Files
SabreTools/SabreTools.Filtering/Splitter.cs
2024-03-09 23:43:43 -05:00

738 lines
33 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using SabreTools.Core;
using SabreTools.DatFiles;
using SabreTools.DatItems;
using SabreTools.DatItems.Formats;
using SabreTools.Logging;
namespace SabreTools.Filtering
{
public class Splitter
{
#region Fields
/// <summary>
/// Splitting mode to apply
/// </summary>
public MergingFlag SplitType { get; set; }
#endregion
#region Logging
/// <summary>
/// Logging object
/// </summary>
private static readonly Logger logger = new();
#endregion
// TODO: Should any of these create a new DatFile in the process?
// The reason this comes up is that doing any of the splits or merges
// is an inherently destructive process. Making it output a new DatFile
// might make it easier to deal with multiple internal steps. On the other
// hand, this will increase memory usage significantly and would force the
// existing paths to behave entirely differently
#region Running
/// <summary>
/// Apply splitting on the DatFile
/// </summary>
/// <param name="datFile">Current DatFile object to run operations on</param>
/// <param name="useTags">True if DatFile tags override splitting, false otherwise</param>
/// <param name="throwOnError">True if the error that is thrown should be thrown back to the caller, false otherwise</param>
/// <returns>True if the DatFile was split, false on error</returns>
public bool ApplySplitting(DatFile datFile, bool useTags, bool throwOnError = false)
{
InternalStopwatch watch = new("Applying splitting to DAT");
try
{
// If we are using tags from the DAT, set the proper input for split type unless overridden
if (useTags && SplitType == MergingFlag.None)
SplitType = datFile.Header.ForceMerging;
// Run internal splitting
switch (SplitType)
{
// Standard
case MergingFlag.None:
// No-op
break;
case MergingFlag.Split:
CreateSplitSets(datFile);
break;
case MergingFlag.Merged:
CreateMergedSets(datFile);
break;
case MergingFlag.NonMerged:
CreateNonMergedSets(datFile);
break;
// Nonstandard
case MergingFlag.FullMerged:
CreateFullyMergedSets(datFile);
break;
case MergingFlag.DeviceNonMerged:
CreateDeviceNonMergedSets(datFile);
break;
case MergingFlag.FullNonMerged:
CreateFullyNonMergedSets(datFile);
break;
}
}
catch (Exception ex) when (!throwOnError)
{
logger.Error(ex);
return false;
}
finally
{
watch.Stop();
}
return true;
}
/// <summary>
/// Use cdevice_ref tags to get full non-merged sets and remove parenting tags
/// </summary>
/// <param name="datFile">Current DatFile object to run operations on</param>
internal static void CreateDeviceNonMergedSets(DatFile datFile)
{
logger.User("Creating device non-merged sets from the DAT");
// For sake of ease, the first thing we want to do is bucket by game
datFile.Items.BucketBy(ItemKey.Machine, DedupeType.None, norename: true);
// Now we want to loop through all of the games and set the correct information
while (AddRomsFromDevices(datFile, false, false)) ;
while (AddRomsFromDevices(datFile, true, false)) ;
// Then, remove the romof and cloneof tags so it's not picked up by the manager
RemoveTagsFromChild(datFile);
}
/// <summary>
/// Use cloneof tags to create merged sets and remove the tags plus deduplicating if tags don't catch everything
/// </summary>
/// <param name="datFile">Current DatFile object to run operations on</param>
internal static void CreateFullyMergedSets(DatFile datFile)
{
logger.User("Creating fully merged sets from the DAT");
// For sake of ease, the first thing we want to do is bucket by game
datFile.Items.BucketBy(ItemKey.Machine, DedupeType.None, norename: true);
// Now we want to loop through all of the games and set the correct information
AddRomsFromChildren(datFile, skipDedup: false);
// Now that we have looped through the cloneof tags, we loop through the romof tags
RemoveBiosRomsFromChild(datFile, false);
RemoveBiosRomsFromChild(datFile, true);
// Finally, remove the romof and cloneof tags so it's not picked up by the manager
RemoveTagsFromChild(datFile);
}
/// <summary>
/// Use cloneof tags to create non-merged sets and remove the tags plus using the device_ref tags to get full sets
/// </summary>
