Files
SabreTools/SabreTools.Library/DatFiles/OfflineList.cs
2018-02-24 13:22:03 -08:00

1050 lines
31 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using System.Text.RegularExpressions;
using System.Web;
using System.Xml;
using SabreTools.Library.Data;
using SabreTools.Library.DatItems;
using SabreTools.Library.Tools;
#if MONO
using System.IO;
#else
using Alphaleonis.Win32.Filesystem;
using FileStream = System.IO.FileStream;
using StreamWriter = System.IO.StreamWriter;
#endif
using NaturalSort;
namespace SabreTools.Library.DatFiles
{
/// <summary>
/// Represents parsing and writing of an OfflineList XML DAT
/// </summary>
/// TODO: Verify that all write for this DatFile type is correct
internal class OfflineList : DatFile
{
/// <summary>
/// Constructor designed for casting a base DatFile
/// </summary>
/// <param name="datFile">Parent DatFile to copy from</param>
public OfflineList(DatFile datFile)
: base(datFile, cloneHeader: false)
{
}
/// <summary>
/// Parse an OfflineList XML DAT and return all found games and roms within
/// </summary>
/// <param name="filename">Name of the file to be parsed</param>
/// <param name="sysid">System ID for the DAT</param>
/// <param name="srcid">Source ID for the DAT</param>
/// <param name="keep">True if full pathnames are to be kept, false otherwise (default)</param>
/// <param name="clean">True if game names are sanitized, false otherwise (default)</param>
/// <param name="remUnicode">True if we should remove non-ASCII characters from output, false otherwise (default)</param>
/// <remarks>
/// </remarks>
public override void ParseFile(
// Standard Dat parsing
string filename,
int sysid,
int srcid,
// Miscellaneous
bool keep,
bool clean,
bool remUnicode)
{
Encoding enc = Utilities.GetEncoding(filename);
XmlReader xtr = Utilities.GetXmlTextReader(filename);
// If we got a null reader, just return
if (xtr == null)
{
return;
}
// Otherwise, read the file to the end
try
{
xtr.MoveToContent();
while (!xtr.EOF)
{
// We only want elements
if (xtr.NodeType != XmlNodeType.Element)
{
xtr.Read();
continue;
}
switch (xtr.Name)
{
case "configuration":
ReadConfiguration(xtr.ReadSubtree(), keep);
// Skip the configuration node now that we've processed it
xtr.Skip();
break;
case "games":
ReadGames(xtr.ReadSubtree(), keep, clean, remUnicode);
// Skip the games node now that we've processed it
xtr.Skip();
break;
default:
xtr.Read();
break;
}
}
}
catch (Exception ex)
{
Globals.Logger.Warning("Exception found while parsing '{0}': {1}", filename, ex);
// For XML errors, just skip the affected node
xtr?.Read();
}
xtr.Dispose();
}
/// <summary>
/// Read configuration information
/// </summary>
/// <param name="reader">XmlReader to use to parse the header</param>
/// <param name="keep">True if full pathnames are to be kept, false otherwise (default)</param>
private void ReadConfiguration(XmlReader reader, bool keep)
{
bool superdat = false;
// If there's no subtree to the configuration, skip it
if (reader == null)
{
return;
}
// Otherwise, add what is possible
reader.MoveToContent();
// Otherwise, read what we can from the header
while (!reader.EOF)
{
// We only want elements
if (reader.NodeType != XmlNodeType.Element)
{
reader.Read();
continue;
}
// Get all configuration items (ONLY OVERWRITE IF THERE'S NO DATA)
string content = "";
switch (reader.Name.ToLowerInvariant())
{
case "datname":
content = reader.ReadElementContentAsString();
Name = (String.IsNullOrWhiteSpace(Name) ? content : Name);
superdat = superdat || content.Contains(" - SuperDAT");
if (keep && superdat)
{
Type = (String.IsNullOrWhiteSpace(Type) ? "SuperDAT" : Type);
}
break;
case "datversion":
content = reader.ReadElementContentAsString();
Version = (String.IsNullOrWhiteSpace(Version) ? content : Version);
break;
case "system":
content = reader.ReadElementContentAsString();
// string system = content;
break;
case "screenshotswidth":
content = reader.ReadElementContentAsString();
// string screenshotsWidth = content; // Int32?
