Files
SabreTools/SabreTools.Library/DatFiles/DatFile.cs
2017-10-09 13:08:15 -07:00

1447 lines
22 KiB
C#

using System.Collections.Generic;
using System.Linq;
using SabreTools.Library.Data;
using SabreTools.Library.Items;
namespace SabreTools.Library.DatFiles
{
/// <summary>
/// Represents a format-agnostic DAT
/// </summary>
public partial class DatFile
{
#region Private instance variables
// Internal DatHeader values
private DatHeader _datHeader = new DatHeader();
// DatItems dictionary
private SortedDictionary<string, List<DatItem>> _items = new SortedDictionary<string, List<DatItem>>();
private SortedBy _sortedBy;
// Internal statistical data
DatStats _datStats = new DatStats();
#endregion
#region Publicly facing variables
// Data common to most DAT types
public string FileName
{
get
{
if (_datHeader == null)
{
_datHeader = new DatHeader();
}
return _datHeader.FileName;
}
set
{
if (_datHeader == null)
{
_datHeader = new DatHeader();
}
_datHeader.FileName = value;
}
}
public string Name
{
get
{
if (_datHeader == null)
{
_datHeader = new DatHeader();
}
return _datHeader.Name;
}
set
{
if (_datHeader == null)
{
_datHeader = new DatHeader();
}
_datHeader.Name = value;
}
}
public string Description
{
get
{
if (_datHeader == null)
{
_datHeader = new DatHeader();
}
return _datHeader.Description;
}
set
{
if (_datHeader == null)
{
_datHeader = new DatHeader();
}
_datHeader.Description = value;
}
}
public string RootDir
{
get
{
if (_datHeader == null)
{
_datHeader = new DatHeader();
}
return _datHeader.RootDir;
}
set
{
if (_datHeader == null)
{
_datHeader = new DatHeader();
}
_datHeader.RootDir = value;
}
}
public string Category
{
get
{
if (_datHeader == null)
{
_datHeader = new DatHeader();
}
return _datHeader.Category;
}
set
{
if (_datHeader == null)
{
_datHeader = new DatHeader();
}
_datHeader.Category = value;
}
}
public string Version
{
get
{
if (_datHeader == null)
{
_datHeader = new DatHeader();
}
return _datHeader.Version;
}
set
{
if (_datHeader == null)
{
_datHeader = new DatHeader();
}
_datHeader.Version = value;
}
}
public string Date
{
get
{
if (_datHeader == null)
{
_datHeader = new DatHeader();
}
return _datHeader.Date;
}
set
{
if (_datHeader == null)
{
_datHeader = new DatHeader();
}
_datHeader.Date = value;
}
}
public string Author
{
get
{
if (_datHeader == null)
{
_datHeader = new DatHeader();
}
return _datHeader.Author;
}
set
{
if (_datHeader == null)
{
_datHeader = new DatHeader();
}
_datHeader.Author = value;
}
}
public string Email
{
get
{
if (_datHeader == null)
{
_datHeader = new DatHeader();
}
return _datHeader.Email;
}
set
{
if (_datHeader == null)
{
_datHeader = new DatHeader();
}
_datHeader.Email = value;
}
}
public string Homepage
{
get
{
if (_datHeader == null)
{
_datHeader = new DatHeader();
}
return _datHeader.Homepage;
}
set
{
if (_datHeader == null)
{
_datHeader = new DatHeader();
}
_datHeader.Homepage = value;
}
}
public string Url
{
get
{
if (_datHeader == null)
{
_datHeader = new DatHeader();
}
return _datHeader.Url;
}
set
{
if (_datHeader == null)
{
_datHeader = new DatHeader();
}
_datHeader.Url = value;
}
}
public string Comment
{
get
{
if (_datHeader == null)
{
_datHeader = new DatHeader();
}
return _datHeader.Comment;
}
set
{
if (_datHeader == null)
{
_datHeader = new DatHeader();
}
_datHeader.Comment = value;
}
}
public string Header
{
get
{
if (_datHeader == null)
{
_datHeader = new DatHeader();
}
return _datHeader.Header;
}
set
{
if (_datHeader == null)
{
_datHeader = new DatHeader();
}
_datHeader.Header = value;
}
}
public string Type // Generally only used for SuperDAT
{
get
{
if (_datHeader == null)
{
_datHeader = new DatHeader();
}
return _datHeader.Type;
}
set
{
if (_datHeader == null)
{
_datHeader = new DatHeader();
}
_datHeader.Type = value;
