mirror of
https://github.com/claunia/SabreTools.git
synced 2025-12-16 19:14:27 +00:00
5992 lines
173 KiB
C#
5992 lines
173 KiB
C#
using System;
|
|
using System.Collections.Concurrent;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Threading.Tasks;
|
|
using System.Web;
|
|
|
|
using SabreTools.Library.Data;
|
|
using SabreTools.Library.Items;
|
|
using SabreTools.Library.Skippers;
|
|
using SabreTools.Library.Tools;
|
|
|
|
#if MONO
|
|
using System.IO;
|
|
#else
|
|
using Alphaleonis.Win32.Filesystem;
|
|
|
|
using FileStream = System.IO.FileStream;
|
|
using IOException = System.IO.IOException;
|
|
using MemoryStream = System.IO.MemoryStream;
|
|
using SearchOption = System.IO.SearchOption;
|
|
using SeekOrigin = System.IO.SeekOrigin;
|
|
using Stream = System.IO.Stream;
|
|
using StreamWriter = System.IO.StreamWriter;
|
|
#endif
|
|
using NaturalSort;
|
|
|
|
namespace SabreTools.Library.DatFiles
|
|
{
|
|
/// <summary>
|
|
/// Represents a format-agnostic DAT
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// TODO: Make stats output standard width (HTML, without making the entire thing a table)
|
|
/// TODO: Stats multithreading? Either StringBuilder or locking
|
|
/// </remarks>
|
|
public partial class DatFile
|
|
{
|
|
#region Private instance variables
|
|
|
|
// Internal DatHeader values
|
|
internal DatHeader _datHeader = new DatHeader();
|
|
|
|
// DatItems dictionary
|
|
internal SortedDictionary<string, List<DatItem>> _items = new SortedDictionary<string, List<DatItem>>();
|
|
internal SortedBy _sortedBy;
|
|
|
|
// Internal statistical data
|
|
internal DatStats _datStats = new DatStats();
|
|
|
|
#endregion
|
|
|
|
#region Publicly facing variables
|
|
|
|
// Data common to most DAT types
|
|
public string FileName
|
|
{
|
|
get
|
|
{
|
|
if (_datHeader == null)
|
|
{
|
|
_datHeader = new DatHeader();
|
|
}
|
|
|
|
return _datHeader.FileName;
|
|
}
|
|
set
|
|
{
|
|
if (_datHeader == null)
|
|
{
|
|
_datHeader = new DatHeader();
|
|
}
|
|
|
|
_datHeader.FileName = value;
|
|
}
|
|
}
|
|
public string Name
|
|
{
|
|
get
|
|
{
|
|
if (_datHeader == null)
|
|
{
|
|
_datHeader = new DatHeader();
|
|
}
|
|
|
|
return _datHeader.Name;
|
|
}
|
|
set
|
|
{
|
|
if (_datHeader == null)
|
|
{
|
|
_datHeader = new DatHeader();
|
|
}
|
|
|
|
_datHeader.Name = value;
|
|
}
|
|
}
|
|
public string Description
|
|
{
|
|
get
|
|
{
|
|
if (_datHeader == null)
|
|
{
|
|
_datHeader = new DatHeader();
|
|
}
|
|
|
|
return _datHeader.Description;
|
|
}
|
|
set
|
|
{
|
|
if (_datHeader == null)
|
|
{
|
|
_datHeader = new DatHeader();
|
|
}
|
|
|
|
_datHeader.Description = value;
|
|
}
|
|
}
|
|
public string RootDir
|
|
{
|
|
get
|
|
{
|
|
if (_datHeader == null)
|
|
{
|
|
_datHeader = new DatHeader();
|
|
}
|
|
|
|
return _datHeader.RootDir;
|
|
}
|
|
set
|
|
{
|
|
if (_datHeader == null)
|
|
{
|
|
_datHeader = new DatHeader();
|
|
}
|
|
|
|
_datHeader.RootDir = value;
|
|
}
|
|
}
|
|
public string Category
|
|
{
|
|
get
|
|
{
|
|
if (_datHeader == null)
|
|
{
|
|
_datHeader = new DatHeader();
|
|
}
|
|
|
|
return _datHeader.Category;
|
|
}
|
|
set
|
|
{
|
|
if (_datHeader == null)
|
|
{
|
|
_datHeader = new DatHeader();
|
|
}
|
|
|
|
_datHeader.Category = value;
|
|
}
|
|
}
|
|
public string Version
|
|
{
|
|
get
|
|
{
|
|
if (_datHeader == null)
|
|
{
|
|
_datHeader = new DatHeader();
|
|
}
|
|
|
|
return _datHeader.Version;
|
|
}
|
|
set
|
|
{
|
|
if (_datHeader == null)
|
|
{
|
|
_datHeader = new DatHeader();
|
|
}
|
|
|
|
_datHeader.Version = value;
|
|
}
|
|
}
|
|
public string Date
|
|
{
|
|
get
|
|
{
|
|
if (_datHeader == null)
|
|
{
|
|
_datHeader = new DatHeader();
|
|
}
|
|
|
|
return _datHeader.Date;
|
|
}
|
|
set
|
|
{
|
|
if (_datHeader == null)
|
|
{
|
|
_datHeader = new DatHeader();
|
|
}
|
|
|
|
_datHeader.Date = value;
|
|
}
|
|
}
|
|
public string Author
|
|
{
|
|
get
|
|
{
|
|
if (_datHeader == null)
|
|
{
|
|
_datHeader = new DatHeader();
|
|
}
|
|
|
|
return _datHeader.Author;
|
|
}
|
|
set
|
|
{
|
|
if (_datHeader == null)
|
|
{
|
|
_datHeader = new DatHeader();
|
|
}
|
|
|
|
_datHeader.Author = value;
|
|
}
|
|
}
|
|
public string Email
|
|
{
|
|
get
|
|
{
|
|
if (_datHeader == null)
|
|
{
|
|
_datHeader = new DatHeader();
|
|
}
|
|
|
|
return _datHeader.Email;
|
|
}
|
|
set
|
|
{
|
|
if (_datHeader == null)
|
|
{
|
|
_datHeader = new DatHeader();
|
|
}
|
|
|
|
_datHeader.Email = value;
|
|
}
|
|
}
|
|
public string Homepage
|
|
{
|
|
get
|
|
{
|
|
if (_datHeader == null)
|
|
{
|
|
_datHeader = new DatHeader();
|
|
}
|
|
|
|
return _datHeader.Homepage;
|
|
}
|
|
set
|
|
{
|
|
if (_datHeader == null)
|
|
{
|
|
_datHeader = new DatHeader();
|
|
}
|
|
|
|
_datHeader.Homepage = value;
|
|
}
|
|
}
|
|
public string Url
|
|
{
|
|
get
|
|
{
|
|
if (_datHeader == null)
|
|
{
|
|
_datHeader = new DatHeader();
|
|
}
|
|
|
|
return _datHeader.Url;
|
|
}
|
|
set
|
|
{
|
|
if (_datHeader == null)
|
|
{
|
|
_datHeader = new DatHeader();
|
|
}
|
|
|
|
_datHeader.Url = value;
|
|
}
|
|
}
|
|
public string Comment
|
|
{
|
|
get
|
|
{
|
|
if (_datHeader == null)
|
|
{
|
|
_datHeader = new DatHeader();
|
|
}
|
|
|
|
return _datHeader.Comment;
|
|
}
|
|
set
|
|
{
|
|
if (_datHeader == null)
|
|
{
|
|
_datHeader = new DatHeader();
|
|
}
|
|
|
|
_datHeader.Comment = value;
|
|
}
|
|
}
|
|
public string Header
|
|
{
|
|
get
|
|
{
|
|
if (_datHeader == null)
|
|
{
|
|
_datHeader = new DatHeader();
|
|
}
|
|
|
|
return _datHeader.Header;
|
|
}
|
|
set
|
|
{
|
|
if (_datHeader == null)
|
|
{
|
|
_datHeader = new DatHeader();
|
|
}
|
|
|
|
_datHeader.Header = value;
|
|
}
|
|
}
|
|
public string Type // Generally only used for SuperDAT
|
|
{
|
|
get
|
|
{
|
|
if (_datHeader == null)
|
|
{
|
|
_datHeader = new DatHeader();
|
|
}
|
|
|
|
return _datHeader.Type;
|
|
}
|
|
set
|
|
{
|
|
if (_datHeader == null)
|
|
{
|
|
_datHeader = new DatHeader();
|
|
}
|
|
|
|
_datHeader.Type = value;
|
|
}
|
|
}
|
|
public ForceMerging ForceMerging
|
|
{
|
|
get
|
|
{
|
|
if (_datHeader == null)
|
|
{
|
|
_datHeader = new DatHeader();
|
|
}
|
|
|
|
return _datHeader.ForceMerging;
|
|
}
|
|
set
|
|
{
|
|
if (_datHeader == null)
|
|
{
|
|
_datHeader = new DatHeader();
|
|
}
|
|
|
|
_datHeader.ForceMerging = value;
|
|
}
|
|
}
|
|
public ForceNodump ForceNodump
|
|
{
|
|
get
|
|
{
|
|
if (_datHeader == null)
|
|
{
|
|
_datHeader = new DatHeader();
|
|
}
|
|
|
|
return _datHeader.ForceNodump;
|
|
}
|
|
set
|
|
{
|
|
if (_datHeader == null)
|
|
{
|
|
_datHeader = new DatHeader();
|
|
}
|
|
|
|
_datHeader.ForceNodump = value;
|
|
}
|
|
}
|
|
public ForcePacking ForcePacking
|
|
{
|
|
get
|
|
{
|
|
if (_datHeader == null)
|
|
{
|
|
_datHeader = new DatHeader();
|
|
}
|
|
|
|
return _datHeader.ForcePacking;
|
|
}
|
|
set
|
|
{
|
|
if (_datHeader == null)
|
|
{
|
|
_datHeader = new DatHeader();
|
|
}
|
|
|
|
_datHeader.ForcePacking = value;
|
|
}
|
|
}
|
|
public DatFormat DatFormat
|
|
{
|
|
get
|
|
{
|
|
if (_datHeader == null)
|
|
{
|
|
_datHeader = new DatHeader();
|
|
}
|
|
|
|
return _datHeader.DatFormat;
|
|
}
|
|
set
|
|
{
|
|
if (_datHeader == null)
|
|
{
|
|
_datHeader = new DatHeader();
|
|
}
|
|
|
|
_datHeader.DatFormat = value;
|
|
}
|
|
}
|
|
public bool ExcludeOf
|
|
{
|
|
get
|
|
{
|
|
if (_datHeader == null)
|
|
{
|
|
_datHeader = new DatHeader();
|
|
}
|
|
|
|
return _datHeader.ExcludeOf;
|
|
}
|
|
set
|
|
{
|
|
if (_datHeader == null)
|
|
{
|
|
_datHeader = new DatHeader();
|
|
}
|
|
|
|
_datHeader.ExcludeOf = value;
|
|
}
|
|
}
|
|
public DedupeType DedupeRoms
|
|
{
|
|
get
|
|
{
|
|
if (_datHeader == null)
|
|
{
|
|
_datHeader = new DatHeader();
|
|
}
|
|
|
|
return _datHeader.DedupeRoms;
|
|
}
|
|
set
|
|
{
|
|
if (_datHeader == null)
|
|
{
|
|
_datHeader = new DatHeader();
|
|
}
|
|
|
|
_datHeader.DedupeRoms = value;
|
|
}
|
|
}
|
|
public Hash StripHash
|
|
{
|
|
get
|
|
{
|
|
if (_datHeader == null)
|
|
{
|
|
_datHeader = new DatHeader();
|
|
}
|
|
|
|
return _datHeader.StripHash;
|
|
}
|
|
set
|
|
{
|
|
if (_datHeader == null)
|
|
{
|
|
_datHeader = new DatHeader();
|
|
}
|
|
|
|
_datHeader.StripHash = value;
|
|
}
|
|
}
|
|
public bool OneGameOneRegion
|
|
{
|
|
get
|
|
{
|
|
if (_datHeader == null)
|
|
{
|
|
_datHeader = new DatHeader();
|
|
}
|
|
|
|
return _datHeader.OneGameOneRegion;
|
|
}
|
|
set
|
|
{
|
|
if (_datHeader == null)
|
|
{
|
|
_datHeader = new DatHeader();
|
|
}
|
|
|
|
_datHeader.OneGameOneRegion = value;
|
|
}
|
|
}
|
|
public List<string> Regions
|
|
{
|
|
get
|
|
{
|
|
if (_datHeader == null)
|
|
{
|
|
_datHeader = new DatHeader();
|
|
}
|
|
|
|
return _datHeader.Regions;
|
|
}
|
|
set
|
|
{
|
|
if (_datHeader == null)
|
|
{
|
|
_datHeader = new DatHeader();
|
|
}
|
|
|
|
_datHeader.Regions = value;
|
|
}
|
|
}
|
|
public SortedBy SortedBy
|
|
{
|
|
get { return _sortedBy; }
|
|
}
|
|
|
|
// Data specific to the Miss DAT type
|
|
public bool UseGame
|
|
{
|
|
get
|
|
{
|
|
if (_datHeader == null)
|
|
{
|
|
_datHeader = new DatHeader();
|
|
}
|
|
|
|
return _datHeader.UseGame;
|
|
}
|
|
set
|
|
{
|
|
if (_datHeader == null)
|
|
{
|
|
_datHeader = new DatHeader();
|
|
}
|
|
|
|
_datHeader.UseGame = value;
|
|
}
|
|
}
|
|
public string Prefix
|
|
{
|
|
get
|
|
{
|
|
if (_datHeader == null)
|
|
{
|
|
_datHeader = new DatHeader();
|
|
}
|
|
|
|
return _datHeader.Prefix;
|
|
}
|
|
set
|
|
{
|
|
if (_datHeader == null)
|
|
{
|
|
_datHeader = new DatHeader();
|
|
}
|
|
|
|
_datHeader.Prefix = value;
|
|
}
|
|
}
|
|
public string Postfix
|
|
{
|
|
get
|
|
{
|
|
if (_datHeader == null)
|
|
{
|
|
_datHeader = new DatHeader();
|
|
}
|
|
|
|
return _datHeader.Postfix;
|
|
}
|
|
set
|
|
{
|
|
if (_datHeader == null)
|
|
{
|
|
_datHeader = new DatHeader();
|
|
}
|
|
|
|
_datHeader.Postfix = value;
|
|
}
|
|
}
|
|
public bool Quotes
|
|
{
|
|
get
|
|
{
|
|
if (_datHeader == null)
|
|
{
|
|
_datHeader = new DatHeader();
|
|
}
|
|
|
|
return _datHeader.Quotes;
|
|
}
|
|
set
|
|
{
|
|
if (_datHeader == null)
|
|
{
|
|
_datHeader = new DatHeader();
|
|
}
|
|
|
|
_datHeader.Quotes = value;
|
|
}
|
|
}
|
|
public string RepExt
|
|
{
|
|
get
|
|
{
|
|
if (_datHeader == null)
|
|
{
|
|
_datHeader = new DatHeader();
|
|
}
|
|
|
|
return _datHeader.RepExt;
|
|
}
|
|
set
|
|
{
|
|
if (_datHeader == null)
|
|
{
|
|
_datHeader = new DatHeader();
|
|
}
|
|
|
|
_datHeader.RepExt = value;
|
|
}
|
|
}
|
|
public string AddExt
|
|
{
|
|
get
|
|
{
|
|
if (_datHeader == null)
|
|
{
|
|
_datHeader = new DatHeader();
|
|
}
|
|
|
|
return _datHeader.AddExt;
|
|
}
|
|
set
|
|
{
|
|
if (_datHeader == null)
|
|
{
|
|
_datHeader = new DatHeader();
|
|
}
|
|
|
|
_datHeader.AddExt = value;
|
|
}
|
|
}
|
|
public bool RemExt
|
|
{
|
|
get
|
|
{
|
|
if (_datHeader == null)
|
|
{
|
|
_datHeader = new DatHeader();
|
|
}
|
|
|
|
return _datHeader.RemExt;
|
|
}
|
|
set
|
|
{
|
|
if (_datHeader == null)
|
|
{
|
|
_datHeader = new DatHeader();
|
|
}
|
|
|
|
_datHeader.RemExt = value;
|
|
}
|
|
}
|
|
public bool GameName
|
|
{
|
|
get
|
|
{
|
|
if (_datHeader == null)
|
|
{
|
|
_datHeader = new DatHeader();
|
|
}
|
|
|
|
return _datHeader.GameName;
|
|
}
|
|
set
|
|
{
|
|
if (_datHeader == null)
|
|
{
|
|
_datHeader = new DatHeader();
|
|
}
|
|
|
|
_datHeader.GameName = value;
|
|
}
|
|
}
|
|
public bool Romba
|
|
{
|
|
get
|
|
{
|
|
if (_datHeader == null)
|
|
{
|
|
_datHeader = new DatHeader();
|
|
}
|
|
|
|
return _datHeader.Romba;
|
|
}
|
|
set
|
|
{
|
|
if (_datHeader == null)
|
|
{
|
|
_datHeader = new DatHeader();
|
|
}
|
|
|
|
_datHeader.Romba = value;
|
|
}
|
|
}
|
|
|
|
// Statistical data related to the DAT
|
|
public long Count
|
|
{
|
|
get
|
|
{
|
|
if (_datStats == null)
|
|
{
|
|
_datStats = new DatStats();
|
|
}
|
|
|
|
return _datStats.Count;
|
|
}
|
|
private set
|
|
{
|
|
if (_datStats == null)
|
|
{
|
|
_datStats = new DatStats();
|
|
}
|
|
|
|
_datStats.Count = value;
|
|
}
|
|
}
|
|
public long ArchiveCount
|
|
{
|
|
get
|
|
{
|
|
if (_datStats == null)
|
|
{
|
|
_datStats = new DatStats();
|
|
}
|
|
|
|
return _datStats.ArchiveCount;
|
|
}
|
|
private set
|
|
{
|
|
if (_datStats == null)
|
|
{
|
|
_datStats = new DatStats();
|
|
}
|
|
|
|
_datStats.ArchiveCount = value;
|
|
}
|
|
}
|
|
public long BiosSetCount
|
|
{
|
|
get
|
|
{
|
|
if (_datStats == null)
|
|
{
|
|
_datStats = new DatStats();
|
|
}
|
|
|
|
return _datStats.BiosSetCount;
|
|
}
|
|
private set
|
|
{
|
|
if (_datStats == null)
|
|
{
|
|
_datStats = new DatStats();
|
|
}
|
|
|
|
_datStats.BiosSetCount = value;
|
|
}
|
|
}
|
|
public long DiskCount
|
|
{
|
|
get
|
|
{
|
|
if (_datStats == null)
|
|
{
|
|
_datStats = new DatStats();
|
|
}
|
|
|
|
return _datStats.DiskCount;
|
|
}
|
|
private set
|
|
{
|
|
if (_datStats == null)
|
|
{
|
|
_datStats = new DatStats();
|
|
}
|
|
|
|
_datStats.DiskCount = value;
|
|
}
|
|
}
|
|
public long ReleaseCount
|
|
{
|
|
get
|
|
{
|
|
if (_datStats == null)
|
|
{
|
|
_datStats = new DatStats();
|
|
}
|
|
|
|
return _datStats.ReleaseCount;
|
|
}
|
|
private set
|
|
{
|
|
if (_datStats == null)
|
|
{
|
|
_datStats = new DatStats();
|
|
}
|
|
|
|
_datStats.ReleaseCount = value;
|
|
}
|
|
}
|
|
public long RomCount
|
|
{
|
|
get
|
|
{
|
|
if (_datStats == null)
|
|
{
|
|
_datStats = new DatStats();
|
|
}
|
|
|
|
return _datStats.RomCount;
|
|
}
|
|
private set
|
|
{
|
|
if (_datStats == null)
|
|
{
|
|
_datStats = new DatStats();
|
|
}
|
|
|
|
_datStats.RomCount = value;
|
|
}
|
|
}
|
|
public long SampleCount
|
|
{
|
|
get
|
|
{
|
|
if (_datStats == null)
|
|
{
|
|
_datStats = new DatStats();
|
|
}
|
|
|
|
return _datStats.SampleCount;
|
|
}
|
|
private set
|
|
{
|
|
if (_datStats == null)
|
|
{
|
|
_datStats = new DatStats();
|
|
}
|
|
|
|
_datStats.SampleCount = value;
|
|
}
|
|
}
|
|
public long TotalSize
|
|
{
|
|
get
|
|
{
|
|
if (_datStats == null)
|
|
{
|
|
_datStats = new DatStats();
|
|
}
|
|
|
|
return _datStats.TotalSize;
|
|
}
|
|
private set
|
|
{
|
|
if (_datStats == null)
|
|
{
|
|
_datStats = new DatStats();
|
|
}
|
|
|
|
_datStats.TotalSize = value;
|
|
}
|
|
}
|
|
public long CRCCount
|
|
{
|
|
get
|
|
{
|
|
if (_datStats == null)
|
|
{
|
|
_datStats = new DatStats();
|
|
}
|
|
|
|
return _datStats.CRCCount;
|
|
}
|
|
private set
|
|
{
|
|
if (_datStats == null)
|
|
{
|
|
_datStats = new DatStats();
|
|
}
|
|
|
|
_datStats.CRCCount = value;
|
|
}
|
|
}
|
|
public long MD5Count
|
|
{
|
|
get
|
|
{
|
|
if (_datStats == null)
|
|
{
|
|
_datStats = new DatStats();
|
|
}
|
|
|
|
return _datStats.MD5Count;
|
|
}
|
|
private set
|
|
{
|
|
if (_datStats == null)
|
|
{
|
|
_datStats = new DatStats();
|
|
}
|
|
|
|
_datStats.MD5Count = value;
|
|
}
|
|
}
|
|
public long SHA1Count
|
|
{
|
|
get
|
|
{
|
|
if (_datStats == null)
|
|
{
|
|
_datStats = new DatStats();
|
|
}
|
|
|
|
return _datStats.SHA1Count;
|
|
}
|
|
private set
|
|
{
|
|
if (_datStats == null)
|
|
{
|
|
_datStats = new DatStats();
|
|
}
|
|
|
|
_datStats.SHA1Count = value;
|
|
}
|
|
}
|
|
public long SHA256Count
|
|
{
|
|
get
|
|
{
|
|
if (_datStats == null)
|
|
{
|
|
_datStats = new DatStats();
|
|
}
|
|
|
|
return _datStats.SHA256Count;
|
|
}
|
|
private set
|
|
{
|
|
if (_datStats == null)
|
|
{
|
|
_datStats = new DatStats();
|
|
}
|
|
|
|
_datStats.SHA256Count = value;
|
|
}
|
|
}
|
|
public long SHA384Count
|
|
{
|
|
get
|
|
{
|
|
if (_datStats == null)
|
|
{
|
|
_datStats = new DatStats();
|
|
}
|
|
|
|
return _datStats.SHA384Count;
|
|
}
|
|
private set
|
|
{
|
|
if (_datStats == null)
|
|
{
|
|
_datStats = new DatStats();
|
|
}
|
|
|
|
_datStats.SHA384Count = value;
|
|
}
|
|
}
|
|
public long SHA512Count
|
|
{
|
|
get
|
|
{
|
|
if (_datStats == null)
|
|
{
|
|
_datStats = new DatStats();
|
|
}
|
|
|
|
return _datStats.SHA512Count;
|
|
}
|
|
private set
|
|
{
|
|
if (_datStats == null)
|
|
{
|
|
_datStats = new DatStats();
|
|
}
|
|
|
|
_datStats.SHA512Count = value;
|
|
}
|
|
}
|
|
public long BaddumpCount
|
|
{
|
|
get
|
|
{
|
|
if (_datStats == null)
|
|
{
|
|
_datStats = new DatStats();
|
|
}
|
|
|
|
return _datStats.BaddumpCount;
|
|
}
|
|
private set
|
|
{
|
|
if (_datStats == null)
|
|
{
|
|
_datStats = new DatStats();
|
|
}
|
|
|
|
_datStats.BaddumpCount = value;
|
|
}
|
|
}
|
|
public long GoodCount
|
|
{
|
|
get
|
|
{
|
|
if (_datStats == null)
|
|
{
|
|
_datStats = new DatStats();
|
|
}
|
|
|
|
return _datStats.GoodCount;
|
|
}
|
|
private set
|
|
{
|
|
if (_datStats == null)
|
|
{
|
|
_datStats = new DatStats();
|
|
}
|
|
|
|
_datStats.GoodCount = value;
|
|
}
|
|
}
|
|
public long NodumpCount
|
|
{
|
|
get
|
|
{
|
|
if (_datStats == null)
|
|
{
|
|
_datStats = new DatStats();
|
|
}
|
|
|
|
return _datStats.NodumpCount;
|
|
}
|
|
private set
|
|
{
|
|
if (_datStats == null)
|
|
{
|
|
_datStats = new DatStats();
|
|
}
|
|
|
|
_datStats.NodumpCount = value;
|
|
}
|
|
}
|
|
public long VerifiedCount
|
|
{
|
|
get
|
|
{
|
|
if (_datStats == null)
|
|
{
|
|
_datStats = new DatStats();
|
|
}
|
|
|
|
return _datStats.VerifiedCount;
|
|
}
|
|
private set
|
|
{
|
|
if (_datStats == null)
|
|
{
|
|
_datStats = new DatStats();
|
|
}
|
|
|
|
_datStats.VerifiedCount = value;
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Instance Methods
|
|
|
|
#region Accessors
|
|
|
|
/// <summary>
|
|
/// Passthrough to access the file dictionary
|
|
/// </summary>
|
|
/// <param name="key">Key in the dictionary to reference</param>
|
|
/// <remarks>We don't want to allow direct setting of values because it bypasses the statistics</remarks>
|
|
public List<DatItem> this[string key]
|
|
{
|
|
get
|
|
{
|
|
// If the dictionary is null, create it
|
|
if (_items == null)
|
|
{
|
|
_items = new SortedDictionary<string, List<DatItem>>();
|
|
}
|
|
|
|
lock (_items)
|
|
{
|
|
// If the key is missing from the dictionary, add it
|
|
if (!_items.ContainsKey(key))
|
|
{
|
|
_items.Add(key, new List<DatItem>());
|
|
}
|
|
|
|
// Now return the value
|
|
return _items[key];
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Add a new key to the file dictionary
|
|
/// </summary>
|
|
/// <param name="key">Key in the dictionary to add</param>
|
|
public void Add(string key)
|
|
{
|
|
// If the dictionary is null, create it
|
|
if (_items == null)
|
|
{
|
|
_items = new SortedDictionary<string, List<DatItem>>();
|
|
}
|
|
|
|
lock (_items)
|
|
{
|
|
// If the key is missing from the dictionary, add it
|
|
if (!_items.ContainsKey(key))
|
|
{
|
|
_items.Add(key, new List<DatItem>());
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Add a value to the file dictionary
|
|
/// </summary>
|
|
/// <param name="key">Key in the dictionary to add to</param>
|
|
/// <param name="value">Value to add to the dictionary</param>
|
|
public void Add(string key, DatItem value)
|
|
{
|
|
// If the dictionary is null, create it
|
|
if (_items == null)
|
|
{
|
|
_items = new SortedDictionary<string, List<DatItem>>();
|
|
}
|
|
|
|
// Add the key, if necessary
|
|
Add(key);
|
|
|
|
lock (_items)
|
|
{
|
|
// Now add the value
|
|
_items[key].Add(value);
|
|
|
|
// Now update the statistics
|
|
_datStats.AddItem(value);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Add a range of values to the file dictionary
|
|
/// </summary>
|
|
/// <param name="key">Key in the dictionary to add to</param>
|
|
/// <param name="value">Value to add to the dictionary</param>
|
|
public void AddRange(string key, List<DatItem> value)
|
|
{
|
|
// If the dictionary is null, create it
|
|
if (_items == null)
|
|
{
|
|
_items = new SortedDictionary<string, List<DatItem>>();
|
|
}
|
|
|
|
// Add the key, if necessary
|
|
Add(key);
|
|
|
|
lock (_items)
|
|
{
|
|
// Now add the value
|
|
_items[key].AddRange(value);
|
|
|
|
// Now update the statistics
|
|
foreach (DatItem item in value)
|
|
{
|
|
_datStats.AddItem(item);
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get if the file dictionary contains the key
|
|
/// </summary>
|
|
/// <param name="key">Key in the dictionary to check</param>
|
|
/// <returns>True if the key exists, false otherwise</returns>
|
|
public bool Contains(string key)
|
|
{
|
|
bool contains = false;
|
|
|
|
// If the dictionary is null, create it
|
|
if (_items == null)
|
|
{
|
|
_items = new SortedDictionary<string, List<DatItem>>();
|
|
}
|
|
|
|
// If the key is null, we return false since keys can't be null
|
|
if (key == null)
|
|
{
|
|
return contains;
|
|
}
|
|
|
|
lock (_items)
|
|
{
|
|
contains = _items.ContainsKey(key);
|
|
}
|
|
|
|
return contains;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get if the file dictionary contains the key and value
|
|
/// </summary>
|
|
/// <param name="key">Key in the dictionary to check</param>
|
|
/// <param name="value">Value in the dictionary to check</param>
|
|
/// <returns>True if the key exists, false otherwise</returns>
|
|
public bool Contains(string key, DatItem value)
|
|
{
|
|
bool contains = false;
|
|
|
|
// If the dictionary is null, create it
|
|
if (_items == null)
|
|
{
|
|
_items = new SortedDictionary<string, List<DatItem>>();
|
|
}
|
|
|
|
// If the key is null, we return false since keys can't be null
|
|
if (key == null)
|
|
{
|
|
return contains;
|
|
}
|
|
|
|
lock (_items)
|
|
{
|
|
if (_items.ContainsKey(key))
|
|
{
|
|
contains = _items.ContainsKey(key);
|
|
}
|
|
}
|
|
|
|
return contains;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get the keys from the file dictionary
|
|
/// </summary>
|
|
/// <returns>IEnumerable of the keys</returns>
|
|
public IEnumerable<string> Keys
|
|
{
|
|
get
|
|
{
|
|
// If the dictionary is null, create it
|
|
if (_items == null)
|
|
{
|
|
_items = new SortedDictionary<string, List<DatItem>>();
|
|
}
|
|
|
|
lock (_items)
|
|
{
|
|
return _items.Keys;
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Remove a key from the file dictionary if it exists
|
|
/// </summary>
|
|
/// <param name="key">Key in the dictionary to remove</param>
|
|
public void Remove(string key)
|
|
{
|
|
// If the dictionary is null, create it
|
|
if (_items == null)
|
|
{
|
|
_items = new SortedDictionary<string, List<DatItem>>();
|
|
}
|
|
|
|
// If the key doesn't exist, return
|
|
if (!Contains(key))
|
|
{
|
|
return;
|
|
}
|
|
|
|
lock (_items)
|
|
{
|
|
// Remove the statistics first
|
|
foreach (DatItem item in _items[key])
|
|
{
|
|
_datStats.RemoveItem(item);
|
|
}
|
|
|
|
// Remove the key from the dictionary
|
|
_items.Remove(key);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Remove a value from the file dictionary if it exists
|
|
/// </summary>
|
|
/// <param name="key">Key in the dictionary to remove from</param>
|
|
/// <param name="value">Value to remove from the dictionary</param>
|
|
public void Remove(string key, DatItem value)
|
|
{
|
|
// If the dictionary is null, create it
|
|
if (_items == null)
|
|
{
|
|
_items = new SortedDictionary<string, List<DatItem>>();
|
|
}
|
|
|
|
// If the key and value doesn't exist, return
|
|
