Files
SabreTools/SabreTools.DatFiles/Formats/SabreJSON.cs
Matt Nadareski b37aed389e Add nullable context to SabreTools.DatItems
This change also starts migrating the internals of the DatItem formats to the new internal models. Right now, it's basically just acting like a wrapper around those models.
2023-08-14 13:17:51 -04:00

564 lines
21 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using Newtonsoft.Json.Serialization;
using SabreTools.Core;
using SabreTools.Core.Tools;
using SabreTools.DatItems;
using SabreTools.DatItems.Formats;
namespace SabreTools.DatFiles.Formats
{
/// <summary>
/// Represents parsing and writing of a reference SabreDAT JSON
/// </summary>
internal class SabreJSON : DatFile
{
/// <summary>
/// Constructor designed for casting a base DatFile
/// </summary>
/// <param name="datFile">Parent DatFile to copy from</param>
public SabreJSON(DatFile? datFile)
: base(datFile)
{
}
/// <inheritdoc/>
public override void ParseFile(string filename, int indexId, bool keep, bool statsOnly = false, bool throwOnError = false)
{
// Prepare all internal variables
StreamReader sr = new(System.IO.File.OpenRead(filename), new UTF8Encoding(false));
JsonTextReader jtr = new(sr);
// If we got a null reader, just return
if (jtr == null)
return;
// Otherwise, read the file to the end
try
{
jtr.Read();
while (!sr.EndOfStream)
{
// Skip everything not a property name
if (jtr.TokenType != JsonToken.PropertyName)
{
jtr.Read();
continue;
}
switch (jtr.Value)
{
// Header value
case "header":
ReadHeader(jtr);
jtr.Read();
break;
// Machine array
case "machines":
ReadMachines(jtr, statsOnly, filename, indexId);
jtr.Read();
break;
default:
jtr.Read();
break;
}
}
}
catch (Exception ex) when (!throwOnError)
{
logger.Warning($"Exception found while parsing '{filename}': {ex}");
}
jtr.Close();
}
/// <summary>
/// Read header information
/// </summary>
/// <param name="jtr">JsonTextReader to use to parse the header</param>
private void ReadHeader(JsonTextReader jtr)
{
// If the reader is invalid, skip
if (jtr == null)
return;
// Read in the header and apply any new fields
jtr.Read();
JsonSerializer js = new();
DatHeader? header = js.Deserialize<DatHeader>(jtr);
Header.ConditionalCopy(header);
}
/// <summary>
/// Read machine array information
/// </summary>
/// <param name="itr">JsonTextReader to use to parse the machine</param>
/// <param name="statsOnly">True to only add item statistics while parsing, false otherwise</param>
/// <param name="filename">Name of the file to be parsed</param>
/// <param name="indexId">Index ID for the DAT</param>
private void ReadMachines(JsonTextReader jtr, bool statsOnly, string filename, int indexId)
{
// If the reader is invalid, skip
if (jtr == null)
return;
// Read in the machine array
jtr.Read();
JsonSerializer js = new();
JArray? machineArray = js.Deserialize<JArray>(jtr);
// Loop through each machine object and process
foreach (JObject machineObj in machineArray ?? new JArray())
{
ReadMachine(machineObj, statsOnly, filename, indexId);
}
}
/// <summary>
/// Read machine object information
/// </summary>
/// <param name="machineObj">JObject representing a single machine</param>
/// <param name="statsOnly">True to only add item statistics while parsing, false otherwise</param>
/// <param name="filename">Name of the file to be parsed</param>
/// <param name="indexId">Index ID for the DAT</param>
private void ReadMachine(JObject machineObj, bool statsOnly, string filename, int indexId)
{