/// <param name="datFile">Current DatFile object to run operations on</param>
internal static void CreateFullyNonMergedSets(DatFile datFile)
{
logger.User("Creating fully non-merged sets from the DAT");
// For sake of ease, the first thing we want to do is bucket by game
datFile.Items.BucketBy(ItemKey.Machine, DedupeType.None, norename: true);
// Now we want to loop through all of the games and set the correct information
while (AddRomsFromDevices(datFile, true, true)) ;
AddRomsFromDevices(datFile, false, true);
AddRomsFromParent(datFile);
// Now that we have looped through the cloneof tags, we loop through the romof tags
AddRomsFromBios(datFile);
// Then, remove the romof and cloneof tags so it's not picked up by the manager
RemoveTagsFromChild(datFile);
}
/// <summary>
/// Use cloneof tags to create merged sets and remove the tags
/// </summary>
/// <param name="datFile">Current DatFile object to run operations on</param>
internal static void CreateMergedSets(DatFile datFile)
{
logger.User("Creating merged sets from the DAT");
// For sake of ease, the first thing we want to do is bucket by game
datFile.Items.BucketBy(ItemKey.Machine, DedupeType.None, norename: true);
// Now we want to loop through all of the games and set the correct information
AddRomsFromChildren(datFile, skipDedup: true);
// Now that we have looped through the cloneof tags, we loop through the romof tags
RemoveBiosRomsFromChild(datFile, false);
RemoveBiosRomsFromChild(datFile, true);
// Finally, remove the romof and cloneof tags so it's not picked up by the manager
RemoveTagsFromChild(datFile);
}
/// <summary>
/// Use cloneof tags to create non-merged sets and remove the tags
/// </summary>
/// <param name="datFile">Current DatFile object to run operations on</param>
internal static void CreateNonMergedSets(DatFile datFile)
{
logger.User("Creating non-merged sets from the DAT");
// For sake of ease, the first thing we want to do is bucket by game
datFile.Items.BucketBy(ItemKey.Machine, DedupeType.None, norename: true);
// Now we want to loop through all of the games and set the correct information
AddRomsFromParent(datFile);
// Now that we have looped through the cloneof tags, we loop through the romof tags
RemoveBiosRomsFromChild(datFile, false);
RemoveBiosRomsFromChild(datFile, true);
// Finally, remove the romof and cloneof tags so it's not picked up by the manager
RemoveTagsFromChild(datFile);
}
/// <summary>
/// Use cloneof and romof tags to create split sets and remove the tags
/// </summary>
/// <param name="datFile">Current DatFile object to run operations on</param>
internal static void CreateSplitSets(DatFile datFile)
{
logger.User("Creating split sets from the DAT");
// For sake of ease, the first thing we want to do is bucket by game
datFile.Items.BucketBy(ItemKey.Machine, DedupeType.None, norename: true);
// Now we want to loop through all of the games and set the correct information
RemoveRomsFromChild(datFile);
// Now that we have looped through the cloneof tags, we loop through the romof tags
RemoveBiosRomsFromChild(datFile, false);
RemoveBiosRomsFromChild(datFile, true);
// Finally, remove the romof and cloneof tags so it's not picked up by the manager
RemoveTagsFromChild(datFile);
}
/// <summary>
/// Use romof tags to add roms to the children
/// </summary>
/// <param name="datFile">Current DatFile object to run operations on</param>
internal static void AddRomsFromBios(DatFile datFile)
{
List<string> games = datFile.Items.Keys.OrderBy(g => g).ToList();
foreach (string game in games)
{
var items = datFile.Items[game];
if (items == null)
continue;
// If the game has no items in it, we want to continue
if (items.Count == 0)
continue;
// Determine if the game has a parent or not
string? parent = null;
if (!string.IsNullOrEmpty(items[0].Machine.GetFieldValue<string?>(Models.Metadata.Machine.RomOfKey)))
parent = items[0].Machine.GetFieldValue<string?>(Models.Metadata.Machine.RomOfKey);
// If the parent doesnt exist, we want to continue
if (string.IsNullOrEmpty(parent))
continue;
// If the parent doesn't have any items, we want to continue
if (datFile.Items[parent!]!.Count == 0)
continue;
// If the parent exists and has items, we copy the items from the parent to the current game
DatItem copyFrom = items[0];