if (!Contains(key, value))
|
|
{
|
|
return;
|
|
}
|
|
|
|
lock (_items)
|
|
{
|
|
// While the key is in the dictionary and the item is there, remove it
|
|
while (_items.ContainsKey(key) && _items[key].Contains(value))
|
|
{
|
|
// Remove the statistics first
|
|
_datStats.RemoveItem(value);
|
|
|
|
_items[key].Remove(value);
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Remove a range of values from the file dictionary if they exists
|
|
/// </summary>
|
|
/// <param name="key">Key in the dictionary to remove from</param>
|
|
/// <param name="value">Value to remove from the dictionary</param>
|
|
public void RemoveRange(string key, List<DatItem> value)
|
|
{
|
|
foreach(DatItem item in value)
|
|
{
|
|
Remove(key, item);
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Bucketing
|
|
|
|
/// <summary>
|
|
/// Take the arbitrarily sorted Files Dictionary and convert to one sorted by a user-defined method
|
|
/// </summary>
|
|
/// <param name="bucketBy">SortedBy enum representing how to sort the individual items</param>
|
|
/// <param name="deduperoms">Dedupe type that should be used</param>
|
|
/// <param name="lower">True if the key should be lowercased (default), false otherwise</param>
|
|
/// <param name="norename">True if games should only be compared on game and file name, false if system and source are counted</param>
|
|
public void BucketBy(SortedBy bucketBy, DedupeType deduperoms, bool lower = true, bool norename = true)
|
|
{
|
|
// If we have a situation where there's no dictionary or no keys at all, we skip
|
|
if (_items == null || _items.Count == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
Globals.Logger.User("Organizing roms by {0}" + (deduperoms != DedupeType.None ? " and merging" : ""), bucketBy);
|
|
|
|
// If the sorted type isn't the same, we want to sort the dictionary accordingly
|
|
if (_sortedBy != bucketBy)
|
|
{
|
|
// Set the sorted type
|
|
_sortedBy = bucketBy;
|
|
|
|
// First do the initial sort of all of the roms inplace
|
|
List<string> oldkeys = Keys.ToList();
|
|
Parallel.ForEach(oldkeys, Globals.ParallelOptions, key =>
|
|
{
|
|
// Get the unsorted current list
|
|
List<DatItem> roms = this[key];
|
|
|
|
// Now add each of the roms to their respective games
|
|
foreach (DatItem rom in roms)
|
|
{
|
|
// We want to get the key most appropriate for the given sorting type
|
|
string newkey = GetKey(rom, bucketBy, lower, norename);
|
|
|
|
// Add the DatItem to the dictionary
|
|
Add(newkey, rom);
|
|
}
|
|
|
|
// Finally, remove the entire original key
|
|
Remove(key);
|
|
});
|
|
}
|
|
|
|
// Now go through and sort all of the individual lists
|
|
List<string> keys = Keys.ToList();
|
|
Parallel.ForEach(keys, Globals.ParallelOptions, key =>
|
|
{
|
|
// Get the possibly unsorted list
|
|
List<DatItem> sortedlist = this[key];
|
|
|
|
// Sort the list of items to be consistent
|
|
DatItem.Sort(ref sortedlist, false);
|
|
|
|
// If we're merging the roms, do so
|
|
if (deduperoms == DedupeType.Full || (deduperoms == DedupeType.Game && bucketBy == SortedBy.Game))
|
|
{
|
|
sortedlist = DatItem.Merge(sortedlist);
|
|
}
|
|
|
|
// Add the list back to the dictionary
|
|
Remove(key);
|
|
AddRange(key, sortedlist);
|
|
});
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get the dictionary key that should be used for a given item and sorting type
|
|
/// </summary>
|
|
/// <param name="item">DatItem to get the key for</param>
|
|
/// <param name="sortedBy">SortedBy enum representing what key to get</param>
|
|
/// <param name="lower">True if the key should be lowercased (default), false otherwise</param>
|
|
/// <param name="norename">True if games should only be compared on game and file name, false if system and source are counted</param>
|
|
/// <returns>String representing the key to be used for the DatItem</returns>
|
|
private string GetKey(DatItem item, SortedBy sortedBy, bool lower = true, bool norename = true)
|
|
{
|
|
// Set the output key as the default blank string
|
|
string key = "";
|
|
|
|
// Now determine what the key should be based on the sortedBy value
|
|
switch (sortedBy)
|
|
{
|
|
case SortedBy.CRC:
|
|
key = (item.Type == ItemType.Rom ? ((Rom)item).CRC : Constants.CRCZero);
|
|
break;
|
|
case SortedBy.Game:
|
|
key = (norename ? ""
|
|
: item.SystemID.ToString().PadLeft(10, '0')
|
|
+ "-"
|
|
+ item.SourceID.ToString().PadLeft(10, '0') + "-")
|
|
+ (String.IsNullOrEmpty(item.MachineName)
|
|
? "Default"
|
|
: item.MachineName);
|
|
if (lower)
|
|
{
|
|
key = key.ToLowerInvariant();
|
|
}
|
|
if (key == null)
|
|
{
|
|
key = "null";
|
|
}
|
|
|
|
key = HttpUtility.HtmlEncode(key);
|
|
break;
|
|
case SortedBy.MD5:
|
|
key = (item.Type == ItemType.Rom
|
|
? ((Rom)item).MD5
|
|
: (item.Type == ItemType.Disk
|
|
? ((Disk)item).MD5
|
|
: Constants.MD5Zero));
|
|
break;
|
|
case SortedBy.SHA1:
|
|
key = (item.Type == ItemType.Rom
|
|
? ((Rom)item).SHA1
|
|
: (item.Type == ItemType.Disk
|
|
? ((Disk)item).SHA1
|
|
: Constants.SHA1Zero));
|
|
break;
|
|
case SortedBy.SHA256:
|
|
key = (item.Type == ItemType.Rom
|
|
? ((Rom)item).SHA256
|
|
: (item.Type == ItemType.Disk
|
|
? ((Disk)item).SHA256
|
|
: Constants.SHA256Zero));
|
|
break;
|
|
case SortedBy.SHA384:
|
|
key = (item.Type == ItemType.Rom
|
|
? ((Rom)item).SHA384
|
|
: (item.Type == ItemType.Disk
|
|
? ((Disk)item).SHA384
|
|
: Constants.SHA384Zero));
|
|
break;
|
|
case SortedBy.SHA512:
|
|
key = (item.Type == ItemType.Rom
|
|
? ((Rom)item).SHA512
|
|
: (item.Type == ItemType.Disk
|
|
? ((Disk)item).SHA512
|
|
: Constants.SHA512Zero));
|
|
break;
|
|
}
|
|
|
|
// Double and triple check the key for corner cases
|
|
if (key == null)
|
|
{
|
|
key = "";
|
|
}
|
|
|
|
return key;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Constructors
|
|
|
|
/// <summary>
|
|
/// Create a new, empty DatFile object
|
|
/// </summary>
|
|
public DatFile()
|
|
{
|
|
_items = new SortedDictionary<string, List<DatItem>>();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Create a new DatFile from an existing one using the header values only
|
|
/// </summary>
|
|
/// <param name="df"></param>
|
|
public DatFile(DatFile datFile)
|
|
{
|
|
_datHeader = (DatHeader)datFile._datHeader.Clone();
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Converting and Updating
|
|
|
|
/// <summary>
|
|
/// Determine if input files should be merged, diffed, or processed invidually
|
|
/// </summary>
|
|
/// <param name="inputPaths">Names of the input files and/or folders</param>
|
|
/// <param name="basePaths">Names of base files and/or folders</param>
|
|
/// <param name="outDir">Optional param for output directory</param>
|
|
/// <param name="merge">True if input files should be merged into a single file, false otherwise</param>
|
|
/// <param name="diff">Non-zero flag for diffing mode, zero otherwise</param>
|
|
/// <param name="inplace">True if the output files should overwrite their inputs, false otherwise</param>
|
|
/// <param name="skip">True if the first cascaded diff file should be skipped on output, false otherwise</param>
|
|
/// <param name="bare">True if the date should not be appended to the default name, false otherwise [OBSOLETE]</param>
|
|
/// <param name="clean">True to clean the game names to WoD standard, false otherwise (default)</param>
|
|
/// <param name="remUnicode">True if we should remove non-ASCII characters from output, false otherwise (default)</param>
|
|
/// <param name="descAsName">True to allow SL DATs to have game names used instead of descriptions, false otherwise (default)</param>
|
|
/// <param name="filter">Filter object to be passed to the DatItem level</param>
|
|
/// <param name="splitType">Type of the split that should be performed (split, merged, fully merged)</param>
|
|
/// <param name="trim">True if we are supposed to trim names to NTFS length, false otherwise</param>
|
|
/// <param name="single">True if all games should be replaced by '!', false otherwise</param>
|
|
/// <param name="root">String representing root directory to compare against for length calculation</param>
|
|
public void DetermineUpdateType(List<string> inputPaths, List<string> basePaths, string outDir, bool merge, DiffMode diff, bool inplace, bool skip,
|
|
bool bare, bool clean, bool remUnicode, bool descAsName, Filter filter, SplitType splitType, bool trim, bool single, string root)
|
|
{
|
|
// If we're in merging or diffing mode, use the full list of inputs
|
|
if (merge || (diff != 0 && (diff & DiffMode.Against) == 0))
|
|
{
|
|
// Make sure there are no folders in inputs
|
|
List<string> newInputFileNames = FileTools.GetOnlyFilesFromInputs(inputPaths, appendparent: true);
|
|
|
|
// Reverse if we have to
|
|
if ((diff & DiffMode.ReverseCascade) != 0)
|
|
{
|
|
newInputFileNames.Reverse();
|
|
}
|
|
|
|
// Create a dictionary of all ROMs from the input DATs
|
|
List<DatFile> datHeaders = PopulateUserData(newInputFileNames, inplace, clean,
|
|
remUnicode, descAsName, outDir, filter, splitType, trim, single, root);
|
|
|
|
// Modify the Dictionary if necessary and output the results
|
|
if (diff != 0 && diff < DiffMode.Cascade)
|
|
{
|
|
DiffNoCascade(diff, outDir, newInputFileNames);
|
|
}
|
|
// If we're in cascade and diff, output only cascaded diffs
|
|
else if (diff != 0 && diff >= DiffMode.Cascade)
|
|
{
|
|
DiffCascade(outDir, inplace, newInputFileNames, datHeaders, skip);
|
|
}
|
|
// Output all entries with user-defined merge
|
|
else
|
|
{
|
|
MergeNoDiff(outDir, newInputFileNames, datHeaders);
|
|
}
|
|
}
|
|
// If we're in "diff against" mode, we treat the inputs differently
|
|
else if ((diff & DiffMode.Against) != 0)
|
|
{
|
|
DiffAgainst(inputPaths, basePaths, outDir, inplace, clean, remUnicode, descAsName, filter, splitType, trim, single, root);
|
|
}
|
|
// Otherwise, loop through all of the inputs individually
|
|
else
|
|
{
|
|
Update(inputPaths, outDir, inplace, clean, remUnicode, descAsName, filter, splitType, trim, single, root);
|
|
}
|
|
return;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Populate the user DatData object from the input files
|
|
/// </summary>
|
|
/// <param name="inputs">Paths to DATs to parse</param>
|
|
/// <param name="inplace">True if the output files should overwrite their inputs, false otherwise</param>
|
|
/// <param name="clean">True to clean the game names to WoD standard, false otherwise (default)</param>
|
|
/// <param name="remUnicode">True if we should remove non-ASCII characters from output, false otherwise (default)</param>
|
|
/// <param name="descAsName">True to allow SL DATs to have game names used instead of descriptions, false otherwise (default)</param>
|
|
/// <param name="splitType">Type of the split that should be performed (split, merged, fully merged)</param>
|
|
/// <param name="outDir">Optional param for output directory</param>
|
|
/// <param name="filter">Filter object to be passed to the DatItem level</param>
|
|
/// <param name="splitType">Type of the split that should be performed (split, merged, fully merged)</param>
|
|
/// <param name="trim">True if we are supposed to trim names to NTFS length, false otherwise</param>
|
|
/// <param name="single">True if all games should be replaced by '!', false otherwise</param>
|
|
/// <param name="root">String representing root directory to compare against for length calculation</param>
|
|
/// <returns>List of DatData objects representing headers</returns>
|
|
private List<DatFile> PopulateUserData(List<string> inputs, bool inplace, bool clean, bool remUnicode, bool descAsName,
|
|
string outDir, Filter filter, SplitType splitType, bool trim, bool single, string root)
|
|
{
|
|
DatFile[] datHeaders = new DatFile[inputs.Count];
|
|
InternalStopwatch watch = new InternalStopwatch("Processing individual DATs");
|
|
|
|
// Parse all of the DATs into their own DatFiles in the array
|
|
Parallel.For(0, inputs.Count, Globals.ParallelOptions, i =>
|
|
{
|
|
string input = inputs[i];
|
|
Globals.Logger.User("Adding DAT: {0}", input.Split('¬')[0]);
|
|
datHeaders[i] = new DatFile
|
|
{
|
|
DatFormat = (DatFormat != 0 ? DatFormat : 0),
|
|
DedupeRoms = DedupeRoms,
|
|
};
|
|
|
|
datHeaders[i].Parse(input.Split('¬')[0], i, 0, splitType, keep: true, clean: clean, remUnicode: remUnicode, descAsName: descAsName);
|
|
});
|
|
|
|
watch.Stop();
|
|
|
|
watch.Start("Populating internal DAT");
|
|
Parallel.For(0, inputs.Count, Globals.ParallelOptions, i =>
|
|
{
|
|
// Get the list of keys from the DAT
|
|
List<string> keys = datHeaders[i].Keys.ToList();
|
|
foreach (string key in keys)
|
|
{
|
|
// Add everything from the key to the internal DAT
|
|
AddRange(key, datHeaders[i][key]);
|
|
|
|
// Now remove the key from the source DAT
|
|
datHeaders[i].Remove(key);
|
|
}
|
|
|
|
// Now remove the file dictionary from the souce DAT to save memory
|
|
datHeaders[i].DeleteDictionary();
|
|
});
|
|
|
|
// Now that we have a merged DAT, filter it
|
|
Filter(filter, single, trim, root);
|
|
|
|
watch.Stop();
|
|
|
|
return datHeaders.ToList();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Output diffs against a base set
|
|
/// </summary>
|
|
/// <param name="inputPaths">Names of the input files and/or folders</param>
|
|
/// <param name="basePaths">Names of base files and/or folders</param>
|
|
/// <param name="outDir">Optional param for output directory</param>
|
|
/// <param name="inplace">True if the output files should overwrite their inputs, false otherwise</param>
|
|
/// <param name="clean">True to clean the game names to WoD standard, false otherwise (default)</param>
|
|
/// <param name="remUnicode">True if we should remove non-ASCII characters from output, false otherwise (default)</param>
|
|
/// <param name="descAsName">True to allow SL DATs to have game names used instead of descriptions, false otherwise (default)</param>
|
|
/// <param name="filter">Filter object to be passed to the DatItem level</param>
|
|
/// <param name="splitType">Type of the split that should be performed (split, merged, fully merged)</param>
|
|
/// <param name="trim">True if we are supposed to trim names to NTFS length, false otherwise</param>
|
|
/// <param name="single">True if all games should be replaced by '!', false otherwise</param>
|
|
/// <param name="root">String representing root directory to compare against for length calculation</param>
|
|
public void DiffAgainst(List<string> inputPaths, List<string> basePaths, string outDir, bool inplace, bool clean, bool remUnicode,
|
|
bool descAsName, Filter filter, SplitType splitType, bool trim, bool single, string root)
|
|
{
|
|
// First we want to parse all of the base DATs into the input
|
|
InternalStopwatch watch = new InternalStopwatch("Populating base DAT for comparison...");
|
|
|
|
List<string> baseFileNames = FileTools.GetOnlyFilesFromInputs(basePaths);
|
|
Parallel.ForEach(baseFileNames, Globals.ParallelOptions, path =>
|
|
{
|
|
Parse(path, 0, 0, keep: true, clean: clean, remUnicode: remUnicode, descAsName: descAsName);
|
|
});
|
|
|
|
watch.Stop();
|
|
|
|
// For comparison's sake, we want to use CRC as the base ordering
|
|
BucketBy(SortedBy.CRC, DedupeType.Full);
|
|
|
|
// Now we want to compare each input DAT against the base
|
|
List<string> inputFileNames = FileTools.GetOnlyFilesFromInputs(inputPaths, appendparent: true);
|
|
foreach (string path in inputFileNames)
|
|
{
|
|
// Get the two halves of the path
|
|
string[] splitpath = path.Split('¬');
|
|
|
|
Globals.Logger.User("Comparing '{0}'' to base DAT", splitpath[0]);
|
|
|
|
// First we parse in the DAT internally
|
|
DatFile intDat = new DatFile();
|
|
intDat.Parse(splitpath[0], 1, 1, keep: true, clean: clean, remUnicode: remUnicode, descAsName: descAsName);
|
|
|
|
// For comparison's sake, we want to use CRC as the base ordering
|
|
intDat.BucketBy(SortedBy.CRC, DedupeType.Full);
|
|
|
|
// Then we do a hashwise comparison against the base DAT
|
|
List<string> keys = intDat.Keys.ToList();
|
|
Parallel.ForEach(keys, Globals.ParallelOptions, key =>
|
|
{
|
|
List<DatItem> datItems = intDat[key];
|
|
List<DatItem> keepDatItems = new List<DatItem>();
|
|
foreach (DatItem datItem in datItems)
|
|
{
|
|
if (!datItem.HasDuplicates(this, true))
|
|
{
|
|
keepDatItems.Add(datItem);
|
|
}
|
|
}
|
|
|
|
// Now add the new list to the key
|
|
intDat.Remove(key);
|
|
intDat.AddRange(key, keepDatItems);
|
|
});
|
|
|
|
// Determine the output path for the DAT
|
|
string interOutDir = outDir;
|
|
if (inplace)
|
|
{
|
|
interOutDir = Path.GetDirectoryName(path);
|
|
}
|
|
else if (!String.IsNullOrEmpty(interOutDir))
|
|
{
|
|
interOutDir = Path.GetDirectoryName(Path.Combine(interOutDir, splitpath[0].Remove(0, splitpath[1].Length + 1)));
|
|
}
|
|
else
|
|
{
|
|
interOutDir = Path.GetDirectoryName(Path.Combine(Environment.CurrentDirectory, splitpath[0].Remove(0, splitpath[1].Length + 1)));
|
|
}
|
|
|
|
// Once we're done, try writing out
|
|
intDat.WriteToFile(interOutDir);
|
|
|
|
// Due to possible memory requirements, we force a garbage collection
|
|
GC.Collect();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Output cascading diffs
|
|
/// </summary>
|
|
/// <param name="outDir">Output directory to write the DATs to</param>
|
|
/// <param name="inplace">True if cascaded diffs are outputted in-place, false otherwise</param>
|
|
/// <param name="inputs">List of inputs to write out from</param>
|
|
/// <param name="datHeaders">Dat headers used optionally</param>
|
|
/// <param name="skip">True if the first cascaded diff file should be skipped on output, false otherwise</param>
|
|
public void DiffCascade(string outDir, bool inplace, List<string> inputs, List<DatFile> datHeaders, bool skip)
|
|
{
|
|
string post = "";
|
|
|
|
// Create a list of DatData objects representing output files
|
|
List<DatFile> outDats = new List<DatFile>();
|
|
|
|
// Loop through each of the inputs and get or create a new DatData object
|
|
InternalStopwatch watch = new InternalStopwatch("Initializing all output DATs");
|
|
|
|
DatFile[] outDatsArray = new DatFile[inputs.Count];
|
|
|
|
Parallel.For(0, inputs.Count, Globals.ParallelOptions, j =>
|
|
{
|
|
string innerpost = " (" + Path.GetFileNameWithoutExtension(inputs[j].Split('¬')[0]) + " Only)";
|
|
DatFile diffData;
|
|
|
|
// If we're in inplace mode, take the appropriate DatData object already stored
|
|
if (inplace || outDir != Environment.CurrentDirectory)
|
|
{
|
|
diffData = datHeaders[j];
|
|
}
|
|
else
|
|
{
|
|
diffData = new DatFile(this);
|
|
diffData.FileName += post;
|
|
diffData.Name += post;
|
|
diffData.Description += post;
|
|
}
|
|
diffData.ResetDictionary();
|
|
|
|
outDatsArray[j] = diffData;
|
|
});
|
|
|
|
outDats = outDatsArray.ToList();
|
|
watch.Stop();
|
|
|
|
// Now, loop through the dictionary and populate the correct DATs
|
|
watch.Start("Populating all output DATs");
|
|
List<string> keys = Keys.ToList();
|
|
|
|
Parallel.ForEach(keys, Globals.ParallelOptions, key =>
|
|
{
|
|
List<DatItem> items = DatItem.Merge(this[key]);
|
|
|
|
// If the rom list is empty or null, just skip it
|
|
if (items == null || items.Count == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
foreach (DatItem item in items)
|
|
{
|
|
// There's odd cases where there are items with System ID < 0. Skip them for now
|
|
if (item.SystemID < 0)
|
|
{
|
|
Globals.Logger.Warning("Item found with a <0 SystemID: {0}", item.Name);
|
|
continue;
|
|
}
|
|
|
|
outDats[item.SystemID].Add(key, item);
|
|
}
|
|
});
|
|
|
|
watch.Stop();
|
|
|
|
// Finally, loop through and output each of the DATs
|
|
watch.Start("Outputting all created DATs");
|
|
|
|
Parallel.For((skip ? 1 : 0), inputs.Count, Globals.ParallelOptions, j =>
|
|
{
|
|
// If we have an output directory set, replace the path
|
|
string path = "";
|
|
if (inplace)
|
|
{
|
|
path = Path.GetDirectoryName(inputs[j].Split('¬')[0]);
|
|
}
|
|
else if (outDir != Environment.CurrentDirectory)
|
|
{
|
|
string[] split = inputs[j].Split('¬');
|
|
path = outDir + (split[0] == split[1]
|
|
? Path.GetFileName(split[0])
|
|
: (Path.GetDirectoryName(split[0]).Remove(0, split[1].Length))); ;
|
|
}
|
|
|
|
// Try to output the file
|
|
outDats[j].WriteToFile(path);
|
|
});
|
|
|
|
watch.Stop();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Output non-cascading diffs
|
|
/// </summary>
|
|
/// <param name="diff">Non-zero flag for diffing mode, zero otherwise</param>
|
|
/// <param name="outDir">Output directory to write the DATs to</param>
|
|
/// <param name="inputs">List of inputs to write out from</param>
|
|
public void DiffNoCascade(DiffMode diff, string outDir, List<string> inputs)
|
|
{
|
|
InternalStopwatch watch = new InternalStopwatch("Initializing all output DATs");
|
|
|
|
// Default vars for use
|
|
string post = "";
|
|
DatFile outerDiffData = new DatFile();
|
|
DatFile dupeData = new DatFile();
|
|
|
|
// Fill in any information not in the base DAT
|
|
if (String.IsNullOrEmpty(FileName))
|
|
{
|
|
FileName = "All DATs";
|
|
}
|
|
if (String.IsNullOrEmpty(Name))
|
|
{
|
|
Name = "All DATs";
|
|
}
|
|
if (String.IsNullOrEmpty(Description))
|
|
{
|
|
Description = "All DATs";
|
|
}
|
|
|
|
// Don't have External dupes
|
|
if ((diff & DiffMode.NoDupes) != 0)
|
|
{
|
|
post = " (No Duplicates)";
|
|
outerDiffData = new DatFile(this);
|
|
outerDiffData.FileName += post;
|
|
outerDiffData.Name += post;
|
|
outerDiffData.Description += post;
|
|
outerDiffData.ResetDictionary();
|
|
}
|
|
|
|
// Have External dupes
|
|
if ((diff & DiffMode.Dupes) != 0)
|
|
{
|
|
post = " (Duplicates)";
|
|
dupeData = new DatFile(this);
|
|
dupeData.FileName += post;
|
|
dupeData.Name += post;
|
|
dupeData.Description += post;
|
|
dupeData.ResetDictionary();
|
|
}
|
|
|
|
// Create a list of DatData objects representing individual output files
|
|
List<DatFile> outDats = new List<DatFile>();
|
|
|
|
// Loop through each of the inputs and get or create a new DatData object
|
|
if ((diff & DiffMode.Individuals) != 0)
|
|
{
|
|
DatFile[] outDatsArray = new DatFile[inputs.Count];
|
|
|
|
Parallel.For(0, inputs.Count, Globals.ParallelOptions, j =>
|
|
{
|
|
string innerpost = " (" + Path.GetFileNameWithoutExtension(inputs[j].Split('¬')[0]) + " Only)";
|
|
DatFile diffData = new DatFile(this);
|
|
diffData.FileName += innerpost;
|
|
diffData.Name += innerpost;
|
|
diffData.Description += innerpost;
|
|
diffData.ResetDictionary();
|
|
outDatsArray[j] = diffData;
|
|
});
|
|
|
|
outDats = outDatsArray.ToList();
|
|
}
|
|
|
|
watch.Stop();
|
|
|
|
// Now, loop through the dictionary and populate the correct DATs
|
|
watch.Start("Populating all output DATs");
|
|
|
|
List<string> keys = Keys.ToList();
|
|
Parallel.ForEach(keys, Globals.ParallelOptions, key =>
|
|
{
|
|
List<DatItem> items = DatItem.Merge(this[key]);