break;
case "screenshotsheight":
content = reader.ReadElementContentAsString();
// string screenshotsHeight = content; // Int32?
break;
case "infos":
ReadInfos(reader.ReadSubtree());
// Skip the infos node now that we've processed it
reader.Skip();
break;
case "canopen":
ReadCanOpen(reader.ReadSubtree());
// Skip the canopen node now that we've processed it
reader.Skip();
break;
case "newdat":
ReadNewDat(reader.ReadSubtree());
// Skip the newdat node now that we've processed it
reader.Skip();
break;
case "search":
ReadSearch(reader.ReadSubtree());
// Skip the search node now that we've processed it
reader.Skip();
break;
case "romtitle":
content = reader.ReadElementContentAsString();
// string romtitle = content;
break;
default:
reader.Read();
break;
}
}
}
/// <summary>
/// Read infos information
/// </summary>
/// <param name="reader">XmlReader to use to parse the header</param>
private void ReadInfos(XmlReader reader)
{
// If there's no subtree to the configuration, skip it
if (reader == null)
{
return;
}
// Otherwise, add what is possible
reader.MoveToContent();
// Otherwise, read what we can from the header
while (!reader.EOF)
{
// We only want elements
if (reader.NodeType != XmlNodeType.Element)
{
reader.Read();
continue;
}
// Get all infos items
switch (reader.Name.ToLowerInvariant())
{
case "title":
// string title_visible = reader.GetAttribute("visible"); // (true|false)
// string title_inNamingOption = reader.GetAttribute("inNamingOption"); // (true|false)
// string title_default = reader.GetAttribute("default"); // (true|false)
reader.Read();
break;
case "location":
// string location_visible = reader.GetAttribute("visible"); // (true|false)
// string location_inNamingOption = reader.GetAttribute("inNamingOption"); // (true|false)
// string location_default = reader.GetAttribute("default"); // (true|false)
reader.Read();
break;
case "publisher":
// string publisher_visible = reader.GetAttribute("visible"); // (true|false)
// string publisher_inNamingOption = reader.GetAttribute("inNamingOption"); // (true|false)
// string publisher_default = reader.GetAttribute("default"); // (true|false)
reader.Read();
break;
case "sourcerom":
// string sourceRom_visible = reader.GetAttribute("visible"); // (true|false)
// string sourceRom_inNamingOption = reader.GetAttribute("inNamingOption"); // (true|false)
// string sourceRom_default = reader.GetAttribute("default"); // (true|false)
reader.Read();
break;
case "savetype":
// string saveType_visible = reader.GetAttribute("visible"); // (true|false)
// string saveType_inNamingOption = reader.GetAttribute("inNamingOption"); // (true|false)
// string saveType_default = reader.GetAttribute("default"); // (true|false)
reader.Read();
break;
case "romsize":
// string romSize_visible = reader.GetAttribute("visible"); // (true|false)
// string romSize_inNamingOption = reader.GetAttribute("inNamingOption"); // (true|false)
// string romSize_default = reader.GetAttribute("default"); // (true|false)
reader.Read();
break;
case "releasenumber":
// string releaseNumber_visible = reader.GetAttribute("visible"); // (true|false)
// string releaseNumber_inNamingOption = reader.GetAttribute("inNamingOption"); // (true|false)
// string releaseNumber_default = reader.GetAttribute("default"); // (true|false)
reader.Read();
break;
case "languagenumber":
// string languageNumber_visible = reader.GetAttribute("visible"); // (true|false)
// string languageNumber_inNamingOption = reader.GetAttribute("inNamingOption"); // (true|false)
// string languageNumber_default = reader.GetAttribute("default"); // (true|false)
reader.Read();
break;
case "comment":
// string comment_visible = reader.GetAttribute("visible"); // (true|false)
// string comment_inNamingOption = reader.GetAttribute("inNamingOption"); // (true|false)
// string comment_default = reader.GetAttribute("default"); // (true|false)
reader.Read();
break;
case "romcrc":
// string romCRC_visible = reader.GetAttribute("visible"); // (true|false)
// string romCRC_inNamingOption = reader.GetAttribute("inNamingOption"); // (true|false)
// string romCRC_default = reader.GetAttribute("default"); // (true|false)
reader.Read();
break;
