Files
SabreTools/DATabase/TrimMerge.cs
2016-05-25 11:29:19 -07:00

141 lines
4.1 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using SabreTools.Helper;
namespace SabreTools
{
public class TrimMerge
{
// Instance variables
private string _filename;
private string _path;
private bool _rename;
private bool _forceunpack;
private Logger _logger;
/// <summary>
/// Create a new TrimMerge object
/// </summary>
/// <param name="filename">Name of the file or folder to be processed</param>
/// <param name="path">Root path to use for trimming</param>
/// <param name="rename">True if games should be renamed into a uniform string, false otherwise</param>
/// <param name="forceunpack">True if forcepacking="unzip" should be set on the output, false otherwise</param>
/// <param name="logger">Logger object for console and file output</param>
public TrimMerge(string filename, string path, bool rename, bool forceunpack, Logger logger)
{
_filename = filename.Replace("\"", "");
_path = path;
_rename = rename;
_forceunpack = forceunpack;
_logger = logger;
}
/// <summary>
/// Trim and process the given DAT or folder of DATs
/// </summary>
/// <returns>True if the DAT could be updated, false otherwise</returns>
public bool Process()
{
// If file doesn't exist, error and return
if (!File.Exists(_filename) && !Directory.Exists(_filename))
{
_logger.Error("File or folder '" + _filename + "' doesn't exist");
return false;
}
// We want the full path of the file, just in case
_filename = Path.GetFullPath(_filename);
// If it's a single file, handle it as such
if (!Directory.Exists(_filename) && File.Exists(_filename))
{
_logger.Log("File found: " + _filename);
ProcessDAT(_filename, _path, _rename);
}
// If it's a directory, loop through the files and see if any are DATs
else if (Directory.Exists(_filename))
{
// Make sure the path ends with the proper character
if (!_filename.EndsWith(Path.DirectorySeparatorChar.ToString()))
{
_filename += Path.DirectorySeparatorChar;
}
_logger.Log("Directory found: " + _filename);
foreach (string file in Directory.EnumerateFiles(_filename, "*", SearchOption.AllDirectories))
{
_logger.Log("File found: " + file);
ProcessDAT(file, _path, _rename);
}
}
return true;
}
/// <summary>
/// Import the existing DAT(s)
/// </summary>
/// <param name="filename">Name of the file to be processed</param>
/// <param name="path">The base path to be used for comparison</param>
/// <param name="rename">True if roms are to be renamed</param>
private void ProcessDAT(string filename, string path, bool rename)
{
DatData datdata = new DatData
{
ForcePacking = (_forceunpack ? ForcePacking.Unzip : ForcePacking.None),
OutputFormat = RomManipulation.GetOutputFormat(filename),
};
datdata = RomManipulation.Parse(filename, 0, 0, datdata, _logger);
// Trim all file names according to the path that's set
List<string> keys = datdata.Roms.Keys.ToList();
foreach (string key in keys)
{
List<RomData> newroms = new List<RomData>();
foreach (RomData rom in datdata.Roms[key])
{
RomData newrom = rom;
// If we are in single game mode, rename all games
if (rename)
{
newrom.Game = "!";
}
// Windows max name length is 260
int usableLength = 260 - newrom.Game.Length - _path.Length;
if (newrom.Name.Length > usableLength)
{
string ext = Path.GetExtension(newrom.Name);
newrom.Name = newrom.Name.Substring(0, usableLength - ext.Length);
newrom.Name += ext;
}
newroms.Add(newrom);
}
datdata.Roms[key] = newroms;
}
// Now write the file out accordingly
Output.WriteDatfile(datdata, Path.GetDirectoryName(filename), _logger);
// Remove the original file if different and inform the user
if (filename != Style.CreateOutfileName(" ", datdata).Remove(0, 1))
{
try
{
File.Delete(filename);
_logger.Log("Original file \"" + filename + "\" deleted");
}
catch (Exception ex)
{
_logger.Error(ex.ToString());
}
}
}
}
}