|
|
|
|
// If the rom list is empty or null, just skip it
|
|
if (items == null || items.Count == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Loop through and add the items correctly
|
|
foreach (DatItem item in items)
|
|
{
|
|
// No duplicates
|
|
if ((diff & DiffMode.NoDupes) != 0 || (diff & DiffMode.Individuals) != 0)
|
|
{
|
|
if ((item.Dupe & DupeType.Internal) != 0)
|
|
{
|
|
// Individual DATs that are output
|
|
if ((diff & DiffMode.Individuals) != 0)
|
|
{
|
|
outDats[item.SystemID].Add(key, item);
|
|
}
|
|
|
|
// Merged no-duplicates DAT
|
|
if ((diff & DiffMode.NoDupes) != 0)
|
|
{
|
|
DatItem newrom = item.Clone() as DatItem;
|
|
newrom.MachineName += " (" + Path.GetFileNameWithoutExtension(inputs[newrom.SystemID].Split('¬')[0]) + ")";
|
|
|
|
outerDiffData.Add(key, newrom);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Duplicates only
|
|
if ((diff & DiffMode.Dupes) != 0)
|
|
{
|
|
if ((item.Dupe & DupeType.External) != 0)
|
|
{
|
|
DatItem newrom = item.Clone() as DatItem;
|
|
newrom.MachineName += " (" + Path.GetFileNameWithoutExtension(inputs[newrom.SystemID].Split('¬')[0]) + ")";
|
|
|
|
dupeData.Add(key, newrom);
|
|
}
|
|
}
|
|
}
|
|
});
|
|
|
|
watch.Stop();
|
|
|
|
// Finally, loop through and output each of the DATs
|
|
watch.Start("Outputting all created DATs");
|
|
|
|
// Output the difflist (a-b)+(b-a) diff
|
|
if ((diff & DiffMode.NoDupes) != 0)
|
|
{
|
|
outerDiffData.WriteToFile(outDir);
|
|
}
|
|
|
|
// Output the (ab) diff
|
|
if ((diff & DiffMode.Dupes) != 0)
|
|
{
|
|
dupeData.WriteToFile(outDir);
|
|
}
|
|
|
|
// Output the individual (a-b) DATs
|
|
if ((diff & DiffMode.Individuals) != 0)
|
|
{
|
|
Parallel.For(0, inputs.Count, Globals.ParallelOptions, j =>
|
|
{
|
|
// If we have an output directory set, replace the path
|
|
string[] split = inputs[j].Split('¬');
|
|
string path = Path.Combine(outDir,
|
|
(split[0] == split[1]
|
|
? Path.GetFileName(split[0])
|
|
: (Path.GetDirectoryName(split[0]).Remove(0, split[1].Length))));
|
|
|
|
// Try to output the file
|
|
outDats[j].WriteToFile(path);
|
|
});
|
|
}
|
|
|
|
watch.Stop();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Output user defined merge
|
|
/// </summary>
|
|
/// <param name="outDir">Output directory to write the DATs to</param>
|
|
/// <param name="inputs">List of inputs to write out from</param>
|
|
/// <param name="datHeaders">Dat headers used optionally</param>
|
|
public void MergeNoDiff(string outDir, List<string> inputs, List<DatFile> datHeaders)
|
|
{
|
|
// If we're in SuperDAT mode, prefix all games with their respective DATs
|
|
if (Type == "SuperDAT")
|
|
{
|
|
List<string> keys = Keys.ToList();
|
|
Parallel.ForEach(keys, Globals.ParallelOptions, key =>
|
|
{
|
|
List<DatItem> items = this[key].ToList();
|
|
List<DatItem> newItems = new List<DatItem>();
|
|
foreach (DatItem item in items)
|
|
{
|
|
DatItem newItem = item;
|
|
string filename = inputs[newItem.SystemID].Split('¬')[0];
|
|
string rootpath = inputs[newItem.SystemID].Split('¬')[1];
|
|
|
|
rootpath += (rootpath == "" ? "" : Path.DirectorySeparatorChar.ToString());
|
|
filename = filename.Remove(0, rootpath.Length);
|
|
newItem.MachineName = Path.GetDirectoryName(filename) + Path.DirectorySeparatorChar
|
|
+ Path.GetFileNameWithoutExtension(filename) + Path.DirectorySeparatorChar
|
|
+ newItem.MachineName;
|
|
|
|
newItems.Add(newItem);
|
|
}
|
|
|
|
Remove(key);
|
|
AddRange(key, newItems);
|
|
});
|
|
}
|
|
|
|
// Try to output the file
|
|
WriteToFile(outDir);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Convert, update, and filter a DAT file or set of files using a base
|
|
/// </summary>
|
|
/// <param name="inputFileNames">Names of the input files and/or folders</param>
|
|
/// <param name="outDir">Optional param for output directory</param>
|
|
/// <param name="merge">True if input files should be merged into a single file, false otherwise</param>
|
|
/// <param name="diff">Non-zero flag for diffing mode, zero otherwise</param>
|
|
/// <param name="inplace">True if the output files should overwrite their inputs, false otherwise</param>
|
|
/// <param name="skip">True if the first cascaded diff file should be skipped on output, false otherwise</param>
|
|
/// <param name="bare">True if the date should not be appended to the default name, false otherwise [OBSOLETE]</param>
|
|
/// <param name="clean">True to clean the game names to WoD standard, false otherwise (default)</param>
|
|
/// <param name="remUnicode">True if we should remove non-ASCII characters from output, false otherwise (default)</param>
|
|
/// <param name="descAsName">True to allow SL DATs to have game names used instead of descriptions, false otherwise (default)</param>
|
|
/// <param name="filter">Filter object to be passed to the DatItem level</param>
|
|
/// <param name="splitType">Type of the split that should be performed (split, merged, fully merged)</param>
|
|
/// <param name="trim">True if we are supposed to trim names to NTFS length, false otherwise</param>
|
|
/// <param name="single">True if all games should be replaced by '!', false otherwise</param>
|
|
/// <param name="root">String representing root directory to compare against for length calculation</param>
|
|
public void Update(List<string> inputFileNames, string outDir, bool inplace, bool clean, bool remUnicode, bool descAsName,
|
|
Filter filter, SplitType splitType, bool trim, bool single, string root)
|
|
{
|
|
for (int i = 0; i < inputFileNames.Count; i++)
|
|
{
|
|
// Get the input file name
|
|
string inputFileName = inputFileNames[i];
|
|
|
|
// Clean the input string
|
|
if (inputFileName != "")
|
|
{
|
|
inputFileName = Path.GetFullPath(inputFileName);
|
|
}
|
|
|
|
if (File.Exists(inputFileName))
|
|
{
|
|
// If inplace is set, override the output dir
|
|
string realOutDir = outDir;
|
|
if (inplace)
|
|
{
|
|
realOutDir = Path.GetDirectoryName(inputFileName);
|
|
}
|
|
|
|
DatFile innerDatdata = new DatFile(this);
|
|
Globals.Logger.User("Processing '{0}'", Path.GetFileName(inputFileName));
|
|
innerDatdata.Parse(inputFileName, 0, 0, splitType, keep: true, clean: clean, remUnicode: remUnicode, descAsName: descAsName,
|
|
keepext: ((innerDatdata.DatFormat & DatFormat.TSV) != 0 || (innerDatdata.DatFormat & DatFormat.CSV) != 0));
|
|
innerDatdata.Filter(filter, trim, single, root);
|
|
|
|
// Try to output the file
|
|
innerDatdata.WriteToFile((realOutDir == Environment.CurrentDirectory ? Path.GetDirectoryName(inputFileName) : realOutDir), overwrite: (realOutDir != Environment.CurrentDirectory));
|
|
}
|
|
else if (Directory.Exists(inputFileName))
|
|
{
|
|
inputFileName = Path.GetFullPath(inputFileName) + Path.DirectorySeparatorChar;
|
|
|
|
// If inplace is set, override the output dir
|
|
string realOutDir = outDir;
|
|
if (inplace)
|
|
{
|
|
realOutDir = Path.GetDirectoryName(inputFileName);
|
|
}
|
|
|
|
List<string> subFiles = Directory.EnumerateFiles(inputFileName, "*", SearchOption.AllDirectories).ToList();
|
|
Parallel.ForEach(subFiles, Globals.ParallelOptions, file =>
|
|
{
|
|
Globals.Logger.User("Processing '{0}'", Path.GetFullPath(file).Remove(0, inputFileName.Length));
|
|
DatFile innerDatdata = new DatFile(this);
|
|
innerDatdata.Parse(file, 0, 0, splitType, keep: true, clean: clean, remUnicode: remUnicode, descAsName: descAsName,
|
|
keepext: ((innerDatdata.DatFormat & DatFormat.TSV) != 0 || (innerDatdata.DatFormat & DatFormat.CSV) != 0));
|
|
innerDatdata.Filter(filter, trim, single, root);
|
|
|
|
// Try to output the file
|
|
innerDatdata.WriteToFile((realOutDir == Environment.CurrentDirectory ? Path.GetDirectoryName(file) : realOutDir + Path.GetDirectoryName(file).Remove(0, inputFileName.Length - 1)),
|
|
overwrite: (realOutDir != Environment.CurrentDirectory));
|
|
});
|
|
}
|
|
else
|
|
{
|
|
Globals.Logger.Error("I'm sorry but '{0}' doesn't exist!", inputFileName);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Dictionary Manipulation
|
|
|
|
/// <summary>
|
|
/// Clones the files dictionary
|
|
/// </summary>
|
|
/// <returns>A new files dictionary instance</returns>
|
|
public SortedDictionary<string, List<DatItem>> CloneDictionary()
|
|
{
|
|
// Create the placeholder dictionary to be used
|
|
SortedDictionary<string, List<DatItem>> sorted = new SortedDictionary<string, List<DatItem>>();
|
|
|
|
// Now perform a deep clone on the entire dictionary
|
|
List<string> keys = Keys.ToList();
|
|
foreach (string key in keys)
|
|
{
|
|
// Clone each list of DATs in the dictionary
|
|
List<DatItem> olditems = this[key];
|
|
List<DatItem> newitems = new List<DatItem>();
|
|
foreach (DatItem item in olditems)
|
|
{
|
|
newitems.Add((DatItem)item.Clone());
|
|
}
|
|
|
|
// If the key is missing from the new dictionary, add it
|
|
if (!sorted.ContainsKey(key))
|
|
{
|
|
sorted.Add(key, new List<DatItem>());
|
|
}
|
|
|
|
// Now add the list of items
|
|
sorted[key].AddRange(newitems);
|
|
}
|
|
|
|
return sorted;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Delete the file dictionary
|
|
/// </summary>
|
|
public void DeleteDictionary()
|
|
{
|
|
_items = null;
|
|
|
|
// Reset statistics
|
|
_datStats.Reset();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Reset the file dictionary
|
|
/// </summary>
|
|
public void ResetDictionary()
|
|
{
|
|
_items = new SortedDictionary<string, List<DatItem>>();
|
|
|
|
// Reset statistics
|
|
_datStats.Reset();
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Filtering
|
|
|
|
/// <summary>
|
|
/// Filter a DAT based on input parameters and modify the items
|
|
/// </summary>
|
|
/// <param name="filter">Filter object for passing to the DatItem level</param>
|
|
/// <param name="trim">True if we are supposed to trim names to NTFS length, false otherwise</param>
|
|
/// <param name="single">True if all games should be replaced by '!', false otherwise</param>
|
|
/// <param name="root">String representing root directory to compare against for length calculation</param>
|
|
public void Filter(Filter filter, bool single, bool trim, string root)
|
|
{
|
|
try
|
|
{
|
|
// Loop over every key in the dictionary
|
|
List<string> keys = Keys.ToList();
|
|
foreach (string key in keys)
|
|
{
|
|
// For every item in the current key
|
|
List<DatItem> items = this[key];
|
|
List<DatItem> newitems = new List<DatItem>();
|
|
foreach (DatItem item in items)
|
|
{
|
|
// If the rom passes the filter, include it
|
|
if (filter.ItemPasses(item))
|
|
{
|
|
// If we are in single game mode, rename all games
|
|
if (single)
|
|
{
|
|
item.MachineName = "!";
|
|
}
|
|
|
|
// If we are in NTFS trim mode, trim the game name
|
|
if (trim)
|
|
{
|
|
// Windows max name length is 260
|
|
int usableLength = 260 - item.MachineName.Length - root.Length;
|
|
if (item.Name.Length > usableLength)
|
|
{
|
|
string ext = Path.GetExtension(item.Name);
|
|
item.Name = item.Name.Substring(0, usableLength - ext.Length);
|
|
item.Name += ext;
|
|
}
|
|
}
|
|
|
|
// Lock the list and add the item back
|
|
lock (newitems)
|
|
{
|
|
newitems.Add(item);
|
|
}
|
|
}
|
|
}
|
|
|
|
Remove(key);
|
|
AddRange(key, newitems);
|
|
}
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
Globals.Logger.Error(ex.ToString());
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Use game descriptions as names in the DAT, updating cloneof/romof/sampleof
|
|
/// </summary>
|
|
private void MachineDescriptionToName()
|
|
{
|
|
try
|
|
{
|
|
// First we want to get a mapping for all games to description
|
|
ConcurrentDictionary<string, string> mapping = new ConcurrentDictionary<string, string>();
|
|
List<string> keys = Keys.ToList();
|
|
Parallel.ForEach(keys, Globals.ParallelOptions, key =>
|
|
{
|
|
List<DatItem> items = this[key];
|
|
foreach (DatItem item in items)
|
|
{
|
|
// If the key mapping doesn't exist, add it
|
|
if (!mapping.ContainsKey(item.MachineName))
|
|
{
|
|
mapping.TryAdd(item.MachineName, item.MachineDescription.Replace('/', '_').Replace("\"", "''"));
|
|
}
|
|
}
|
|
});
|
|
|
|
// Now we loop through every item and update accordingly
|
|
keys = Keys.ToList();
|
|
Parallel.ForEach(keys, Globals.ParallelOptions, key =>
|
|
{
|
|
List<DatItem> items = this[key];
|
|
List<DatItem> newItems = new List<DatItem>();
|
|
foreach (DatItem item in items)
|
|
{
|
|
// Update machine name
|
|
if (!String.IsNullOrEmpty(item.MachineName) && mapping.ContainsKey(item.MachineName))
|
|
{
|
|
item.MachineName = mapping[item.MachineName];
|
|
}
|
|
|
|
// Update cloneof
|
|
if (!String.IsNullOrEmpty(item.CloneOf) && mapping.ContainsKey(item.CloneOf))
|
|
{
|
|
item.CloneOf = mapping[item.CloneOf];
|
|
}
|
|
|
|
// Update romof
|
|
if (!String.IsNullOrEmpty(item.RomOf) && mapping.ContainsKey(item.RomOf))
|
|
{
|
|
item.RomOf = mapping[item.RomOf];
|
|
}
|
|
|
|
// Update sampleof
|
|
if (!String.IsNullOrEmpty(item.SampleOf) && mapping.ContainsKey(item.SampleOf))
|
|
{
|
|
item.SampleOf = mapping[item.SampleOf];
|
|
}
|
|
|
|
// Add the new item to the output list
|
|
newItems.Add(item);
|
|
}
|
|
|
|
// Replace the old list of roms with the new one
|
|
Remove(key);
|
|
AddRange(key, newItems);
|
|
});
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
Globals.Logger.Warning(ex.ToString());
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Strip the given hash types from the DAT
|
|
/// </summary>
|
|
private void StripHashesFromItems()
|
|
{
|
|
// Output the logging statement
|
|
Globals.Logger.User("Stripping requested hashes");
|
|
|
|
// Now process all of the roms
|
|
List<string> keys = Keys.ToList();
|
|
Parallel.ForEach(keys, Globals.ParallelOptions, key =>
|
|
{
|
|
List<DatItem> items = this[key];
|
|
for (int j = 0; j < items.Count; j++)
|
|
{
|
|
DatItem item = items[j];
|
|
if (item.Type == ItemType.Rom)
|
|
{
|
|
Rom rom = (Rom)item;
|
|
if ((StripHash & Hash.MD5) != 0)
|
|
{
|
|
rom.MD5 = null;
|
|
}
|
|
if ((StripHash & Hash.SHA1) != 0)
|
|
{
|
|
rom.SHA1 = null;
|
|
}
|
|
if ((StripHash & Hash.SHA256) != 0)
|
|
{
|
|
rom.SHA256 = null;
|
|
}
|
|
if ((StripHash & Hash.SHA384) != 0)
|
|
{
|
|
rom.SHA384 = null;
|
|
}
|
|
if ((StripHash & Hash.SHA512) != 0)
|
|
{
|
|
rom.SHA512 = null;
|
|
}
|
|
|
|
items[j] = rom;
|
|
}
|
|
else if (item.Type == ItemType.Disk)
|
|
{
|
|
Disk disk = (Disk)item;
|
|
if ((StripHash & Hash.MD5) != 0)
|
|
{
|
|
disk.MD5 = null;
|
|
}
|
|
if ((StripHash & Hash.SHA1) != 0)
|
|
{
|
|
disk.SHA1 = null;
|
|
}
|
|
if ((StripHash & Hash.SHA256) != 0)
|
|
{
|
|
disk.SHA256 = null;
|
|
}
|
|
if ((StripHash & Hash.SHA384) != 0)
|
|
{
|
|
disk.SHA384 = null;
|
|
}
|
|
if ((StripHash & Hash.SHA512) != 0)
|
|
{
|
|
disk.SHA512 = null;
|
|
}
|
|
|
|
items[j] = disk;
|
|
}
|
|
}
|
|
|
|
Remove(key);
|
|
AddRange(key, items);
|
|
});
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Merging/Splitting
|
|
|
|
/// <summary>
|
|
/// Use cdevice_ref tags to get full non-merged sets and remove parenting tags
|
|
/// </summary>
|
|
/// <param name="mergeroms">Dedupe type to be used</param>
|
|
public void CreateDeviceNonMergedSets(DedupeType mergeroms)
|
|
{
|
|
Globals.Logger.User("Creating device non-merged sets from the DAT");
|
|
|
|
// For sake of ease, the first thing we want to do is sort by game
|
|
BucketBy(SortedBy.Game, mergeroms, norename: true);
|
|
_sortedBy = SortedBy.Default;
|
|
|
|
// Now we want to loop through all of the games and set the correct information
|
|
AddRomsFromDevices();
|
|
|
|
// Then, remove the romof and cloneof tags so it's not picked up by the manager
|
|
RemoveTagsFromChild();
|
|
|
|
// Finally, remove all sets that are labeled as bios or device
|
|
//RemoveBiosAndDeviceSets(logger);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Use cloneof tags to create non-merged sets and remove the tags plus using the device_ref tags to get full sets
|
|
/// </summary>
|
|
/// <param name="mergeroms">Dedupe type to be used</param>
|
|
public void CreateFullyNonMergedSets(DedupeType mergeroms)
|
|
{
|
|
Globals.Logger.User("Creating fully non-merged sets from the DAT");
|
|
|
|
// For sake of ease, the first thing we want to do is sort by game
|
|
BucketBy(SortedBy.Game, mergeroms, norename: true);
|
|
_sortedBy = SortedBy.Default;
|
|
|
|
// Now we want to loop through all of the games and set the correct information
|
|
AddRomsFromDevices();
|
|
AddRomsFromParent();
|
|
|
|
// Now that we have looped through the cloneof tags, we loop through the romof tags
|
|
AddRomsFromBios();
|
|
|
|
// Then, remove the romof and cloneof tags so it's not picked up by the manager
|
|
RemoveTagsFromChild();
|
|
|
|
// Finally, remove all sets that are labeled as bios or device
|
|
//RemoveBiosAndDeviceSets(logger);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Use cloneof tags to create merged sets and remove the tags
|
|
/// </summary>
|
|
/// <param name="mergeroms">Dedupe type to be used</param>
|
|
public void CreateMergedSets(DedupeType mergeroms)
|
|
{
|
|
Globals.Logger.User("Creating merged sets from the DAT");
|
|
|
|
// For sake of ease, the first thing we want to do is sort by game
|
|
BucketBy(SortedBy.Game, mergeroms, norename: true);
|
|
_sortedBy = SortedBy.Default;
|
|
|
|
// Now we want to loop through all of the games and set the correct information
|
|
AddRomsFromChildren();
|
|
|
|
// Now that we have looped through the cloneof tags, we loop through the romof tags
|
|
RemoveBiosRomsFromChild();
|
|
|
|
// Finally, remove the romof and cloneof tags so it's not picked up by the manager
|
|
RemoveTagsFromChild();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Use cloneof tags to create non-merged sets and remove the tags
|
|
/// </summary>
|
|
/// <param name="mergeroms">Dedupe type to be used</param>
|
|
public void CreateNonMergedSets(DedupeType mergeroms)
|
|
{
|
|
Globals.Logger.User("Creating non-merged sets from the DAT");
|
|
|
|
// For sake of ease, the first thing we want to do is sort by game
|
|
BucketBy(SortedBy.Game, mergeroms, norename: true);
|
|
_sortedBy = SortedBy.Default;
|
|
|
|
// Now we want to loop through all of the games and set the correct information
|
|
AddRomsFromParent();
|
|
|
|
// Now that we have looped through the cloneof tags, we loop through the romof tags
|
|
RemoveBiosRomsFromChild();
|
|
|
|
// Finally, remove the romof and cloneof tags so it's not picked up by the manager
|
|
RemoveTagsFromChild();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Use cloneof and romof tags to create split sets and remove the tags
|
|
/// </summary>
|
|
/// <param name="mergeroms">Dedupe type to be used</param>
|
|
public void CreateSplitSets(DedupeType mergeroms)
|
|
{
|
|
Globals.Logger.User("Creating split sets from the DAT");
|
|
|
|
// For sake of ease, the first thing we want to do is sort by game
|
|
BucketBy(SortedBy.Game, mergeroms, norename: true);
|
|
_sortedBy = SortedBy.Default;
|
|
|
|
// Now we want to loop through all of the games and set the correct information
|
|
RemoveRomsFromChild();
|
|
|
|
// Now that we have looped through the cloneof tags, we loop through the romof tags
|
|
RemoveBiosRomsFromChild();
|
|
|
|
// Finally, remove the romof and cloneof tags so it's not picked up by the manager
|
|
RemoveTagsFromChild();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Use romof tags to add roms to the children
|
|
/// </summary>
|
|
private void AddRomsFromBios()
|
|
{
|
|
List<string> games = Keys.ToList();
|
|
foreach (string game in games)
|
|
{
|
|
// If the game has no items in it, we want to continue
|
|
if (this[game].Count == 0)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// Determine if the game has a parent or not
|
|
string parent = null;
|
|
if (!String.IsNullOrEmpty(this[game][0].RomOf))
|
|
{
|
|
parent = this[game][0].RomOf;
|
|
}
|
|
|
|
// If the parent doesnt exist, we want to continue
|
|
if (String.IsNullOrEmpty(parent))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// If the parent doesn't have any items, we want to continue
|
|
if (this[parent].Count == 0)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// If the parent exists and has items, we copy the items from the parent to the current game
|
|
DatItem copyFrom = this[game][0];
|
|
List<DatItem> parentItems = this[parent];
|
|
foreach (DatItem item in parentItems)
|
|
{
|
|
DatItem datItem = (DatItem)item.Clone();
|
|
datItem.CopyMachineInformation(copyFrom);
|
|
if (this[game].Where(i => i.Name == datItem.Name).Count() == 0 && !this[game].Contains(datItem))
|
|
{
|
|
Add(game, datItem);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Use device_ref tags to add roms to the children
|
|
/// </summary>
|
|
private void AddRomsFromDevices()
|
|
{
|
|
List<string> games = Keys.ToList();
|
|
foreach (string game in games)
|
|
{
|
|
// If the game has no devices, we continue
|
|
if (this[game][0].Devices == null || this[game][0].Devices.Count == 0)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// Determine if the game has any devices or not
|
|
List<string> devices = this[game][0].Devices;
|
|
foreach (string device in devices)
|
|
{
|
|
// If the device doesn't exist then we continue
|
|
if (this[device].Count == 0)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// Otherwise, copy the items from the device to the current game
|
|
DatItem copyFrom = this[game][0];
|
|
List<DatItem> devItems = this[device];
|
|
foreach (DatItem item in devItems)
|
|
{
|
|
DatItem datItem = (DatItem)item.Clone();
|
|
datItem.CopyMachineInformation(copyFrom);
|
|
if (this[game].Where(i => i.Name == datItem.Name).Count() == 0 && !this[game].Contains(datItem))
|
|
{
|
|
Add(game, datItem);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Use cloneof tags to add roms to the children, setting the new romof tag in the process
|
|
/// </summary>
|
|
private void AddRomsFromParent()
|
|
{
|
|
List<string> games = Keys.ToList();
|
|
foreach (string game in games)
|
|
{
|
|
// If the game has no items in it, we want to continue
|
|
if (this[game].Count == 0)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// Determine if the game has a parent or not
|
|
string parent = null;
|
|
if (!String.IsNullOrEmpty(this[game][0].CloneOf))
|
|
{
|
|
parent = this[game][0].CloneOf;
|
|
}
|
|
|
|
// If the parent doesnt exist, we want to continue
|
|
if (String.IsNullOrEmpty(parent))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// If the parent doesn't have any items, we want to continue
|
|
if (this[parent].Count == 0)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// If the parent exists and has items, we copy the items from the parent to the current game
|
|
DatItem copyFrom = this[game][0];
|
|
List<DatItem> parentItems = this[parent];
|
|
foreach (DatItem item in parentItems)
|
|
{
|
|
DatItem datItem = (DatItem)item.Clone();