case "im1crc":
// string im1CRC_visible = reader.GetAttribute("visible"); // (true|false)
// string im1CRC_inNamingOption = reader.GetAttribute("inNamingOption"); // (true|false)
// string im1CRC_default = reader.GetAttribute("default"); // (true|false)
reader.Read();
break;
case "im2crc":
// string im2CRC_visible = reader.GetAttribute("visible"); // (true|false)
// string im2CRC_inNamingOption = reader.GetAttribute("inNamingOption"); // (true|false)
// string im2CRC_default = reader.GetAttribute("default"); // (true|false)
reader.Read();
break;
case "languages":
// string languages_visible = reader.GetAttribute("visible"); // (true|false)
// string languages_inNamingOption = reader.GetAttribute("inNamingOption"); // (true|false)
// string languages_default = reader.GetAttribute("default"); // (true|false)
reader.Read();
break;
default:
reader.Read();
break;
}
}
}
/// <summary>
/// Read canopen information
/// </summary>
/// <param name="reader">XmlReader to use to parse the header</param>
private void ReadCanOpen(XmlReader reader)
{
// Prepare all internal variables
List<string> extensions = new List<string>();
// If there's no subtree to the configuration, skip it
if (reader == null)
{
return;
}
// Otherwise, add what is possible
reader.MoveToContent();
// Otherwise, read what we can from the header
while (!reader.EOF)
{
// We only want elements
if (reader.NodeType != XmlNodeType.Element)
{
reader.Read();
continue;
}
// Get all canopen items
switch (reader.Name.ToLowerInvariant())
{
case "extension":
extensions.Add(reader.ReadElementContentAsString());
break;
default:
reader.Read();
break;
}
}
}
/// <summary>
/// Read newdat information
/// </summary>
/// <param name="reader">XmlReader to use to parse the header</param>
private void ReadNewDat(XmlReader reader)
{
// If there's no subtree to the configuration, skip it
if (reader == null)
{
return;
}
// Otherwise, add what is possible
reader.MoveToContent();
// Otherwise, read what we can from the header
while (!reader.EOF)
{
// We only want elements
if (reader.NodeType != XmlNodeType.Element)
{
reader.Read();
continue;
}
// Get all newdat items
string content = "";
switch (reader.Name.ToLowerInvariant())
{
case "datversionurl":
content = reader.ReadElementContentAsString();
Url = (String.IsNullOrWhiteSpace(Name) ? content : Url);
break;
case "daturl":
// string fileName = reader.GetAttribute("fileName");
content = reader.ReadElementContentAsString();
// string url = content;
break;
case "imurl":
content = reader.ReadElementContentAsString();
// string url = content;
break;
default:
reader.Read();
break;
}
}
}
/// <summary>
/// Read search information
/// </summary>
/// <param name="reader">XmlReader to use to parse the header</param>
private void ReadSearch(XmlReader reader)
{
// If there's no subtree to the configuration, skip it
if (reader == null)
{
return;
}
// Otherwise, add what is possible
reader.MoveToContent();
// Otherwise, read what we can from the header
while (!reader.EOF)
{
// We only want elements
if (reader.NodeType != XmlNodeType.Element)
{
reader.Read();
continue;
}
// Get all search items
string content = "";
switch (reader.Name.ToLowerInvariant())
{
case "to":
// string value = reader.GetAttribute("value");
// string default = reader.GetAttribute("default"); (true|false)
// string auto = reader.GetAttribute("auto"); (true|false)
ReadTo(reader.ReadSubtree());
// Skip the to node now that we've processed it
reader.Skip();
break;
default:
reader.Read();
break;
}
}
}
/// <summary>
/// Read to information
/// </summary>
/// <param name="reader">XmlReader to use to parse the header</param>
private void ReadTo(XmlReader reader)
{
// If there's no subtree to the configuration, skip it
if (reader == null)
{
return;
}
// Otherwise, add what is possible
reader.MoveToContent();
// Otherwise, read what we can from the header
while (!reader.EOF)
{
// We only want elements
if (reader.NodeType != XmlNodeType.Element)
{
reader.Read();
continue;
}
// Get all search items
string content = "";
switch (reader.Name.ToLowerInvariant())
{
case "find":
// string operation = reader.GetAttribute("operation");
// string value = reader.GetAttribute("value"); // Int32?
