mirror of
https://github.com/claunia/SabreTools.git
synced 2025-12-16 19:14:27 +00:00
458 lines
18 KiB
C#
458 lines
18 KiB
C#
using System.Collections.Generic;
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using SabreTools.Core.Tools;
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namespace SabreTools.DatItems
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{
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public static class Extensions
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{
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#region Private Maps
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/// <summary>
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/// Set of enum to string mappings for ChipType
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/// </summary>
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private static readonly Dictionary<string, ChipType> _chipTypeMap = Converters.GenerateToEnum<ChipType>();
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/// <summary>
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/// Set of enum to string mappings for ControlType
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/// </summary>
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private static readonly Dictionary<string, ControlType> _controlTypeMap = Converters.GenerateToEnum<ControlType>();
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/// <summary>
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/// Set of enum to string mappings for DeviceType
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/// </summary>
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private static readonly Dictionary<string, DeviceType> _deviceTypeMap = Converters.GenerateToEnum<DeviceType>();
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/// <summary>
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/// Set of enum to string mappings for DisplayType
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/// </summary>
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private static readonly Dictionary<string, DisplayType> _displayTypeMap = Converters.GenerateToEnum<DisplayType>();
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/// <summary>
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/// Set of enum to string mappings for Endianness
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/// </summary>
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private static readonly Dictionary<string, Endianness> _endiannessMap = Converters.GenerateToEnum<Endianness>();
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/// <summary>
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/// Set of enum to string mappings for FeatureStatus
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/// </summary>
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private static readonly Dictionary<string, FeatureStatus> _featureStatusMap = Converters.GenerateToEnum<FeatureStatus>();
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/// <summary>
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/// Set of enum to string mappings for FeatureType
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/// </summary>
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private static readonly Dictionary<string, FeatureType> _featureTypeMap = Converters.GenerateToEnum<FeatureType>();
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/// <summary>
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/// Set of enum to string mappings for ItemStatus
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/// </summary>
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private static readonly Dictionary<string, ItemStatus> _itemStatusMap = Converters.GenerateToEnum<ItemStatus>();
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/// <summary>
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/// Set of enum to string mappings for ItemType
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/// </summary>
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private static readonly Dictionary<string, ItemType> _itemTypeMap = Converters.GenerateToEnum<ItemType>();
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/// <summary>
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/// Set of enum to string mappings for LoadFlag
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/// </summary>
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private static readonly Dictionary<string, LoadFlag> _loadFlagMap = Converters.GenerateToEnum<LoadFlag>();
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/// <summary>
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/// Set of enum to string mappings for MachineType
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/// </summary>
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private static readonly Dictionary<string, MachineType> _machineTypeMap = Converters.GenerateToEnum<MachineType>();
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/// <summary>
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/// Set of enum to string mappings for OpenMSXSubType
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/// </summary>
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private static readonly Dictionary<string, OpenMSXSubType> _openMSXSubTypeMap = Converters.GenerateToEnum<OpenMSXSubType>();
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/// <summary>
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/// Set of enum to string mappings for Relation
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/// </summary>
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private static readonly Dictionary<string, Relation> _relationMap = Converters.GenerateToEnum<Relation>();
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/// <summary>
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/// Set of enum to string mappings for Runnable
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/// </summary>
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private static readonly Dictionary<string, Runnable> _runnableMap = Converters.GenerateToEnum<Runnable>();
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/// <summary>
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/// Set of enum to string mappings for SoftwareListStatus
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/// </summary>
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private static readonly Dictionary<string, SoftwareListStatus> _softwareListStatusMap = Converters.GenerateToEnum<SoftwareListStatus>();
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/// <summary>
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/// Set of enum to string mappings for Supported
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/// </summary>
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private static readonly Dictionary<string, Supported> _supportedMap = Converters.GenerateToEnum<Supported>();
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/// <summary>
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/// Set of enum to string mappings for SupportStatus
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/// </summary>
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private static readonly Dictionary<string, SupportStatus> _supportStatusMap = Converters.GenerateToEnum<SupportStatus>();
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#endregion
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#region String to Enum
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/// <summary>
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/// Get the enum value for an input string, if possible
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/// </summary>
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/// <param name="value">String value to parse/param>
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/// <typeparam name="T">Enum type that is expected</typeparam>
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/// <returns>Enum value representing the input, default on error</returns>
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public static ChipType AsChipType(this string? value)
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{
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// Normalize the input value
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value = value?.ToLowerInvariant();
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if (value == null)
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return default;
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// Try to get the value from the mappings
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if (_chipTypeMap.ContainsKey(value))
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return _chipTypeMap[value];
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// Otherwise, return the default value for the enum
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return default;
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}
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/// <summary>
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/// Get the enum value for an input string, if possible
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/// </summary>
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/// <param name="value">String value to parse/param>
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/// <typeparam name="T">Enum type that is expected</typeparam>
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/// <returns>Enum value representing the input, default on error</returns>
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public static ControlType AsControlType(this string? value)
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{
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// Normalize the input value
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value = value?.ToLowerInvariant();
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if (value == null)
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return default;
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// Try to get the value from the mappings
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if (_controlTypeMap.ContainsKey(value))
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return _controlTypeMap[value];
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// Otherwise, return the default value for the enum
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return default;
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}
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/// <summary>
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/// Get the enum value for an input string, if possible
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/// </summary>
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/// <param name="value">String value to parse/param>
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/// <typeparam name="T">Enum type that is expected</typeparam>
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/// <returns>Enum value representing the input, default on error</returns>
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public static DeviceType AsDeviceType(this string? value)
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{