|
|
datItem.CopyMachineInformation(copyFrom);
|
|
if (this[game].Where(i => i.Name == datItem.Name).Count() == 0 && !this[game].Contains(datItem))
|
|
{
|
|
Add(game, datItem);
|
|
}
|
|
}
|
|
|
|
// Now we want to get the parent romof tag and put it in each of the items
|
|
List<DatItem> items = this[game];
|
|
string romof = this[parent][0].RomOf;
|
|
foreach (DatItem item in items)
|
|
{
|
|
item.RomOf = romof;
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Use cloneof tags to add roms to the parents, removing the child sets in the process
|
|
/// </summary>
|
|
private void AddRomsFromChildren()
|
|
{
|
|
List<string> games = Keys.ToList();
|
|
foreach (string game in games)
|
|
{
|
|
// Determine if the game has a parent or not
|
|
string parent = null;
|
|
if (!String.IsNullOrEmpty(this[game][0].CloneOf))
|
|
{
|
|
parent = this[game][0].CloneOf;
|
|
}
|
|
|
|
// If there is no parent, then we continue
|
|
if (String.IsNullOrEmpty(parent))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// Otherwise, move the items from the current game to a subfolder of the parent game
|
|
DatItem copyFrom = this[parent].Count == 0 ? new Rom { MachineName = parent, MachineDescription = parent } : this[parent][0];
|
|
List<DatItem> items = this[game];
|
|
foreach (DatItem item in items)
|
|
{
|
|
// If the disk doesn't have a valid merge tag OR the merged file doesn't exist in the parent, then add it
|
|
if (item.Type == ItemType.Disk && (item.MergeTag == null || !this[parent].Select(i => i.Name).Contains(item.MergeTag)))
|
|
{
|
|
item.CopyMachineInformation(copyFrom);
|
|
Add(parent, item);
|
|
}
|
|
|
|
// Otherwise, if the parent doesn't already contain the non-disk, add it
|
|
else if (item.Type != ItemType.Disk && !this[parent].Contains(item))
|
|
{
|
|
// Rename the child so it's in a subfolder
|
|
item.Name = item.Name + "\\" + item.Name;
|
|
|
|
// Update the machine to be the new parent
|
|
item.CopyMachineInformation(copyFrom);
|
|
|
|
// Add the rom to the parent set
|
|
Add(parent, item);
|
|
}
|
|
}
|
|
|
|
// Then, remove the old game so it's not picked up by the writer
|
|
Remove(game);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Remove all BIOS and device sets
|
|
/// </summary>
|
|
private void RemoveBiosAndDeviceSets()
|
|
{
|
|
List<string> games = Keys.ToList();
|
|
foreach (string game in games)
|
|
{
|
|
if (this[game].Count > 0
|
|
&& (this[game][0].MachineType == MachineType.Bios
|
|
|| this[game][0].MachineType == MachineType.Device))
|
|
{
|
|
Remove(game);
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Use romof tags to remove roms from the children
|
|
/// </summary>
|
|
private void RemoveBiosRomsFromChild()
|
|
{
|
|
// Loop through the romof tags
|
|
List<string> games = Keys.ToList();
|
|
foreach (string game in games)
|
|
{
|
|
// If the game has no items in it, we want to continue
|
|
if (this[game].Count == 0)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// Determine if the game has a parent or not
|
|
string parent = null;
|
|
if (!String.IsNullOrEmpty(this[game][0].RomOf))
|
|
{
|
|
parent = this[game][0].RomOf;
|
|
}
|
|
|
|
// If the parent doesnt exist, we want to continue
|
|
if (String.IsNullOrEmpty(parent))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// If the parent doesn't have any items, we want to continue
|
|
if (this[parent].Count == 0)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// If the parent exists and has items, we remove the items that are in the parent from the current game
|
|
List<DatItem> parentItems = this[parent];
|
|
foreach (DatItem item in parentItems)
|
|
{
|
|
DatItem datItem = (DatItem)item.Clone();
|
|
Remove(game, datItem);
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Use cloneof tags to remove roms from the children
|
|
/// </summary>
|
|
private void RemoveRomsFromChild()
|
|
{
|
|
List<string> games = Keys.ToList();
|
|
foreach (string game in games)
|
|
{
|
|
// If the game has no items in it, we want to continue
|
|
if (this[game].Count == 0)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// Determine if the game has a parent or not
|
|
string parent = null;
|
|
if (!String.IsNullOrEmpty(this[game][0].CloneOf))
|
|
{
|
|
parent = this[game][0].CloneOf;
|
|
}
|
|
|
|
// If the parent doesnt exist, we want to continue
|
|
if (String.IsNullOrEmpty(parent))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// If the parent doesn't have any items, we want to continue
|
|
if (this[parent].Count == 0)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// If the parent exists and has items, we copy the items from the parent to the current game
|
|
List<DatItem> parentItems = this[parent];
|
|
foreach (DatItem item in parentItems)
|
|
{
|
|
DatItem datItem = (DatItem)item.Clone();
|
|
Remove(game, datItem);
|
|
}
|
|
|
|
// Now we want to get the parent romof tag and put it in each of the items
|
|
List<DatItem> items = this[game];
|
|
string romof = this[parent][0].RomOf;
|
|
foreach (DatItem item in items)
|
|
{
|
|
item.RomOf = romof;
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Remove all romof and cloneof tags from all games
|
|
/// </summary>
|
|
private void RemoveTagsFromChild()
|
|
{
|
|
List<string> games = Keys.ToList();
|
|
foreach (string game in games)
|
|
{
|
|
List<DatItem> items = this[game];
|
|
foreach (DatItem item in items)
|
|
{
|
|
item.CloneOf = null;
|
|
item.RomOf = null;
|
|
}
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Parsing
|
|
|
|
/// <summary>
|
|
/// Parse a DAT and return all found games and roms within
|
|
/// </summary>
|
|
/// <param name="filename">Name of the file to be parsed</param>
|
|
/// <param name="sysid">System ID for the DAT</param>
|
|
/// <param name="srcid">Source ID for the DAT</param>
|
|
/// <param name="datdata">The DatData object representing found roms to this point</param>
|
|
/// <param name="keep">True if full pathnames are to be kept, false otherwise (default)</param>
|
|
/// <param name="clean">True if game names are sanitized, false otherwise (default)</param>
|
|
/// <param name="remUnicode">True if we should remove non-ASCII characters from output, false otherwise (default)</param>
|
|
/// <param name="descAsName">True if descriptions should be used as names, false otherwise (default)</param>
|
|
/// <param name="keepext">True if original extension should be kept, false otherwise (default)</param>
|
|
/// <param name="useTags">True if tags from the DAT should be used to merge the output, false otherwise (default)</param>
|
|
public void Parse(string filename, int sysid, int srcid, bool keep = false, bool clean = false,
|
|
bool remUnicode = false, bool descAsName = false, bool keepext = false, bool useTags = false)
|
|
{
|
|
Parse(filename, sysid, srcid, SplitType.None, keep: keep, clean: clean,
|
|
remUnicode: remUnicode, descAsName: descAsName, keepext: keepext, useTags: useTags);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Parse a DAT and return all found games and roms within
|
|
/// </summary>
|
|
/// <param name="filename">Name of the file to be parsed</param>
|
|
/// <param name="sysid">System ID for the DAT</param>
|
|
/// <param name="srcid">Source ID for the DAT</param>>
|
|
/// <param name="splitType">Type of the split that should be performed (split, merged, fully merged)</param>
|
|
/// <param name="keep">True if full pathnames are to be kept, false otherwise (default)</param>
|
|
/// <param name="clean">True if game names are sanitized, false otherwise (default)</param>
|
|
/// <param name="remUnicode">True if we should remove non-ASCII characters from output, false otherwise (default)</param>
|
|
/// <param name="descAsName">True if descriptions should be used as names, false otherwise (default)</param>
|
|
/// <param name="keepext">True if original extension should be kept, false otherwise (default)</param>
|
|
/// <param name="useTags">True if tags from the DAT should be used to merge the output, false otherwise (default)</param>
|
|
public void Parse(
|
|
// Standard Dat parsing
|
|
string filename,
|
|
int sysid,
|
|
int srcid,
|
|
|
|
// Rom renaming
|
|
SplitType splitType,
|
|
|
|
// Miscellaneous
|
|
bool keep = false,
|
|
bool clean = false,
|
|
bool remUnicode = false,
|
|
bool descAsName = false,
|
|
bool keepext = false,
|
|
bool useTags = false)
|
|
{
|
|
// Check the file extension first as a safeguard
|
|
string ext = Path.GetExtension(filename).ToLowerInvariant();
|
|
if (ext.StartsWith("."))
|
|
{
|
|
ext = ext.Substring(1);
|
|
}
|
|
if (ext != "dat" && ext != "csv" && ext != "md5" && ext != "sfv" && ext != "sha1" && ext != "sha256"
|
|
&& ext != "sha384" && ext != "sha512" && ext != "tsv" && ext != "txt" && ext != "xml")
|
|
{
|
|
return;
|
|
}
|
|
|
|
// If the output filename isn't set already, get the internal filename
|
|
FileName = (String.IsNullOrEmpty(FileName) ? (keepext ? Path.GetFileName(filename) : Path.GetFileNameWithoutExtension(filename)) : FileName);
|
|
|
|
// If the output type isn't set already, get the internal output type
|
|
DatFormat = (DatFormat == 0 ? FileTools.GetDatFormat(filename) : DatFormat);
|
|
|
|
// Now parse the correct type of DAT
|
|
try
|
|
{
|
|
switch (FileTools.GetDatFormat(filename))
|
|
{
|
|
case DatFormat.AttractMode:
|
|
new AttractMode(this).Parse(filename, sysid, srcid, keep, clean, remUnicode);
|
|
break;
|
|
case DatFormat.ClrMamePro:
|
|
new ClrMamePro(this).Parse(filename, sysid, srcid, keep, clean, remUnicode);
|
|
break;
|
|
case DatFormat.CSV:
|
|
new SeparatedValue(this).Parse(filename, sysid, srcid, ',', keep, clean, remUnicode);
|
|
break;
|
|
case DatFormat.DOSCenter:
|
|
new DosCenter(this).Parse(filename, sysid, srcid, keep, clean, remUnicode);
|
|
break;
|
|
case DatFormat.Listroms:
|
|
new Listroms(this).Parse(filename, sysid, srcid, keep, clean, remUnicode);
|
|
break;
|
|
case DatFormat.Logiqx:
|
|
new Logiqx(this).Parse(filename, sysid, srcid, keep, clean, remUnicode);
|
|
break;
|
|
case DatFormat.OfflineList:
|
|
new OfflineList(this).Parse(filename, sysid, srcid, keep, clean, remUnicode);
|
|
break;
|
|
case DatFormat.RedumpMD5:
|
|
new Hashfile(this).Parse(filename, sysid, srcid, Hash.MD5, clean, remUnicode);
|
|
break;
|
|
case DatFormat.RedumpSFV:
|
|
new Hashfile(this).Parse(filename, sysid, srcid, Hash.CRC, clean, remUnicode);
|
|
break;
|
|
case DatFormat.RedumpSHA1:
|
|
new Hashfile(this).Parse(filename, sysid, srcid, Hash.SHA1, clean, remUnicode);
|
|
break;
|
|
case DatFormat.RedumpSHA256:
|
|
new Hashfile(this).Parse(filename, sysid, srcid, Hash.SHA256, clean, remUnicode);
|
|
break;
|
|
case DatFormat.RedumpSHA384:
|
|
new Hashfile(this).Parse(filename, sysid, srcid, Hash.SHA384, clean, remUnicode);
|
|
break;
|
|
case DatFormat.RedumpSHA512:
|
|
new Hashfile(this).Parse(filename, sysid, srcid, Hash.SHA512, clean, remUnicode);
|
|
break;
|
|
case DatFormat.RomCenter:
|
|
new RomCenter(this).Parse(filename, sysid, srcid, clean, remUnicode);
|
|
break;
|
|
case DatFormat.SabreDat:
|
|
new SabreDat(this).Parse(filename, sysid, srcid, keep, clean, remUnicode);
|
|
break;
|
|
case DatFormat.SoftwareList:
|
|
new SoftwareList(this).Parse(filename, sysid, srcid, keep, clean, remUnicode);
|
|
break;
|
|
case DatFormat.TSV:
|
|
new SeparatedValue(this).Parse(filename, sysid, srcid, '\t', keep, clean, remUnicode);
|
|
break;
|
|
default:
|
|
return;
|
|
}
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
Globals.Logger.Error("Error with file '{0}': {1}", filename, ex);
|
|
}
|
|
|
|
// If we want to use descriptions as names, update everything
|
|
if (descAsName)
|
|
{
|
|
MachineDescriptionToName();
|
|
}
|
|
|
|
// If we are using tags from the DAT, set the proper input for split type unless overridden
|
|
if (useTags && splitType == SplitType.None)
|
|
{
|
|
switch (ForceMerging)
|
|
{
|
|
case ForceMerging.None:
|
|
// No-op
|
|
break;
|
|
case ForceMerging.Split:
|
|
splitType = SplitType.Split;
|
|
break;
|
|
case ForceMerging.Merged:
|
|
splitType = SplitType.Merged;
|
|
break;
|
|
case ForceMerging.NonMerged:
|
|
splitType = SplitType.NonMerged;
|
|
break;
|
|
case ForceMerging.Full:
|
|
splitType = SplitType.FullNonMerged;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Now we pre-process the DAT with the splitting/merging mode
|
|
switch (splitType)
|
|
{
|
|
case SplitType.None:
|
|
// No-op
|
|
break;
|
|
case SplitType.DeviceNonMerged:
|
|
CreateDeviceNonMergedSets(DedupeType.None);
|
|
break;
|
|
case SplitType.FullNonMerged:
|
|
CreateFullyNonMergedSets(DedupeType.None);
|
|
break;
|
|
case SplitType.NonMerged:
|
|
CreateNonMergedSets(DedupeType.None);
|
|
break;
|
|
case SplitType.Merged:
|
|
CreateMergedSets(DedupeType.None);
|
|
break;
|
|
case SplitType.Split:
|
|
CreateSplitSets(DedupeType.None);
|
|
break;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Add a rom to the Dat after checking
|
|
/// </summary>
|
|
/// <param name="item">Item data to check against</param>
|
|
/// <param name="clean">True if the names should be cleaned to WoD standards, false otherwise</param>
|
|
/// <param name="remUnicode">True if we should remove non-ASCII characters from output, false otherwise (default)</param>
|
|
/// <returns>The key for the item</returns>
|
|
public string ParseAddHelper(DatItem item, bool clean, bool remUnicode)
|
|
{
|
|
string key = "";
|
|
|
|
// If there's no name in the rom, we log and skip it
|
|
if (item.Name == null)
|
|
{
|
|
Globals.Logger.Warning("{0}: Rom with no name found! Skipping...", FileName);
|
|
return key;
|
|
}
|
|
|
|
// If the name ends with a directory separator, we log and skip it (DOSCenter only?)
|
|
if (item.Name.EndsWith("/") || item.Name.EndsWith("\\"))
|
|
{
|
|
Globals.Logger.Warning("{0}: Rom ending with directory separator found: '{1}'. Skipping...", FileName, item.Name);
|
|
return key;
|
|
}
|
|
|
|
// If we're in cleaning mode, sanitize the game name
|
|
item.MachineName = (clean ? Style.CleanGameName(item.MachineName) : item.MachineName);
|
|
|
|
// If we're stripping unicode characters, do so from all relevant things
|
|
if (remUnicode)
|
|
{
|
|
item.Name = Style.RemoveUnicodeCharacters(item.Name);
|
|
item.MachineName = Style.RemoveUnicodeCharacters(item.MachineName);
|
|
item.MachineDescription = Style.RemoveUnicodeCharacters(item.MachineDescription);
|
|
}
|
|
|
|
// If we have a Rom or a Disk, clean the hash data
|
|
if (item.Type == ItemType.Rom)
|
|
{
|
|
Rom itemRom = (Rom)item;
|
|
|
|
// Sanitize the hashes from null, hex sizes, and "true blank" strings
|
|
itemRom.CRC = Style.CleanHashData(itemRom.CRC, Constants.CRCLength);
|
|
itemRom.MD5 = Style.CleanHashData(itemRom.MD5, Constants.MD5Length);
|
|
itemRom.SHA1 = Style.CleanHashData(itemRom.SHA1, Constants.SHA1Length);
|
|
itemRom.SHA256 = Style.CleanHashData(itemRom.SHA256, Constants.SHA256Length);
|
|
itemRom.SHA384 = Style.CleanHashData(itemRom.SHA384, Constants.SHA384Length);
|
|
itemRom.SHA512 = Style.CleanHashData(itemRom.SHA512, Constants.SHA512Length);
|
|
|
|
// If we have a rom and it's missing size AND the hashes match a 0-byte file, fill in the rest of the info
|
|
if ((itemRom.Size == 0 || itemRom.Size == -1)
|
|
&& ((itemRom.CRC == Constants.CRCZero || String.IsNullOrEmpty(itemRom.CRC))
|
|
|| itemRom.MD5 == Constants.MD5Zero
|
|
|| itemRom.SHA1 == Constants.SHA1Zero
|
|
|| itemRom.SHA256 == Constants.SHA256Zero
|
|
|| itemRom.SHA384 == Constants.SHA384Zero
|
|
|| itemRom.SHA512 == Constants.SHA512Zero))
|
|
{
|
|
// TODO: All instances of Hash.DeepHashes should be made into 0x0 eventually
|
|
itemRom.Size = Constants.SizeZero;
|
|
itemRom.CRC = Constants.CRCZero;
|
|
itemRom.MD5 = Constants.MD5Zero;
|
|
itemRom.SHA1 = Constants.SHA1Zero;
|
|
itemRom.SHA256 = null;
|
|
itemRom.SHA384 = null;
|
|
itemRom.SHA512 = null;
|
|
//itemRom.SHA256 = Constants.SHA256Zero;
|
|
//itemRom.SHA384 = Constants.SHA384Zero;
|
|
//itemRom.SHA512 = Constants.SHA512Zero;
|
|
}
|
|
// If the file has no size and it's not the above case, skip and log
|
|
else if (itemRom.ItemStatus != ItemStatus.Nodump && (itemRom.Size == 0 || itemRom.Size == -1))
|
|
{
|
|
Globals.Logger.Verbose("{0}: Incomplete entry for '{1}' will be output as nodump", FileName, itemRom.Name);
|
|
itemRom.ItemStatus = ItemStatus.Nodump;
|
|
}
|
|
// If the file has a size but aboslutely no hashes, skip and log
|
|
else if (itemRom.ItemStatus != ItemStatus.Nodump
|
|
&& itemRom.Size > 0
|
|
&& String.IsNullOrEmpty(itemRom.CRC)
|
|
&& String.IsNullOrEmpty(itemRom.MD5)
|
|
&& String.IsNullOrEmpty(itemRom.SHA1)
|
|
&& String.IsNullOrEmpty(itemRom.SHA256)
|
|
&& String.IsNullOrEmpty(itemRom.SHA384)
|
|
&& String.IsNullOrEmpty(itemRom.SHA512))
|
|
{
|
|
Globals.Logger.Verbose("{0}: Incomplete entry for '{1}' will be output as nodump", FileName, itemRom.Name);
|
|
itemRom.ItemStatus = ItemStatus.Nodump;
|
|
}
|
|
|
|
item = itemRom;
|
|
}
|
|
else if (item.Type == ItemType.Disk)
|
|
{
|
|
Disk itemDisk = (Disk)item;
|
|
|
|
// Sanitize the hashes from null, hex sizes, and "true blank" strings
|
|
itemDisk.MD5 = Style.CleanHashData(itemDisk.MD5, Constants.MD5Length);
|
|
itemDisk.SHA1 = Style.CleanHashData(itemDisk.SHA1, Constants.SHA1Length);
|
|
itemDisk.SHA256 = Style.CleanHashData(itemDisk.SHA256, Constants.SHA256Length);
|
|
itemDisk.SHA384 = Style.CleanHashData(itemDisk.SHA384, Constants.SHA384Length);
|
|
itemDisk.SHA512 = Style.CleanHashData(itemDisk.SHA512, Constants.SHA512Length);
|
|
|
|
// If the file has aboslutely no hashes, skip and log
|
|
if (itemDisk.ItemStatus != ItemStatus.Nodump
|
|
&& String.IsNullOrEmpty(itemDisk.MD5)
|
|
&& String.IsNullOrEmpty(itemDisk.SHA1)
|
|
&& String.IsNullOrEmpty(itemDisk.SHA256)
|
|
&& String.IsNullOrEmpty(itemDisk.SHA384)
|
|
&& String.IsNullOrEmpty(itemDisk.SHA512))
|
|
{
|
|
Globals.Logger.Verbose("Incomplete entry for '{0}' will be output as nodump", itemDisk.Name);
|
|
itemDisk.ItemStatus = ItemStatus.Nodump;
|
|
}
|
|
|
|
item = itemDisk;
|
|
}
|
|
|
|
// Get the key and add statistical data
|
|
switch (item.Type)
|
|
{
|
|
case ItemType.Archive:
|
|
case ItemType.BiosSet:
|
|
case ItemType.Release:
|
|
case ItemType.Sample:
|
|
key = item.Type.ToString();
|
|
break;
|
|
case ItemType.Disk:
|
|
key = ((Disk)item).MD5;
|
|
break;
|
|
case ItemType.Rom:
|
|
key = ((Rom)item).Size + "-" + ((Rom)item).CRC;
|
|
break;
|
|
default:
|
|
key = "default";
|
|
break;
|
|
}
|
|
|
|
// Add the item to the DAT
|
|
Add(key, item);
|
|
|
|
return key;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Add a rom to the Dat after checking
|
|
/// </summary>
|
|
/// <param name="item">Item data to check against</param>
|
|
/// <param name="clean">True if the names should be cleaned to WoD standards, false otherwise</param>
|
|
/// <param name="remUnicode">True if we should remove non-ASCII characters from output, false otherwise (default)</param>
|
|
/// <returns>The key for the item</returns>
|
|
public async Task<string> ParseAddHelperAsync(DatItem item, bool clean, bool remUnicode)
|
|
{
|
|
return await Task.Run(() => ParseAddHelper(item, clean, remUnicode));
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Populate DAT from Directory
|
|
|
|
/// <summary>
|
|
/// Create a new Dat from a directory
|
|
/// </summary>
|
|
/// <param name="basePath">Base folder to be used in creating the DAT</param>
|
|
/// <param name="omitFromScan">Hash flag saying what hashes should not be calculated</param>
|
|
/// <param name="bare">True if the date should be omitted from the DAT, false otherwise</param>
|
|
/// <param name="archivesAsFiles">True if archives should be treated as files, false otherwise</param>
|
|
/// <param name="enableGzip">True if GZIP archives should be treated as files, false otherwise</param>
|
|
/// <param name="skipFileType">Type of files that should be skipped</param>
|
|
/// <param name="addBlanks">True if blank items should be created for empty folders, false otherwise</param>
|
|
/// <param name="addDate">True if dates should be archived for all files, false otherwise</param>
|
|
/// <param name="tempDir">Name of the directory to create a temp folder in (blank is current directory)</param>
|
|
/// <param name="outDir">Output directory to </param>
|
|
/// <param name="copyFiles">True if files should be copied to the temp directory before hashing, false otherwise</param>
|
|
/// <param name="headerToCheckAgainst">Populated string representing the name of the skipper to use, a blank string to use the first available checker, null otherwise</param>
|
|
public bool PopulateFromDir(string basePath, Hash omitFromScan, bool bare, bool archivesAsFiles, bool enableGzip,
|
|
SkipFileType skipFileType, bool addBlanks, bool addDate, string tempDir, bool copyFiles, string headerToCheckAgainst)
|
|
{
|
|
// If the description is defined but not the name, set the name from the description
|
|
if (String.IsNullOrEmpty(Name) && !String.IsNullOrEmpty(Description))
|
|
{
|
|
Name = Description;
|
|
}
|
|
|
|
// If the name is defined but not the description, set the description from the name
|
|
else if (!String.IsNullOrEmpty(Name) && String.IsNullOrEmpty(Description))
|
|
{
|
|
Description = Name + (bare ? "" : " (" + Date + ")");
|
|
}
|
|
|
|
// If neither the name or description are defined, set them from the automatic values
|
|
else if (String.IsNullOrEmpty(Name) && String.IsNullOrEmpty(Description))
|
|
{
|
|
Name = basePath.Split(Path.DirectorySeparatorChar).Last();
|
|
Description = Name + (bare ? "" : " (" + Date + ")");
|
|
}
|
|
|
|
// Process the input
|
|
if (Directory.Exists(basePath))
|
|
{
|
|
Globals.Logger.Verbose("Folder found: {0}", basePath);
|
|
|
|
// Process the files in the main folder
|
|
List<string> files = Directory.EnumerateFiles(basePath, "*", SearchOption.TopDirectoryOnly).ToList();
|
|
Parallel.ForEach(files, Globals.ParallelOptions, item =>
|
|
{
|
|
CheckFileForHashes(item, basePath, omitFromScan, bare, archivesAsFiles, enableGzip, skipFileType,
|
|
addBlanks, addDate, tempDir, copyFiles, headerToCheckAgainst);
|
|
});
|
|
|
|
// Find all top-level subfolders
|
|
files = Directory.EnumerateDirectories(basePath, "*", SearchOption.TopDirectoryOnly).ToList();
|
|
foreach (string item in files)
|
|
{
|
|
List<string> subfiles = Directory.EnumerateFiles(item, "*", SearchOption.AllDirectories).ToList();
|
|
Parallel.ForEach(subfiles, Globals.ParallelOptions, subitem =>
|
|
{
|
|
CheckFileForHashes(subitem, basePath, omitFromScan, bare, archivesAsFiles, enableGzip, skipFileType,
|
|
addBlanks, addDate, tempDir, copyFiles, headerToCheckAgainst);
|
|
});
|
|
}
|
|
|
|
// Now find all folders that are empty, if we are supposed to
|
|
if (!Romba && addBlanks)
|
|
{
|
|
List<string> empties = FileTools.GetEmptyDirectories(basePath).ToList();
