Files
SabreTools/SabreTools.Serialization/RomCenter.Serializer.cs
2023-09-04 23:51:37 -04:00

273 lines
10 KiB
C#

using System.IO;
using System.Linq;
using System.Text;
using SabreTools.IO.Writers;
using SabreTools.Models.RomCenter;
namespace SabreTools.Serialization
{
/// <summary>
/// Serializer for RomCenter INI files
/// </summary>
public partial class RomCenter
{
/// <summary>
/// Serializes the defined type to a RomCenter INI file
/// </summary>
/// <param name="metadataFile">Data to serialize</param>
/// <param name="path">Path to the file to serialize to</param>
/// <returns>True on successful serialization, false otherwise</returns>
public static bool SerializeToFile(MetadataFile? metadataFile, string path)
{
using var stream = SerializeToStream(metadataFile);
if (stream == null)
return false;
using var fs = File.OpenWrite(path);
stream.CopyTo(fs);
return true;
}
/// <summary>
/// Serializes the defined type to a stream
/// </summary>
/// <param name="metadataFile">Data to serialize</param>
/// <returns>Stream containing serialized data on success, null otherwise</returns>
public static Stream? SerializeToStream(MetadataFile? metadataFile)
{
// If the metadata file is null
if (metadataFile == null)
return null;
// Setup the writer and output
var stream = new MemoryStream();
var writer = new IniWriter(stream, Encoding.UTF8);
// Write out the credits section
WriteCredits(metadataFile.Credits, writer);
// Write out the dat section
WriteDat(metadataFile.Dat, writer);
// Write out the emulator section
WriteEmulator(metadataFile.Emulator, writer);
// Write out the games
WriteGames(metadataFile.Games, writer);
// Return the stream
stream.Seek(0, SeekOrigin.Begin);
return stream;
}
/// <summary>
/// Write credits information to the current writer
/// </summary>
/// <param name="credits">Credits object representing the credits information</param>
/// <param name="writer">IniWriter representing the output</param>
private static void WriteCredits(Credits? credits, IniWriter writer)
{
// If the credits information is missing, we can't do anything
if (credits == null)
return;
writer.WriteSection("credits");
writer.WriteKeyValuePair("author", credits.Author);
writer.WriteKeyValuePair("version", credits.Version);
writer.WriteKeyValuePair("email", credits.Email);
writer.WriteKeyValuePair("homepage", credits.Homepage);
writer.WriteKeyValuePair("url", credits.Url);
writer.WriteKeyValuePair("date", credits.Date);
writer.WriteKeyValuePair("comment", credits.Comment);
writer.WriteLine();
writer.Flush();
}
/// <summary>
/// Write dat information to the current writer
/// </summary>
/// <param name="dat">Dat object representing the dat information</param>
/// <param name="writer">IniWriter representing the output</param>
private static void WriteDat(Dat? dat, IniWriter writer)
{
// If the dat information is missing, we can't do anything
if (dat == null)
return;
writer.WriteSection("dat");
writer.WriteKeyValuePair("version", dat.Version);
writer.WriteKeyValuePair("plugin", dat.Plugin);
writer.WriteKeyValuePair("split", dat.Split);
writer.WriteKeyValuePair("merge", dat.Merge);
writer.WriteLine();
writer.Flush();
}
/// <summary>
/// Write emulator information to the current writer
/// </summary>
/// <param name="emulator">Emulator object representing the emulator information</param>
/// <param name="writer">IniWriter representing the output</param>
private static void WriteEmulator(Emulator? emulator, IniWriter writer)
{
// If the emulator information is missing, we can't do anything
if (emulator == null)
return;
writer.WriteSection("emulator");
writer.WriteKeyValuePair("refname", emulator.RefName);
writer.WriteKeyValuePair("version", emulator.Version);
writer.WriteLine();
writer.Flush();
}
/// <summary>
/// Write games information to the current writer
/// </summary>
/// <param name="games">Games object representing the games information</param>
/// <param name="writer">IniWriter representing the output</param>