}
}
public ForceMerging ForceMerging
{
get
{
if (_datHeader == null)
{
_datHeader = new DatHeader();
}
return _datHeader.ForceMerging;
}
set
{
if (_datHeader == null)
{
_datHeader = new DatHeader();
}
_datHeader.ForceMerging = value;
}
}
public ForceNodump ForceNodump
{
get
{
if (_datHeader == null)
{
_datHeader = new DatHeader();
}
return _datHeader.ForceNodump;
}
set
{
if (_datHeader == null)
{
_datHeader = new DatHeader();
}
_datHeader.ForceNodump = value;
}
}
public ForcePacking ForcePacking
{
get
{
if (_datHeader == null)
{
_datHeader = new DatHeader();
}
return _datHeader.ForcePacking;
}
set
{
if (_datHeader == null)
{
_datHeader = new DatHeader();
}
_datHeader.ForcePacking = value;
}
}
public DatFormat DatFormat
{
get
{
if (_datHeader == null)
{
_datHeader = new DatHeader();
}
return _datHeader.DatFormat;
}
set
{
if (_datHeader == null)
{
_datHeader = new DatHeader();
}
_datHeader.DatFormat = value;
}
}
public bool ExcludeOf
{
get
{
if (_datHeader == null)
{
_datHeader = new DatHeader();
}
return _datHeader.ExcludeOf;
}
set
{
if (_datHeader == null)
{
_datHeader = new DatHeader();
}
_datHeader.ExcludeOf = value;
}
}
public DedupeType DedupeRoms
{
get
{
if (_datHeader == null)
{
_datHeader = new DatHeader();
}
return _datHeader.DedupeRoms;
}
set
{
if (_datHeader == null)
{
_datHeader = new DatHeader();
}
_datHeader.DedupeRoms = value;
}
}
public Hash StripHash
{
get
{
if (_datHeader == null)
{
_datHeader = new DatHeader();
}
return _datHeader.StripHash;
}
set
{
if (_datHeader == null)
{
_datHeader = new DatHeader();
}
_datHeader.StripHash = value;
}
}
public bool OneGameOneRegion
{
get
{
if (_datHeader == null)
{
_datHeader = new DatHeader();
}
return _datHeader.OneGameOneRegion;
}
set
{
if (_datHeader == null)
{
_datHeader = new DatHeader();
}
_datHeader.OneGameOneRegion = value;
}
}
public List<string> Regions
{
get
{
if (_datHeader == null)
{
_datHeader = new DatHeader();
}
return _datHeader.Regions;
}
set
{
if (_datHeader == null)
{
_datHeader = new DatHeader();
}
_datHeader.Regions = value;
}
}
public SortedBy SortedBy
{
get { return _sortedBy; }
}
// Data specific to the Miss DAT type
public bool UseGame
{
get
{
if (_datHeader == null)
{
_datHeader = new DatHeader();
}
return _datHeader.UseGame;
}
set
{
if (_datHeader == null)
{
_datHeader = new DatHeader();
}
_datHeader.UseGame = value;
}
}
public string Prefix
{
get
{
if (_datHeader == null)
{
_datHeader = new DatHeader();
}
return _datHeader.Prefix;
}
set
{
if (_datHeader == null)
{
_datHeader = new DatHeader();
}
_datHeader.Prefix = value;
}
}
public string Postfix
{
get
{
if (_datHeader == null)
{
_datHeader = new DatHeader();
}
return _datHeader.Postfix;
}
set
{
if (_datHeader == null)
{
_datHeader = new DatHeader();
}
_datHeader.Postfix = value;
}
}
public bool Quotes
{
get
{
if (_datHeader == null)
{
_datHeader = new DatHeader();
}
return _datHeader.Quotes;
}
set
{
if (_datHeader == null)
{
_datHeader = new DatHeader();
}
_datHeader.Quotes = value;
}
}
public string RepExt
{
get
{
if (_datHeader == null)
{
_datHeader = new DatHeader();
}
return _datHeader.RepExt;
}
set
{
if (_datHeader == null)
{
_datHeader = new DatHeader();
}
_datHeader.RepExt = value;
}
}
public string AddExt
{
get
{
if (_datHeader == null)
{
_datHeader = new DatHeader();
}
return _datHeader.AddExt;
}
set
{
if (_datHeader == null)
{
_datHeader = new DatHeader();
}
_datHeader.AddExt = value;
}
}
public bool RemExt
{
get
{
if (_datHeader == null)
{
_datHeader = new DatHeader();
}
return _datHeader.RemExt;
}
set
{
if (_datHeader == null)
{
_datHeader = new DatHeader();
}
_datHeader.RemExt = value;
}
}
public bool GameName
{
get
{
if (_datHeader == null)
{
_datHeader = new DatHeader();
}
return _datHeader.GameName;
}
set
{
if (_datHeader == null)