|
|
Parallel.ForEach(empties, Globals.ParallelOptions, dir =>
|
|
{
|
|
// Get the full path for the directory
|
|
string fulldir = Path.GetFullPath(dir);
|
|
|
|
// Set the temporary variables
|
|
string gamename = "";
|
|
string romname = "";
|
|
|
|
// If we have a SuperDAT, we want anything that's not the base path as the game, and the file as the rom
|
|
if (Type == "SuperDAT")
|
|
{
|
|
gamename = fulldir.Remove(0, basePath.Length + 1);
|
|
romname = "_";
|
|
}
|
|
|
|
// Otherwise, we want just the top level folder as the game, and the file as everything else
|
|
else
|
|
{
|
|
gamename = fulldir.Remove(0, basePath.Length + 1).Split(Path.DirectorySeparatorChar)[0];
|
|
romname = Path.Combine(fulldir.Remove(0, basePath.Length + 1 + gamename.Length), "_");
|
|
}
|
|
|
|
// Sanitize the names
|
|
if (gamename.StartsWith(Path.DirectorySeparatorChar.ToString()))
|
|
{
|
|
gamename = gamename.Substring(1);
|
|
}
|
|
if (gamename.EndsWith(Path.DirectorySeparatorChar.ToString()))
|
|
{
|
|
gamename = gamename.Substring(0, gamename.Length - 1);
|
|
}
|
|
if (romname.StartsWith(Path.DirectorySeparatorChar.ToString()))
|
|
{
|
|
romname = romname.Substring(1);
|
|
}
|
|
if (romname.EndsWith(Path.DirectorySeparatorChar.ToString()))
|
|
{
|
|
romname = romname.Substring(0, romname.Length - 1);
|
|
}
|
|
|
|
Globals.Logger.Verbose("Adding blank empty folder: {0}", gamename);
|
|
this["null"].Add(new Rom(romname, gamename, omitFromScan));
|
|
});
|
|
}
|
|
}
|
|
else if (File.Exists(basePath))
|
|
{
|
|
CheckFileForHashes(basePath, Path.GetDirectoryName(Path.GetDirectoryName(basePath)), omitFromScan, bare, archivesAsFiles, enableGzip,
|
|
skipFileType, addBlanks, addDate, tempDir, copyFiles, headerToCheckAgainst);
|
|
}
|
|
|
|
// Now that we're done, delete the temp folder (if it's not the default)
|
|
Globals.Logger.User("Cleaning temp folder");
|
|
if (tempDir != Path.GetTempPath())
|
|
{
|
|
FileTools.TryDeleteDirectory(tempDir);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Check a given file for hashes, based on current settings
|
|
/// </summary>
|
|
/// <param name="item">Filename of the item to be checked</param>
|
|
/// <param name="basePath">Base folder to be used in creating the DAT</param>
|
|
/// <param name="omitFromScan">Hash flag saying what hashes should not be calculated</param>
|
|
/// <param name="bare">True if the date should be omitted from the DAT, false otherwise</param>
|
|
/// <param name="archivesAsFiles">True if archives should be treated as files, false otherwise</param>
|
|
/// <param name="enableGzip">True if GZIP archives should be treated as files, false otherwise</param>
|
|
/// <param name="skipFileType">Type of files that should be skipped</param>
|
|
/// <param name="addBlanks">True if blank items should be created for empty folders, false otherwise</param>
|
|
/// <param name="addDate">True if dates should be archived for all files, false otherwise</param>
|
|
/// <param name="tempDir">Name of the directory to create a temp folder in (blank is current directory)</param>
|
|
/// <param name="copyFiles">True if files should be copied to the temp directory before hashing, false otherwise</param>
|
|
/// <param name="headerToCheckAgainst">Populated string representing the name of the skipper to use, a blank string to use the first available checker, null otherwise</param>
|
|
private void CheckFileForHashes(string item, string basePath, Hash omitFromScan, bool bare, bool archivesAsFiles,
|
|
bool enableGzip, SkipFileType skipFileType, bool addBlanks, bool addDate, string tempDir, bool copyFiles, string headerToCheckAgainst)
|
|
{
|
|
// Define the temporary directory
|
|
string tempSubDir = Path.GetFullPath(Path.Combine(tempDir, Path.GetRandomFileName())) + Path.DirectorySeparatorChar;
|
|
|
|
// Special case for if we are in Romba mode (all names are supposed to be SHA-1 hashes)
|
|
if (Romba)
|
|
{
|
|
Rom rom = ArchiveTools.GetTorrentGZFileInfo(item);
|
|
|
|
// If the rom is valid, write it out
|
|
if (rom != null && rom.Name != null)
|
|
{
|
|
// Add the list if it doesn't exist already
|
|
Add(rom.Size + "-" + rom.CRC, rom);
|
|
Globals.Logger.User("File added: {0}", Path.GetFileNameWithoutExtension(item) + Environment.NewLine);
|
|
}
|
|
else
|
|
{
|
|
Globals.Logger.User("File not added: {0}", Path.GetFileNameWithoutExtension(item) + Environment.NewLine);
|
|
return;
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
// If we're copying files, copy it first and get the new filename
|
|
string newItem = item;
|
|
string newBasePath = basePath;
|
|
if (copyFiles)
|
|
{
|
|
newBasePath = Path.Combine(tempDir, Path.GetRandomFileName());
|
|
newItem = Path.GetFullPath(Path.Combine(newBasePath, Path.GetFullPath(item).Remove(0, basePath.Length + 1)));
|
|
Directory.CreateDirectory(Path.GetDirectoryName(newItem));
|
|
File.Copy(item, newItem, true);
|
|
}
|
|
|
|
// Create a list for all found items
|
|
List<Rom> extracted = null;
|
|
|
|
// Temporarily set the archivesAsFiles if we have a GZip archive and we're not supposed to use it as one
|
|
if (archivesAsFiles && !enableGzip && newItem.EndsWith(".gz"))
|
|
{
|
|
archivesAsFiles = false;
|
|
}
|
|
|
|
// If we don't have archives as files, try to scan the file as an archive
|
|
if (!archivesAsFiles)
|
|
{
|
|
// If all deep hash skip flags are set, do a quickscan
|
|
if (omitFromScan == Hash.SecureHashes)
|
|
{
|
|
extracted = ArchiveTools.GetArchiveFileInfo(newItem, date: addDate);
|
|
}
|
|
// Otherwise, get the list with whatever hashes are wanted
|
|
else
|
|
{
|
|
extracted = ArchiveTools.GetExtendedArchiveFileInfo(newItem, omitFromScan: omitFromScan, date: addDate);
|
|
}
|
|
}
|
|
|
|
// If the file should be skipped based on type, do so now
|
|
if ((extracted != null && skipFileType == SkipFileType.Archive)
|
|
|| (extracted == null && skipFileType == SkipFileType.File))
|
|
{
|
|
return;
|
|
}
|
|
|
|
// If the extracted list is null, just scan the item itself
|
|
if (extracted == null || archivesAsFiles)
|
|
{
|
|
ProcessFile(newItem, "", newBasePath, omitFromScan, addDate, headerToCheckAgainst);
|
|
}
|
|
// Otherwise, add all of the found items
|
|
else
|
|
{
|
|
// First take care of the found items
|
|
Parallel.ForEach(extracted, Globals.ParallelOptions, rom =>
|
|
{
|
|
ProcessFileHelper(newItem,
|
|
rom,
|
|
basePath,
|
|
(Path.GetDirectoryName(Path.GetFullPath(item)) + Path.DirectorySeparatorChar).Remove(0, basePath.Length) + Path.GetFileNameWithoutExtension(item));
|
|
});
|
|
|
|
// Then, if we're looking for blanks, get all of the blank folders and add them
|
|
if (addBlanks)
|
|
{
|
|
List<string> empties = ArchiveTools.GetEmptyFoldersInArchive(newItem);
|
|
Parallel.ForEach(empties, Globals.ParallelOptions, empty =>
|
|
{
|
|
Rom emptyRom = new Rom(Path.Combine(empty, "_"), newItem, omitFromScan);
|
|
ProcessFileHelper(newItem,
|
|
emptyRom,
|
|
basePath,
|
|
(Path.GetDirectoryName(Path.GetFullPath(item)) + Path.DirectorySeparatorChar).Remove(0, basePath.Length) + Path.GetFileNameWithoutExtension(item));
|
|
});
|
|
}
|
|
}
|
|
|
|
// Cue to delete the file if it's a copy
|
|
if (copyFiles && item != newItem)
|
|
{
|
|
FileTools.TryDeleteDirectory(newBasePath);
|
|
}
|
|
|
|
// Delete the sub temp directory
|
|
FileTools.TryDeleteDirectory(tempSubDir);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Process a single file as a file
|
|
/// </summary>
|
|
/// <param name="item">File to be added</param>
|
|
/// <param name="parent">Parent game to be used</param>
|
|
/// <param name="basePath">Path the represents the parent directory</param>
|
|
/// <param name="omitFromScan">Hash flag saying what hashes should not be calculated</param>
|
|
/// <param name="addDate">True if dates should be archived for all files, false otherwise</param>
|
|
/// <param name="headerToCheckAgainst">Populated string representing the name of the skipper to use, a blank string to use the first available checker, null otherwise</param>
|
|
private void ProcessFile(string item, string parent, string basePath, Hash omitFromScan,
|
|
bool addDate, string headerToCheckAgainst)
|
|
{
|
|
Globals.Logger.Verbose("'{0}' treated like a file", Path.GetFileName(item));
|
|
Rom rom = FileTools.GetFileInfo(item, omitFromScan: omitFromScan, date: addDate, header: headerToCheckAgainst);
|
|
|
|
ProcessFileHelper(item, rom, basePath, parent);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Process a single file as a file (with found Rom data)
|
|
/// </summary>
|
|
/// <param name="item">File to be added</param>
|
|
/// <param name="item">Rom data to be used to write to file</param>
|
|
/// <param name="basepath">Path the represents the parent directory</param>
|
|
/// <param name="parent">Parent game to be used</param>
|
|
private void ProcessFileHelper(string item, DatItem datItem, string basepath, string parent)
|
|
{
|
|
// If the datItem isn't a Rom or Disk, return
|
|
if (datItem.Type != ItemType.Rom && datItem.Type != ItemType.Disk)
|
|
{
|
|
return;
|
|
}
|
|
|
|
string key = "";
|
|
if (datItem.Type == ItemType.Rom)
|
|
{
|
|
key = ((Rom)datItem).Size + "-" + ((Rom)datItem).CRC;
|
|
}
|
|
else
|
|
{
|
|
key = ((Disk)datItem).MD5;
|
|
}
|
|
|
|
// Add the list if it doesn't exist already
|
|
Add(key);
|
|
|
|
try
|
|
{
|
|
// If the basepath ends with a directory separator, remove it
|
|
if (!basepath.EndsWith(Path.DirectorySeparatorChar.ToString()))
|
|
{
|
|
basepath += Path.DirectorySeparatorChar.ToString();
|
|
}
|
|
|
|
// Make sure we have the full item path
|
|
item = Path.GetFullPath(item);
|
|
|
|
// Get the data to be added as game and item names
|
|
string gamename = "";
|
|
string romname = "";
|
|
|
|
// If the parent is blank, then we have a non-archive file
|
|
if (parent == "")
|
|
{
|
|
// If we have a SuperDAT, we want anything that's not the base path as the game, and the file as the rom
|
|
if (Type == "SuperDAT")
|
|
{
|
|
gamename = Path.GetDirectoryName(item.Remove(0, basepath.Length));
|
|
romname = Path.GetFileName(item);
|
|
}
|
|
|
|
// Otherwise, we want just the top level folder as the game, and the file as everything else
|
|
else
|
|
{
|
|
gamename = item.Remove(0, basepath.Length).Split(Path.DirectorySeparatorChar)[0];
|
|
romname = item.Remove(0, (Path.Combine(basepath, gamename).Length));
|
|
}
|
|
}
|
|
|
|
// Otherwise, we assume that we have an archive
|
|
else
|
|
{
|
|
// If we have a SuperDAT, we want the archive name as the game, and the file as everything else (?)
|
|
if (Type == "SuperDAT")
|
|
{
|
|
gamename = parent;
|
|
romname = datItem.Name;
|
|
}
|
|
|
|
// Otherwise, we want the archive name as the game, and the file as everything else
|
|
else
|
|
{
|
|
gamename = parent;
|
|
romname = datItem.Name;
|
|
}
|
|
}
|
|
|
|
// Sanitize the names
|
|
if (romname == null)
|
|
{
|
|
romname = "";
|
|
}
|
|
if (gamename.StartsWith(Path.DirectorySeparatorChar.ToString()))
|
|
{
|
|
gamename = gamename.Substring(1);
|
|
}
|
|
if (gamename.EndsWith(Path.DirectorySeparatorChar.ToString()))
|
|
{
|
|
gamename = gamename.Substring(0, gamename.Length - 1);
|
|
}
|
|
if (romname.StartsWith(Path.DirectorySeparatorChar.ToString()))
|
|
{
|
|
romname = romname.Substring(1);
|
|
}
|
|
if (romname.EndsWith(Path.DirectorySeparatorChar.ToString()))
|
|
{
|
|
romname = romname.Substring(0, romname.Length - 1);
|
|
}
|
|
if (!String.IsNullOrEmpty(gamename) && String.IsNullOrEmpty(romname))
|
|
{
|
|
romname = gamename;
|
|
gamename = "Default";
|
|
}
|
|
|
|
// Update rom information
|
|
datItem.Name = romname;
|
|
datItem.MachineName = gamename;
|
|
datItem.MachineDescription = gamename;
|
|
|
|
// Add the file information to the DAT
|
|
Add(key, datItem);
|
|
|
|
Globals.Logger.User("File added: {0}", romname + Environment.NewLine);
|
|
}
|
|
catch (IOException ex)
|
|
{
|
|
Globals.Logger.Error(ex.ToString());
|
|
return;
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Rebuilding and Verifying
|
|
|
|
/// <summary>
|
|
/// Process the DAT and find all matches in input files and folders assuming they're a depot
|
|
/// </summary>
|
|
/// <param name="inputs">List of input files/folders to check</param>
|
|
/// <param name="outDir">Output directory to use to build to</param>
|
|
/// <param name="tempDir">Temporary directory for archive extraction</param>
|
|
/// <param name="date">True if the date from the DAT should be used if available, false otherwise</param>
|
|
/// <param name="delete">True if input files should be deleted, false otherwise</param>
|
|
/// <param name="inverse">True if the DAT should be used as a filter instead of a template, false otherwise</param>
|
|
/// <param name="outputFormat">Output format that files should be written to</param>
|
|
/// <param name="romba">True if files should be output in Romba depot folders, false otherwise</param>
|
|
/// <param name="updateDat">True if the updated DAT should be output, false otherwise</param>
|
|
/// <param name="headerToCheckAgainst">Populated string representing the name of the skipper to use, a blank string to use the first available checker, null otherwise</param>
|
|
/// <returns>True if rebuilding was a success, false otherwise</returns>
|
|
public bool RebuildDepot(List<string> inputs, string outDir, string tempDir, bool date, bool delete,
|
|
bool inverse, OutputFormat outputFormat, bool romba, bool updateDat, string headerToCheckAgainst)
|
|
{
|
|
#region Perform setup
|
|
|
|
// If the DAT is not populated and inverse is not set, inform the user and quit
|
|
if (Count == 0 && !inverse)
|
|
{
|
|
Globals.Logger.User("No entries were found to rebuild, exiting...");
|
|
return false;
|
|
}
|
|
|
|
// Check that the output directory exists
|
|
if (!Directory.Exists(outDir))
|
|
{
|
|
Directory.CreateDirectory(outDir);
|
|
outDir = Path.GetFullPath(outDir);
|
|
}
|
|
|
|
// Check the temp directory
|
|
if (String.IsNullOrEmpty(tempDir))
|
|
{
|
|
tempDir = Path.Combine(Path.GetTempPath(), Path.GetRandomFileName());
|
|
}
|
|
|
|
// Then create or clean the temp directory
|
|
if (!Directory.Exists(tempDir))
|
|
{
|
|
Directory.CreateDirectory(tempDir);
|
|
}
|
|
else
|
|
{
|
|
FileTools.CleanDirectory(tempDir);
|
|
}
|
|
|
|
// Now we want to get forcepack flag if it's not overridden
|
|
if (outputFormat == OutputFormat.Folder && ForcePacking != ForcePacking.None)
|
|
{
|
|
switch (ForcePacking)
|
|
{
|
|
case ForcePacking.Zip:
|
|
outputFormat = OutputFormat.TorrentZip;
|
|
break;
|
|
case ForcePacking.Unzip:
|
|
outputFormat = OutputFormat.Folder;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Preload the Skipper list
|
|
int listcount = Skipper.List.Count;
|
|
|
|
#endregion
|
|
|
|
bool success = true;
|
|
|
|
#region Rebuild from depots in order
|
|
|
|
string format = "";
|
|
switch (outputFormat)
|
|
{
|
|
case OutputFormat.Folder:
|
|
format = "directory";
|
|
break;
|
|
case OutputFormat.TapeArchive:
|
|
format = "TAR";
|
|
break;
|
|
case OutputFormat.Torrent7Zip:
|
|
format = "Torrent7Z";
|
|
break;
|
|
case OutputFormat.TorrentGzip:
|
|
format = "TorrentGZ";
|
|
break;
|
|
case OutputFormat.TorrentLrzip:
|
|
format = "TorrentLRZ";
|
|
break;
|
|
case OutputFormat.TorrentRar:
|
|
format = "TorrentRAR";
|
|
break;
|
|
case OutputFormat.TorrentXZ:
|
|
format = "TorrentXZ";
|
|
break;
|
|
case OutputFormat.TorrentZip:
|
|
format = "TorrentZip";
|
|
break;
|
|
}
|
|
|
|
InternalStopwatch watch = new InternalStopwatch("Rebuilding all files to {0}", format);
|
|
|
|
// Now loop through and get only directories from the input paths
|
|
List<string> directories = new List<string>();
|
|
Parallel.ForEach(inputs, Globals.ParallelOptions, input =>
|
|
{
|
|
// Add to the list if the input is a directory
|
|
if (Directory.Exists(input))
|
|
{
|
|
Globals.Logger.Verbose("Adding depot: {0}", input);
|
|
lock (directories)
|
|
{
|
|
directories.Add(input);
|
|
}
|
|
}
|
|
});
|
|
|
|
// If we don't have any directories, we want to exit
|
|
if (directories.Count == 0)
|
|
{
|
|
return success;
|
|
}
|
|
|
|
// Now that we have a list of depots, we want to sort the input DAT by SHA-1
|
|
BucketBy(SortedBy.SHA1, DedupeType.None);
|
|
|
|
// Then we want to loop through each of the hashes and see if we can rebuild
|
|
List<string> hashes = Keys.ToList();
|
|
foreach (string hash in hashes)
|
|
{
|
|
// Pre-empt any issues that could arise from string length
|
|
if (hash.Length != Constants.SHA1Length)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
Globals.Logger.User("Checking hash '{0}'", hash);
|
|
|
|
// Get the extension path for the hash
|
|
string subpath = Style.GetRombaPath(hash);
|
|
|
|
// Find the first depot that includes the hash
|
|
string foundpath = null;
|
|
foreach (string directory in directories)
|
|
{
|
|
if (File.Exists(Path.Combine(directory, subpath)))
|
|
{
|
|
foundpath = Path.Combine(directory, subpath);
|
|
break;
|
|
}
|
|
}
|
|
|
|
// If we didn't find a path, then we continue
|
|
if (foundpath == null)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// If we have a path, we want to try to get the rom information
|
|
Rom fileinfo = ArchiveTools.GetTorrentGZFileInfo(foundpath);
|
|
|
|
// If the file information is null, then we continue
|
|
if (fileinfo == null)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// Otherwise, we rebuild that file to all locations that we need to
|
|
RebuildIndividualFile(fileinfo, foundpath, outDir, tempDir, date, inverse, outputFormat, romba,
|
|
updateDat, false /* isZip */, headerToCheckAgainst);
|
|
}
|
|
|
|
watch.Stop();
|
|
|
|
#endregion
|
|
|
|
// If we're updating the DAT, output to the rebuild directory
|
|
if (updateDat)
|
|
{
|
|
FileName = "fixDAT_" + FileName;
|
|
Name = "fixDAT_" + Name;
|
|
Description = "fixDAT_" + Description;
|
|
WriteToFile(outDir);
|
|
}
|
|
|
|
return success;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Process the DAT and find all matches in input files and folders
|
|
/// </summary>
|
|
/// <param name="inputs">List of input files/folders to check</param>
|
|
/// <param name="outDir">Output directory to use to build to</param>
|
|
/// <param name="tempDir">Temporary directory for archive extraction</param>
|
|
/// <param name="quickScan">True to enable external scanning of archives, false otherwise</param>
|
|
/// <param name="date">True if the date from the DAT should be used if available, false otherwise</param>
|
|
/// <param name="delete">True if input files should be deleted, false otherwise</param>
|
|
/// <param name="inverse">True if the DAT should be used as a filter instead of a template, false otherwise</param>
|
|
/// <param name="outputFormat">Output format that files should be written to</param>
|
|
/// <param name="romba">True if files should be output in Romba depot folders, false otherwise</param>
|
|
/// <param name="archiveScanLevel">ArchiveScanLevel representing the archive handling levels</param>
|
|
/// <param name="updateDat">True if the updated DAT should be output, false otherwise</param>
|
|
/// <param name="headerToCheckAgainst">Populated string representing the name of the skipper to use, a blank string to use the first available checker, null otherwise</param>
|
|
/// <returns>True if rebuilding was a success, false otherwise</returns>
|
|
public bool RebuildGeneric(List<string> inputs, string outDir, string tempDir, bool quickScan, bool date,
|
|
bool delete, bool inverse, OutputFormat outputFormat, bool romba, ArchiveScanLevel archiveScanLevel, bool updateDat,
|
|
string headerToCheckAgainst)
|
|
{
|
|
#region Perform setup
|
|
|
|
// If the DAT is not populated and inverse is not set, inform the user and quit
|
|
if (Count == 0 && !inverse)
|
|
{
|
|
Globals.Logger.User("No entries were found to rebuild, exiting...");
|
|
return false;
|
|
}
|
|
|
|
// Check that the output directory exists
|
|
if (!Directory.Exists(outDir))
|
|
{
|
|
Directory.CreateDirectory(outDir);
|
|
outDir = Path.GetFullPath(outDir);
|
|
}
|
|
|
|
// Check the temp directory
|
|
if (String.IsNullOrEmpty(tempDir))
|
|
{
|
|
tempDir = Path.Combine(Path.GetTempPath(), Path.GetRandomFileName());
|
|
}
|
|
|
|
// Then create or clean the temp directory
|
|
if (!Directory.Exists(tempDir))
|
|
{
|
|
Directory.CreateDirectory(tempDir);
|
|
}
|
|
else
|
|
{
|
|
FileTools.CleanDirectory(tempDir);
|
|
}
|
|
|
|
// Now we want to get forcepack flag if it's not overridden
|
|
if (outputFormat == OutputFormat.Folder && ForcePacking != ForcePacking.None)
|
|
{
|
|
switch (ForcePacking)
|
|
{
|
|
case ForcePacking.Zip:
|
|
outputFormat = OutputFormat.TorrentZip;
|
|
break;
|
|
case ForcePacking.Unzip:
|
|
outputFormat = OutputFormat.Folder;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Preload the Skipper list
|
|
int listcount = Skipper.List.Count;
|
|
|
|
#endregion
|
|
|
|
bool success = true;
|
|
|
|
#region Rebuild from sources in order
|
|
|
|
string format = "";
|
|
switch (outputFormat)
|
|
{
|
|
case OutputFormat.Folder:
|
|
format = "directory";
|
|
break;
|
|
case OutputFormat.TapeArchive:
|
|
format = "TAR";
|
|
break;
|
|
case OutputFormat.Torrent7Zip:
|
|
format = "Torrent7Z";
|
|
break;
|
|
case OutputFormat.TorrentGzip:
|
|
format = "TorrentGZ";
|
|
break;
|
|
case OutputFormat.TorrentLrzip:
|
|
format = "TorrentLRZ";
|
|
break;
|
|
case OutputFormat.TorrentRar:
|
|
format = "TorrentRAR";
|
|
break;
|
|
case OutputFormat.TorrentXZ:
|
|
format = "TorrentXZ";
|
|
break;
|
|
case OutputFormat.TorrentZip:
|
|
format = "TorrentZip";
|
|
break;
|
|
}
|
|
|
|
InternalStopwatch watch = new InternalStopwatch("Rebuilding all files to {0}", format);
|
|
|
|
// Now loop through all of the files in all of the inputs
|
|
foreach (string input in inputs)
|
|
{
|
|
// If the input is a file
|
|
if (File.Exists(input))
|
|
{
|
|
Globals.Logger.User("Checking file: {0}", input);
|
|
RebuildGenericHelper(input, outDir, tempDir, quickScan, date, delete, inverse,
|
|
outputFormat, romba, archiveScanLevel, updateDat, headerToCheckAgainst);
|
|
}
|
|
|
|
// If the input is a directory
|
|
else if (Directory.Exists(input))
|
|
{
|
|
Globals.Logger.Verbose("Checking directory: {0}", input);
|
|
foreach (string file in Directory.EnumerateFiles(input, "*", SearchOption.AllDirectories))
|
|
{
|
|
Globals.Logger.User("Checking file: {0}", file);
|
|
RebuildGenericHelper(file, outDir, tempDir, quickScan, date, delete, inverse,
|
|
outputFormat, romba, archiveScanLevel, updateDat, headerToCheckAgainst);
|
|
}
|
|
}
|
|
}
|
|
|
|
watch.Stop();
|
|
|
|
#endregion
|
|
|
|
// If we're updating the DAT, output to the rebuild directory
|
|
if (updateDat)
|
|
{
|
|
FileName = "fixDAT_" + FileName;
|
|
Name = "fixDAT_" + Name;
|
|
Description = "fixDAT_" + Description;
|
|
WriteToFile(outDir);
|
|
}
|
|
|
|