content = reader.ReadElementContentAsString();
// string findValue = content;
break;
default:
reader.Read();
break;
}
}
}
/// <summary>
/// Read games information
/// </summary>
/// <param name="reader">XmlReader to use to parse the header</param>
/// <param name="keep">True if full pathnames are to be kept, false otherwise (default)</param>
/// <param name="clean">True if game names are sanitized, false otherwise (default)</param>
/// <param name="remUnicode">True if we should remove non-ASCII characters from output, false otherwise (default)</param>
private void ReadGames(XmlReader reader,
// Miscellaneous
bool keep,
bool clean,
bool remUnicode)
{
// If there's no subtree to the configuration, skip it
if (reader == null)
{
return;
}
// Otherwise, add what is possible
reader.MoveToContent();
// Otherwise, read what we can from the header
while (!reader.EOF)
{
// We only want elements
if (reader.NodeType != XmlNodeType.Element)
{
reader.Read();
continue;
}
// Get all games items (ONLY OVERWRITE IF THERE'S NO DATA)
switch (reader.Name.ToLowerInvariant())
{
case "game":
ReadGame(reader.ReadSubtree(), keep, clean, remUnicode);
// Skip the game node now that we've processed it
reader.Skip();
break;
default:
reader.Read();
break;
}
}
}
/// <summary>
/// Read game information
/// </summary>
/// <param name="reader">XmlReader to use to parse the header</param>
/// <param name="keep">True if full pathnames are to be kept, false otherwise (default)</param>
/// <param name="clean">True if game names are sanitized, false otherwise (default)</param>
/// <param name="remUnicode">True if we should remove non-ASCII characters from output, false otherwise (default)</param>
private void ReadGame(XmlReader reader,
// Miscellaneous
bool keep,
bool clean,
bool remUnicode)
{
// Prepare all internal variables
string releaseNumber = "", key = "", publisher = "", duplicateid = "";
long size = -1;
List<Rom> roms = new List<Rom>();
Machine machine = new Machine();
// If there's no subtree to the configuration, skip it
if (reader == null)
{
return;
}
// Otherwise, add what is possible
reader.MoveToContent();
// Otherwise, read what we can from the header
while (!reader.EOF)
{
// We only want elements
if (reader.NodeType != XmlNodeType.Element)
{
reader.Read();
continue;
}
// Get all games items
string content = "";
switch (reader.Name.ToLowerInvariant())
{
case "imagenumber":
content = reader.ReadElementContentAsString();
// string imageNumber = content;
break;
case "releasenumber":
releaseNumber = reader.ReadElementContentAsString();
break;
case "title":
content = reader.ReadElementContentAsString();
machine.Name = content;
break;
case "savetype":
content = reader.ReadElementContentAsString();
// string saveType = content;
break;
case "romsize":
if (!Int64.TryParse(reader.ReadElementContentAsString(), out size))
{
size = -1;
}
break;
case "publisher":
publisher = reader.ReadElementContentAsString();
break;
case "location":
content = reader.ReadElementContentAsString();
// string location = content;
break;
case "sourcerom":