{
_datHeader = new DatHeader();
}
_datHeader.GameName = value;
}
}
public bool Romba
{
get
{
if (_datHeader == null)
{
_datHeader = new DatHeader();
}
return _datHeader.Romba;
}
set
{
if (_datHeader == null)
{
_datHeader = new DatHeader();
}
_datHeader.Romba = value;
}
}
// Statistical data related to the DAT
public long Count
{
get
{
if (_datStats == null)
{
_datStats = new DatStats();
}
return _datStats.Count;
}
private set
{
if (_datStats == null)
{
_datStats = new DatStats();
}
_datStats.Count = value;
}
}
public long ArchiveCount
{
get
{
if (_datStats == null)
{
_datStats = new DatStats();
}
return _datStats.ArchiveCount;
}
private set
{
if (_datStats == null)
{
_datStats = new DatStats();
}
_datStats.ArchiveCount = value;
}
}
public long BiosSetCount
{
get
{
if (_datStats == null)
{
_datStats = new DatStats();
}
return _datStats.BiosSetCount;
}
private set
{
if (_datStats == null)
{
_datStats = new DatStats();
}
_datStats.BiosSetCount = value;
}
}
public long DiskCount
{
get
{
if (_datStats == null)
{
_datStats = new DatStats();
}
return _datStats.DiskCount;
}
private set
{
if (_datStats == null)
{
_datStats = new DatStats();
}
_datStats.DiskCount = value;
}
}
public long ReleaseCount
{
get
{
if (_datStats == null)
{
_datStats = new DatStats();
}
return _datStats.ReleaseCount;
}
private set
{
if (_datStats == null)
{
_datStats = new DatStats();
}
_datStats.ReleaseCount = value;
}
}
public long RomCount
{
get
{
if (_datStats == null)
{
_datStats = new DatStats();
}
return _datStats.RomCount;
}
private set
{
if (_datStats == null)
{
_datStats = new DatStats();
}
_datStats.RomCount = value;
}
}
public long SampleCount
{
get
{
if (_datStats == null)
{
_datStats = new DatStats();
}
return _datStats.SampleCount;
}
private set
{
if (_datStats == null)
{
_datStats = new DatStats();
}
_datStats.SampleCount = value;
}
}
public long TotalSize
{
get
{
if (_datStats == null)
{
_datStats = new DatStats();
}
return _datStats.TotalSize;
}
private set
{
if (_datStats == null)
{
_datStats = new DatStats();
}
_datStats.TotalSize = value;
}
}
public long CRCCount
{
get
{
if (_datStats == null)
{
_datStats = new DatStats();
}
return _datStats.CRCCount;
}
private set
{
if (_datStats == null)
{
_datStats = new DatStats();
}
_datStats.CRCCount = value;
}
}
public long MD5Count
{
get
{
if (_datStats == null)
{
_datStats = new DatStats();
}
return _datStats.MD5Count;
}
private set
{
if (_datStats == null)
{
_datStats = new DatStats();
}
_datStats.MD5Count = value;
}
}
public long SHA1Count
{
get
{
if (_datStats == null)
{
_datStats = new DatStats();
}
return _datStats.SHA1Count;
}
private set
{
if (_datStats == null)
{
_datStats = new DatStats();
}
_datStats.SHA1Count = value;
}
}
public long SHA256Count
{
get
{
if (_datStats == null)
{
_datStats = new DatStats();
}
return _datStats.SHA256Count;
}
private set
{
if (_datStats == null)
{
_datStats = new DatStats();
}
_datStats.SHA256Count = value;
}
}
public long SHA384Count
{
get
{
if (_datStats == null)
{
_datStats = new DatStats();
}
return _datStats.SHA384Count;
}
private set
{
if (_datStats == null)
{
_datStats = new DatStats();
}
_datStats.SHA384Count = value;
}
}
public long SHA512Count
{
get
{
if (_datStats == null)
{
_datStats = new DatStats();
}
return _datStats.SHA512Count;
}
private set
{
if (_datStats == null)
{
_datStats = new DatStats();
}
_datStats.SHA512Count = value;
}
}
public long BaddumpCount
{
get
{
if (_datStats == null)
{
_datStats = new DatStats();
}
return _datStats.BaddumpCount;
}
private set
{
if (_datStats == null)
{
_datStats = new DatStats();
}
_datStats.BaddumpCount = value;
}
}
public long GoodCount
{
get
{
if (_datStats == null)
{
_datStats = new DatStats();
}
return _datStats.GoodCount;
}
private set
{
if (_datStats == null)