return success;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Attempt to add a file to the output if it matches
|
|
/// </summary>
|
|
/// <param name="file">Name of the file to process</param>
|
|
/// <param name="outDir">Output directory to use to build to</param>
|
|
/// <param name="tempDir">Temporary directory for archive extraction</param>
|
|
/// <param name="quickScan">True to enable external scanning of archives, false otherwise</param>
|
|
/// <param name="date">True if the date from the DAT should be used if available, false otherwise</param>
|
|
/// <param name="delete">True if input files should be deleted, false otherwise</param>
|
|
/// <param name="inverse">True if the DAT should be used as a filter instead of a template, false otherwise</param>
|
|
/// <param name="outputFormat">Output format that files should be written to</param>
|
|
/// <param name="romba">True if files should be output in Romba depot folders, false otherwise</param>
|
|
/// <param name="archiveScanLevel">ArchiveScanLevel representing the archive handling levels</param>
|
|
/// <param name="updateDat">True if the updated DAT should be output, false otherwise</param>
|
|
/// <param name="headerToCheckAgainst">Populated string representing the name of the skipper to use, a blank string to use the first available checker, null otherwise</param>
|
|
private void RebuildGenericHelper(string file, string outDir, string tempDir, bool quickScan, bool date,
|
|
bool delete, bool inverse, OutputFormat outputFormat, bool romba, ArchiveScanLevel archiveScanLevel, bool updateDat,
|
|
string headerToCheckAgainst)
|
|
{
|
|
// If we somehow have a null filename, return
|
|
if (file == null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Define the temporary directory
|
|
string tempSubDir = Path.GetFullPath(Path.Combine(tempDir, Path.GetRandomFileName())) + Path.DirectorySeparatorChar;
|
|
|
|
// Set the deletion variables
|
|
bool usedExternally = false;
|
|
bool usedInternally = false;
|
|
|
|
// Get the required scanning level for the file
|
|
ArchiveTools.GetInternalExternalProcess(file, archiveScanLevel, out bool shouldExternalProcess, out bool shouldInternalProcess);
|
|
|
|
// If we're supposed to scan the file externally
|
|
if (shouldExternalProcess)
|
|
{
|
|
// TODO: All instances of Hash.DeepHashes should be made into 0x0 eventually
|
|
Rom rom = FileTools.GetFileInfo(file, omitFromScan: (quickScan ? Hash.SecureHashes : Hash.DeepHashes), header: headerToCheckAgainst);
|
|
usedExternally = RebuildIndividualFile(rom, file, outDir, tempSubDir, date, inverse, outputFormat,
|
|
romba, updateDat, null /* isZip */, headerToCheckAgainst);
|
|
}
|
|
|
|
// If we're supposed to scan the file internally
|
|
if (shouldInternalProcess)
|
|
{
|
|
// Create an empty list of Roms for archive entries
|
|
List<Rom> entries = new List<Rom>();
|
|
usedInternally = true;
|
|
|
|
// Get the TGZ status for later
|
|
bool isTorrentGzip = (ArchiveTools.GetTorrentGZFileInfo(file) != null);
|
|
|
|
// If we're in quickscan, use the header information
|
|
if (quickScan)
|
|
{
|
|
entries = ArchiveTools.GetArchiveFileInfo(file, date: date);
|
|
}
|
|
// Otherwise get the deeper information
|
|
else
|
|
{
|
|
// TODO: All instances of Hash.DeepHashes should be made into 0x0 eventually
|
|
entries = ArchiveTools.GetExtendedArchiveFileInfo(file, omitFromScan: (quickScan ? Hash.SecureHashes : Hash.DeepHashes), date: date);
|
|
}
|
|
|
|
// If the entries list is null, we encountered an error and should scan exteranlly
|
|
if (entries == null && File.Exists(file))
|
|
{
|
|
// TODO: All instances of Hash.DeepHashes should be made into 0x0 eventually
|
|
Rom rom = FileTools.GetFileInfo(file, omitFromScan: (quickScan ? Hash.SecureHashes : Hash.DeepHashes));
|
|
usedExternally = RebuildIndividualFile(rom, file, outDir, tempSubDir, date, inverse, outputFormat,
|
|
romba, updateDat, null /* isZip */, headerToCheckAgainst);
|
|
}
|
|
// Otherwise, loop through the entries and try to match
|
|
else
|
|
{
|
|
foreach (Rom entry in entries)
|
|
{
|
|
usedInternally &= RebuildIndividualFile(entry, file, outDir, tempSubDir, date, inverse, outputFormat,
|
|
romba, updateDat, !isTorrentGzip /* isZip */, headerToCheckAgainst);
|
|
}
|
|
}
|
|
}
|
|
|
|
// If we are supposed to delete the file, do so
|
|
if (delete && (usedExternally || usedInternally))
|
|
{
|
|
FileTools.TryDeleteFile(file);
|
|
}
|
|
|
|
// Now delete the temp directory
|
|
FileTools.TryDeleteDirectory(tempSubDir);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Find duplicates and rebuild individual files to output
|
|
/// </summary>
|
|
/// <param name="rom">Information for the current file to rebuild from</param>
|
|
/// <param name="file">Name of the file to process</param>
|
|
/// <param name="outDir">Output directory to use to build to</param>
|
|
/// <param name="tempDir">Temporary directory for archive extraction</param>
|
|
/// <param name="date">True if the date from the DAT should be used if available, false otherwise</param>
|
|
/// <param name="inverse">True if the DAT should be used as a filter instead of a template, false otherwise</param>
|
|
/// <param name="outputFormat">Output format that files should be written to</param>
|
|
/// <param name="romba">True if files should be output in Romba depot folders, false otherwise</param>
|
|
/// <param name="updateDat">True if the updated DAT should be output, false otherwise</param>
|
|
/// <param name="isZip">True if the input file is an archive, false if the file is TGZ, null otherwise</param>
|
|
/// <param name="headerToCheckAgainst">Populated string representing the name of the skipper to use, a blank string to use the first available checker, null otherwise</param>
|
|
/// <returns>True if the file was able to be rebuilt, false otherwise</returns>
|
|
private bool RebuildIndividualFile(Rom rom, string file, string outDir, string tempDir, bool date,
|
|
bool inverse, OutputFormat outputFormat, bool romba, bool updateDat, bool? isZip, string headerToCheckAgainst)
|
|
{
|
|
// Set the output value
|
|
bool rebuilt = false;
|
|
|
|
// Find if the file has duplicates in the DAT
|
|
bool hasDuplicates = rom.HasDuplicates(this);
|
|
|
|
// If it has duplicates and we're not filtering, rebuild it
|
|
if (hasDuplicates && !inverse)
|
|
{
|
|
// Get the list of duplicates to rebuild to
|
|
List<DatItem> dupes = rom.GetDuplicates(this, remove: updateDat);
|
|
|
|
// If we don't have any duplicates, continue
|
|
if (dupes.Count == 0)
|
|
{
|
|
return rebuilt;
|
|
}
|
|
|
|
// If we have a very specifc TGZ->TGZ case, just copy it accordingly
|
|
if (isZip == false && ArchiveTools.GetTorrentGZFileInfo(file) != null && outputFormat == OutputFormat.TorrentGzip)
|
|
{
|
|
// Get the proper output path
|
|
if (romba)
|
|
{
|
|
outDir = Path.Combine(outDir, Style.GetRombaPath(rom.SHA1));
|
|
}
|
|
else
|
|
{
|
|
outDir = Path.Combine(outDir, rom.SHA1 + ".gz");
|
|
}
|
|
|
|
// Make sure the output folder is created
|
|
Directory.CreateDirectory(Path.GetDirectoryName(outDir));
|
|
|
|
// Now copy the file over
|
|
try
|
|
{
|
|
File.Copy(file, outDir);
|
|
rebuilt &= true;
|
|
}
|
|
catch
|
|
{
|
|
rebuilt = false;
|
|
}
|
|
|
|
return rebuilt;
|
|
}
|
|
|
|
// Get a generic stream for the file
|
|
Stream fileStream = new MemoryStream();
|
|
|
|
// If we have a zipfile, extract the stream to memory
|
|
if (isZip != null)
|
|
{
|
|
string realName = null;
|
|
(fileStream, realName) = ArchiveTools.ExtractStream(file, rom.Name);
|
|
}
|
|
// Otherwise, just open the filestream
|
|
else
|
|
{
|
|
fileStream = FileTools.TryOpenRead(file);
|
|
}
|
|
|
|
// If the stream is null, then continue
|
|
if (fileStream == null)
|
|
{
|
|
return rebuilt;
|
|
}
|
|
|
|
// Seek to the beginning of the stream
|
|
fileStream.Seek(0, SeekOrigin.Begin);
|
|
|
|
Globals.Logger.User("Matches found for '{0}', rebuilding accordingly...", Style.GetFileName(rom.Name));
|
|
rebuilt = true;
|
|
|
|
// Now loop through the list and rebuild accordingly
|
|
foreach (Rom item in dupes)
|
|
{
|
|
switch (outputFormat)
|
|
{
|
|
case OutputFormat.Folder:
|
|
rebuilt &= ArchiveTools.WriteFile(fileStream, outDir, item, date: date, overwrite: true);
|
|
break;
|
|
case OutputFormat.TapeArchive:
|
|
rebuilt &= ArchiveTools.WriteTAR(fileStream, outDir, item, date: date);
|
|
break;
|
|
case OutputFormat.Torrent7Zip:
|
|
rebuilt &= ArchiveTools.WriteTorrent7Zip(fileStream, outDir, item, date: date);
|
|
break;
|
|
case OutputFormat.TorrentGzip:
|
|
rebuilt &= ArchiveTools.WriteTorrentGZ(fileStream, outDir, romba);
|
|
break;
|
|
case OutputFormat.TorrentLrzip:
|
|
break;
|
|
case OutputFormat.TorrentRar:
|
|
break;
|
|
case OutputFormat.TorrentXZ:
|
|
rebuilt &= ArchiveTools.WriteTorrentXZ(fileStream, outDir, item, date: date);
|
|
break;
|
|
case OutputFormat.TorrentZip:
|
|
rebuilt &= ArchiveTools.WriteTorrentZip(fileStream, outDir, item, date: date);
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Close the input stream
|
|
fileStream?.Dispose();
|
|
}
|
|
|
|
// If we have no duplicates and we're filtering, rebuild it
|
|
else if (!hasDuplicates && inverse)
|
|
{
|
|
string machinename = null;
|
|
|
|
// If we have a very specifc TGZ->TGZ case, just copy it accordingly
|
|
if (isZip == false && ArchiveTools.GetTorrentGZFileInfo(file) != null && outputFormat == OutputFormat.TorrentGzip)
|
|
{
|
|
// Get the proper output path
|
|
if (romba)
|
|
{
|
|
outDir = Path.Combine(outDir, Style.GetRombaPath(rom.SHA1));
|
|
}
|
|
else
|
|
{
|
|
outDir = Path.Combine(outDir, rom.SHA1 + ".gz");
|
|
}
|
|
|
|
// Make sure the output folder is created
|
|
Directory.CreateDirectory(Path.GetDirectoryName(outDir));
|
|
|
|
// Now copy the file over
|
|
try
|
|
{
|
|
File.Copy(file, outDir);
|
|
rebuilt &= true;
|
|
}
|
|
catch
|
|
{
|
|
rebuilt = false;
|
|
}
|
|
|
|
return rebuilt;
|
|
}
|
|
|
|
// Get a generic stream for the file
|
|
Stream fileStream = new MemoryStream();
|
|
|
|
// If we have a zipfile, extract the stream to memory
|
|
if (isZip != null)
|
|
{
|
|
string realName = null;
|
|
(fileStream, realName) = ArchiveTools.ExtractStream(file, rom.Name);
|
|
}
|
|
// Otherwise, just open the filestream
|
|
else
|
|
{
|
|
fileStream = FileTools.TryOpenRead(file);
|
|
}
|
|
|
|
// If the stream is null, then continue
|
|
if (fileStream == null)
|
|
{
|
|
return rebuilt;
|
|
}
|
|
|
|
// Get the item from the current file
|
|
Rom item = FileTools.GetStreamInfo(fileStream, fileStream.Length, keepReadOpen: true);
|
|
item.MachineName = Style.GetFileNameWithoutExtension(item.Name);
|
|
item.MachineDescription = Style.GetFileNameWithoutExtension(item.Name);
|
|
|
|
// If we are coming from an archive, set the correct machine name
|
|
if (machinename != null)
|
|
{
|
|
item.MachineName = machinename;
|
|
item.MachineDescription = machinename;
|
|
}
|
|
|
|
Globals.Logger.User("No matches found for '{0}', rebuilding accordingly from inverse flag...", Style.GetFileName(rom.Name));
|
|
|
|
// Now rebuild to the output file
|
|
switch (outputFormat)
|
|
{
|
|
case OutputFormat.Folder:
|
|
string outfile = Path.Combine(outDir, Style.RemovePathUnsafeCharacters(item.MachineName), item.Name);
|
|
|
|
// Make sure the output folder is created
|
|
Directory.CreateDirectory(Path.GetDirectoryName(outfile));
|
|
|
|
// Now copy the file over
|
|
try
|
|
{
|
|
FileStream writeStream = FileTools.TryCreate(outfile);
|
|
|
|
// Copy the input stream to the output
|
|
int bufferSize = 4096 * 128;
|
|
byte[] ibuffer = new byte[bufferSize];
|
|
int ilen;
|
|
while ((ilen = fileStream.Read(ibuffer, 0, bufferSize)) > 0)
|
|
{
|
|
writeStream.Write(ibuffer, 0, ilen);
|
|
writeStream.Flush();
|
|
}
|
|
writeStream.Dispose();
|
|
|
|
if (date && !String.IsNullOrEmpty(item.Date))
|
|
{
|
|
File.SetCreationTime(outfile, DateTime.Parse(item.Date));
|
|
}
|
|
|
|
rebuilt &= true;
|
|
}
|
|
catch
|
|
{
|
|
rebuilt &= false;
|
|
}
|
|
|
|
break;
|
|
case OutputFormat.TapeArchive:
|
|
rebuilt &= ArchiveTools.WriteTAR(fileStream, outDir, item, date: date);
|
|
break;
|
|
case OutputFormat.Torrent7Zip:
|
|
rebuilt &= ArchiveTools.WriteTorrent7Zip(fileStream, outDir, item, date: date);
|
|
break;
|
|
case OutputFormat.TorrentGzip:
|
|
rebuilt &= ArchiveTools.WriteTorrentGZ(fileStream, outDir, romba);
|
|
break;
|
|
case OutputFormat.TorrentLrzip:
|
|
break;
|
|
case OutputFormat.TorrentRar:
|
|
break;
|
|
case OutputFormat.TorrentXZ:
|
|
rebuilt &= ArchiveTools.WriteTorrentXZ(fileStream, outDir, item, date: date);
|
|
break;
|
|
case OutputFormat.TorrentZip:
|
|
rebuilt &= ArchiveTools.WriteTorrentZip(fileStream, outDir, item, date: date);
|
|
break;
|
|
}
|
|
|
|
// Close the input stream
|
|
fileStream?.Dispose();
|
|
}
|
|
|
|
// Now we want to take care of headers, if applicable
|
|
if (headerToCheckAgainst != null)
|
|
{
|
|
// Get a generic stream for the file
|
|
Stream fileStream = new MemoryStream();
|
|
|
|
// If we have a zipfile, extract the stream to memory
|
|
if (isZip != null)
|
|
{
|
|
string realName = null;
|
|
(fileStream, realName) = ArchiveTools.ExtractStream(file, rom.Name);
|
|
}
|
|
// Otherwise, just open the filestream
|
|
else
|
|
{
|
|
fileStream = FileTools.TryOpenRead(file);
|
|
}
|
|
|
|
// If the stream is null, then continue
|
|
if (fileStream == null)
|
|
{
|
|
return rebuilt;
|
|
}
|
|
|
|
// Check to see if we have a matching header first
|
|
SkipperRule rule = Skipper.GetMatchingRule(fileStream, Path.GetFileNameWithoutExtension(headerToCheckAgainst));
|
|
|
|
// If there's a match, create the new file to write
|
|
if (rule.Tests != null && rule.Tests.Count != 0)
|
|
{
|
|
// If the file could be transformed correctly
|
|
MemoryStream transformStream = new MemoryStream();
|
|
if (rule.TransformStream(fileStream, transformStream, keepReadOpen: true, keepWriteOpen: true))
|
|
{
|
|
// Get the file informations that we will be using
|
|
Rom headerless = FileTools.GetStreamInfo(transformStream, transformStream.Length, keepReadOpen: true);
|
|
|
|
// Find if the file has duplicates in the DAT
|
|
hasDuplicates = headerless.HasDuplicates(this);
|
|
|
|
// If it has duplicates and we're not filtering, rebuild it
|
|
if (hasDuplicates && !inverse)
|
|
{
|
|
// Get the list of duplicates to rebuild to
|
|
List<DatItem> dupes = headerless.GetDuplicates(this, remove: updateDat);
|
|
|
|
// If we don't have any duplicates, continue
|
|
if (dupes.Count == 0)
|
|
{
|
|
return rebuilt;
|
|
}
|
|
|
|
Globals.Logger.User("Headerless matches found for '{0}', rebuilding accordingly...", Style.GetFileName(rom.Name));
|
|
rebuilt = true;
|
|
|
|
// Now loop through the list and rebuild accordingly
|
|
foreach (Rom item in dupes)
|
|
{
|
|
// Create a headered item to use as well
|
|
rom.CopyMachineInformation(item);
|
|
rom.Name += "_" + rom.CRC;
|
|
|
|
// If either copy succeeds, then we want to set rebuilt to true
|
|
bool eitherSuccess = false;
|
|
switch (outputFormat)
|
|
{
|
|
case OutputFormat.Folder:
|
|
eitherSuccess |= ArchiveTools.WriteFile(transformStream, outDir, item, date: date, overwrite: true);
|
|
eitherSuccess |= ArchiveTools.WriteFile(fileStream, outDir, rom, date: date, overwrite: true);
|
|
break;
|
|
case OutputFormat.TapeArchive:
|
|
eitherSuccess |= ArchiveTools.WriteTAR(transformStream, outDir, item, date: date);
|
|
eitherSuccess |= ArchiveTools.WriteTAR(fileStream, outDir, rom, date: date);
|
|
break;
|
|
case OutputFormat.Torrent7Zip:
|
|
eitherSuccess |= ArchiveTools.WriteTorrent7Zip(transformStream, outDir, item, date: date);
|
|
eitherSuccess |= ArchiveTools.WriteTorrent7Zip(fileStream, outDir, rom, date: date);
|
|
break;
|
|
case OutputFormat.TorrentGzip:
|
|
eitherSuccess |= ArchiveTools.WriteTorrentGZ(transformStream, outDir, romba);
|
|
eitherSuccess |= ArchiveTools.WriteTorrentGZ(fileStream, outDir, romba);
|
|
break;
|
|
case OutputFormat.TorrentLrzip:
|
|
break;
|
|
case OutputFormat.TorrentRar:
|
|
break;
|
|
case OutputFormat.TorrentXZ:
|
|
eitherSuccess |= ArchiveTools.WriteTorrentXZ(transformStream, outDir, item, date: date);
|
|
eitherSuccess |= ArchiveTools.WriteTorrentXZ(fileStream, outDir, rom, date: date);
|
|
break;
|
|
case OutputFormat.TorrentZip:
|
|
eitherSuccess |= ArchiveTools.WriteTorrentZip(transformStream, outDir, item, date: date);
|
|
eitherSuccess |= ArchiveTools.WriteTorrentZip(fileStream, outDir, rom, date: date);
|
|
break;
|
|
}
|
|
|
|
// Now add the success of either rebuild
|
|
rebuilt &= eitherSuccess;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Dispose of the stream
|
|
transformStream?.Dispose();
|
|
}
|
|
|
|
// Dispose of the stream
|
|
fileStream?.Dispose();
|
|
}
|
|
|
|
// And now clear the temp folder to get rid of any transient files if we unzipped
|
|
if (isZip == true)
|
|
{
|
|
FileTools.TryDeleteDirectory(tempDir);
|
|
}
|
|
|
|
return rebuilt;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Process the DAT and verify from the depots
|
|
/// </summary>
|
|
/// <param name="inputs">List of input directories to compare against</param>
|
|
/// <param name="tempDir">Temporary directory for archive extraction</param>
|
|
/// <param name="hashOnly">True if only hashes should be checked, false for full file information</param>
|
|
/// <param name="quickScan">True to enable external scanning of archives, false otherwise</param>
|
|
/// <param name="headerToCheckAgainst">Populated string representing the name of the skipper to use, a blank string to use the first available checker, null otherwise</param>
|
|
/// <returns>True if verification was a success, false otherwise</returns>
|
|
public bool VerifyDepot(List<string> inputs, string tempDir, string headerToCheckAgainst)
|
|
{
|
|
// Check the temp directory
|
|
if (String.IsNullOrEmpty(tempDir))
|
|
{
|
|
tempDir = Path.Combine(Path.GetTempPath(), Path.GetRandomFileName());
|
|
}
|
|
|
|
// Then create or clean the temp directory
|
|
if (!Directory.Exists(tempDir))
|
|
{
|
|
Directory.CreateDirectory(tempDir);
|
|
}
|
|
else
|
|
{
|
|
FileTools.CleanDirectory(tempDir);
|
|
}
|
|
|
|
bool success = true;
|
|
|
|
InternalStopwatch watch = new InternalStopwatch("Verifying all from supplied depots");
|
|
|
|
// Now loop through and get only directories from the input paths
|
|
List<string> directories = new List<string>();
|
|
foreach (string input in inputs)
|
|
{
|
|
// Add to the list if the input is a directory
|
|
if (Directory.Exists(input))
|
|
{
|
|
Globals.Logger.Verbose("Adding depot: {0}", input);
|
|
directories.Add(input);
|
|
}
|
|
}
|
|
|
|
// If we don't have any directories, we want to exit
|
|
if (directories.Count == 0)
|
|
{
|
|
return success;
|
|
}
|
|
|
|
// Now that we have a list of depots, we want to sort the input DAT by SHA-1
|
|
BucketBy(SortedBy.SHA1, DedupeType.None);
|
|
|
|
// Then we want to loop through each of the hashes and see if we can rebuild
|
|
List<string> hashes = Keys.ToList();
|
|
foreach (string hash in hashes)
|
|
{
|
|
// Pre-empt any issues that could arise from string length
|
|
if (hash.Length != Constants.SHA1Length)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
Globals.Logger.User("Checking hash '{0}'", hash);
|
|
|
|
// Get the extension path for the hash
|
|
string subpath = Style.GetRombaPath(hash);
|
|
|
|
// Find the first depot that includes the hash
|
|
string foundpath = null;
|
|
foreach (string directory in directories)
|
|
{
|
|
if (File.Exists(Path.Combine(directory, subpath)))
|
|
{
|
|
foundpath = Path.Combine(directory, subpath);
|
|
break;
|
|
}
|
|
}
|
|
|
|
// If we didn't find a path, then we continue
|
|
if (foundpath == null)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// If we have a path, we want to try to get the rom information
|
|
Rom fileinfo = ArchiveTools.GetTorrentGZFileInfo(foundpath);
|
|
|
|
// If the file information is null, then we continue
|
|
if (fileinfo == null)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// Now we want to remove all duplicates from the DAT
|
|
fileinfo.GetDuplicates(this, remove: true);
|
|
}
|
|
|
|
watch.Stop();
|
|
|
|
// If there are any entries in the DAT, output to the rebuild directory
|
|
FileName = "fixDAT_" + FileName;
|
|
Name = "fixDAT_" + Name;
|
|
Description = "fixDAT_" + Description;
|
|
WriteToFile(null);
|
|
|
|
return success;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Process the DAT and verify the output directory
|
|
/// </summary>
|
|
/// <param name="inputs">List of input directories to compare against</param>
|
|
/// <param name="tempDir">Temporary directory for archive extraction</param>
|
|
/// <param name="hashOnly">True if only hashes should be checked, false for full file information</param>
|
|
/// <param name="quickScan">True to enable external scanning of archives, false otherwise</param>
|
|
/// <param name="headerToCheckAgainst">Populated string representing the name of the skipper to use, a blank string to use the first available checker, null otherwise</param>
|
|
/// <returns>True if verification was a success, false otherwise</returns>
|
|
public bool VerifyGeneric(List<string> inputs, string tempDir, bool hashOnly, bool quickScan, string headerToCheckAgainst)
|
|
{
|
|
// Check the temp directory exists
|
|
if (String.IsNullOrEmpty(tempDir))
|
|
{
|
|
tempDir = Path.Combine(Path.GetTempPath(), Path.GetRandomFileName());
|
|
}
|
|
|
|
// Then create or clean the temp directory
|
|
if (!Directory.Exists(tempDir))
|
|
{
|
|
Directory.CreateDirectory(tempDir);
|
|
}
|
|
else
|
|
{
|
|
FileTools.CleanDirectory(tempDir);
|
|
}
|
|
|
|
// TODO: We want the cross section of what's the folder and what's in the DAT. Right now, it just has what's in the DAT that's not in the folder
|
|
bool success = true;
|
|
|
|
// Then, loop through and check each of the inputs
|
|
Globals.Logger.User("Processing files:\n");
|
|
foreach (string input in inputs)
|
|
{
|
|
// TODO: All instances of Hash.DeepHashes should be made into 0x0 eventually
|
|
PopulateFromDir(input, (quickScan ? Hash.SecureHashes : Hash.DeepHashes) /* omitFromScan */, true /* bare */, false /* archivesAsFiles */,
|
|
true /* enableGzip */, SkipFileType.None, false /* addBlanks */, false /* addDate */, tempDir /* tempDir */, false /* copyFiles */,
|
|
headerToCheckAgainst);
|
|
}
|
|
|
|
// Setup the fixdat
|
|
DatFile matched = new DatFile(this);
|
|
matched.ResetDictionary();
|
|
matched.FileName = "fixDat_" + matched.FileName;
|
|
matched.Name = "fixDat_" + matched.Name;
|
|
matched.Description = "fixDat_" + matched.Description;
|
|
matched.DatFormat = DatFormat.Logiqx;
|
|
|
|
// If we are checking hashes only, essentially diff the inputs
|
|
if (hashOnly)
|
|
{
|
|
// First we need to sort and dedupe by hash to get duplicates
|
|