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// Normalize the input value
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value = value?.ToLowerInvariant();
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if (value == null)
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return default;
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// Try to get the value from the mappings
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if (_deviceTypeMap.ContainsKey(value))
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return _deviceTypeMap[value];
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// Otherwise, return the default value for the enum
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return default;
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}
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/// <summary>
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/// Get the enum value for an input string, if possible
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/// </summary>
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/// <param name="value">String value to parse/param>
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/// <typeparam name="T">Enum type that is expected</typeparam>
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/// <returns>Enum value representing the input, default on error</returns>
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public static DisplayType AsDisplayType(this string? value)
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{
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// Normalize the input value
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value = value?.ToLowerInvariant();
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if (value == null)
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return default;
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// Try to get the value from the mappings
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if (_displayTypeMap.ContainsKey(value))
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return _displayTypeMap[value];
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// Otherwise, return the default value for the enum
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return default;
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}
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/// <summary>
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/// Get the enum value for an input string, if possible
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/// </summary>
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/// <param name="value">String value to parse/param>
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/// <typeparam name="T">Enum type that is expected</typeparam>
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/// <returns>Enum value representing the input, default on error</returns>
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public static Endianness AsEndianness(this string? value)
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{
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// Normalize the input value
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value = value?.ToLowerInvariant();
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if (value == null)
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return default;
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// Try to get the value from the mappings
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if (_endiannessMap.ContainsKey(value))
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return _endiannessMap[value];
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// Otherwise, return the default value for the enum
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return default;
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}
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/// <summary>
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/// Get the enum value for an input string, if possible
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/// </summary>
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/// <param name="value">String value to parse/param>
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/// <typeparam name="T">Enum type that is expected</typeparam>
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/// <returns>Enum value representing the input, default on error</returns>
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public static FeatureStatus AsFeatureStatus(this string? value)
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{
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// Normalize the input value
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value = value?.ToLowerInvariant();
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if (value == null)
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return default;
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// Try to get the value from the mappings
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if (_featureStatusMap.ContainsKey(value))
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return _featureStatusMap[value];
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// Otherwise, return the default value for the enum
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return default;
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}
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/// <summary>
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/// Get the enum value for an input string, if possible
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/// </summary>
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/// <param name="value">String value to parse/param>
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/// <typeparam name="T">Enum type that is expected</typeparam>
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/// <returns>Enum value representing the input, default on error</returns>
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public static FeatureType AsFeatureType(this string? value)
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{
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// Normalize the input value
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value = value?.ToLowerInvariant();
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if (value == null)
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return default;
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// Try to get the value from the mappings
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if (_featureTypeMap.ContainsKey(value))
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return _featureTypeMap[value];
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// Otherwise, return the default value for the enum
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return default;
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}
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/// <summary>
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/// Get the enum value for an input string, if possible
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/// </summary>
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/// <param name="value">String value to parse/param>
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/// <typeparam name="T">Enum type that is expected</typeparam>
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/// <returns>Enum value representing the input, default on error</returns>
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public static ItemStatus AsItemStatus(this string? value)
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{
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// Normalize the input value
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value = value?.ToLowerInvariant();
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if (value == null)
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return default;
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// Try to get the value from the mappings
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if (_itemStatusMap.ContainsKey(value))
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return _itemStatusMap[value];
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// Otherwise, return the default value for the enum
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return default;
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}
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/// <summary>
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/// Get the enum value for an input string, if possible
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/// </summary>
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/// <param name="value">String value to parse/param>
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/// <typeparam name="T">Enum type that is expected</typeparam>
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/// <returns>Enum value representing the input, default on error</returns>
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public static ItemType AsItemType(this string? value)
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{
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// Normalize the input value
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value = value?.ToLowerInvariant();
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if (value == null)
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return default;
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// Try to get the value from the mappings
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if (_itemTypeMap.ContainsKey(value))
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return _itemTypeMap[value];
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// Otherwise, return the default value for the enum
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return default;
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}
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/// <summary>
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/// Get the enum value for an input string, if possible
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/// </summary>
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/// <param name="value">String value to parse/param>
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/// <typeparam name="T">Enum type that is expected</typeparam>
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/// <returns>Enum value representing the input, default on error</returns>
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public static LoadFlag AsLoadFlag(this string? value)
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{
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// Normalize the input value
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value = value?.ToLowerInvariant();
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if (value == null)
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return default;
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// Try to get the value from the mappings
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if (_loadFlagMap.ContainsKey(value))