{
_datStats = new DatStats();
}
_datStats.GoodCount = value;
}
}
public long NodumpCount
{
get
{
if (_datStats == null)
{
_datStats = new DatStats();
}
return _datStats.NodumpCount;
}
private set
{
if (_datStats == null)
{
_datStats = new DatStats();
}
_datStats.NodumpCount = value;
}
}
public long VerifiedCount
{
get
{
if (_datStats == null)
{
_datStats = new DatStats();
}
return _datStats.VerifiedCount;
}
private set
{
if (_datStats == null)
{
_datStats = new DatStats();
}
_datStats.VerifiedCount = value;
}
}
#endregion
#region Instance Methods
#region Accessors
/// <summary>
/// Passthrough to access the file dictionary
/// </summary>
/// <param name="key">Key in the dictionary to reference</param>
/// <remarks>We don't want to allow direct setting of values because it bypasses the statistics</remarks>
public List<DatItem> this[string key]
{
get
{
// If the dictionary is null, create it
if (_items == null)
{
_items = new SortedDictionary<string, List<DatItem>>();
}
lock (_items)
{
// If the key is missing from the dictionary, add it
if (!_items.ContainsKey(key))
{
_items.Add(key, new List<DatItem>());
}
// Now return the value
return _items[key];
}
}
}
/// <summary>
/// Add a new key to the file dictionary
/// </summary>
/// <param name="key">Key in the dictionary to add</param>
public void Add(string key)
{
// If the dictionary is null, create it
if (_items == null)
{
_items = new SortedDictionary<string, List<DatItem>>();
}
lock (_items)
{
// If the key is missing from the dictionary, add it
if (!_items.ContainsKey(key))
{
_items.Add(key, new List<DatItem>());
}
}
}
/// <summary>
/// Add a value to the file dictionary
/// </summary>
/// <param name="key">Key in the dictionary to add to</param>
/// <param name="value">Value to add to the dictionary</param>
public void Add(string key, DatItem value)
{
// If the dictionary is null, create it
if (_items == null)
{
_items = new SortedDictionary<string, List<DatItem>>();
}
// Add the key, if necessary
Add(key);
lock (_items)
{
// Now add the value
_items[key].Add(value);
// Now update the statistics
_datStats.AddItem(value);
}
}
/// <summary>
/// Add a range of values to the file dictionary
/// </summary>
/// <param name="key">Key in the dictionary to add to</param>
/// <param name="value">Value to add to the dictionary</param>
public void AddRange(string key, List<DatItem> value)
{
// If the dictionary is null, create it
if (_items == null)
{
_items = new SortedDictionary<string, List<DatItem>>();
}
// Add the key, if necessary
Add(key);
lock (_items)
{
// Now add the value
_items[key].AddRange(value);
// Now update the statistics
foreach (DatItem item in value)
{
_datStats.AddItem(item);
}
}
}
/// <summary>
/// Get if the file dictionary contains the key
/// </summary>
/// <param name="key">Key in the dictionary to check</param>
/// <returns>True if the key exists, false otherwise</returns>
public bool Contains(string key)
{
bool contains = false;
// If the dictionary is null, create it
if (_items == null)
{
_items = new SortedDictionary<string, List<DatItem>>();
}
// If the key is null, we return false since keys can't be null
if (key == null)
{
return contains;
}
lock (_items)
{
contains = _items.ContainsKey(key);
}
return contains;
}
/// <summary>
/// Get if the file dictionary contains the key and value
/// </summary>
/// <param name="key">Key in the dictionary to check</param>
/// <param name="value">Value in the dictionary to check</param>
/// <returns>True if the key exists, false otherwise</returns>
public bool Contains(string key, DatItem value)
{
bool contains = false;
// If the dictionary is null, create it
if (_items == null)
{
_items = new SortedDictionary<string, List<DatItem>>();
}
