}");
rom.Name = (rom.Name == "null" ? "-" : rom.Name);
rom.Size = Constants.SizeZero;
rom.CRC = rom.CRC == "null" ? Constants.CRCZero : null;
rom.MD5 = rom.MD5 == "null" ? Constants.MD5Zero : null;
#if NET_FRAMEWORK
rom.RIPEMD160 = rom.RIPEMD160 == "null" ? Constants.RIPEMD160Zero : null;
#endif
rom.SHA1 = rom.SHA1 == "null" ? Constants.SHA1Zero : null;
rom.SHA256 = rom.SHA256 == "null" ? Constants.SHA256Zero : null;
rom.SHA384 = rom.SHA384 == "null" ? Constants.SHA384Zero : null;
rom.SHA512 = rom.SHA512 == "null" ? Constants.SHA512Zero : null;
rom.SpamSum = rom.SpamSum == "null" ? Constants.SpamSumZero : null;
}
return rom;
}
/// <summary>
/// Get if an item should be ignored on write
/// </summary>
/// <param name="datItem">DatItem to check</param>
/// <param name="ignoreblanks">True if blank roms should be skipped on output, false otherwise</param>
/// <returns>True if the item should be skipped on write, false otherwise</returns>
protected bool ShouldIgnore(DatItem datItem, bool ignoreBlanks)
{
// If the item is supposed to be removed, we ignore
if (datItem.Remove)
return true;
// If we have the Blank dat item, we ignore
if (datItem.ItemType == ItemType.Blank)
return true;
// If we're ignoring blanks and we have a Rom
if (ignoreBlanks && datItem.ItemType == ItemType.Rom)
{
Rom rom = datItem as Rom;
// If we have a 0-size or blank rom, then we ignore
if (rom.Size == 0 || rom.Size == null)
return true;
}
return false;
}
/// <summary>
/// Ensure that FileName, Name, and Description are filled with some value
/// </summary>
private void EnsureHeaderFields()
{
// Empty FileName
if (string.IsNullOrWhiteSpace(Header.FileName))
{
if (string.IsNullOrWhiteSpace(Header.Name) && string.IsNullOrWhiteSpace(Header.Description))
Header.FileName = Header.Name = Header.Description = "Default";
else if (string.IsNullOrWhiteSpace(Header.Name) && !string.IsNullOrWhiteSpace(Header.Description))
Header.FileName = Header.Name = Header.Description;
else if (!string.IsNullOrWhiteSpace(Header.Name) && string.IsNullOrWhiteSpace(Header.Description))
Header.FileName = Header.Description = Header.Name;
else if (!string.IsNullOrWhiteSpace(Header.Name) && !string.IsNullOrWhiteSpace(Header.Description))
Header.FileName = Header.Description;
}
// Filled FileName
else
{
if (string.IsNullOrWhiteSpace(Header.Name) && string.IsNullOrWhiteSpace(Header.Description))
Header.Name = Header.Description = Header.FileName;
else if (string.IsNullOrWhiteSpace(Header.Name) && !string.IsNullOrWhiteSpace(Header.Description))
Header.Name = Header.Description;
else if (!string.IsNullOrWhiteSpace(Header.Name) && string.IsNullOrWhiteSpace(Header.Description))
Header.Description = Header.Name;
}
}
/// <summary>
/// Get if the DatFile has any writable items
/// </summary>
/// <returns>True if there are any writable items, false otherwise</returns>
private bool HasWritable()
{
// Force a statistics recheck, just in case
Items.RecalculateStats();
// If there's nothing there, abort
if (Items.TotalCount == 0)
return false;
// If every item is removed, abort
if (Items.TotalCount == Items.RemovedCount)
return false;
return true;
}
#endregion
}
}