var parentItems = datFile.Items[parent!];
if (parentItems == null)
continue;
foreach (DatItem item in parentItems)
{
DatItem datItem = (DatItem)item.Clone();
datItem.CopyMachineInformation(copyFrom);
if (!items.Where(i => i.GetName() == datItem.GetName()).Any() && !items.Contains(datItem))
datFile.Items.Add(game, datItem);
}
}
}
/// <summary>
/// Use device_ref and optionally slotoption tags to add roms to the children
/// </summary>
/// <param name="datFile">Current DatFile object to run operations on</param>
/// <param name="dev">True if only child device sets are touched, false for non-device sets (default)</param>
/// <param name="useSlotOptions">True if slotoptions tags are used as well, false otherwise</param>
internal static bool AddRomsFromDevices(DatFile datFile, bool dev = false, bool useSlotOptions = false)
{
bool foundnew = false;
List<string> machines = datFile.Items.Keys.OrderBy(g => g).ToList();
foreach (string machine in machines)
{
// If the machine doesn't have items, we continue
if (datFile.Items[machine] == null || datFile.Items[machine]!.Count == 0)
continue;
// If the machine (is/is not) a device, we want to continue
if (dev ^ (datFile.Items[machine]![0].Machine.GetFieldValue<bool?>(Models.Metadata.Machine.IsDeviceKey) == true))
continue;
// Get all device reference names from the current machine
List<string?> deviceReferences = datFile.Items[machine]!
.Where(i => i.ItemType == ItemType.DeviceReference)
.Select(i => i as DeviceReference)
.Select(dr => dr!.GetName())
.Distinct()
.ToList();
// Get all slot option names from the current machine
List<string?> slotOptions = datFile.Items[machine]!
.Where(i => i.ItemType == ItemType.Slot)
.Select(i => i as Slot)
.Where(s => s!.SlotOptionsSpecified)
.SelectMany(s => s!.GetFieldValue<SlotOption[]?>(Models.Metadata.Slot.SlotOptionKey)!)
.Select(so => so.GetFieldValue<string?>(Models.Metadata.SlotOption.DevNameKey))
.Distinct()
.ToList();
// If we're checking device references
if (deviceReferences.Any())
{
// Loop through all names and check the corresponding machines
List<string> newDeviceReferences = [];
foreach (string? deviceReference in deviceReferences)
{
// If the machine doesn't exist then we continue
if (deviceReference == null || datFile.Items[deviceReference] == null || datFile.Items[deviceReference]!.Count == 0)
continue;
// Add to the list of new device reference names
var devItems = datFile.Items[deviceReference];
if (devItems == null)
continue;
newDeviceReferences.AddRange(devItems
.Where(i => i.ItemType == ItemType.DeviceReference)
.Select(i => (i as DeviceReference)!.GetName()!));
// Set new machine information and add to the current machine
DatItem copyFrom = datFile.Items[machine]![0];
foreach (DatItem item in devItems)
{
// If the parent machine doesn't already contain this item, add it
if (!datFile.Items[machine]!.Any(i => i.ItemType == item.ItemType && i.GetName() == item.GetName()))
{
// Set that we found new items
foundnew = true;
// Clone the item and then add it
DatItem datItem = (DatItem)item.Clone();
datItem.CopyMachineInformation(copyFrom);
datFile.Items.Add(machine, datItem);
}
}
}
// Now that every device reference is accounted for, add the new list of device references, if they don't already exist
foreach (string deviceReference in newDeviceReferences.Distinct())
{
if (!deviceReferences.Contains(deviceReference))
{
var deviceRef = new DeviceReference();
deviceRef.SetName(deviceReference);
datFile.Items[machine]!.Add(deviceRef);
}
}
}
// If we're checking slotoptions
if (useSlotOptions && slotOptions.Any())
{
// Loop through all names and check the corresponding machines
List<string> newSlotOptions = new();
foreach (string? slotOption in slotOptions)
{
// If the machine doesn't exist then we continue
if (slotOption == null || datFile.Items[slotOption] == null || datFile.Items[slotOption]!.Count == 0)
continue;
// Add to the list of new slot option names
var slotItems = datFile.Items[slotOption];
if (slotItems == null)
continue;
newSlotOptions.AddRange(slotItems
.Where(i => i.ItemType == ItemType.Slot)
.Where(s => (s as Slot)!.SlotOptionsSpecified)
.SelectMany(s => (s as Slot)!.GetFieldValue<SlotOption[]?>(Models.Metadata.Slot.SlotOptionKey)!)