BucketBy(SortedBy.CRC, DedupeType.Full);
|
|
|
|
// Then follow the same tactics as before
|
|
foreach (string key in Keys)
|
|
{
|
|
List<DatItem> roms = this[key];
|
|
foreach (DatItem rom in roms)
|
|
{
|
|
if (rom.SourceID == 99)
|
|
{
|
|
if (rom.Type == ItemType.Disk || rom.Type == ItemType.Rom)
|
|
{
|
|
matched.Add(((Disk)rom).SHA1, rom);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// If we are checking full names, get only files found in directory
|
|
else
|
|
{
|
|
foreach (string key in Keys)
|
|
{
|
|
List<DatItem> roms = this[key];
|
|
List<DatItem> newroms = DatItem.Merge(roms);
|
|
foreach (Rom rom in newroms)
|
|
{
|
|
if (rom.SourceID == 99)
|
|
{
|
|
matched.Add(rom.Size + "-" + rom.CRC, rom);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Now output the fixdat to the main folder
|
|
success &= matched.WriteToFile("", stats: true);
|
|
|
|
return success;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Splitting
|
|
|
|
/// <summary>
|
|
/// Split a DAT by input extensions
|
|
/// </summary>
|
|
/// <param name="outDir">Name of the directory to write the DATs out to</param>
|
|
/// <param name="basepath">Parent path for replacement</param>
|
|
/// <param name="extA">List of extensions to split on (first DAT)</param>
|
|
/// <param name="extB">List of extensions to split on (second DAT)</param>
|
|
/// <returns>True if split succeeded, false otherwise</returns>
|
|
public bool SplitByExtension(string outDir, string basepath, List<string> extA, List<string> extB)
|
|
{
|
|
// Make sure all of the extensions have a dot at the beginning
|
|
List<string> newExtA = new List<string>();
|
|
foreach (string s in extA)
|
|
{
|
|
newExtA.Add((s.StartsWith(".") ? s : "." + s).ToUpperInvariant());
|
|
}
|
|
string newExtAString = string.Join(",", newExtA);
|
|
|
|
List<string> newExtB = new List<string>();
|
|
foreach (string s in extB)
|
|
{
|
|
newExtB.Add((s.StartsWith(".") ? s : "." + s).ToUpperInvariant());
|
|
}
|
|
string newExtBString = string.Join(",", newExtB);
|
|
|
|
// Set all of the appropriate outputs for each of the subsets
|
|
DatFile datdataA = new DatFile
|
|
{
|
|
FileName = this.FileName + " (" + newExtAString + ")",
|
|
Name = this.Name + " (" + newExtAString + ")",
|
|
Description = this.Description + " (" + newExtAString + ")",
|
|
Category = this.Category,
|
|
Version = this.Version,
|
|
Date = this.Date,
|
|
Author = this.Author,
|
|
Email = this.Email,
|
|
Homepage = this.Homepage,
|
|
Url = this.Url,
|
|
Comment = this.Comment,
|
|
DatFormat = this.DatFormat,
|
|
};
|
|
DatFile datdataB = new DatFile
|
|
{
|
|
FileName = this.FileName + " (" + newExtBString + ")",
|
|
Name = this.Name + " (" + newExtBString + ")",
|
|
Description = this.Description + " (" + newExtBString + ")",
|
|
Category = this.Category,
|
|
Version = this.Version,
|
|
Date = this.Date,
|
|
Author = this.Author,
|
|
Email = this.Email,
|
|
Homepage = this.Homepage,
|
|
Url = this.Url,
|
|
Comment = this.Comment,
|
|
DatFormat = this.DatFormat,
|
|
};
|
|
|
|
// If roms is empty, return false
|
|
if (Count == 0)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
// Now separate the roms accordingly
|
|
List<string> keys = Keys.ToList();
|
|
Parallel.ForEach(keys, Globals.ParallelOptions, key =>
|
|
{
|
|
List<DatItem> items = this[key];
|
|
foreach (DatItem item in items)
|
|
{
|
|
if (newExtA.Contains(Path.GetExtension(item.Name.ToUpperInvariant())))
|
|
{
|
|
datdataA.Add(key, item);
|
|
}
|
|
else if (newExtB.Contains(Path.GetExtension(item.Name.ToUpperInvariant())))
|
|
{
|
|
datdataB.Add(key, item);
|
|
}
|
|
else
|
|
{
|
|
datdataA.Add(key, item);
|
|
datdataB.Add(key, item);
|
|
}
|
|
}
|
|
});
|
|
|
|
// Get the output directory
|
|
if (outDir != "")
|
|
{
|
|
outDir = outDir + Path.GetDirectoryName(this.FileName).Remove(0, basepath.Length - 1);
|
|
}
|
|
else
|
|
{
|
|
outDir = Path.GetDirectoryName(this.FileName);
|
|
}
|
|
|
|
// Then write out both files
|
|
bool success = datdataA.WriteToFile(outDir);
|
|
success &= datdataB.WriteToFile(outDir);
|
|
|
|
return success;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Split a DAT by best available hashes
|
|
/// </summary>
|
|
/// <param name="outDir">Name of the directory to write the DATs out to</param>
|
|
/// <param name="basepath">Parent path for replacement</param>
|
|
/// <returns>True if split succeeded, false otherwise</returns>
|
|
public bool SplitByHash(string outDir, string basepath)
|
|
{
|
|
// Sanitize the basepath to be more predictable
|
|
basepath = (basepath.EndsWith(Path.DirectorySeparatorChar.ToString()) ? basepath : basepath + Path.DirectorySeparatorChar);
|
|
|
|
// Create each of the respective output DATs
|
|
Globals.Logger.User("Creating and populating new DATs");
|
|
DatFile nodump = new DatFile
|
|
{
|
|
FileName = this.FileName + " (Nodump)",
|
|
Name = this.Name + " (Nodump)",
|
|
Description = this.Description + " (Nodump)",
|
|
Category = this.Category,
|
|
Version = this.Version,
|
|
Date = this.Date,
|
|
Author = this.Author,
|
|
Email = this.Email,
|
|
Homepage = this.Homepage,
|
|
Url = this.Url,
|
|
Comment = this.Comment,
|
|
Header = this.Header,
|
|
Type = this.Type,
|
|
ForceMerging = this.ForceMerging,
|
|
ForceNodump = this.ForceNodump,
|
|
ForcePacking = this.ForcePacking,
|
|
DatFormat = this.DatFormat,
|
|
DedupeRoms = this.DedupeRoms,
|
|
};
|
|
DatFile sha512 = new DatFile
|
|
{
|
|
FileName = this.FileName + " (SHA-512)",
|
|
Name = this.Name + " (SHA-512)",
|
|
Description = this.Description + " (SHA-512)",
|
|
Category = this.Category,
|
|
Version = this.Version,
|
|
Date = this.Date,
|
|
Author = this.Author,
|
|
Email = this.Email,
|
|
Homepage = this.Homepage,
|
|
Url = this.Url,
|
|
Comment = this.Comment,
|
|
Header = this.Header,
|
|
Type = this.Type,
|
|
ForceMerging = this.ForceMerging,
|
|
ForceNodump = this.ForceNodump,
|
|
ForcePacking = this.ForcePacking,
|
|
DatFormat = this.DatFormat,
|
|
DedupeRoms = this.DedupeRoms,
|
|
};
|
|
DatFile sha384 = new DatFile
|
|
{
|
|
FileName = this.FileName + " (SHA-384)",
|
|
Name = this.Name + " (SHA-384)",
|
|
Description = this.Description + " (SHA-384)",
|
|
Category = this.Category,
|
|
Version = this.Version,
|
|
Date = this.Date,
|
|
Author = this.Author,
|
|
Email = this.Email,
|
|
Homepage = this.Homepage,
|
|
Url = this.Url,
|
|
Comment = this.Comment,
|
|
Header = this.Header,
|
|
Type = this.Type,
|
|
ForceMerging = this.ForceMerging,
|
|
ForceNodump = this.ForceNodump,
|
|
ForcePacking = this.ForcePacking,
|
|
DatFormat = this.DatFormat,
|
|
DedupeRoms = this.DedupeRoms,
|
|
};
|
|
DatFile sha256 = new DatFile
|
|
{
|
|
FileName = this.FileName + " (SHA-256)",
|
|
Name = this.Name + " (SHA-256)",
|
|
Description = this.Description + " (SHA-256)",
|
|
Category = this.Category,
|
|
Version = this.Version,
|
|
Date = this.Date,
|
|
Author = this.Author,
|
|
Email = this.Email,
|
|
Homepage = this.Homepage,
|
|
Url = this.Url,
|
|
Comment = this.Comment,
|
|
Header = this.Header,
|
|
Type = this.Type,
|
|
ForceMerging = this.ForceMerging,
|
|
ForceNodump = this.ForceNodump,
|
|
ForcePacking = this.ForcePacking,
|
|
DatFormat = this.DatFormat,
|
|
DedupeRoms = this.DedupeRoms,
|
|
};
|
|
DatFile sha1 = new DatFile
|
|
{
|
|
FileName = this.FileName + " (SHA-1)",
|
|
Name = this.Name + " (SHA-1)",
|
|
Description = this.Description + " (SHA-1)",
|
|
Category = this.Category,
|
|
Version = this.Version,
|
|
Date = this.Date,
|
|
Author = this.Author,
|
|
Email = this.Email,
|
|
Homepage = this.Homepage,
|
|
Url = this.Url,
|
|
Comment = this.Comment,
|
|
Header = this.Header,
|
|
Type = this.Type,
|
|
ForceMerging = this.ForceMerging,
|
|
ForceNodump = this.ForceNodump,
|
|
ForcePacking = this.ForcePacking,
|
|
DatFormat = this.DatFormat,
|
|
DedupeRoms = this.DedupeRoms,
|
|
};
|
|
DatFile md5 = new DatFile
|
|
{
|
|
FileName = this.FileName + " (MD5)",
|
|
Name = this.Name + " (MD5)",
|
|
Description = this.Description + " (MD5)",
|
|
Category = this.Category,
|
|
Version = this.Version,
|
|
Date = this.Date,
|
|
Author = this.Author,
|
|
Email = this.Email,
|
|
Homepage = this.Homepage,
|
|
Url = this.Url,
|
|
Comment = this.Comment,
|
|
Header = this.Header,
|
|
Type = this.Type,
|
|
ForceMerging = this.ForceMerging,
|
|
ForceNodump = this.ForceNodump,
|
|
ForcePacking = this.ForcePacking,
|
|
DatFormat = this.DatFormat,
|
|
DedupeRoms = this.DedupeRoms,
|
|
};
|
|
DatFile crc = new DatFile
|
|
{
|
|
FileName = this.FileName + " (CRC)",
|
|
Name = this.Name + " (CRC)",
|
|
Description = this.Description + " (CRC)",
|
|
Category = this.Category,
|
|
Version = this.Version,
|
|
Date = this.Date,
|
|
Author = this.Author,
|
|
Email = this.Email,
|
|
Homepage = this.Homepage,
|
|
Url = this.Url,
|
|
Comment = this.Comment,
|
|
Header = this.Header,
|
|
Type = this.Type,
|
|
ForceMerging = this.ForceMerging,
|
|
ForceNodump = this.ForceNodump,
|
|
ForcePacking = this.ForcePacking,
|
|
DatFormat = this.DatFormat,
|
|
DedupeRoms = this.DedupeRoms,
|
|
};
|
|
DatFile other = new DatFile
|
|
{
|
|
FileName = this.FileName + " (Other)",
|
|
Name = this.Name + " (Other)",
|
|
Description = this.Description + " (Other)",
|
|
Category = this.Category,
|
|
Version = this.Version,
|
|
Date = this.Date,
|
|
Author = this.Author,
|
|
Email = this.Email,
|
|
Homepage = this.Homepage,
|
|
Url = this.Url,
|
|
Comment = this.Comment,
|
|
Header = this.Header,
|
|
Type = this.Type,
|
|
ForceMerging = this.ForceMerging,
|
|
ForceNodump = this.ForceNodump,
|
|
ForcePacking = this.ForcePacking,
|
|
DatFormat = this.DatFormat,
|
|
DedupeRoms = this.DedupeRoms,
|
|
};
|
|
|
|
// Now populate each of the DAT objects in turn
|
|
List<string> keys = Keys.ToList();
|
|
Parallel.ForEach(keys, Globals.ParallelOptions, key =>
|
|
{
|
|
List<DatItem> items = this[key];
|
|
foreach (DatItem item in items)
|
|
{
|
|
// If the file is not a Rom or Disk, continue
|
|
if (item.Type != ItemType.Disk && item.Type != ItemType.Rom)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// If the file is a nodump
|
|
if ((item.Type == ItemType.Rom && ((Rom)item).ItemStatus == ItemStatus.Nodump)
|
|
|| (item.Type == ItemType.Disk && ((Disk)item).ItemStatus == ItemStatus.Nodump))
|
|
{
|
|
nodump.Add(key, item);
|
|
}
|
|
// If the file has a SHA-512
|
|
else if ((item.Type == ItemType.Rom && !String.IsNullOrEmpty(((Rom)item).SHA512))
|
|
|| (item.Type == ItemType.Disk && !String.IsNullOrEmpty(((Disk)item).SHA512)))
|
|
{
|
|
sha512.Add(key, item);
|
|
}
|
|
// If the file has a SHA-384
|
|
else if ((item.Type == ItemType.Rom && !String.IsNullOrEmpty(((Rom)item).SHA384))
|
|
|| (item.Type == ItemType.Disk && !String.IsNullOrEmpty(((Disk)item).SHA384)))
|
|
{
|
|
sha384.Add(key, item);
|
|
}
|
|
// If the file has a SHA-256
|
|
else if ((item.Type == ItemType.Rom && !String.IsNullOrEmpty(((Rom)item).SHA256))
|
|
|| (item.Type == ItemType.Disk && !String.IsNullOrEmpty(((Disk)item).SHA256)))
|
|
{
|
|
sha256.Add(key, item);
|
|
}
|
|
// If the file has a SHA-1
|
|
else if ((item.Type == ItemType.Rom && !String.IsNullOrEmpty(((Rom)item).SHA1))
|
|
|| (item.Type == ItemType.Disk && !String.IsNullOrEmpty(((Disk)item).SHA1)))
|
|
{
|
|
sha1.Add(key, item);
|
|
}
|
|
// If the file has no SHA-1 but has an MD5
|
|
else if ((item.Type == ItemType.Rom && !String.IsNullOrEmpty(((Rom)item).MD5))
|
|
|| (item.Type == ItemType.Disk && !String.IsNullOrEmpty(((Disk)item).MD5)))
|
|
{
|
|
md5.Add(key, item);
|
|
}
|
|
// If the file has no MD5 but a CRC
|
|
else if ((item.Type == ItemType.Rom && !String.IsNullOrEmpty(((Rom)item).SHA1))
|
|
|| (item.Type == ItemType.Disk && !String.IsNullOrEmpty(((Disk)item).SHA1)))
|
|
{
|
|
crc.Add(key, item);
|
|
}
|
|
else
|
|
{
|
|
other.Add(key, item);
|
|
}
|
|
}
|
|
});
|
|
|
|
// Get the output directory
|
|
if (outDir != "")
|
|
{
|
|
outDir = outDir + Path.GetDirectoryName(this.FileName).Remove(0, basepath.Length - 1);
|
|
}
|
|
else
|
|
{
|
|
outDir = Path.GetDirectoryName(this.FileName);
|
|
}
|
|
|
|
// Now, output all of the files to the output directory
|
|
Globals.Logger.User("DAT information created, outputting new files");
|
|
bool success = true;
|
|
success &= nodump.WriteToFile(outDir);
|
|
success &= sha512.WriteToFile(outDir);
|
|
success &= sha384.WriteToFile(outDir);
|
|
success &= sha256.WriteToFile(outDir);
|
|
success &= sha1.WriteToFile(outDir);
|
|
success &= md5.WriteToFile(outDir);
|
|
success &= crc.WriteToFile(outDir);
|
|
|
|
return success;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Split a SuperDAT by lowest available directory level
|
|
/// </summary>
|
|
/// <param name="outDir">Name of the directory to write the DATs out to</param>
|
|
/// <param name="basepath">Parent path for replacement</param>
|
|
/// <param name="shortname">True if short names should be used, false otherwise</param>
|
|
/// <param name="basedat">True if original filenames should be used as the base for output filename, false otherwise</param>
|
|
/// <returns>True if split succeeded, false otherwise</returns>
|
|
public bool SplitByLevel(string outDir, string basepath, bool shortname, bool basedat)
|
|
{
|
|
// Sanitize the basepath to be more predictable
|
|
basepath = (basepath.EndsWith(Path.DirectorySeparatorChar.ToString()) ? basepath : basepath + Path.DirectorySeparatorChar);
|
|
|
|
// First, organize by games so that we can do the right thing
|
|
BucketBy(SortedBy.Game, DedupeType.None, lower: false, norename: true);
|
|
|
|
// Create a temporary DAT to add things to
|
|
DatFile tempDat = new DatFile(this)
|
|
{
|
|
Name = null,
|
|
};
|
|
|
|
// Sort the input keys
|
|
List<string> keys = Keys.ToList();
|
|
keys.Sort(SplitByLevelSort);
|
|
|
|
// Then, we loop over the games
|
|
Parallel.ForEach(keys, Globals.ParallelOptions, key =>
|
|
{
|
|
// Here, the key is the name of the game to be used for comparison
|
|
if (tempDat.Name != null && tempDat.Name != Style.GetDirectoryName(key))
|
|
{
|
|
// Process and output the DAT
|
|
SplitByLevelHelper(tempDat, outDir, shortname, basedat);
|
|
|
|
// Reset the DAT for the next items
|
|
tempDat = new DatFile(this)
|
|
{
|
|
Name = null,
|
|
};
|
|
}
|
|
|
|
// Clean the input list and set all games to be pathless
|
|
List<DatItem> items = this[key];
|
|
items.ForEach(item => item.MachineName = Style.GetFileName(item.MachineName));
|
|
items.ForEach(item => item.MachineDescription = Style.GetFileName(item.MachineDescription));
|
|
|
|
// Now add the game to the output DAT
|
|
tempDat.AddRange(key, items);
|
|
|
|
// Then set the DAT name to be the parent directory name
|
|
tempDat.Name = Style.GetDirectoryName(key);
|
|
});
|
|
|
|
// Then we write the last DAT out since it would be skipped otherwise
|
|
SplitByLevelHelper(tempDat, outDir, shortname, basedat);
|
|
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Helper function for SplitByLevel to sort the input game names
|
|
/// </summary>
|
|
/// <param name="a">First string to compare</param>
|
|
/// <param name="b">Second string to compare</param>
|
|
/// <returns>-1 for a coming before b, 0 for a == b, 1 for a coming after b</returns>
|
|
private int SplitByLevelSort(string a, string b)
|
|
{
|
|
NaturalComparer nc = new NaturalComparer();
|
|
int adeep = a.Count(c => c == '/' || c == '\\');
|
|
int bdeep = b.Count(c => c == '/' || c == '\\');
|
|
|
|
if (adeep == bdeep)
|
|
{
|
|
return nc.Compare(a, b);
|
|
}
|
|
return adeep - bdeep;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Helper function for SplitByLevel to clean and write out a DAT
|
|
/// </summary>
|
|
/// <param name="datFile">DAT to clean and write out</param>
|
|
/// <param name="outDir">Directory to write out to</param>
|
|
/// <param name="shortname">True if short naming scheme should be used, false otherwise</param>
|
|
/// <param name="restore">True if original filenames should be used as the base for output filename, false otherwise</param>
|
|
private void SplitByLevelHelper(DatFile datFile, string outDir, bool shortname, bool restore)
|
|
{
|
|
// Get the name from the DAT to use separately
|
|
string name = datFile.Name;
|
|
string expName = name.Replace("/", " - ").Replace("\\", " - ");
|
|
|
|
// Get the path that the file will be written out to
|
|
string path = HttpUtility.HtmlDecode(String.IsNullOrEmpty(name)
|
|
? outDir
|
|
: Path.Combine(outDir, name));
|
|
|
|
// Now set the new output values
|
|
datFile.FileName = HttpUtility.HtmlDecode(String.IsNullOrEmpty(name)
|
|
? FileName
|
|
: (shortname
|
|
? Style.GetFileName(name)
|
|
: expName
|
|
)
|
|
);
|
|
datFile.FileName = (restore ? FileName + " (" + datFile.FileName + ")" : datFile.FileName);
|
|
datFile.Name = Name + " (" + expName + ")";
|
|
datFile.Description = (String.IsNullOrEmpty(Description) ? datFile.Name : Description + " (" + expName + ")");
|
|
datFile.Type = null;
|
|
|
|
// Write out the temporary DAT to the proper directory
|
|
datFile.WriteToFile(path);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Split a DAT by type of Rom
|
|
/// </summary>
|
|
/// <param name="outDir">Name of the directory to write the DATs out to</param>
|
|
/// <param name="basepath">Parent path for replacement</param>
|
|
/// <returns>True if split succeeded, false otherwise</returns>
|
|
public bool SplitByType(string outDir, string basepath)
|
|
{
|
|
// Sanitize the basepath to be more predictable
|
|
basepath = (basepath.EndsWith(Path.DirectorySeparatorChar.ToString()) ? basepath : basepath + Path.DirectorySeparatorChar);
|
|
|
|
// Create each of the respective output DATs
|
|
Globals.Logger.User("Creating and populating new DATs");
|
|
DatFile romdat = new DatFile
|
|
{
|
|
FileName = this.FileName + " (ROM)",
|
|
Name = this.Name + " (ROM)",
|
|
Description = this.Description + " (ROM)",
|
|
Category = this.Category,
|
|
Version = this.Version,
|
|
Date = this.Date,
|
|
Author = this.Author,
|
|
Email = this.Email,
|
|
Homepage = this.Homepage,
|
|
Url = this.Url,
|
|
Comment = this.Comment,
|
|
Header = this.Header,
|
|
Type = this.Type,
|
|
ForceMerging = this.ForceMerging,
|
|
ForceNodump = this.ForceNodump,
|
|
ForcePacking = this.ForcePacking,
|
|
DatFormat = this.DatFormat,
|
|
DedupeRoms = this.DedupeRoms,
|
|
};
|
|
DatFile diskdat = new DatFile
|
|
{
|
|
FileName = this.FileName + " (Disk)",
|
|
Name = this.Name + " (Disk)",
|
|
Description = this.Description + " (Disk)",
|
|
Category = this.Category,
|
|
Version = this.Version,
|
|
Date = this.Date,
|
|
Author = this.Author,
|
|
Email = this.Email,
|
|
Homepage = this.Homepage,
|
|
Url = this.Url,
|
|
Comment = this.Comment,
|
|
Header = this.Header,
|
|
Type = this.Type,
|
|
ForceMerging = this.ForceMerging,
|
|
ForceNodump = this.ForceNodump,
|
|
ForcePacking = this.ForcePacking,
|
|
DatFormat = this.DatFormat,
|
|
DedupeRoms = this.DedupeRoms,
|
|
};
|
|
DatFile sampledat = new DatFile
|
|
{
|
|
FileName = this.FileName + " (Sample)",
|
|
Name = this.Name + " (Sample)",
|
|
Description = this.Description + " (Sample)",
|
|
Category = this.Category,
|
|
Version = this.Version,
|
|
Date = this.Date,
|
|
Author = this.Author,
|
|
Email = this.Email,
|
|
Homepage = this.Homepage,
|
|
Url = this.Url,
|
|
Comment = this.Comment,
|
|
Header = this.Header,
|
|
Type = this.Type,
|
|
ForceMerging = this.ForceMerging,
|
|
ForceNodump = this.ForceNodump,
|
|
ForcePacking = this.ForcePacking,
|
|
DatFormat = this.DatFormat,
|
|
DedupeRoms = this.DedupeRoms,
|
|
};
|
|
|
|
// Now populate each of the DAT objects in turn
|
|
List<string> keys = Keys.ToList();
|
|
Parallel.ForEach(keys, Globals.ParallelOptions, key =>
|
|
{
|
|
List<DatItem> items = this[key];
|
|
foreach (DatItem item in items)
|
|
{
|
|
// If the file is a Rom
|
|
if (item.Type == ItemType.Rom)
|
|
{
|
|
romdat.Add(key, item);
|
|
}
|
|
// If the file is a Disk
|
|
else if (item.Type == ItemType.Disk)
|
|
{
|
|
diskdat.Add(key, item);
|
|
}
|
|
// If the file is a Sample
|
|
else if (item.Type == ItemType.Sample)
|
|
{
|
|
sampledat.Add(key, item);
|
|
}
|
|
}
|
|
});
|
|
|
|
// Get the output directory
|
|
if (outDir != "")
|
|
{
|
|
outDir = outDir + Path.GetDirectoryName(this.FileName).Remove(0, basepath.Length - 1);
|
|
}
|
|
else
|
|
{
|
|
outDir = Path.GetDirectoryName(this.FileName);
|
|
}
|
|
|
|
// Now, output all of the files to the output directory
|
|
Globals.Logger.User("DAT information created, outputting new files");
|
|
bool success = true;
|
|
success &= romdat.WriteToFile(outDir);
|
|
success &= diskdat.WriteToFile(outDir);
|
|
success &= sampledat.WriteToFile(outDir);
|
|
|
|
return success;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Statistics
|
|
|
|
/// <summary>
|
|
/// Output the stats for the Dat in a human-readable format
|
|
/// </summary>
|
|
/// <param name="outputs">Dictionary representing the outputs</param>
|
|
/// <param name="statDatFormat">Set the statistics output format to use</param>
|
|
/// <param name="recalculate">True if numbers should be recalculated for the DAT, false otherwise (default)</param>
|
|
/// <param name="game">Number of games to use, -1 means recalculate games (default)</param>
|
|
/// <param name="baddumpCol">True if baddumps should be included in output, false otherwise (default)</param>
|
|
/// <param name="nodumpCol">True if nodumps should be included in output, false otherwise (default)</param>
|
|
public void OutputStats(Dictionary<StatDatFormat, StreamWriter> outputs, StatDatFormat statDatFormat,
|
|
bool recalculate = false, long game = -1, bool baddumpCol = false, bool nodumpCol = false)
|
|
{
|
|
// If we're supposed to recalculate the statistics, do so
|
|
if (recalculate)
|
|
{
|
|
RecalculateStats();
|
|
}
|
|
|
|
BucketBy(SortedBy.Game, DedupeType.None, norename: true);
|
|
if (TotalSize < 0)
|
|
{
|
|
TotalSize = Int64.MaxValue + TotalSize;
|
|
}
|
|
|
|
// Log the results to screen
|
|
string results = @"For '" + FileName + @"':
|
|
--------------------------------------------------
|
|
Uncompressed size: " + Style.GetBytesReadable(TotalSize) + @"
|
|
Games found: " + (game == -1 ? Keys.Count() : game) + @"
|
|
Roms found: " + RomCount + @"
|
|
Disks found: " + DiskCount + @"
|
|
Roms with CRC: " + CRCCount + @"
|
|
Roms with MD5: " + MD5Count + @"
|
|
Roms with SHA-1: " + SHA1Count + @"
|
|
Roms with SHA-256: " + SHA256Count + @"
|
|
Roms with SHA-384: " + SHA384Count + @"
|
|
Roms with SHA-512: " + SHA512Count + "\n";
|
|
|
|
if (baddumpCol)
|
|
{
|
|
results += " Roms with BadDump status: " + BaddumpCount + "\n";
|
|
}
|
|
if (nodumpCol)
|
|
{
|
|
results += " Roms with Nodump status: " + NodumpCount + "\n";
|
|
}
|
|
|
|
// For spacing between DATs
|
|
results += "\n\n";
|
|
|
|
Globals.Logger.User(results);
|
|
|
|
// Now write it out to file as well
|
|
string line = "";
|
|