// If the key is null, we return false since keys can't be null
if (key == null)
{
return contains;
}
lock (_items)
{
if (_items.ContainsKey(key))
{
contains = _items.ContainsKey(key);
}
}
return contains;
}
/// <summary>
/// Get the keys from the file dictionary
/// </summary>
/// <returns>IEnumerable of the keys</returns>
public IEnumerable<string> Keys
{
get
{
// If the dictionary is null, create it
if (_items == null)
{
_items = new SortedDictionary<string, List<DatItem>>();
}
lock (_items)
{
return _items.Keys;
}
}
}
/// <summary>
/// Remove a key from the file dictionary
/// </summary>
/// <param name="key">Key in the dictionary to remove</param>
public void Remove(string key)
{
// If the dictionary is null, create it
if (_items == null)
{
_items = new SortedDictionary<string, List<DatItem>>();
}
// If the key doesn't exist, return
if (!Contains(key))
{
return;
}
lock (_items)
{
// Remove the statistics first
foreach (DatItem item in _items[key])
{
_datStats.RemoveItem(item);
}
// Remove the key from the dictionary
_items.Remove(key);
}
}
/// <summary>
/// Remove a value from the file dictionary
/// </summary>
/// <param name="key">Key in the dictionary to remove from</param>
/// <param name="value">Value to remove from the dictionary</param>
public void Remove(string key, DatItem value)
{
// If the dictionary is null, create it
if (_items == null)
{
_items = new SortedDictionary<string, List<DatItem>>();
}
// If the key and value doesn't exist, return
if (!Contains(key, value))
{
return;
}
lock (_items)
{
// While the key is in the dictionary and the item is there, remove it
while (_items.ContainsKey(key) && _items[key].Contains(value))
{
// Remove the statistics first
_datStats.RemoveItem(value);
_items[key].Remove(value);
}
}
}
/// <summary>
/// Remove a range of values from the file dictionary
/// </summary>
/// <param name="key">Key in the dictionary to remove from</param>
/// <param name="value">Value to remove from the dictionary</param>
public void RemoveRange(string key, List<DatItem> value)
{
foreach(DatItem item in value)
{
Remove(key, item);
}
}
#endregion
#region Constructors
/// <summary>
/// Create a new, empty DatFile object
/// </summary>
public DatFile()
{
_items = new SortedDictionary<string, List<DatItem>>();
}
/// <summary>
/// Create a new DatFile from an existing one using the header values only
/// </summary>
/// <param name="df"></param>
public DatFile(DatFile datFile)
{
_datHeader = (DatHeader)datFile._datHeader.Clone();
}
#endregion
#region Dictionary Manipulation
/// <summary>
/// Clones the files dictionary
/// </summary>
/// <returns>A new files dictionary instance</returns>
public SortedDictionary<string, List<DatItem>> CloneDictionary()
{
// Create the placeholder dictionary to be used
SortedDictionary<string, List<DatItem>> sorted = new SortedDictionary<string, List<DatItem>>();
// Now perform a deep clone on the entire dictionary
List<string> keys = Keys.ToList();
foreach (string key in keys)
{
// Clone each list of DATs in the dictionary
List<DatItem> olditems = this[key];
List<DatItem> newitems = new List<DatItem>();
foreach (DatItem item in olditems)
{
newitems.Add((DatItem)item.Clone());
}
// If the key is missing from the new dictionary, add it
if (!sorted.ContainsKey(key))
{
sorted.Add(key, new List<DatItem>());
}
// Now add the list of items
sorted[key].AddRange(newitems);
}
return sorted;
}
/// <summary>
/// Delete the file dictionary
/// </summary>
public void DeleteDictionary()
{
_items = null;
// Reset statistics
_datStats.Reset();
}
/// <summary>
/// Reset the file dictionary
/// </summary>
public void ResetDictionary()
{
_items = new SortedDictionary<string, List<DatItem>>();
// Reset statistics
_datStats.Reset();
}
#endregion
#endregion // Instance Methods
}
}