mirror of
https://github.com/claunia/SabreTools.git
synced 2025-12-16 19:14:27 +00:00
141 lines
4.1 KiB
C#
141 lines
4.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using SabreTools.Helper;
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namespace SabreTools
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{
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public class TrimMerge
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{
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// Instance variables
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private string _filename;
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private string _path;
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private bool _rename;
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private bool _forceunpack;
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private Logger _logger;
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/// <summary>
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/// Create a new TrimMerge object
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/// </summary>
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/// <param name="filename">Name of the file or folder to be processed</param>
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/// <param name="path">Root path to use for trimming</param>
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/// <param name="rename">True if games should be renamed into a uniform string, false otherwise</param>
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/// <param name="forceunpack">True if forcepacking="unzip" should be set on the output, false otherwise</param>
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/// <param name="logger">Logger object for console and file output</param>
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public TrimMerge(string filename, string path, bool rename, bool forceunpack, Logger logger)
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{
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_filename = filename.Replace("\"", "");
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_path = path;
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_rename = rename;
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_forceunpack = forceunpack;
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_logger = logger;
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}
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/// <summary>
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/// Trim and process the given DAT or folder of DATs
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/// </summary>
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/// <returns>True if the DAT could be updated, false otherwise</returns>
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public bool Process()
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{
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// If file doesn't exist, error and return
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if (!File.Exists(_filename) && !Directory.Exists(_filename))
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{
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_logger.Error("File or folder '" + _filename + "' doesn't exist");
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return false;
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}
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// We want the full path of the file, just in case
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_filename = Path.GetFullPath(_filename);
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// If it's a single file, handle it as such
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if (!Directory.Exists(_filename) && File.Exists(_filename))
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{
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_logger.Log("File found: " + _filename);
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ProcessDAT(_filename, _path, _rename);
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}
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// If it's a directory, loop through the files and see if any are DATs
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else if (Directory.Exists(_filename))
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{
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// Make sure the path ends with the proper character
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if (!_filename.EndsWith(Path.DirectorySeparatorChar.ToString()))
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{
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_filename += Path.DirectorySeparatorChar;
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}
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_logger.Log("Directory found: " + _filename);
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foreach (string file in Directory.EnumerateFiles(_filename, "*", SearchOption.AllDirectories))
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{
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_logger.Log("File found: " + file);
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ProcessDAT(file, _path, _rename);
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}
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}
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return true;
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}
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/// <summary>
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/// Import the existing DAT(s)
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/// </summary>
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/// <param name="filename">Name of the file to be processed</param>
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/// <param name="path">The base path to be used for comparison</param>
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/// <param name="rename">True if roms are to be renamed</param>
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private void ProcessDAT(string filename, string path, bool rename)
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{
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DatData datdata = new DatData
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{
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ForcePacking = (_forceunpack ? ForcePacking.Unzip : ForcePacking.None),
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OutputFormat = RomManipulation.GetOutputFormat(filename),
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};
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datdata = RomManipulation.Parse(filename, 0, 0, datdata, _logger);
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// Trim all file names according to the path that's set
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List<string> keys = datdata.Roms.Keys.ToList();
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foreach (string key in keys)
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{
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List<RomData> newroms = new List<RomData>();
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foreach (RomData rom in datdata.Roms[key])
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{
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RomData newrom = rom;
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// If we are in single game mode, rename all games
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if (rename)
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{
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newrom.Game = "!";
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}
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// Windows max name length is 260
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int usableLength = 260 - newrom.Game.Length - _path.Length;
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if (newrom.Name.Length > usableLength)
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{
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string ext = Path.GetExtension(newrom.Name);
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newrom.Name = newrom.Name.Substring(0, usableLength - ext.Length);
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newrom.Name += ext;
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}
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newroms.Add(newrom);
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}
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datdata.Roms[key] = newroms;
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}
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// Now write the file out accordingly
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Output.WriteDatfile(datdata, Path.GetDirectoryName(filename), _logger);
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// Remove the original file if different and inform the user
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if (filename != Style.CreateOutfileName(" ", datdata).Remove(0, 1))
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{
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try
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{
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File.Delete(filename);
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_logger.Log("Original file \"" + filename + "\" deleted");
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}
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catch (Exception ex)
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{
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_logger.Error(ex.ToString());
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}
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}
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}
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}
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}
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