if (outputs.ContainsKey(StatDatFormat.None))
|
|
{
|
|
line = @"'" + FileName + @"':
|
|
--------------------------------------------------
|
|
Uncompressed size: " + Style.GetBytesReadable(TotalSize) + @"
|
|
Games found: " + (game == -1 ? Keys.Count() : game) + @"
|
|
Roms found: " + RomCount + @"
|
|
Disks found: " + DiskCount + @"
|
|
Roms with CRC: " + CRCCount + @"
|
|
Roms with SHA-1: " + SHA1Count + @"
|
|
Roms with SHA-256: " + SHA256Count + @"
|
|
Roms with SHA-384: " + SHA384Count + @"
|
|
Roms with SHA-512: " + SHA512Count + "\n";
|
|
|
|
if (baddumpCol)
|
|
{
|
|
line += " Roms with BadDump status: " + BaddumpCount + "\n";
|
|
}
|
|
if (nodumpCol)
|
|
{
|
|
line += " Roms with Nodump status: " + NodumpCount + "\n";
|
|
}
|
|
|
|
// For spacing between DATs
|
|
line += "\n\n";
|
|
|
|
outputs[StatDatFormat.None].Write(line);
|
|
}
|
|
if (outputs.ContainsKey(StatDatFormat.CSV))
|
|
{
|
|
line = "\"" + FileName + "\","
|
|
+ "\"" + TotalSize + "\","
|
|
+ "\"" + (game == -1 ? Keys.Count() : game) + "\","
|
|
+ "\"" + RomCount + "\","
|
|
+ "\"" + DiskCount + "\","
|
|
+ "\"" + CRCCount + "\","
|
|
+ "\"" + MD5Count + "\","
|
|
+ "\"" + SHA1Count + "\","
|
|
+ "\"" + SHA256Count + "\","
|
|
+ "\"" + SHA384Count + "\","
|
|
+ "\"" + SHA512Count + "\"";
|
|
|
|
if (baddumpCol)
|
|
{
|
|
line += ",\"" + BaddumpCount + "\"";
|
|
}
|
|
if (nodumpCol)
|
|
{
|
|
line += ",\"" + NodumpCount + "\"";
|
|
}
|
|
|
|
line += "\n";
|
|
outputs[StatDatFormat.CSV].Write(line);
|
|
}
|
|
if (outputs.ContainsKey(StatDatFormat.HTML))
|
|
{
|
|
line = "\t\t\t<tr" + (FileName.StartsWith("DIR: ")
|
|
? " class=\"dir\"><td>" + HttpUtility.HtmlEncode(FileName.Remove(0, 5))
|
|
: "><td>" + HttpUtility.HtmlEncode(FileName)) + "</td>"
|
|
+ "<td align=\"right\">" + Style.GetBytesReadable(TotalSize) + "</td>"
|
|
+ "<td align=\"right\">" + (game == -1 ? Keys.Count() : game) + "</td>"
|
|
+ "<td align=\"right\">" + RomCount + "</td>"
|
|
+ "<td align=\"right\">" + DiskCount + "</td>"
|
|
+ "<td align=\"right\">" + CRCCount + "</td>"
|
|
+ "<td align=\"right\">" + MD5Count + "</td>"
|
|
+ "<td align=\"right\">" + SHA1Count + "</td>"
|
|
+ "<td align=\"right\">" + SHA256Count + "</td>";
|
|
|
|
if (baddumpCol)
|
|
{
|
|
line += "<td align=\"right\">" + BaddumpCount + "</td>";
|
|
}
|
|
if (nodumpCol)
|
|
{
|
|
line += "<td align=\"right\">" + NodumpCount + "</td>";
|
|
}
|
|
|
|
line += "</tr>\n";
|
|
outputs[StatDatFormat.HTML].Write(line);
|
|
}
|
|
if (outputs.ContainsKey(StatDatFormat.TSV))
|
|
{
|
|
line = "\"" + FileName + "\"\t"
|
|
+ "\"" + TotalSize + "\"\t"
|
|
+ "\"" + (game == -1 ? Keys.Count() : game) + "\"\t"
|
|
+ "\"" + RomCount + "\"\t"
|
|
+ "\"" + DiskCount + "\"\t"
|
|
+ "\"" + CRCCount + "\"\t"
|
|
+ "\"" + MD5Count + "\"\t"
|
|
+ "\"" + SHA1Count + "\"\t"
|
|
+ "\"" + SHA256Count + "\"\t"
|
|
+ "\"" + SHA384Count + "\"\t"
|
|
+ "\"" + SHA512Count + "\"";
|
|
|
|
if (baddumpCol)
|
|
{
|
|
line += "\t\"" + BaddumpCount + "\"";
|
|
}
|
|
if (nodumpCol)
|
|
{
|
|
line += "\t\"" + NodumpCount + "\"";
|
|
}
|
|
|
|
line += "\n";
|
|
outputs[StatDatFormat.TSV].Write(line);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Recalculate the statistics for the Dat
|
|
/// </summary>
|
|
private void RecalculateStats()
|
|
{
|
|
// Wipe out any stats already there
|
|
_datStats.Reset();
|
|
|
|
// If we have a blank Dat in any way, return
|
|
if (this == null || Count == 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Loop through and add
|
|
List<string> keys = Keys.ToList();
|
|
Parallel.ForEach(keys, Globals.ParallelOptions, key =>
|
|
{
|
|
List<DatItem> items = this[key];
|
|
foreach (DatItem item in items)
|
|
{
|
|
_datStats.AddItem(item);
|
|
}
|
|
});
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Writing
|
|
|
|
/// <summary>
|
|
/// Create and open an output file for writing direct from a dictionary
|
|
/// </summary>
|
|
/// <param name="datdata">All information for creating the datfile header</param>
|
|
/// <param name="outDir">Set the output directory</param>
|
|
/// <param name="norename">True if games should only be compared on game and file name (default), false if system and source are counted</param>
|
|
/// <param name="stats">True if DAT statistics should be output on write, false otherwise (default)</param>
|
|
/// <param name="ignoreblanks">True if blank roms should be skipped on output, false otherwise (default)</param>
|
|
/// <param name="overwrite">True if files should be overwritten (default), false if they should be renamed instead</param>
|
|
/// <returns>True if the DAT was written correctly, false otherwise</returns>
|
|
public bool WriteToFile(string outDir, bool norename = true, bool stats = false, bool ignoreblanks = false, bool overwrite = true)
|
|
{
|
|
// If there's nothing there, abort
|
|
if (Count == 0)
|
|
{
|
|
Globals.Logger.User("There were no items to write out!");
|
|
return false;
|
|
}
|
|
|
|
// If output directory is empty, use the current folder
|
|
if (outDir == null || outDir.Trim() == "")
|
|
{
|
|
Globals.Logger.Verbose("No output directory defined, defaulting to curent folder");
|
|
outDir = Environment.CurrentDirectory;
|
|
}
|
|
|
|
// Create the output directory if it doesn't already exist
|
|
if (!Directory.Exists(outDir))
|
|
{
|
|
Directory.CreateDirectory(outDir);
|
|
}
|
|
|
|
// If the DAT has no output format, default to XML
|
|
if (DatFormat == 0)
|
|
{
|
|
Globals.Logger.Verbose("No DAT format defined, defaulting to XML");
|
|
DatFormat = DatFormat.Logiqx;
|
|
}
|
|
|
|
// Make sure that the three essential fields are filled in
|
|
if (String.IsNullOrEmpty(FileName) && String.IsNullOrEmpty(Name) && String.IsNullOrEmpty(Description))
|
|
{
|
|
FileName = Name = Description = "Default";
|
|
}
|
|
else if (String.IsNullOrEmpty(FileName) && String.IsNullOrEmpty(Name) && !String.IsNullOrEmpty(Description))
|
|
{
|
|
FileName = Name = Description;
|
|
}
|
|
else if (String.IsNullOrEmpty(FileName) && !String.IsNullOrEmpty(Name) && String.IsNullOrEmpty(Description))
|
|
{
|
|
FileName = Description = Name;
|
|
}
|
|
else if (String.IsNullOrEmpty(FileName) && !String.IsNullOrEmpty(Name) && !String.IsNullOrEmpty(Description))
|
|
{
|
|
FileName = Description;
|
|
}
|
|
else if (!String.IsNullOrEmpty(FileName) && String.IsNullOrEmpty(Name) && String.IsNullOrEmpty(Description))
|
|
{
|
|
Name = Description = FileName;
|
|
}
|
|
else if (!String.IsNullOrEmpty(FileName) && String.IsNullOrEmpty(Name) && !String.IsNullOrEmpty(Description))
|
|
{
|
|
Name = Description;
|
|
}
|
|
else if (!String.IsNullOrEmpty(FileName) && !String.IsNullOrEmpty(Name) && String.IsNullOrEmpty(Description))
|
|
{
|
|
Description = Name;
|
|
}
|
|
else if (!String.IsNullOrEmpty(FileName) && !String.IsNullOrEmpty(Name) && !String.IsNullOrEmpty(Description))
|
|
{
|
|
// Nothing is needed
|
|
}
|
|
|
|
// Output initial statistics, for kicks
|
|
if (stats)
|
|
{
|
|
OutputStats(new Dictionary<StatDatFormat, StreamWriter>(), StatDatFormat.None,
|
|
recalculate: (RomCount + DiskCount == 0), baddumpCol: true, nodumpCol: true);
|
|
}
|
|
|
|
// Bucket and dedupe according to the flag
|
|
if (DedupeRoms == DedupeType.Full)
|
|
{
|
|
BucketBy(SortedBy.CRC, DedupeRoms, norename: norename);
|
|
}
|
|
else if (DedupeRoms == DedupeType.Game)
|
|
{
|
|
BucketBy(SortedBy.Game, DedupeRoms, norename: norename);
|
|
}
|
|
|
|
// Bucket roms by game name, if not already
|
|
BucketBy(SortedBy.Game, DedupeType.None, norename: norename);
|
|
|
|
// Output the number of items we're going to be writing
|
|
Globals.Logger.User("A total of {0} items will be written out to '{1}'", Count, FileName);
|
|
|
|
// Filter the DAT by 1G1R rules, if we're supposed to
|
|
// TODO: Create 1G1R logic before write
|
|
|
|
// If we are removing hashes, do that now
|
|
if (StripHash != 0x0)
|
|
{
|
|
StripHashesFromItems();
|
|
}
|
|
|
|
// Get the outfile names
|
|
Dictionary<DatFormat, string> outfiles = Style.CreateOutfileNames(outDir, this, overwrite);
|
|
|
|
try
|
|
{
|
|
// Write out all required formats
|
|
Parallel.ForEach(outfiles.Keys, Globals.ParallelOptions, datFormat =>
|
|
{
|
|
string outfile = outfiles[datFormat];
|
|
try
|
|
{
|
|
switch (datFormat)
|
|
{
|
|
case DatFormat.AttractMode:
|
|
new AttractMode(this).WriteToFile(outfile);
|
|
break;
|
|
case DatFormat.ClrMamePro:
|
|
new ClrMamePro(this).WriteToFile(outfile, ignoreblanks);
|
|
break;
|
|
case DatFormat.CSV:
|
|
new SeparatedValue(this).WriteToFile(outfile, ',', ignoreblanks);
|
|
break;
|
|
case DatFormat.DOSCenter:
|
|
new DosCenter(this).WriteToFile(outfile, ignoreblanks);
|
|
break;
|
|
case DatFormat.Listroms:
|
|
new Listroms(this).WriteToFile(outfile, ignoreblanks);
|
|
break;
|
|
case DatFormat.Logiqx:
|
|
new Logiqx(this).WriteToFile(outfile, ignoreblanks);
|
|
break;
|
|
case DatFormat.MissFile:
|
|
new Missfile(this).WriteToFile(outfile, ignoreblanks);
|
|
break;
|
|
case DatFormat.OfflineList:
|
|
new OfflineList(this).WriteToFile(outfile, ignoreblanks);
|
|
break;
|
|
case DatFormat.RedumpMD5:
|
|
new Hashfile(this).WriteToFile(outfile, Hash.MD5, ignoreblanks);
|
|
break;
|
|
case DatFormat.RedumpSFV:
|
|
new Hashfile(this).WriteToFile(outfile, Hash.CRC, ignoreblanks);
|
|
break;
|
|
case DatFormat.RedumpSHA1:
|
|
new Hashfile(this).WriteToFile(outfile, Hash.SHA1, ignoreblanks);
|
|
break;
|
|
case DatFormat.RedumpSHA256:
|
|
new Hashfile(this).WriteToFile(outfile, Hash.SHA256, ignoreblanks);
|
|
break;
|
|
case DatFormat.RedumpSHA384:
|
|
new Hashfile(this).WriteToFile(outfile, Hash.SHA384, ignoreblanks);
|
|
break;
|
|
case DatFormat.RedumpSHA512:
|
|
new Hashfile(this).WriteToFile(outfile, Hash.SHA512, ignoreblanks);
|
|
break;
|
|
case DatFormat.RomCenter:
|
|
new RomCenter(this).WriteToFile(outfile, ignoreblanks);
|
|
break;
|
|
case DatFormat.SabreDat:
|
|
new SabreDat(this).WriteToFile(outfile, ignoreblanks);
|
|
break;
|
|
case DatFormat.SoftwareList:
|
|
new SoftwareList(this).WriteToFile(outfile, ignoreblanks);
|
|
break;
|
|
case DatFormat.TSV:
|
|
new SeparatedValue(this).WriteToFile(outfile, '\t', ignoreblanks);
|
|
break;
|
|
}
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
Globals.Logger.Error("Datfile {0} could not be written out: {1}", outfile, ex.ToString());
|
|
}
|
|
|
|
});
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
Globals.Logger.Error(ex.ToString());
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#endregion // Instance Methods
|
|
|
|
#region Static Methods
|
|
|
|
#region Statistics
|
|
|
|
/// <summary>
|
|
/// Output the stats for a list of input dats as files in a human-readable format
|
|
/// </summary>
|
|
/// <param name="inputs">List of input files and folders</param>
|
|
/// <param name="reportName">Name of the output file</param>
|
|
/// <param name="single">True if single DAT stats are output, false otherwise</param>
|
|
/// <param name="baddumpCol">True if baddumps should be included in output, false otherwise</param>
|
|
/// <param name="nodumpCol">True if nodumps should be included in output, false otherwise</param>
|
|
/// <param name="statDatFormat" > Set the statistics output format to use</param>
|
|
public static void OutputStats(List<string> inputs, string reportName, string outDir, bool single,
|
|
bool baddumpCol, bool nodumpCol, StatDatFormat statDatFormat)
|
|
{
|
|
// If there's no output format, set the default
|
|
if (statDatFormat == 0x0)
|
|
{
|
|
statDatFormat = StatDatFormat.None;
|
|
}
|
|
|
|
// Get the proper output file name
|
|
if (String.IsNullOrEmpty(reportName))
|
|
{
|
|
reportName = "report";
|
|
}
|
|
outDir = Path.GetFullPath(outDir);
|
|
|
|
// Get the dictionary of desired output report names
|
|
Dictionary<StatDatFormat, string> outputs = Style.CreateOutStatsNames(outDir, statDatFormat, reportName);
|
|
|
|
// Make sure we have all files and then order them
|
|
List<string> files = FileTools.GetOnlyFilesFromInputs(inputs);
|
|
files = files
|
|
.OrderBy(i => Path.GetDirectoryName(i))
|
|
.ThenBy(i => Path.GetFileName(i))
|
|
.ToList();
|
|
|
|
// Create output writers based on filenames
|
|
Dictionary<StatDatFormat, StreamWriter> writers = new Dictionary<StatDatFormat, StreamWriter>();
|
|
foreach (KeyValuePair<StatDatFormat, string> kvp in outputs)
|
|
{
|
|
FileStream fs = FileTools.TryCreate(kvp.Value);
|
|
if (fs != null)
|
|
{
|
|
writers.Add(kvp.Key, new StreamWriter(fs));
|
|
}
|
|
}
|
|
|
|
// Write the header, if any
|
|
WriteStatsHeader(writers, statDatFormat, baddumpCol, nodumpCol);
|
|
|
|
// Init all total variables
|
|
DatStats totalStats = new DatStats();
|
|
|
|
// Init directory-level variables
|
|
string lastdir = null;
|
|
string basepath = null;
|
|
DatStats dirStats = new DatStats();
|
|
|
|
// Now process each of the input files
|
|
foreach (string file in files)
|
|
{
|
|
// Get the directory for the current file
|
|
string thisdir = Path.GetDirectoryName(file);
|
|
basepath = Path.GetDirectoryName(Path.GetDirectoryName(file));
|
|
|
|
// If we don't have the first file and the directory has changed, show the previous directory stats and reset
|
|
if (lastdir != null && thisdir != lastdir)
|
|
{
|
|
// Output separator if needed
|
|
WriteStatsMidSeparator(writers, statDatFormat, baddumpCol, nodumpCol);
|
|
|
|
DatFile lastdirdat = new DatFile
|
|
{
|
|
FileName = "DIR: " + HttpUtility.HtmlEncode(lastdir.Remove(0, basepath.Length + (basepath.Length == 0 ? 0 : 1))),
|
|
_datStats = dirStats,
|
|
};
|
|
|
|
lastdirdat.OutputStats(writers, statDatFormat, game: dirStats.GameCount, baddumpCol: baddumpCol, nodumpCol: nodumpCol);
|
|
|
|
// Write the mid-footer, if any
|
|
WriteStatsFooterSeparator(writers, statDatFormat, baddumpCol, nodumpCol);
|
|
|
|
// Write the header, if any
|
|
WriteStatsMidHeader(writers, statDatFormat, baddumpCol, nodumpCol);
|
|
|
|
// Reset the directory stats
|
|
dirStats.Reset();
|
|
}
|
|
|
|
Globals.Logger.Verbose("Beginning stat collection for '{0}'", false, file);
|
|
List<string> games = new List<string>();
|
|
DatFile datdata = new DatFile();
|
|
datdata.Parse(file, 0, 0);
|
|
datdata.BucketBy(SortedBy.Game, DedupeType.None, norename: true);
|
|
|
|
// Output single DAT stats (if asked)
|
|
Globals.Logger.User("Adding stats for file '{0}'\n", false, file);
|
|
if (single)
|
|
{
|
|
datdata.OutputStats(writers, statDatFormat,
|
|
baddumpCol: baddumpCol, nodumpCol: nodumpCol);
|
|
}
|
|
|
|
// Add single DAT stats to dir
|
|
dirStats.AddStats(datdata._datStats);
|
|
dirStats.GameCount += datdata.Keys.Count();
|
|
|
|
// Add single DAT stats to totals
|
|
totalStats.AddStats(datdata._datStats);
|
|
totalStats.GameCount += datdata.Keys.Count();
|
|
|
|
// Make sure to assign the new directory
|
|
lastdir = thisdir;
|
|
}
|
|
|
|
// Output the directory stats one last time
|
|
WriteStatsMidSeparator(writers, statDatFormat, baddumpCol, nodumpCol);
|
|
|
|
if (single)
|
|
{
|
|
DatFile dirdat = new DatFile
|
|
{
|
|
FileName = "DIR: " + HttpUtility.HtmlEncode(lastdir.Remove(0, basepath.Length + (basepath.Length == 0 ? 0 : 1))),
|
|
_datStats = dirStats,
|
|
};
|
|
|
|
dirdat.OutputStats(writers, statDatFormat, game: dirStats.GameCount, baddumpCol: baddumpCol, nodumpCol: nodumpCol);
|
|
}
|
|
|
|
// Write the mid-footer, if any
|
|
WriteStatsFooterSeparator(writers, statDatFormat, baddumpCol, nodumpCol);
|
|
|
|
// Write the header, if any
|
|
WriteStatsMidHeader(writers, statDatFormat, baddumpCol, nodumpCol);
|
|
|
|
// Reset the directory stats
|
|
dirStats.Reset();
|
|
|
|
// Output total DAT stats
|
|
DatFile totaldata = new DatFile
|
|
{
|
|
FileName = "DIR: All DATs",
|
|
_datStats = totalStats,
|
|
};
|
|
|
|
totaldata.OutputStats(writers, statDatFormat, game: totalStats.GameCount, baddumpCol: baddumpCol, nodumpCol: nodumpCol);
|
|
|
|
// Output footer if needed
|
|
WriteStatsFooter(writers, statDatFormat);
|
|
|
|
// Flush and dispose of the stream writers
|
|
foreach (StatDatFormat format in outputs.Keys)
|
|
{
|
|
writers[format].Flush();
|
|
writers[format].Dispose();
|
|
}
|
|
|
|
Globals.Logger.User(@"
|
|
Please check the log folder if the stats scrolled offscreen", false);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Write out the header to the stream, if any exists
|
|
/// </summary>
|
|
/// <param name="outputs">Dictionary representing the outputs</param>
|
|
/// <param name="statDatFormat">StatDatFormat representing output format</param>
|
|
/// <param name="baddumpCol">True if baddumps should be included in output, false otherwise</param>
|
|
/// <param name="nodumpCol">True if nodumps should be included in output, false otherwise</param>
|
|
private static void WriteStatsHeader(Dictionary<StatDatFormat, StreamWriter> outputs, StatDatFormat statDatFormat, bool baddumpCol, bool nodumpCol)
|
|
{
|
|
if (outputs.ContainsKey(StatDatFormat.None))
|
|
{
|
|
// Nothing
|
|
}
|
|
if (outputs.ContainsKey(StatDatFormat.CSV))
|
|
{
|
|
outputs[StatDatFormat.CSV].Write("\"File Name\",\"Total Size\",\"Games\",\"Roms\",\"Disks\",\"# with CRC\",\"# with MD5\",\"# with SHA-1\",\"# with SHA-256\""
|
|
+ (baddumpCol ? ",\"BadDumps\"" : "") + (nodumpCol ? ",\"Nodumps\"" : "") + "\n");
|
|
}
|
|
if (outputs.ContainsKey(StatDatFormat.HTML))
|
|
{
|
|
outputs[StatDatFormat.HTML].Write(@"<!DOCTYPE html>
|
|
<html>
|
|
<header>
|
|
<title>DAT Statistics Report</title>
|
|
<style>
|
|
body {
|
|
background-color: lightgray;
|
|
}
|
|
.dir {
|
|
color: #0088FF;
|
|
}
|
|
.right {
|
|
align: right;
|
|
}
|
|
</style>
|
|
</header>
|
|
<body>
|
|
<h2>DAT Statistics Report (" + DateTime.Now.ToShortDateString() + @")</h2>
|
|
<table border=""1"" cellpadding=""5"" cellspacing=""0"">
|
|
");
|
|
}
|
|
if (outputs.ContainsKey(StatDatFormat.TSV))
|
|
{
|
|
outputs[StatDatFormat.TSV].Write("\"File Name\"\t\"Total Size\"\t\"Games\"\t\"Roms\"\t\"Disks\"\t\"# with CRC\"\t\"# with MD5\"\t\"# with SHA-1\"\t\"# with SHA-256\""
|
|
+ (baddumpCol ? "\t\"BadDumps\"" : "") + (nodumpCol ? "\t\"Nodumps\"" : "") + "\n");
|
|
}
|
|
|
|
// Now write the mid header for those who need it
|
|
WriteStatsMidHeader(outputs, statDatFormat, baddumpCol, nodumpCol);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Write out the mid-header to the stream, if any exists
|
|
/// </summary>
|
|
/// <param name="outputs">Dictionary representing the outputs</param>
|
|
/// <param name="statDatFormat">StatDatFormat representing output format</param>
|
|
/// <param name="baddumpCol">True if baddumps should be included in output, false otherwise</param>
|
|
/// <param name="nodumpCol">True if nodumps should be included in output, false otherwise</param>
|
|
private static void WriteStatsMidHeader(Dictionary<StatDatFormat, StreamWriter> outputs, StatDatFormat statDatFormat, bool baddumpCol, bool nodumpCol)
|
|
{
|
|
if (outputs.ContainsKey(StatDatFormat.None))
|
|
{
|
|
// Nothing
|
|
}
|
|
if (outputs.ContainsKey(StatDatFormat.CSV))
|
|
{
|
|
// Nothing
|
|
}
|
|
if (outputs.ContainsKey(StatDatFormat.HTML))
|
|
{
|
|
outputs[StatDatFormat.HTML].Write(@" <tr bgcolor=""gray""><th>File Name</th><th align=""right"">Total Size</th><th align=""right"">Games</th><th align=""right"">Roms</th>"
|
|
+ @"<th align=""right"">Disks</th><th align=""right""># with CRC</th><th align=""right""># with MD5</th><th align=""right""># with SHA-1</th><th align=""right""># with SHA-256</th>"
|
|
+ (baddumpCol ? "<th class=\".right\">Baddumps</th>" : "") + (nodumpCol ? "<th class=\".right\">Nodumps</th>" : "") + "</tr>\n");
|
|
}
|
|
if (outputs.ContainsKey(StatDatFormat.TSV))
|
|
{
|
|
// Nothing
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Write out the separator to the stream, if any exists
|
|
/// </summary>
|
|
/// <param name="outputs">Dictionary representing the outputs</param>
|
|
/// <param name="statDatFormat">StatDatFormat representing output format</param>
|
|
/// <param name="baddumpCol">True if baddumps should be included in output, false otherwise</param>
|
|
/// <param name="nodumpCol">True if nodumps should be included in output, false otherwise</param>
|
|
private static void WriteStatsMidSeparator(Dictionary<StatDatFormat, StreamWriter> outputs, StatDatFormat statDatFormat, bool baddumpCol, bool nodumpCol)
|
|
{
|
|
if (outputs.ContainsKey(StatDatFormat.None))
|
|
{
|
|
// Nothing
|
|
}
|
|
if (outputs.ContainsKey(StatDatFormat.CSV))
|
|
{
|
|
// Nothing
|
|
}
|
|
if (outputs.ContainsKey(StatDatFormat.HTML))
|
|
{
|
|
outputs[StatDatFormat.HTML].Write("<tr><td colspan=\""
|
|
+ (baddumpCol && nodumpCol
|
|
? "12"
|
|
: (baddumpCol ^ nodumpCol
|
|
? "11"
|
|
: "10")
|
|
)
|
|
+ "\"></td></tr>\n");
|
|
}
|
|
if (outputs.ContainsKey(StatDatFormat.TSV))
|
|
{
|
|
// Nothing
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Write out the footer-separator to the stream, if any exists
|
|
/// </summary>
|
|
/// <param name="outputs">Dictionary representing the outputs</param>
|
|
/// <param name="statDatFormat">StatDatFormat representing output format</param>
|
|
/// <param name="baddumpCol">True if baddumps should be included in output, false otherwise</param>
|
|
/// <param name="nodumpCol">True if nodumps should be included in output, false otherwise</param>
|
|
private static void WriteStatsFooterSeparator(Dictionary<StatDatFormat, StreamWriter> outputs, StatDatFormat statDatFormat, bool baddumpCol, bool nodumpCol)
|
|
{
|
|
if (outputs.ContainsKey(StatDatFormat.None))
|
|
{
|
|
outputs[StatDatFormat.None].Write("\n");
|
|
}
|
|
if (outputs.ContainsKey(StatDatFormat.CSV))
|
|
{
|
|
outputs[StatDatFormat.CSV].Write("\n");
|
|
}
|
|
if (outputs.ContainsKey(StatDatFormat.HTML))
|
|
{
|
|
outputs[StatDatFormat.HTML].Write("<tr border=\"0\"><td colspan=\""
|
|
+ (baddumpCol && nodumpCol
|
|
? "12"
|
|
: (baddumpCol ^ nodumpCol
|
|
? "11"
|
|
: "10")
|
|
)
|
|
+ "\"></td></tr>\n");
|
|
}
|
|
if (outputs.ContainsKey(StatDatFormat.TSV))
|
|
{
|
|
outputs[StatDatFormat.TSV].Write("\n");
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Write out the footer to the stream, if any exists
|
|
/// </summary>
|
|
/// <param name="sw">StreamWriter representing the output</param>
|
|
/// <param name="statDatFormat">StatDatFormat representing output format</param>
|
|
private static void WriteStatsFooter(Dictionary<StatDatFormat, StreamWriter> outputs, StatDatFormat statDatFormat)
|
|
{
|
|
if (outputs.ContainsKey(StatDatFormat.None))
|
|
{
|
|
// Nothing
|
|
}
|
|
if (outputs.ContainsKey(StatDatFormat.CSV))
|
|
{
|
|
// Nothing
|
|
}
|
|
if (outputs.ContainsKey(StatDatFormat.HTML))
|
|
{
|
|
outputs[StatDatFormat.HTML].Write(@" </table>
|
|
</body>
|
|
</html>
|
|
");
|
|
}
|
|
if (outputs.ContainsKey(StatDatFormat.TSV))
|
|
{
|
|
// Nothing
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#endregion // Static Methods
|
|
}
|
|
}
|