content = reader.ReadElementContentAsString();
// string sourceRom = content;
break;
case "language":
content = reader.ReadElementContentAsString();
// string language = content;
break;
case "files":
roms = ReadFiles(reader.ReadSubtree(), releaseNumber, machine.Name, keep, clean, remUnicode);
// Skip the files node now that we've processed it
reader.Skip();
break;
case "im1crc":
content = reader.ReadElementContentAsString();
// string im1crc = content;
break;
case "im2crc":
content = reader.ReadElementContentAsString();
// string im2crc = content;
break;
case "comment":
machine.Comment = reader.ReadElementContentAsString();
break;
case "duplicateid":
duplicateid = reader.ReadElementContentAsString();
if (duplicateid != "0")
{
machine.CloneOf = duplicateid;
}
break;
default:
reader.Read();
break;
}
}
// Add information accordingly for each rom
for (int i = 0; i < roms.Count; i++)
{
roms[i].Size = size;
roms[i].Publisher = publisher;
roms[i].CopyMachineInformation(machine);
// Now process and add the rom
key = ParseAddHelper(roms[i], clean, remUnicode);
}
}
/// <summary>
/// Read files information
/// </summary>
/// <param name="reader">XmlReader to use to parse the header</param>
/// <param name="releaseNumber">Release number from the parent game</param>
/// <param name="machineName">Name of the parent game to use</param>
/// <param name="keep">True if full pathnames are to be kept, false otherwise (default)</param>
/// <param name="clean">True if game names are sanitized, false otherwise (default)</param>
/// <param name="remUnicode">True if we should remove non-ASCII characters from output, false otherwise (default)</param>
private List<Rom> ReadFiles(XmlReader reader,
string releaseNumber,
string machineName,
// Miscellaneous
bool keep,
bool clean,
bool remUnicode)
{
// Prepare all internal variables
List<Tuple<string, string>> extensionToCrc = new List<Tuple<string, string>>();
List<Rom> roms = new List<Rom>();
// If there's no subtree to the configuration, skip it
if (reader == null)
{
return roms;
}
// Otherwise, add what is possible
reader.MoveToContent();
// Otherwise, read what we can from the header
while (!reader.EOF)
{
// We only want elements
if (reader.NodeType != XmlNodeType.Element)
{
reader.Read();
continue;
}
// Get all romCRC items
switch (reader.Name.ToLowerInvariant())
{
case "romcrc":
extensionToCrc.Add(
new Tuple<string, string>(
reader.GetAttribute("extension") ?? "",
reader.ReadElementContentAsString().ToLowerInvariant()));
break;
default:
reader.Read();
break;
}
}
// Now process the roms with the proper information
foreach (Tuple<string, string> pair in extensionToCrc)
{
roms.Add(new Rom()
{
Name = (releaseNumber != "0" ? releaseNumber + " - " : "") + machineName + pair.Item1,
CRC = Utilities.CleanHashData(pair.Item2, Constants.CRCLength),
ItemStatus = ItemStatus.None,
});
}
return roms;
}
/// <summary>
/// Create and open an output file for writing direct from a dictionary
/// </summary>
/// <param name="outfile">Name of the file to write to</param>
