Files
SabreTools/SabreTools.Library/DatFiles/EverdriveSmdb.cs
2020-09-15 12:12:13 -07:00

201 lines
6.7 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using SabreTools.Library.Data;
using SabreTools.Library.DatItems;
using SabreTools.Library.IO;
namespace SabreTools.Library.DatFiles
{
/// <summary>
/// Represents parsing and writing of an Everdrive SMDB file
/// </summary>
internal class EverdriveSMDB : DatFile
{
/// <summary>
/// Constructor designed for casting a base DatFile
/// </summary>
/// <param name="datFile">Parent DatFile to copy from</param>
public EverdriveSMDB(DatFile datFile)
: base(datFile)
{
}
/// <summary>
/// Parse an Everdrive SMDB file and return all found games within
/// </summary>
/// <param name="filename">Name of the file to be parsed</param>
/// <param name="indexId">Index ID for the DAT</param>
/// <param name="keep">True if full pathnames are to be kept, false otherwise (default)</param>
protected override void ParseFile(string filename, int indexId, bool keep)
{
// Open a file reader
Encoding enc = FileExtensions.GetEncoding(filename);
StreamReader sr = new StreamReader(FileExtensions.TryOpenRead(filename), enc);
while (!sr.EndOfStream)
{
string line = sr.ReadLine();
/*
The gameinfo order is as follows
0 - SHA-256
1 - Machine Name/Filename
2 - SHA-1
3 - MD5
4 - CRC32
*/
string[] gameinfo = line.Split('\t');
string[] fullname = gameinfo[1].Split('/');
Rom rom = new Rom
{
Name = gameinfo[1].Substring(fullname[0].Length + 1),
Size = null, // No size provided, but we don't want the size being 0
CRC = gameinfo[4],
MD5 = gameinfo[3],
SHA1 = gameinfo[2],
SHA256 = gameinfo[0],
ItemStatus = ItemStatus.None,
Machine = new Machine
{
Name = fullname[0],
Description = fullname[0],
},
Source = new Source
{
Index = indexId,
Name = filename,
},
};
// Now process and add the rom
ParseAddHelper(rom);
}
sr.Dispose();
}
/// <summary>
/// Create and open an output file for writing direct from a dictionary
/// </summary>
/// <param name="outfile">Name of the file to write to</param>
/// <param name="ignoreblanks">True if blank roms should be skipped on output, false otherwise (default)</param>
/// <returns>True if the DAT was written correctly, false otherwise</returns>
public override bool WriteToFile(string outfile, bool ignoreblanks = false)
{
try
{
Globals.Logger.User($"Opening file for writing: {outfile}");
FileStream fs = FileExtensions.TryCreate(outfile);
// If we get back null for some reason, just log and return
if (fs == null)
{
Globals.Logger.Warning($"File '{outfile}' could not be created for writing! Please check to see if the file is writable");
return false;
}
SeparatedValueWriter svw = new SeparatedValueWriter(fs, new UTF8Encoding(false))
{
Quotes = false,
Separator = '\t',
VerifyFieldCount = true
};
// Use a sorted list of games to output
foreach (string key in Items.SortedKeys)
{
List<DatItem> datItems = Items.FilteredItems(key);
// Resolve the names in the block
datItems = DatItem.ResolveNames(datItems);
for (int index = 0; index < datItems.Count; index++)
{
DatItem datItem = datItems[index];
// Check for a "null" item
datItem = ProcessNullifiedItem(datItem);
// Write out the item if we're not ignoring
if (!ShouldIgnore(datItem, ignoreblanks))
WriteDatItem(svw, datItem);
}
}
Globals.Logger.Verbose($"File written!{Environment.NewLine}");
svw.Dispose();
fs.Dispose();
}
catch (Exception ex)
{
Globals.Logger.Error(ex.ToString());
if (Globals.ThrowOnError)
throw ex;
return false;
}
return true;
}
/// <summary>
/// Write out Game start using the supplied StreamWriter
/// </summary>
/// <param name="svw">SeparatedValueWriter to output to</param>
/// <param name="datItem">DatItem object to be output</param>
/// <returns>True if the data was written, false on error</returns>
private bool WriteDatItem(SeparatedValueWriter svw, DatItem datItem)
{
try
{
// No game should start with a path separator
datItem.Machine.Name = datItem.Machine.Name.TrimStart(Path.DirectorySeparatorChar);
// Pre-process the item name
ProcessItemName(datItem, true);
// Build the state
switch (datItem.ItemType)
{
case ItemType.Rom:
var rom = datItem as Rom;
string[] fields = new string[]
{
rom.SHA256 ?? string.Empty,
$"{rom.Machine.Name ?? string.Empty}/",
rom.Name ?? string.Empty,
rom.SHA1 ?? string.Empty,
rom.MD5 ?? string.Empty,
rom.CRC ?? string.Empty,
};
svw.WriteValues(fields);
break;
}
svw.Flush();
}
catch (Exception ex)
{
Globals.Logger.Error(ex.ToString());
if (Globals.ThrowOnError)
throw ex;
return false;
}
return true;
}
}
}