Files
SabreTools/SabreTools.Helper/Objects/DatObjects/Archive.cs
Matt Nadareski 902070c542 [ALL] Overhaul to internal system
This massive change replaces the old "Rom" struct system with a new one that have different objects for each major item type. This required a lot of work and a lot of changes and has unfortunately been untested. But this is the first step in moving away from using structs. The next major step is converting Dat over to this as well.
2016-09-19 18:04:24 -07:00

92 lines
2.9 KiB
C#

namespace SabreTools.Helper
{
public class Archive : DatItem
{
#region Constructors
/// <summary>
/// Create a default, empty Archive object
/// </summary>
public Archive()
{
_name = "";
_itemType = ItemType.Archive;
}
/// <summary>
/// Create a new Archive object with the included information
/// </summary>
/// <param name="name">Name of the item, including extension</param>
public Archive(string name)
{
_name = name;
_itemType = ItemType.Archive;
}
/// <summary>
/// Create a new Archive object with the included information
/// </summary>
/// <param name="name">Name of the item, including extension</param>
/// <param name="machineName">Name for the machine/game</param>
/// <param name="comment">Comment for the machine/game</param>
/// <param name="machineDescription">Description for the machine/game</param>
/// <param name="year">Year for the machine/game</param>
/// <param name="manufacturer">Manufacturer name for the machine/game</param>
/// <param name="romOf">Set that this machine/game is a rom of</param>
/// <param name="cloneOf">Set that this machine/game is a clone of</param>
/// <param name="sampleOf">Set that this machine/game is a sample of</param>
/// <param name="sourceFile">Source file for the machine/game</param>
/// <param name="isBios">True if this game is a BIOS, false otherwise</param>
/// <param name="board">Name of the board for this machine/game</param>
/// <param name="rebuildTo">Name of the game to rebuild to</param>
/// <param name="systemId">System ID to be associated with</param>
/// <param name="systemName">System Name to be associated with</param>
/// <param name="sourceId">Source ID to be associated with</param>
/// <param name="sourceName">Source Name to be associated with</param>
public Archive(string name, string machineName, string comment, string machineDescription, string year,
string manufacturer, string romOf, string cloneOf, string sampleOf, string sourceFile, bool isBios, string board, string rebuildTo,
int systemId, string systemName, int sourceId, string sourceName)
{
_name = name;
_itemType = ItemType.Archive;
_machineName = machineName;
_comment = comment;
_machineDescription = machineDescription;
_year = year;
_manufacturer = manufacturer;
_romOf = romOf;
_cloneOf = cloneOf;
_sampleOf = sampleOf;
_sourceFile = sourceFile;
_isBios = isBios;
_board = board;
_rebuildTo = rebuildTo;
_systemId = systemId;
_systemName = systemName;
_sourceId = sourceId;
_sourceName = sourceName;
}
#endregion
#region Comparision Methods
public override bool Equals(DatItem other)
{
// If we don't have a rom, return false
if (_itemType == other.Type)
{
return false;
}
// Otherwise, treat it as a rom
Archive newOther = (Archive)other;
// If the archive information matches
return (_name == newOther.Name);
}
#endregion
}
}