/// <param name="ignoreblanks">True if blank roms should be skipped on output, false otherwise (default)</param>
/// <returns>True if the DAT was written correctly, false otherwise</returns>
public override bool WriteToFile(string outfile, bool ignoreblanks = false)
{
try
{
Globals.Logger.User("Opening file for writing: {0}", outfile);
FileStream fs = Utilities.TryCreate(outfile);
// If we get back null for some reason, just log and return
if (fs == null)
{
Globals.Logger.Warning("File '{0}' could not be created for writing! Please check to see if the file is writable", outfile);
return false;
}
StreamWriter sw = new StreamWriter(fs, new UTF8Encoding(false));
// Write out the header
WriteHeader(sw);
// Write out each of the machines and roms
string lastgame = null;
// Get a properly sorted set of keys
List<string> keys = Keys;
keys.Sort(new NaturalComparer());
foreach (string key in keys)
{
List<DatItem> roms = this[key];
// Resolve the names in the block
roms = DatItem.ResolveNames(roms);
for (int index = 0; index < roms.Count; index++)
{
DatItem rom = roms[index];
// There are apparently times when a null rom can skip by, skip them
if (rom.Name == null || rom.MachineName == null)
{
Globals.Logger.Warning("Null rom found!");
continue;
}
// If we have a different game and we're not at the start of the list, output the end of last item
if (lastgame != null && lastgame.ToLowerInvariant() != rom.MachineName.ToLowerInvariant())
{
WriteEndGame(sw);
}
// If we have a "null" game (created by DATFromDir or something similar), log it to file
if (rom.Type == ItemType.Rom
&& ((Rom)rom).Size == -1
&& ((Rom)rom).CRC == "null")
{
Globals.Logger.Verbose("Empty folder found: {0}", rom.MachineName);
rom.Name = (rom.Name == "null" ? "-" : rom.Name);
((Rom)rom).Size = Constants.SizeZero;
((Rom)rom).CRC = ((Rom)rom).CRC == "null" ? Constants.CRCZero : null;
((Rom)rom).MD5 = ((Rom)rom).MD5 == "null" ? Constants.MD5Zero : null;
((Rom)rom).SHA1 = ((Rom)rom).SHA1 == "null" ? Constants.SHA1Zero : null;
((Rom)rom).SHA256 = ((Rom)rom).SHA256 == "null" ? Constants.SHA256Zero : null;
((Rom)rom).SHA384 = ((Rom)rom).SHA384 == "null" ? Constants.SHA384Zero : null;
((Rom)rom).SHA512 = ((Rom)rom).SHA512 == "null" ? Constants.SHA512Zero : null;
}
// Now, output the rom data
WriteDatItem(sw, rom, ignoreblanks);
// Set the new data to compare against
lastgame = rom.MachineName;
}
}
// Write the file footer out
WriteFooter(sw);
Globals.Logger.Verbose("File written!" + Environment.NewLine);
sw.Dispose();
fs.Dispose();
}
catch (Exception ex)
{
Globals.Logger.Error(ex.ToString());
return false;
}
return true;
}
/// <summary>
/// Write out DAT header using the supplied StreamWriter
/// </summary>
/// <param name="sw">StreamWriter to output to</param>
/// <returns>True if the data was written, false on error</returns>
private bool WriteHeader(StreamWriter sw)
{
try
{
string header = "<?xml version=\"1.0\" encoding=\"UTF-8\" standalone=\"no\"?>\n"
+ "<dat xmlns:xsi=\"http://www.w3.org/2001/XMLSchema-instance\" xsi:noNamespaceSchemaLocation=\"datas.xsd\">\n"