// If object is invalid, skip it
if (machineObj == null)
return;
// Prepare internal variables
Machine? machine = null;
// Read the machine info, if possible
if (machineObj.ContainsKey("machine"))
machine = machineObj["machine"]?.ToObject<Machine>();
// Read items, if possible
if (machineObj.ContainsKey("items"))
ReadItems(machineObj["items"] as JArray, statsOnly, filename, indexId, machine);
}
/// <summary>
/// Read item array information
/// </summary>
/// <param name="itemsArr">JArray representing the items list</param>
/// <param name="statsOnly">True to only add item statistics while parsing, false otherwise</param>
/// <param name="filename">Name of the file to be parsed</param>
/// <param name="indexId">Index ID for the DAT</param>
/// <param name="machine">Machine information to add to the parsed items</param>
private void ReadItems(
JArray? itemsArr,
bool statsOnly,
// Standard Dat parsing
string filename,
int indexId,
// Miscellaneous
Machine? machine)
{
// If the array is invalid, skip
if (itemsArr == null)
return;
// Loop through each datitem object and process
foreach (JObject itemObj in itemsArr)
{
ReadItem(itemObj, statsOnly, filename, indexId, machine);
}
}
/// <summary>
/// Read item information
/// </summary>
/// <param name="machineObj">JObject representing a single datitem</param>
/// <param name="statsOnly">True to only add item statistics while parsing, false otherwise</param>
/// <param name="filename">Name of the file to be parsed</param>
/// <param name="indexId">Index ID for the DAT</param>
/// <param name="machine">Machine information to add to the parsed items</param>
private void ReadItem(
JObject itemObj,
bool statsOnly,
// Standard Dat parsing
string filename,
int indexId,
// Miscellaneous
Machine? machine)
{
// If we have an empty item, skip it
if (itemObj == null)
return;
// Prepare internal variables
DatItem? datItem = null;
// Read the datitem info, if possible
if (itemObj.ContainsKey("datitem"))
{
JToken? datItemObj = itemObj["datitem"];
if (datItemObj == null)
return;
switch (datItemObj.Value<string>("type").AsItemType())
{
case ItemType.Adjuster:
datItem = datItemObj.ToObject<Adjuster>();
break;
case ItemType.Analog:
datItem = datItemObj.ToObject<Analog>();
break;
case ItemType.Archive:
datItem = datItemObj.ToObject<Archive>();
break;
case ItemType.BiosSet:
datItem = datItemObj.ToObject<BiosSet>();
break;
case ItemType.Blank:
datItem = datItemObj.ToObject<Blank>();
break;
case ItemType.Chip:
datItem = datItemObj.ToObject<Chip>();
break;
case ItemType.Condition:
datItem = datItemObj.ToObject<Condition>();
break;
case ItemType.Configuration:
datItem = datItemObj.ToObject<Configuration>();
break;
case ItemType.ConfLocation:
datItem = datItemObj.ToObject<ConfLocation>();
break;
case ItemType.ConfSetting:
datItem = datItemObj.ToObject<ConfSetting>();
break;
case ItemType.Control:
datItem = datItemObj.ToObject<Control>();
break;
case ItemType.DataArea:
datItem = datItemObj.ToObject<DataArea>();
break;
case ItemType.Device:
datItem = datItemObj.ToObject<Device>();
break;
case ItemType.DeviceReference:
datItem = datItemObj.ToObject<DeviceReference>();
break;
case ItemType.DipLocation:
datItem = datItemObj.ToObject<DipLocation>();
break;
case ItemType.DipValue:
datItem = datItemObj.ToObject<DipValue>();
break;
case ItemType.DipSwitch:
datItem = datItemObj.ToObject<DipSwitch>();
break;
case ItemType.Disk:
datItem = datItemObj.ToObject<Disk>();
break;
case ItemType.DiskArea:
datItem = datItemObj.ToObject<DiskArea>();