private static void WriteGames(Games? games, IniWriter writer)
{
// If the games information is missing, we can't do anything
if (games?.Rom == null || !games.Rom.Any())
return;
writer.WriteSection("games");
foreach (var rom in games.Rom)
{
var romBuilder = new StringBuilder();
romBuilder.Append('¬');
romBuilder.Append(rom.ParentName);
romBuilder.Append('¬');
romBuilder.Append(rom.ParentDescription);
romBuilder.Append('¬');
romBuilder.Append(rom.GameName);
romBuilder.Append('¬');
romBuilder.Append(rom.GameDescription);
romBuilder.Append('¬');
romBuilder.Append(rom.RomName);
romBuilder.Append('¬');
romBuilder.Append(rom.RomCRC);
romBuilder.Append('¬');
romBuilder.Append(rom.RomSize);
romBuilder.Append('¬');
romBuilder.Append(rom.RomOf);
romBuilder.Append('¬');
romBuilder.Append(rom.MergeName);
romBuilder.Append('¬');
romBuilder.Append('\n');
writer.WriteString(romBuilder.ToString());
writer.Flush();
}
writer.WriteLine();
writer.Flush();
}
#region Internal
/// <summary>
/// Convert from <cref="Models.RomCenter.MetadataFile"/> to <cref="Models.Metadata.MetadataFile"/>
/// </summary>
public static Models.Metadata.MetadataFile? ConvertToInternalModel(MetadataFile? item)
{
if (item == null)
return null;
var metadataFile = new Models.Metadata.MetadataFile
{
[Models.Metadata.MetadataFile.HeaderKey] = ConvertHeaderToInternalModel(item),
};
if (item?.Games?.Rom != null && item.Games.Rom.Any())
{
metadataFile[Models.Metadata.MetadataFile.MachineKey] = item.Games.Rom
.Where(r => r != null)
.Select(ConvertMachineToInternalModel).ToArray();
}
return metadataFile;
}
/// <summary>
/// Convert from <cref="Models.RomCenter.MetadataFile"/> to <cref="Models.Metadata.Header"/>
/// </summary>
private static Models.Metadata.Header ConvertHeaderToInternalModel(MetadataFile item)
{
var header = new Models.Metadata.Header();
if (item.Credits != null)
{
header[Models.Metadata.Header.AuthorKey] = item.Credits.Author;
header[Models.Metadata.Header.VersionKey] = item.Credits.Version;
header[Models.Metadata.Header.EmailKey] = item.Credits.Email;
header[Models.Metadata.Header.HomepageKey] = item.Credits.Homepage;
header[Models.Metadata.Header.UrlKey] = item.Credits.Url;
header[Models.Metadata.Header.DateKey] = item.Credits.Date;
header[Models.Metadata.Header.CommentKey] = item.Credits.Comment;
}
if (item.Dat != null)
{
header[Models.Metadata.Header.DatVersionKey] = item.Dat.Version;
header[Models.Metadata.Header.PluginKey] = item.Dat.Plugin;
if (item.Dat.Split == "yes" || item.Dat.Split == "1")
header[Models.Metadata.Header.ForceMergingKey] = "split";
else if (item.Dat.Merge == "yes" || item.Dat.Merge == "1")
header[Models.Metadata.Header.ForceMergingKey] = "merge";
}
if (item.Emulator != null)
{
header[Models.Metadata.Header.RefNameKey] = item.Emulator.RefName;
header[Models.Metadata.Header.EmulatorVersionKey] = item.Emulator.Version;
}
return header;
}
/// <summary>
/// Convert from <cref="Models.RomCenter.Game"/> to <cref="Models.Metadata.Machine"/>
/// </summary>
private static Models.Metadata.Machine ConvertMachineToInternalModel(Rom item)
{
var machine = new Models.Metadata.Machine
{
[Models.Metadata.Machine.RomOfKey] = item.ParentName,
//[Models.Metadata.Machine.ParentDescriptionKey] = item.ParentDescription, // This is unmappable
[Models.Metadata.Machine.NameKey] = item.GameName,
[Models.Metadata.Machine.DescriptionKey] = item.GameDescription,
[Models.Metadata.Machine.RomKey] = new Models.Metadata.Rom[] { ConvertToInternalModel(item) },
};
return machine;
}
/// <summary>
/// Convert from <cref="Models.RomCenter.Rom"/> to <cref="Models.Metadata.Rom"/>
/// </summary>
private static Models.Metadata.Rom ConvertToInternalModel(Rom item)
{
var rom = new Models.Metadata.Rom
{
[Models.Metadata.Rom.NameKey] = item.RomName,
[Models.Metadata.Rom.CRCKey] = item.RomCRC,
[Models.Metadata.Rom.SizeKey] = item.RomSize,
[Models.Metadata.Rom.MergeKey] = item.MergeName,
};
return rom;
}
#endregion
}
}