+ "\t<configuration>\n"
+ "\t\t<datName>" + HttpUtility.HtmlEncode(Name) + "</datName>\n"
+ "\t\t<datVersion>" + Count + "</datVersion>\n"
+ "\t\t<system>none</system>\n"
+ "\t\t<screenshotsWidth>240</screenshotsWidth>\n"
+ "\t\t<screenshotsHeight>160</screenshotsHeight>\n"
+ "\t\t<infos>\n"
+ "\t\t\t<title visible=\"false\" inNamingOption=\"true\" default=\"false\"/>\n"
+ "\t\t\t<location visible=\"true\" inNamingOption=\"true\" default=\"true\"/>\n"
+ "\t\t\t<publisher visible=\"true\" inNamingOption=\"true\" default=\"true\"/>\n"
+ "\t\t\t<sourceRom visible=\"true\" inNamingOption=\"true\" default=\"true\"/>\n"
+ "\t\t\t<saveType visible=\"true\" inNamingOption=\"true\" default=\"true\"/>\n"
+ "\t\t\t<romSize visible=\"true\" inNamingOption=\"true\" default=\"true\"/>\n"
+ "\t\t\t<releaseNumber visible=\"true\" inNamingOption=\"true\" default=\"false\"/>\n"
+ "\t\t\t<languageNumber visible=\"true\" inNamingOption=\"true\" default=\"false\"/>\n"
+ "\t\t\t<comment visible=\"true\" inNamingOption=\"true\" default=\"false\"/>\n"
+ "\t\t\t<romCRC visible=\"true\" inNamingOption=\"true\" default=\"false\"/>\n"
+ "\t\t\t<im1CRC visible=\"false\" inNamingOption=\"false\" default=\"false\"/>\n"
+ "\t\t\t<im2CRC visible=\"false\" inNamingOption=\"false\" default=\"false\"/>\n"
+ "\t\t\t<languages visible=\"true\" inNamingOption=\"true\" default=\"true\"/>\n"
+ "\t\t</infos>\n"
+ "\t\t<canOpen>\n"
+ "\t\t\t<extension>.bin</extension>\n"
+ "\t\t</canOpen>\n"
+ "\t\t<newDat>\n"
+ "\t\t\t<datVersionURL>" + HttpUtility.HtmlEncode(Url) + "</datVersionURL>\n"
+ "\t\t\t<datURL fileName=\"" + HttpUtility.HtmlEncode(FileName) + ".zip\">" + HttpUtility.HtmlEncode(Url) + "</datURL>\n"
+ "\t\t\t<imURL>" + HttpUtility.HtmlEncode(Url) + "</imURL>\n"
+ "\t\t</newDat>\n"
+ "\t\t<search>\n"
+ "\t\t\t<to value=\"location\" default=\"true\" auto=\"true\"/>\n"
+ "\t\t\t<to value=\"romSize\" default=\"true\" auto=\"false\"/>\n"
+ "\t\t\t<to value=\"languages\" default=\"true\" auto=\"true\"/>\n"
+ "\t\t\t<to value=\"saveType\" default=\"false\" auto=\"false\"/>\n"
+ "\t\t\t<to value=\"publisher\" default=\"false\" auto=\"true\"/>\n"
+ "\t\t\t<to value=\"sourceRom\" default=\"false\" auto=\"true\"/>\n"
+ "\t\t</search>\n"
+ "\t\t<romTitle >%u - %n</romTitle>\n"
+ "\t</configuration>\n"
+ "\t<games>\n";
// Write the header out
sw.Write(header);
sw.Flush();
}
catch (Exception ex)
{
Globals.Logger.Error(ex.ToString());
return false;
}
return true;
}
/// <summary>
/// Write out Game start using the supplied StreamWriter
/// </summary>
/// <param name="sw">StreamWriter to output to</param>
/// <returns>True if the data was written, false on error</returns>
private bool WriteEndGame(StreamWriter sw)
{
try
{
string state = "\t\t</game>\n";
sw.Write(state);
sw.Flush();
}
catch (Exception ex)
{
Globals.Logger.Error(ex.ToString());
return false;
}
return true;
}
/// <summary>
/// Write out DatItem using the supplied StreamWriter
/// </summary>
/// <param name="sw">StreamWriter to output to</param>
