Files
SabreTools/SabreTools.FileTypes/Folder.cs
2024-02-28 19:19:50 -05:00

402 lines
15 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using SabreTools.Core.Tools;
using SabreTools.FileTypes.Archives;
using SabreTools.IO;
using SabreTools.Logging;
namespace SabreTools.FileTypes
{
/// <summary>
/// Represents a folder for reading and writing
/// </summary>
public class Folder : BaseFile
{
#region Protected instance variables
protected List<BaseFile>? _children;
/// <summary>
/// Logging object
/// </summary>
protected Logger logger;
/// <summary>
/// Static logger for static methods
/// </summary>
protected static Logger staticLogger = new();
/// <summary>
/// Flag specific to Folder to omit Machine name from output path
/// </summary>
private readonly bool writeToParent = false;
#endregion
#region Constructors
/// <summary>
/// Create a new folder with no base file
/// </summary>
/// <param name="writeToParent">True to write directly to parent, false otherwise</param>
public Folder(bool writeToParent = false)
: base()
{
this.Type = FileType.Folder;
this.writeToParent = writeToParent;
logger = new Logger(this);
}
/// <summary>
/// Create a new folder from the given file
/// </summary>
/// <param name="filename">Name of the file to use as an archive</param>
/// <param name="read">True for opening file as read, false for opening file as write</param>
/// <param name="getHashes">True if hashes for this file should be calculated, false otherwise (default)</param>
public Folder(string filename, bool getHashes = false)
: base(filename, getHashes)
{
this.Type = FileType.Folder;
logger = new Logger(this);
}
/// <summary>
/// Create an folder object of the specified type, if possible
/// </summary>
/// <param name="outputFormat">OutputFormat representing the archive to create</param>
/// <returns>Archive object representing the inputs</returns>
public static Folder? Create(OutputFormat outputFormat)
{
return outputFormat switch
{
OutputFormat.Folder => new Folder(false),
OutputFormat.ParentFolder => new Folder(true),
OutputFormat.TapeArchive => new TapeArchive(),
OutputFormat.Torrent7Zip => new SevenZipArchive(),
OutputFormat.TorrentGzip => new GZipArchive(),
OutputFormat.TorrentGzipRomba => new GZipArchive(),
OutputFormat.TorrentLRZip => new LRZipArchive(),
OutputFormat.TorrentLZ4 => new LZ4Archive(),
OutputFormat.TorrentRar => new RarArchive(),
OutputFormat.TorrentXZ => new XZArchive(),
OutputFormat.TorrentXZRomba => new XZArchive(),
OutputFormat.TorrentZip => new ZipArchive(),
OutputFormat.TorrentZPAQ => new ZPAQArchive(),
OutputFormat.TorrentZstd => new ZstdArchive(),
_ => null,
};
}
#endregion
#region Extraction
/// <summary>
/// Attempt to extract a file as an archive
/// </summary>
/// <param name="outDir">Output directory for archive extraction</param>
/// <returns>True if the extraction was a success, false otherwise</returns>
public virtual bool CopyAll(string outDir)
{
// If we have an invalid filename
if (this.Filename == null)
return false;
// Copy all files from the current folder to the output directory recursively
try
{
// Make sure the folders exist
Directory.CreateDirectory(this.Filename);
Directory.CreateDirectory(outDir);
DirectoryCopy(this.Filename, outDir, true);
}
catch (Exception ex)
{
logger.Error(ex);
return false;
}
return true;
}
// https://docs.microsoft.com/en-us/dotnet/standard/io/how-to-copy-directories
private static void DirectoryCopy(string sourceDirName, string destDirName, bool copySubDirs)
{
// Get the subdirectories for the specified directory.
DirectoryInfo dir = new(sourceDirName);
if (!dir.Exists)
{
throw new DirectoryNotFoundException(
"Source directory does not exist or could not be found: "
+ sourceDirName);
}
DirectoryInfo[] dirs = dir.GetDirectories();
// If the destination directory doesn't exist, create it.
if (!Directory.Exists(destDirName))
{
Directory.CreateDirectory(destDirName);
}
// Get the files in the directory and copy them to the new location.
FileInfo[] files = dir.GetFiles();
foreach (FileInfo file in files)
{
string temppath = Path.Combine(destDirName, file.Name);
file.CopyTo(temppath, false);
}
// If copying subdirectories, copy them and their contents to new location.
