mirror of
https://github.com/claunia/SabreTools.git
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172 lines
6.6 KiB
C#
172 lines
6.6 KiB
C#
using System.IO;
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using System.Collections.Generic;
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using Microsoft.Data.Sqlite;
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using SabreTools.Core.Tools;
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using SabreTools.Hashing;
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using SabreTools.Help;
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using SabreTools.IO;
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namespace Headerer.Features
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{
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internal class Restore : BaseFeature
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{
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public const string Value = "Restore";
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public Restore()
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{
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Name = Value;
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Flags.AddRange(["re", "restore"]);
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Description = "Restore header to file based on SHA-1";
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_featureType = ParameterType.Flag;
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LongDescription = @"This will make use of stored copier headers and reapply them to files if they match the included hash. More than one header can be applied to a file, so they will be output to new files, suffixed with .newX, where X is a number. No input files are altered in the process. Only uncompressed files will be processed.
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The following systems have headers that this program can work with:
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- Atari 7800
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- Atari Lynx
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- Commodore PSID Music
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- NEC PC - Engine / TurboGrafx 16
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- Nintendo Famicom / Nintendo Entertainment System
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- Nintendo Famicom Disk System
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- Nintendo Super Famicom / Super Nintendo Entertainment System
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- Nintendo Super Famicom / Super Nintendo Entertainment System SPC";
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// Common Features
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AddCommonFeatures();
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AddFeature(OutputDirStringInput);
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}
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public override bool ProcessFeatures(Dictionary<string, Feature?> features)
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{
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// If the base fails, just fail out
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if (!base.ProcessFeatures(features))
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return false;
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// Get only files from the inputs
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List<ParentablePath> files = PathTool.GetFilesOnly(Inputs);
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foreach (ParentablePath file in files)
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{
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RestoreHeader(file.CurrentPath, OutputDir);
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}
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return true;
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}
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/// <summary>
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/// Detect and replace header(s) to the given file
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/// </summary>
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/// <param name="file">Name of the file to be parsed</param>
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/// <param name="outDir">Output directory to write the file to, empty means the same directory as the input file</param>
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/// <returns>True if a header was found and appended, false otherwise</returns>
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public bool RestoreHeader(string file, string? outDir)
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{
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// Create the output directory if it doesn't exist
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if (!string.IsNullOrWhiteSpace(outDir) && !Directory.Exists(outDir))
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Directory.CreateDirectory(outDir);
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// First, get the SHA-1 hash of the file
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string sha1 = HashTool.GetFileHash(file, HashType.SHA1) ?? string.Empty;
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// Retrieve a list of all related headers from the database
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List<string> headers = RetrieveHeadersFromDatabase(sha1);
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// If we have nothing retrieved, we return false
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if (headers.Count == 0)
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return false;
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// Now loop through and create the reheadered files, if possible
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for (int i = 0; i < headers.Count; i++)
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{
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string outputFile = (string.IsNullOrWhiteSpace(outDir) ? $"{Path.GetFullPath(file)}.new" : Path.Combine(outDir, Path.GetFileName(file))) + i;
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logger.User($"Creating reheadered file: {outputFile}");
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AppendBytes(file, outputFile, TextHelper.StringToByteArray(headers[i]), null);
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logger.User("Reheadered file created!");
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}
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return true;
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}
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/// <summary>
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/// Retrieve headers from the database
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/// </summary>
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/// <param name="SHA1">SHA-1 of the deheadered file</param>
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/// <returns>List of strings representing the headers to add</returns>
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private List<string> RetrieveHeadersFromDatabase(string SHA1)
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{
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// Ensure the database exists
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EnsureDatabase();
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// Open the database connection
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SqliteConnection dbc = new SqliteConnection(HeadererConnectionString);
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dbc.Open();
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// Create the output list of headers
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List<string> headers = [];
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string query = $"SELECT header, type FROM data WHERE sha1='{SHA1}'";
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SqliteCommand slc = new SqliteCommand(query, dbc);
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SqliteDataReader sldr = slc.ExecuteReader();
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if (sldr.HasRows)
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{
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while (sldr.Read())
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{
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logger.Verbose($"Found match with rom type '{sldr.GetString(1)}'");
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headers.Add(sldr.GetString(0));
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}
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}
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else
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{
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logger.Warning("No matching header could be found!");
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}
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// Dispose of database objects
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slc.Dispose();
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sldr.Dispose();
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dbc.Dispose();
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return headers;
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}
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/// <summary>
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/// Add an aribtrary number of bytes to the inputted file
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/// </summary>
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/// <param name="input">File to be appended to</param>
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/// <param name="output">Outputted file</param>
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/// <param name="bytesToAddToHead">Bytes to be added to head of file</param>
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/// <param name="bytesToAddToTail">Bytes to be added to tail of file</param>
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private static void AppendBytes(string input, string output, byte[]? bytesToAddToHead, byte[]? bytesToAddToTail)
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{
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// If any of the inputs are invalid, skip
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if (!File.Exists(input))
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return;
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using FileStream fsr = File.OpenRead(input);
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using FileStream fsw = File.OpenWrite(output);
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AppendBytes(fsr, fsw, bytesToAddToHead, bytesToAddToTail);
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}
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/// <summary>
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/// Add an aribtrary number of bytes to the inputted stream
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/// </summary>
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/// <param name="input">Stream to be appended to</param>
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/// <param name="output">Outputted stream</param>
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/// <param name="bytesToAddToHead">Bytes to be added to head of stream</param>
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/// <param name="bytesToAddToTail">Bytes to be added to tail of stream</param>
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private static void AppendBytes(Stream input, Stream output, byte[]? bytesToAddToHead, byte[]? bytesToAddToTail)
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{
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// Write out prepended bytes
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if (bytesToAddToHead != null && bytesToAddToHead.Length > 0)
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output.Write(bytesToAddToHead, 0, bytesToAddToHead.Length);
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// Now copy the existing file over
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input.CopyTo(output);
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// Write out appended bytes
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if (bytesToAddToTail != null && bytesToAddToTail.Length > 0)
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output.Write(bytesToAddToTail, 0, bytesToAddToTail.Length);
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}
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}
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}
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