.Select(o => o.GetFieldValue<string?>(Models.Metadata.SlotOption.DevNameKey)!));
// Set new machine information and add to the current machine
DatItem copyFrom = datFile.Items[machine]![0];
foreach (DatItem item in slotItems)
{
// If the parent machine doesn't already contain this item, add it
if (!datFile.Items[machine]!.Any(i => i.ItemType == item.ItemType && i.GetName() == item.GetName()))
{
// Set that we found new items
foundnew = true;
// Clone the item and then add it
DatItem datItem = (DatItem)item.Clone();
datItem.CopyMachineInformation(copyFrom);
datFile.Items.Add(machine, datItem);
}
}
}
// Now that every device is accounted for, add the new list of slot options, if they don't already exist
foreach (string slotOption in newSlotOptions.Distinct())
{
if (!slotOptions.Contains(slotOption))
{
var slotOptionItem = new SlotOption();
slotOptionItem.SetFieldValue<string?>(Models.Metadata.SlotOption.DevNameKey, slotOption);
var slotItem = new Slot();
slotItem.SetFieldValue<SlotOption[]?>(Models.Metadata.Slot.SlotOptionKey, [slotOptionItem]);
datFile.Items[machine]!.Add(slotItem);
}
}
}
}
return foundnew;
}
/// <summary>
/// Use cloneof tags to add roms to the children, setting the new romof tag in the process
/// </summary>
/// <param name="datFile">Current DatFile object to run operations on</param>
internal static void AddRomsFromParent(DatFile datFile)
{
List<string> games = datFile.Items.Keys.OrderBy(g => g).ToList();
foreach (string game in games)
{
// If the game has no items in it, we want to continue
var items = datFile.Items[game];
if (items == null || items.Count == 0)
continue;
// Determine if the game has a parent or not
string? parent = null;
if (!string.IsNullOrEmpty(items[0].Machine.GetFieldValue<string?>(Models.Metadata.Machine.CloneOfKey)))
parent = items[0].Machine.GetFieldValue<string?>(Models.Metadata.Machine.CloneOfKey);
// If the parent doesnt exist, we want to continue
if (string.IsNullOrEmpty(parent))
continue;
// If the parent doesn't have any items, we want to continue
if (datFile.Items[parent!]!.Count == 0)
continue;
// If the parent exists and has items, we copy the items from the parent to the current game
DatItem copyFrom = items[0];
var parentItems = datFile.Items[parent!];
foreach (DatItem item in parentItems!)
{
DatItem datItem = (DatItem)item.Clone();
datItem.CopyMachineInformation(copyFrom);
if (!items.Where(i => i.GetName()?.ToLowerInvariant() == datItem.GetName()?.ToLowerInvariant()).Any()
&& !items.Contains(datItem))
{
datFile.Items.Add(game, datItem);
}
}
// Now we want to get the parent romof tag and put it in each of the items
items = datFile.Items[game];
string? romof = datFile.Items[parent!]![0].Machine.GetFieldValue<string?>(Models.Metadata.Machine.RomOfKey);
foreach (DatItem item in items!)
{
item.Machine.SetFieldValue<string?>(Models.Metadata.Machine.RomOfKey, romof);
}
}
}
/// <summary>
/// Use cloneof tags to add roms to the parents, removing the child sets in the process
/// </summary>
/// <param name="datFile">Current DatFile object to run operations on</param>
/// <param name="subfolder">True to add DatItems to subfolder of parent (not including Disk), false otherwise</param>
/// <param name="skipDedup">True to skip checking for duplicate ROMs in parent, false otherwise</param>
internal static void AddRomsFromChildren(DatFile datFile, bool subfolder = true, bool skipDedup = false)
{
List<string> games = datFile.Items.Keys.OrderBy(g => g).ToList();
foreach (string game in games)
{
// If the game has no items in it, we want to continue
var items = datFile.Items[game];
if (items == null || items.Count == 0)
continue;
// Determine if the game has a parent or not
string? parent = null;
if (!string.IsNullOrEmpty(items[0].Machine.GetFieldValue<string?>(Models.Metadata.Machine.CloneOfKey)))
parent = items[0].Machine.GetFieldValue<string?>(Models.Metadata.Machine.CloneOfKey);
// If there is no parent, then we continue
if (string.IsNullOrEmpty(parent))
continue;
// Otherwise, move the items from the current game to a subfolder of the parent game
DatItem copyFrom;
if (datFile.Items[parent!]!.Count == 0)
{
copyFrom = new Rom();
copyFrom.Machine.SetFieldValue<string?>(Models.Metadata.Machine.NameKey, parent);
copyFrom.Machine.SetFieldValue<string?>(Models.Metadata.Machine.DescriptionKey, parent);
}
else
{
copyFrom = datFile.Items[parent!]![0];
}
items = datFile.Items[game];
foreach (DatItem item in items!)