if (copySubDirs)
{
foreach (DirectoryInfo subdir in dirs)
{
string temppath = Path.Combine(destDirName, subdir.Name);
DirectoryCopy(subdir.FullName, temppath, copySubDirs);
}
}
}
/// <summary>
/// Attempt to extract a file from an archive
/// </summary>
/// <param name="entryName">Name of the entry to be extracted</param>
/// <param name="outDir">Output directory for archive extraction</param>
/// <returns>Name of the extracted file, null on error</returns>
public virtual string? CopyToFile(string entryName, string outDir)
{
string? realentry = null;
// If we have an invalid filename
if (this.Filename == null)
return null;
// Copy single file from the current folder to the output directory, if exists
try
{
// Make sure the folders exist
Directory.CreateDirectory(this.Filename);
Directory.CreateDirectory(outDir);
// Get all files from the input directory
List<string> files = PathTool.GetFilesOrdered(this.Filename);
// Now sort through to find the first file that matches
string? match = files.Where(s => s.EndsWith(entryName)).FirstOrDefault();
// If we had a file, copy that over to the new name
if (!string.IsNullOrWhiteSpace(match))
{
realentry = match;
File.Copy(match, Path.Combine(outDir, entryName));
}
}
catch (Exception ex)
{
logger.Error(ex);
return realentry;
}
return realentry;
}
/// <summary>
/// Attempt to extract a stream from an archive
/// </summary>
/// <param name="entryName">Name of the entry to be extracted</param>
/// <returns>MemoryStream representing the entry, null on error</returns>
public virtual (MemoryStream?, string?) CopyToStream(string entryName)
{
MemoryStream ms = new();
string? realentry = null;
// If we have an invalid filename
if (this.Filename == null)
return (null, null);
// Copy single file from the current folder to the output directory, if exists
try
{
// Make sure the folders exist
Directory.CreateDirectory(this.Filename);
// Get all files from the input directory
List<string> files = PathTool.GetFilesOrdered(this.Filename);
// Now sort through to find the first file that matches
string? match = files.Where(s => s.EndsWith(entryName)).FirstOrDefault();
// If we had a file, copy that over to the new name
if (!string.IsNullOrWhiteSpace(match))
{
File.OpenRead(match).CopyTo(ms);
realentry = match;
}
}
catch (Exception ex)
{
logger.Error(ex);
return (ms, realentry);
}
return (ms, realentry);
}
#endregion
#region Information
/// <summary>
/// Generate a list of immediate children from the current folder
/// </summary>
/// <returns>List of BaseFile objects representing the found data</returns>
public virtual List<BaseFile>? GetChildren()
{
// If we have an invalid filename
if (this.Filename == null)
return null;
if (_children == null || _children.Count == 0)
{
_children = [];
foreach (string file in Directory.EnumerateFiles(this.Filename, "*", SearchOption.TopDirectoryOnly))
{
BaseFile? nf = GetInfo(file, hashes: this.AvailableHashes);
if (nf != null)
_children.Add(nf);
}
foreach (string dir in Directory.EnumerateDirectories(this.Filename, "*", SearchOption.TopDirectoryOnly))
{
Folder fl = new(dir);
_children.Add(fl);
}
}
return _children;
}
/// <summary>
/// Generate a list of empty folders in an archive
/// </summary>
/// <param name="input">Input file to get data from</param>
/// <returns>List of empty folders in the folder</returns>
public virtual List<string>? GetEmptyFolders()
{
return this.Filename.ListEmpty();
}
#endregion
#region Writing
/// <summary>
/// Write an input file to an output folder
/// </summary>
/// <param name="inputFile">Input filename to be moved</param>
/// <param name="outDir">Output directory to build to</param>
/// <param name="baseFile">BaseFile representing the new information</param>
/// <returns>True if the write was a success, false otherwise</returns>
/// <remarks>This works for now, but it can be sped up by using Ionic.Zip or another zlib wrapper that allows for header values built-in. See edc's code.</remarks>
public virtual bool Write(string inputFile, string outDir, BaseFile? baseFile)
{
FileStream fs = File.OpenRead(inputFile);
return Write(fs, outDir, baseFile);
}
/// <summary>
/// Write an input stream to an output folder
/// </summary>
/// <param name="inputStream">Input stream to be moved</param>
/// <param name="outDir">Output directory to build to</param>
/// <param name="baseFile">BaseFile representing the new information</param>
/// <returns>True if the write was a success, false otherwise</returns>
/// <remarks>This works for now, but it can be sped up by using Ionic.Zip or another zlib wrapper that allows for header values built-in. See edc's code.</remarks>
public virtual bool Write(Stream? inputStream, string outDir, BaseFile? baseFile)
{
bool success = false;
// If either input is null or empty, return
if (inputStream == null || baseFile == null || baseFile.Filename == null)
return success;
// If the stream is not readable, return
if (!inputStream.CanRead)
return success;
// Set internal variables
FileStream? outputStream = null;
// Get the output folder name from the first rebuild rom
string fileName;
if (writeToParent)
fileName = Path.Combine(outDir, TextHelper.RemovePathUnsafeCharacters(baseFile.Filename) ?? string.Empty);
else
fileName = Path.Combine(outDir, TextHelper.RemovePathUnsafeCharacters(baseFile.Parent) ?? string.Empty, TextHelper.RemovePathUnsafeCharacters(baseFile.Filename) ?? string.Empty);
try
{
// If the full output path doesn't exist, create it
string? dir = Path.GetDirectoryName(fileName);
if (dir != null && !Directory.Exists(dir))
Directory.CreateDirectory(dir);
// Overwrite output files by default
outputStream = File.Create(fileName);
// If the output stream isn't null
if (outputStream != null)
{
// Copy the input stream to the output
inputStream.Seek(0, SeekOrigin.Begin);
int bufferSize = 4096 * 128;
byte[] ibuffer = new byte[bufferSize];
int ilen;
while ((ilen = inputStream.Read(ibuffer, 0, bufferSize)) > 0)
{
outputStream.Write(ibuffer, 0, ilen);
outputStream.Flush();
}
outputStream.Dispose();
if (!string.IsNullOrWhiteSpace(baseFile.Date))
File.SetCreationTime(fileName, DateTime.Parse(baseFile.Date));
success = true;
}
}
catch (Exception ex)
{
logger.Error(ex);
success = false;
}
finally
{
outputStream?.Dispose();
}
return success;
}
/// <summary>
/// Write a set of input files to an output folder (assuming the same output archive name)
/// </summary>
/// <param name="inputFiles">Input files to be moved</param>
/// <param name="outDir">Output directory to build to</param>
/// <param name="baseFiles">BaseFiles representing the new information</param>
/// <returns>True if the inputs were written properly, false otherwise</returns>
public virtual bool Write(List<string> inputFiles, string outDir, List<BaseFile>? baseFiles)
{
throw new NotImplementedException();
}
#endregion
}
}