Files
SabreTools/Headerer/Features/Restore.cs
2024-10-24 00:46:28 -04:00

172 lines
6.6 KiB
C#

using System.IO;
using System.Collections.Generic;
using Microsoft.Data.Sqlite;
using SabreTools.Hashing;
using SabreTools.Help;
using SabreTools.IO;
using SabreTools.IO.Extensions;
namespace Headerer.Features
{
internal class Restore : BaseFeature
{
public const string Value = "Restore";
public Restore()
{
Name = Value;
Flags.AddRange(["re", "restore"]);
Description = "Restore header to file based on SHA-1";
_featureType = ParameterType.Flag;
LongDescription = @"This will make use of stored copier headers and reapply them to files if they match the included hash. More than one header can be applied to a file, so they will be output to new files, suffixed with .newX, where X is a number. No input files are altered in the process. Only uncompressed files will be processed.
The following systems have headers that this program can work with:
- Atari 7800
- Atari Lynx
- Commodore PSID Music
- NEC PC - Engine / TurboGrafx 16
- Nintendo Famicom / Nintendo Entertainment System
- Nintendo Famicom Disk System
- Nintendo Super Famicom / Super Nintendo Entertainment System
- Nintendo Super Famicom / Super Nintendo Entertainment System SPC";
// Common Features
AddCommonFeatures();
AddFeature(OutputDirStringInput);
}
public override bool ProcessFeatures(Dictionary<string, Feature?> features)
{
// If the base fails, just fail out
if (!base.ProcessFeatures(features))
return false;
// Get only files from the inputs
List<ParentablePath> files = PathTool.GetFilesOnly(Inputs);
foreach (ParentablePath file in files)
{
RestoreHeader(file.CurrentPath, OutputDir);
}
return true;
}
/// <summary>
/// Detect and replace header(s) to the given file
/// </summary>
/// <param name="file">Name of the file to be parsed</param>
/// <param name="outDir">Output directory to write the file to, empty means the same directory as the input file</param>
/// <returns>True if a header was found and appended, false otherwise</returns>
public bool RestoreHeader(string file, string? outDir)
{
// Create the output directory if it doesn't exist
if (!string.IsNullOrWhiteSpace(outDir) && !Directory.Exists(outDir))
Directory.CreateDirectory(outDir);
// First, get the SHA-1 hash of the file
string sha1 = HashTool.GetFileHash(file, HashType.SHA1) ?? string.Empty;
// Retrieve a list of all related headers from the database
List<string> headers = RetrieveHeadersFromDatabase(sha1);
// If we have nothing retrieved, we return false
if (headers.Count == 0)
return false;
// Now loop through and create the reheadered files, if possible
for (int i = 0; i < headers.Count; i++)
{
string outputFile = (string.IsNullOrWhiteSpace(outDir) ? $"{Path.GetFullPath(file)}.new" : Path.Combine(outDir, Path.GetFileName(file))) + i;
logger.User($"Creating reheadered file: {outputFile}");
AppendBytes(file, outputFile, ByteArrayExtensions.StringToByteArray(headers[i]), null);
logger.User("Reheadered file created!");
}
return true;
}
/// <summary>
/// Retrieve headers from the database
/// </summary>
/// <param name="SHA1">SHA-1 of the deheadered file</param>
/// <returns>List of strings representing the headers to add</returns>
private List<string> RetrieveHeadersFromDatabase(string SHA1)
{
// Ensure the database exists
EnsureDatabase();
// Open the database connection
SqliteConnection dbc = new SqliteConnection(HeadererConnectionString);
dbc.Open();
// Create the output list of headers
List<string> headers = [];
string query = $"SELECT header, type FROM data WHERE sha1='{SHA1}'";
SqliteCommand slc = new SqliteCommand(query, dbc);
SqliteDataReader sldr = slc.ExecuteReader();
if (sldr.HasRows)
{
while (sldr.Read())
{
logger.Verbose($"Found match with rom type '{sldr.GetString(1)}'");
headers.Add(sldr.GetString(0));
}
}
else
{
logger.Warning("No matching header could be found!");
}
// Dispose of database objects
slc.Dispose();
sldr.Dispose();
dbc.Dispose();
return headers;
}
/// <summary>
/// Add an aribtrary number of bytes to the inputted file
/// </summary>
/// <param name="input">File to be appended to</param>
/// <param name="output">Outputted file</param>
/// <param name="bytesToAddToHead">Bytes to be added to head of file</param>
/// <param name="bytesToAddToTail">Bytes to be added to tail of file</param>
private static void AppendBytes(string input, string output, byte[]? bytesToAddToHead, byte[]? bytesToAddToTail)
{
// If any of the inputs are invalid, skip
if (!File.Exists(input))
return;
using FileStream fsr = File.OpenRead(input);
using FileStream fsw = File.OpenWrite(output);
AppendBytes(fsr, fsw, bytesToAddToHead, bytesToAddToTail);
}
/// <summary>
/// Add an aribtrary number of bytes to the inputted stream
/// </summary>
/// <param name="input">Stream to be appended to</param>
/// <param name="output">Outputted stream</param>
/// <param name="bytesToAddToHead">Bytes to be added to head of stream</param>
/// <param name="bytesToAddToTail">Bytes to be added to tail of stream</param>
private static void AppendBytes(Stream input, Stream output, byte[]? bytesToAddToHead, byte[]? bytesToAddToTail)
{
// Write out prepended bytes
if (bytesToAddToHead != null && bytesToAddToHead.Length > 0)
output.Write(bytesToAddToHead, 0, bytesToAddToHead.Length);
// Now copy the existing file over
input.CopyTo(output);
// Write out appended bytes
if (bytesToAddToTail != null && bytesToAddToTail.Length > 0)
output.Write(bytesToAddToTail, 0, bytesToAddToTail.Length);
}
}
}