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return _loadFlagMap[value];
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// Otherwise, return the default value for the enum
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return default;
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}
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/// <summary>
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/// Get the enum value for an input string, if possible
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/// </summary>
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/// <param name="value">String value to parse/param>
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/// <typeparam name="T">Enum type that is expected</typeparam>
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/// <returns>Enum value representing the input, default on error</returns>
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public static MachineType AsMachineType(this string? value)
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{
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// Normalize the input value
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value = value?.ToLowerInvariant();
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if (value == null)
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return default;
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// Try to get the value from the mappings
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if (_machineTypeMap.ContainsKey(value))
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return _machineTypeMap[value];
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// Otherwise, return the default value for the enum
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return default;
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}
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/// <summary>
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/// Get the enum value for an input string, if possible
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/// </summary>
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/// <param name="value">String value to parse/param>
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/// <typeparam name="T">Enum type that is expected</typeparam>
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/// <returns>Enum value representing the input, default on error</returns>
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public static OpenMSXSubType AsOpenMSXSubType(this string? value)
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{
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// Normalize the input value
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value = value?.ToLowerInvariant();
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if (value == null)
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return default;
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// Try to get the value from the mappings
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if (_openMSXSubTypeMap.ContainsKey(value))
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return _openMSXSubTypeMap[value];
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// Otherwise, return the default value for the enum
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return default;
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}
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/// <summary>
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/// Get the enum value for an input string, if possible
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/// </summary>
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/// <param name="value">String value to parse/param>
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/// <typeparam name="T">Enum type that is expected</typeparam>
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/// <returns>Enum value representing the input, default on error</returns>
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public static Relation AsRelation(this string? value)
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{
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// Normalize the input value
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value = value?.ToLowerInvariant();
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if (value == null)
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return default;
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// Try to get the value from the mappings
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if (_relationMap.ContainsKey(value))
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return _relationMap[value];
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// Otherwise, return the default value for the enum
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return default;
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}
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/// <summary>
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/// Get the enum value for an input string, if possible
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/// </summary>
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/// <param name="value">String value to parse/param>
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/// <typeparam name="T">Enum type that is expected</typeparam>
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/// <returns>Enum value representing the input, default on error</returns>
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public static Runnable AsRunnable(this string? value)
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{
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// Normalize the input value
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value = value?.ToLowerInvariant();
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if (value == null)
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return default;
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// Try to get the value from the mappings
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if (_runnableMap.ContainsKey(value))
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return _runnableMap[value];
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// Otherwise, return the default value for the enum
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return default;
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}
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/// <summary>
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/// Get the enum value for an input string, if possible
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/// </summary>
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/// <param name="value">String value to parse/param>
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/// <typeparam name="T">Enum type that is expected</typeparam>
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/// <returns>Enum value representing the input, default on error</returns>
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public static SoftwareListStatus AsSoftwareListStatus(this string? value)
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{
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// Normalize the input value
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value = value?.ToLowerInvariant();
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if (value == null)
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return default;
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// Try to get the value from the mappings
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if (_softwareListStatusMap.ContainsKey(value))
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return _softwareListStatusMap[value];
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// Otherwise, return the default value for the enum
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return default;
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}
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/// <summary>
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/// Get the enum value for an input string, if possible
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/// </summary>
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/// <param name="value">String value to parse/param>
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/// <typeparam name="T">Enum type that is expected</typeparam>
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/// <returns>Enum value representing the input, default on error</returns>
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public static Supported AsSupported(this string? value)
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{
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// Normalize the input value
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value = value?.ToLowerInvariant();
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if (value == null)
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return default;
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// Try to get the value from the mappings
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if (_supportedMap.ContainsKey(value))
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return _supportedMap[value];
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// Otherwise, return the default value for the enum
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return default;
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}
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/// <summary>
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/// Get the enum value for an input string, if possible
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/// </summary>
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/// <param name="value">String value to parse/param>
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/// <typeparam name="T">Enum type that is expected</typeparam>
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/// <returns>Enum value representing the input, default on error</returns>
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public static SupportStatus AsSupportStatus(this string? value)
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{
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// Normalize the input value
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value = value?.ToLowerInvariant();
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if (value == null)
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return default;
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// Try to get the value from the mappings
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if (_supportStatusMap.ContainsKey(value))
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return _supportStatusMap[value];
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// Otherwise, return the default value for the enum
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return default;
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}
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#endregion
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}
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} |