{
// Special disk handling
if (item.ItemType == ItemType.Disk)
{
Disk disk = (item as Disk)!;
string? mergeTag = disk.GetFieldValue<string?>(Models.Metadata.Disk.MergeKey);
// If the merge tag exists and the parent already contains it, skip
if (mergeTag != null && datFile.Items[parent!]!.Where(i => i.ItemType == ItemType.Disk).Select(i => (i as Disk)!.GetName()).Contains(mergeTag))
{
continue;
}
// If the merge tag exists but the parent doesn't contain it, add to parent
else if (mergeTag != null && !datFile.Items[parent!]!.Where(i => i.ItemType == ItemType.Disk).Select(i => (i as Disk)!.GetName()).Contains(mergeTag))
{
disk.CopyMachineInformation(copyFrom);
datFile.Items.Add(parent!, disk);
}
// If there is no merge tag, add to parent
else if (mergeTag == null)
{
disk.CopyMachineInformation(copyFrom);
datFile.Items.Add(parent!, disk);
}
}
// Special rom handling
else if (item.ItemType == ItemType.Rom)
{
Rom rom = (item as Rom)!;
// If the merge tag exists and the parent already contains it, skip
if (rom.GetFieldValue<string?>(Models.Metadata.Rom.MergeKey) != null && datFile.Items[parent!]!.Where(i => i.ItemType == ItemType.Rom).Select(i => (i as Rom)!.GetName()).Contains(rom.GetFieldValue<string?>(Models.Metadata.Rom.MergeKey)))
{
continue;
}
// If the merge tag exists but the parent doesn't contain it, add to subfolder of parent
else if (rom.GetFieldValue<string?>(Models.Metadata.Rom.MergeKey) != null && !datFile.Items[parent!]!.Where(i => i.ItemType == ItemType.Rom).Select(i => (i as Rom)!.GetName()).Contains(rom.GetFieldValue<string?>(Models.Metadata.Rom.MergeKey)))
{
if (subfolder)
rom.SetName($"{rom.Machine.GetFieldValue<string?>(Models.Metadata.Machine.NameKey)}\\{rom.GetName()}");
rom.CopyMachineInformation(copyFrom);
datFile.Items.Add(parent!, rom);
}
// If the parent doesn't already contain this item, add to subfolder of parent
else if (!datFile.Items[parent!]!.Contains(item) || skipDedup)
{
if (subfolder)
rom.SetName($"{item.Machine.GetFieldValue<string?>(Models.Metadata.Machine.NameKey)}\\{rom.GetName()}");
rom.CopyMachineInformation(copyFrom);
datFile.Items.Add(parent!, rom);
}
}
// All other that would be missing to subfolder of parent
else if (!datFile.Items[parent!]!.Contains(item))
{
if (subfolder)
item.SetName($"{item.Machine.GetFieldValue<string?>(Models.Metadata.Machine.NameKey)}\\{item.GetName()}");
item.CopyMachineInformation(copyFrom);
datFile.Items.Add(parent!, item);
}
}
// Then, remove the old game so it's not picked up by the writer
datFile.Items.Remove(game);
}
}
/// <summary>
/// Remove all BIOS and device sets
/// </summary>
/// <param name="datFile">Current DatFile object to run operations on</param>
internal static void RemoveBiosAndDeviceSets(DatFile datFile)
{
List<string> games = datFile.Items.Keys.OrderBy(g => g).ToList();
foreach (string game in games)
{
var items = datFile.Items[game];
if (items == null)
continue;
if (items.Count > 0
&& ((items[0].Machine.GetFieldValue<bool?>(Models.Metadata.Machine.IsBiosKey) == true)
|| (items[0].Machine.GetFieldValue<bool?>(Models.Metadata.Machine.IsDeviceKey) == true)))
{
datFile.Items.Remove(game);
}
}
}
/// <summary>
/// Use romof tags to remove bios roms from children
/// </summary>
/// <param name="datFile">Current DatFile object to run operations on</param>
/// <param name="bios">True if only child Bios sets are touched, false for non-bios sets (default)</param>
internal static void RemoveBiosRomsFromChild(DatFile datFile, bool bios = false)
{