/// <param name="rom">DatItem object to be output</param>
/// <param name="ignoreblanks">True if blank roms should be skipped on output, false otherwise (default)</param>
/// <returns>True if the data was written, false on error</returns>
private bool WriteDatItem(StreamWriter sw, DatItem rom, bool ignoreblanks = false)
{
// If we are in ignore blanks mode AND we have a blank (0-size) rom, skip
if (ignoreblanks
&& (rom.Type == ItemType.Rom
&& (((Rom)rom).Size == 0 || ((Rom)rom).Size == -1)))
{
return true;
}
try
{
string state = "";
// Pre-process the item name
rom.Name = CreatePrefixPostfix(rom, true) + (GameName ? Path.Combine(rom.MachineName, rom.Name) : rom.Name) + CreatePrefixPostfix(rom, false);
rom.Name = rom.Name.Replace("\"", ""); // Quotes are not needed here
state += "\t\t<game>\n"
+ "\t\t\t<imageNumber>1</imageNumber>\n"
+ "\t\t\t<releaseNumber>1</releaseNumber>\n"
+ "\t\t\t<title>" + HttpUtility.HtmlEncode(rom.Name) + "</title>\n"
+ "\t\t\t<saveType>None</saveType>\n";
if (rom.Type == ItemType.Rom)
{
state += "\t\t\t<romSize>" + ((Rom)rom).Size + "</romSize>\n";
}
state += "\t\t\t<publisher>None</publisher>\n"
+ "\t\t\t<location>0</location>\n"
+ "\t\t\t<sourceRom>None</sourceRom>\n"
+ "\t\t\t<language>0</language>\n";
if (rom.Type == ItemType.Disk)
{
state += "\t\t\t<files>\n"
+ (((Disk)rom).MD5 != null
? "\t\t\t\t<romMD5 extension=\".chd\">" + ((Disk)rom).MD5.ToUpperInvariant() + "</romMD5>\n"
: "\t\t\t\t<romSHA1 extension=\".chd\">" + ((Disk)rom).SHA1.ToUpperInvariant() + "</romSHA1>\n")
+ "\t\t\t</files>\n";
}
else if (rom.Type == ItemType.Rom)
{
string tempext = "." + Utilities.GetExtension(((Rom)rom).Name);
state += "\t\t\t<files>\n"
+ (((Rom)rom).CRC != null
? "\t\t\t\t<romCRC extension=\"" + tempext + "\">" + ((Rom)rom).CRC.ToUpperInvariant() + "</romMD5>\n"
: ((Rom)rom).MD5 != null
? "\t\t\t\t<romMD5 extension=\"" + tempext + "\">" + ((Rom)rom).MD5.ToUpperInvariant() + "</romMD5>\n"
: "\t\t\t\t<romSHA1 extension=\"" + tempext + "\">" + ((Rom)rom).SHA1.ToUpperInvariant() + "</romSHA1>\n")
+ "\t\t\t</files>\n";
}
state += "\t\t\t<im1CRC>00000000</im1CRC>\n"
+ "\t\t\t<im2CRC>00000000</im2CRC>\n"
+ "\t\t\t<comment></comment>\n"
+ "\t\t\t<duplicateID>0</duplicateID>\n"
+ "\t\t</game>\n";
sw.Write(state);
sw.Flush();
}
catch (Exception ex)
{
Globals.Logger.Error(ex.ToString());
return false;
}
return true;
}
/// <summary>
/// Write out DAT footer using the supplied StreamWriter
/// </summary>
/// <param name="sw">StreamWriter to output to</param>
/// <returns>True if the data was written, false on error</returns>
private bool WriteFooter(StreamWriter sw)
{
try
{
string footer = "\t\t</game>"
+ "\t</games>\n"
+ "\t<gui>\n"
+ "\t\t<images width=\"487\" height=\"162\">\n"
+ "\t\t\t<image x=\"0\" y=\"0\" width=\"240\" height=\"160\"/>\n"
+ "\t\t\t<image x=\"245\" y=\"0\" width=\"240\" height=\"160\"/>\n"
+ "\t\t</images>\n"
+ "\t</gui>\n"
+ "</dat>";
// Write the footer out
sw.Write(footer);
sw.Flush();
}
catch (Exception ex)
{
Globals.Logger.Error(ex.ToString());
return false;
}
return true;
}
}
}