Files
SabreTools/SabreTools.Helper/Objects/Stats.cs
Matt Nadareski 902070c542 [ALL] Overhaul to internal system
This massive change replaces the old "Rom" struct system with a new one that have different objects for each major item type. This required a lot of work and a lot of changes and has unfortunately been untested. But this is the first step in moving away from using structs. The next major step is converting Dat over to this as well.
2016-09-19 18:04:24 -07:00

151 lines
4.7 KiB
C#

using System;
using System.Collections.Generic;
namespace SabreTools.Helper
{
/// <summary>
/// Get statistics on one or more DAT files
/// </summary>
public class Stats
{
// Private instance variables
private List<String> _inputs;
private bool _single;
private Logger _logger;
/// <summary>
/// Create a new UncompressedSize object
/// </summary>
/// <param name="inputs">List of files and folders to parse</param>
/// <param name="single">True if single DAT stats are output, false otherwise</param>
/// <param name="logger">Logger object for file and console output</param>
public Stats(List<String> inputs, bool single, Logger logger)
{
_inputs = inputs;
_single = single;
_logger = logger;
}
/// <summary>
/// Output all requested statistics
/// </summary>
/// <returns>True if output succeeded, false otherwise</returns>
public bool Process()
{
// Init all total variables
long totalSize = 0;
long totalGame = 0;
long totalRom = 0;
long totalDisk = 0;
long totalCRC = 0;
long totalMD5 = 0;
long totalSHA1 = 0;
long totalNodump = 0;
/// Now process each of the input files
foreach (string filename in _inputs)
{
_logger.Log("Beginning stat collection for '" + filename + "'");
List<String> games = new List<String>();
Dat datdata = new Dat();
DatTools.Parse(filename, 0, 0, ref datdata, _logger);
SortedDictionary<string, List<DatItem>> newroms = DatTools.BucketByGame(datdata.Files, false, true, _logger, false);
// Output single DAT stats (if asked)
if (_single)
{
_logger.User(@"\nFor file '" + filename + @"':
--------------------------------------------------");
OutputStats(datdata, _logger);
}
else
{
_logger.User("Adding stats for file '" + filename + "'\n");
}
// Add single DAT stats to totals
totalSize += datdata.TotalSize;
totalGame += newroms.Count;
totalRom += datdata.RomCount;
totalDisk += datdata.DiskCount;
totalCRC += datdata.CRCCount;
totalMD5 += datdata.MD5Count;
totalSHA1 += datdata.SHA1Count;
totalNodump += datdata.NodumpCount;
}
// Output total DAT stats
if (!_single) { _logger.User(""); }
Dat totaldata = new Dat
{
TotalSize = totalSize,
RomCount = totalRom,
DiskCount = totalDisk,
CRCCount = totalCRC,
MD5Count = totalMD5,
SHA1Count = totalSHA1,
NodumpCount = totalNodump,
};
_logger.User(@"For ALL DATs found
--------------------------------------------------");
OutputStats(totaldata, _logger, game:totalGame);
_logger.User(@"
Please check the log folder if the stats scrolled offscreen");
return true;
}
/// <summary>
/// Output the stats in a human-readable format
/// </summary>
/// <param name="datdata">DatData object to read stats from</param>
/// <param name="logger">Logger object for file and console writing</param>
/// <param name="recalculate">True if numbers should be recalculated for the DAT, false otherwise (default)</param>
/// <param name="game">Number of games to use, -1 means recalculate games (default)</param>
public static void OutputStats(Dat datdata, Logger logger, bool recalculate = false, long game = -1)
{
if (recalculate)
{
// Wipe out any stats already there
datdata.RomCount = 0;
datdata.DiskCount = 0;
datdata.TotalSize = 0;
datdata.CRCCount = 0;
datdata.MD5Count = 0;
datdata.SHA1Count = 0;
datdata.NodumpCount = 0;
// Loop through and add
foreach (List<DatItem> roms in datdata.Files.Values)
{
foreach (Rom rom in roms)
{
datdata.RomCount += (rom.Type == ItemType.Rom ? 1 : 0);
datdata.DiskCount += (rom.Type == ItemType.Disk ? 1 : 0);
datdata.TotalSize += (rom.Nodump ? 0 : rom.HashData.Size);
datdata.CRCCount += (String.IsNullOrEmpty(rom.HashData.CRC) ? 0 : 1);
datdata.MD5Count += (String.IsNullOrEmpty(rom.HashData.MD5) ? 0 : 1);
datdata.SHA1Count += (String.IsNullOrEmpty(rom.HashData.SHA1) ? 0 : 1);
datdata.NodumpCount += (rom.Nodump ? 1 : 0);
}
}
}
SortedDictionary<string, List<DatItem>> newroms = DatTools.BucketByGame(datdata.Files, false, true, logger, false);
if (datdata.TotalSize < 0)
{
datdata.TotalSize = Int64.MaxValue + datdata.TotalSize;
}
logger.User(" Uncompressed size: " + Style.GetBytesReadable(datdata.TotalSize) + @"
Games found: " + (game == -1 ? newroms.Count : game) + @"
Roms found: " + datdata.RomCount + @"
Disks found: " + datdata.DiskCount + @"
Roms with CRC: " + datdata.CRCCount + @"
Roms with MD5: " + datdata.MD5Count + @"
Roms with SHA-1: " + datdata.SHA1Count + @"
Roms with Nodump status: " + datdata.NodumpCount + @"
");
}
}
}