break;
case ItemType.Display:
datItem = datItemObj.ToObject<Display>();
break;
case ItemType.Driver:
datItem = datItemObj.ToObject<Driver>();
break;
case ItemType.Extension:
datItem = datItemObj.ToObject<Extension>();
break;
case ItemType.Feature:
datItem = datItemObj.ToObject<Feature>();
break;
case ItemType.Info:
datItem = datItemObj.ToObject<Info>();
break;
case ItemType.Input:
datItem = datItemObj.ToObject<Input>();
break;
case ItemType.Instance:
datItem = datItemObj.ToObject<Instance>();
break;
case ItemType.Media:
datItem = datItemObj.ToObject<Media>();
break;
case ItemType.Part:
datItem = datItemObj.ToObject<Part>();
break;
case ItemType.PartFeature:
datItem = datItemObj.ToObject<PartFeature>();
break;
case ItemType.Port:
datItem = datItemObj.ToObject<Port>();
break;
case ItemType.RamOption:
datItem = datItemObj.ToObject<RamOption>();
break;
case ItemType.Release:
datItem = datItemObj.ToObject<Release>();
break;
case ItemType.ReleaseDetails:
datItem = datItemObj.ToObject<ReleaseDetails>();
break;
case ItemType.Rom:
datItem = datItemObj.ToObject<Rom>();
break;
case ItemType.Sample:
datItem = datItemObj.ToObject<Sample>();
break;
case ItemType.Serials:
datItem = datItemObj.ToObject<Serials>();
break;
case ItemType.SharedFeature:
datItem = datItemObj.ToObject<SharedFeature>();
break;
case ItemType.Slot:
datItem = datItemObj.ToObject<Slot>();
break;
case ItemType.SlotOption:
datItem = datItemObj.ToObject<SlotOption>();
break;
case ItemType.SoftwareList:
datItem = datItemObj.ToObject<DatItems.Formats.SoftwareList>();
break;
case ItemType.Sound:
datItem = datItemObj.ToObject<Sound>();
break;
case ItemType.SourceDetails:
datItem = datItemObj.ToObject<SourceDetails>();
break;
}
}
// If we got a valid datitem, copy machine info and add
if (datItem != null)
{
datItem.CopyMachineInformation(machine);
datItem.Source = new Source { Index = indexId, Name = filename };
ParseAddHelper(datItem, statsOnly);
}
}
/// <inheritdoc/>
public override bool WriteToFile(string outfile, bool ignoreblanks = false, bool throwOnError = false)
{
try
{
logger.User($"Writing to '{outfile}'...");
FileStream fs = System.IO.File.Create(outfile);
// If we get back null for some reason, just log and return
if (fs == null)
{
logger.Warning($"File '{outfile}' could not be created for writing! Please check to see if the file is writable");
return false;
}
StreamWriter sw = new(fs, new UTF8Encoding(false));
JsonTextWriter jtw = new(sw)
{
Formatting = Formatting.Indented,
IndentChar = '\t',
Indentation = 1
};
// Write out the header
WriteHeader(jtw);
// Write out each of the machines and roms
string? lastgame = null;
// Use a sorted list of games to output
foreach (string key in Items.SortedKeys)
{
ConcurrentList<DatItem> datItems = Items.FilteredItems(key);
// If this machine doesn't contain any writable items, skip
if (!ContainsWritable(datItems))
continue;
// Resolve the names in the block
datItems = DatItem.ResolveNames(datItems);
for (int index = 0; index < datItems.Count; index++)
{
DatItem datItem = datItems[index];
// If we have a different game and we're not at the start of the list, output the end of last item
if (lastgame != null && lastgame.ToLowerInvariant() != datItem.Machine?.Name?.ToLowerInvariant())
WriteEndGame(jtw);
// If we have a new game, output the beginning of the new item
if (lastgame == null || lastgame.ToLowerInvariant() != datItem.Machine?.Name?.ToLowerInvariant())
WriteStartGame(jtw, datItem);