// Loop through the romof tags
List<string> games = datFile.Items.Keys.OrderBy(g => g).ToList();
foreach (string game in games)
{
// If the game has no items in it, we want to continue
var items = datFile.Items[game];
if (items == null || items.Count == 0)
continue;
// If the game (is/is not) a bios, we want to continue
if (bios ^ (items[0].Machine.GetFieldValue<bool?>(Models.Metadata.Machine.IsBiosKey) == true))
continue;
// Determine if the game has a parent or not
string? parent = null;
if (!string.IsNullOrEmpty(items[0].Machine.GetFieldValue<string?>(Models.Metadata.Machine.RomOfKey)))
parent = items[0].Machine.GetFieldValue<string?>(Models.Metadata.Machine.RomOfKey);
// If the parent doesnt exist, we want to continue
if (string.IsNullOrEmpty(parent))
continue;
// If the parent doesn't have any items, we want to continue
if (datFile.Items[parent!]!.Count == 0)
continue;
// If the parent exists and has items, we remove the items that are in the parent from the current game
var parentItems = datFile.Items[parent!];
if (parentItems == null)
continue;
foreach (DatItem item in parentItems)
{
DatItem datItem = (DatItem)item.Clone();
while (items.Contains(datItem))
{
datFile.Items.Remove(game, datItem);
}
}
}
}
/// <summary>
/// Use cloneof tags to remove roms from the children
/// </summary>
/// <param name="datFile">Current DatFile object to run operations on</param>
internal static void RemoveRomsFromChild(DatFile datFile)
{
List<string> games = datFile.Items.Keys.OrderBy(g => g).ToList();
foreach (string game in games)
{
var items = datFile.Items[game];
if (items == null)
continue;
// If the game has no items in it, we want to continue
if (items.Count == 0)
continue;
// Determine if the game has a parent or not
string? parent = null;
if (!string.IsNullOrEmpty(items[0].Machine.GetFieldValue<string?>(Models.Metadata.Machine.CloneOfKey)))
parent = items[0].Machine.GetFieldValue<string?>(Models.Metadata.Machine.CloneOfKey);
// If the parent doesnt exist, we want to continue
if (string.IsNullOrEmpty(parent))
continue;
// If the parent doesn't have any items, we want to continue
if (datFile.Items[parent!] == null || datFile.Items[parent!]!.Count == 0)
continue;
// If the parent exists and has items, we remove the parent items from the current game
var parentItems = datFile.Items[parent!];
foreach (DatItem item in parentItems!)
{
DatItem datItem = (DatItem)item.Clone();
while (items.Contains(datItem))
{
datFile.Items.Remove(game, datItem);
}
}
// Now we want to get the parent romof tag and put it in each of the remaining items
items = datFile.Items[game];
string? romof = datFile.Items[parent!]![0].Machine.GetFieldValue<string?>(Models.Metadata.Machine.RomOfKey);
foreach (DatItem item in items!)
{
item.Machine.SetFieldValue<string?>(Models.Metadata.Machine.RomOfKey, romof);
}
}
}
/// <summary>
/// Remove all romof and cloneof tags from all games
/// </summary>
/// <param name="datFile">Current DatFile object to run operations on</param>
internal static void RemoveTagsFromChild(DatFile datFile)
{
List<string> games = datFile.Items.Keys.OrderBy(g => g).ToList();
foreach (string game in games)
{
var items = datFile.Items[game];
if (items == null)
continue;
foreach (DatItem item in items)
{
item.Machine.SetFieldValue<string?>(Models.Metadata.Machine.CloneOfKey, null);
item.Machine.SetFieldValue<string?>(Models.Metadata.Machine.RomOfKey, null);
item.Machine.SetFieldValue<string?>(Models.Metadata.Machine.SampleOfKey, null);
}
}
}
#endregion
}
}