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https://github.com/claunia/SabreTools.git
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104 lines
3.6 KiB
C#
104 lines
3.6 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Text;
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using SabreTools.Core;
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using SabreTools.DatItems;
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namespace SabreTools.DatFiles.Formats
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{
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/// <summary>
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/// Represents writing a Missfile
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/// </summary>
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internal partial class Missfile : DatFile
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{
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/// <inheritdoc/>
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protected override List<DatItemField>? GetMissingRequiredFields(DatItem datItem)
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{
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// TODO: Check required fields
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return null;
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}
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/// <inheritdoc/>
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public override bool WriteToFile(string outfile, bool ignoreblanks = false, bool throwOnError = false)
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{
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try
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{
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logger.User($"Writing to '{outfile}'...");
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FileStream fs = File.Create(outfile);
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// If we get back null for some reason, just log and return
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if (fs == null)
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{
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logger.Warning($"File '{outfile}' could not be created for writing! Please check to see if the file is writable");
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return false;
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}
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StreamWriter sw = new(fs, new UTF8Encoding(false));
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// Write out each of the machines and roms
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string? lastgame = null;
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// Use a sorted list of games to output
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foreach (string key in Items.SortedKeys)
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{
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ConcurrentList<DatItem> datItems = Items.FilteredItems(key);
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// If this machine doesn't contain any writable items, skip
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if (!ContainsWritable(datItems))
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continue;
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// Resolve the names in the block
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datItems = DatItem.ResolveNames(datItems);
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for (int index = 0; index < datItems.Count; index++)
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{
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DatItem datItem = datItems[index];
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// Check for a "null" item
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datItem = ProcessNullifiedItem(datItem);
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// Write out the item if we're using machine names or we're not ignoring
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if (!Header.UseRomName || !ShouldIgnore(datItem, ignoreblanks))
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WriteDatItem(sw, datItem, lastgame);
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// Set the new data to compare against
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lastgame = datItem.Machine.Name;
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}
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}
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logger.User($"'{outfile}' written!{Environment.NewLine}");
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sw.Dispose();
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fs.Dispose();
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}
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catch (Exception ex) when (!throwOnError)
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{
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logger.Error(ex);
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return false;
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}
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return true;
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}
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/// <summary>
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/// Write out DatItem using the supplied StreamWriter
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/// </summary>
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/// <param name="sw">StreamWriter to output to</param>
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/// <param name="datItem">DatItem object to be output</param>
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/// <param name="lastgame">The name of the last game to be output</param>
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private void WriteDatItem(StreamWriter sw, DatItem datItem, string? lastgame)
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{
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// Process the item name
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ProcessItemName(datItem, false, forceRomName: false);
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// Romba mode automatically uses item name
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if (Header.OutputDepot?.IsActive == true || Header.UseRomName)
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sw.Write($"{datItem.GetName() ?? string.Empty}\n");
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else if (!Header.UseRomName && datItem.Machine.Name != lastgame)
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sw.Write($"{datItem.Machine.Name}\n");
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sw.Flush();
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}
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}
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}
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