// Check for a "null" item
datItem = ProcessNullifiedItem(datItem);
// Write out the item if we're not ignoring
if (!ShouldIgnore(datItem, ignoreblanks))
WriteDatItem(jtw, datItem);
// Set the new data to compare against
lastgame = datItem.Machine?.Name;
}
}
// Write the file footer out
WriteFooter(jtw);
logger.User($"'{outfile}' written!{Environment.NewLine}");
jtw.Close();
fs.Dispose();
}
catch (Exception ex) when (!throwOnError)
{
logger.Error(ex);
return false;
}
return true;
}
/// <summary>
/// Write out DAT header using the supplied JsonTextWriter
/// </summary>
/// <param name="jtw">JsonTextWriter to output to</param>
private void WriteHeader(JsonTextWriter jtw)
{
jtw.WriteStartObject();
// Write the DatHeader
jtw.WritePropertyName("header");
JsonSerializer js = new() { Formatting = Formatting.Indented };
js.Serialize(jtw, Header);
jtw.WritePropertyName("machines");
jtw.WriteStartArray();
jtw.Flush();
}
/// <summary>
/// Write out Game start using the supplied JsonTextWriter
/// </summary>
/// <param name="jtw">JsonTextWriter to output to</param>
/// <param name="datItem">DatItem object to be output</param>
private void WriteStartGame(JsonTextWriter jtw, DatItem datItem)
{
// No game should start with a path separator
if (!string.IsNullOrWhiteSpace(datItem.Machine?.Name))
datItem.Machine.Name = datItem.Machine.Name.TrimStart(Path.DirectorySeparatorChar) ?? string.Empty;
// Build the state
jtw.WriteStartObject();
// Write the Machine
jtw.WritePropertyName("machine");
JsonSerializer js = new() { Formatting = Formatting.Indented };
js.Serialize(jtw, datItem.Machine);
jtw.WritePropertyName("items");
jtw.WriteStartArray();
jtw.Flush();
}
/// <summary>
/// Write out Game end using the supplied JsonTextWriter
/// </summary>
/// <param name="jtw">JsonTextWriter to output to</param>
private void WriteEndGame(JsonTextWriter jtw)
{
// End items
jtw.WriteEndArray();
// End machine
jtw.WriteEndObject();
jtw.Flush();
}
/// <summary>
/// Write out DatItem using the supplied JsonTextWriter
/// </summary>
/// <param name="jtw">JsonTextWriter to output to</param>
/// <param name="datItem">DatItem object to be output</param>
private void WriteDatItem(JsonTextWriter jtw, DatItem datItem)
{
// Pre-process the item name
ProcessItemName(datItem, true);
// Build the state
jtw.WriteStartObject();
// Write the DatItem
jtw.WritePropertyName("datitem");
JsonSerializer js = new() { ContractResolver = new BaseFirstContractResolver(), Formatting = Formatting.Indented };
js.Serialize(jtw, datItem);
// End item
jtw.WriteEndObject();
jtw.Flush();
}
/// <summary>
/// Write out DAT footer using the supplied JsonTextWriter
/// </summary>
/// <param name="jtw">JsonTextWriter to output to</param>
private void WriteFooter(JsonTextWriter jtw)
{
// End items
jtw.WriteEndArray();
// End machine
jtw.WriteEndObject();
// End machines
jtw.WriteEndArray();
// End file
jtw.WriteEndObject();
jtw.Flush();
}
// https://github.com/dotnet/runtime/issues/728
private class BaseFirstContractResolver : DefaultContractResolver
{
public BaseFirstContractResolver()
{
NamingStrategy = new CamelCaseNamingStrategy();
}
protected override IList<JsonProperty> CreateProperties(Type type, MemberSerialization memberSerialization)
{
return base.CreateProperties(type, memberSerialization)
.Where(p => p != null)
.OrderBy(p => BaseTypesAndSelf(p.DeclaringType).Count())
.ToList();
static IEnumerable<Type?> BaseTypesAndSelf(Type? t)
{
while (t != null)
{
yield return t;
t = t.BaseType;
}
}
}
}
}
}