Files
SabreTools/SabreTools.Library/DatFiles/DosCenter.cs
2020-06-12 11:02:23 -07:00

316 lines
12 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using SabreTools.Library.Data;
using SabreTools.Library.DatItems;
using SabreTools.Library.Tools;
using NaturalSort;
namespace SabreTools.Library.DatFiles
{
/// <summary>
/// Represents parsing and writing of a DosCenter DAT
/// </summary>
internal class DosCenter : DatFile
{
/// <summary>
/// Constructor designed for casting a base DatFile
/// </summary>
/// <param name="datFile">Parent DatFile to copy from</param>
public DosCenter(DatFile datFile)
: base(datFile, cloneHeader: false)
{
}
/// <summary>
/// Parse a DosCenter DAT and return all found games and roms within
/// </summary>
/// <param name="filename">Name of the file to be parsed</param>
/// <param name="sysid">System ID for the DAT</param>
/// <param name="srcid">Source ID for the DAT</param>
/// <param name="keep">True if full pathnames are to be kept, false otherwise (default)</param>
/// <param name="clean">True if game names are sanitized, false otherwise (default)</param>
/// <param name="remUnicode">True if we should remove non-ASCII characters from output, false otherwise (default)</param>
/// TODO: Pull parsing into this file instead of relying on CMP
public override void ParseFile(
// Standard Dat parsing
string filename,
int sysid,
int srcid,
// Miscellaneous
bool keep,
bool clean,
bool remUnicode)
{
// ClrMamePro and DosCenter parsing are identical so it just calls one implementation
new ClrMamePro(this).ParseFile(filename, sysid, srcid, keep, clean, remUnicode);
}
/// <summary>
/// Create and open an output file for writing direct from a dictionary
/// </summary>
/// <param name="outfile">Name of the file to write to</param>
/// <param name="ignoreblanks">True if blank roms should be skipped on output, false otherwise (default)</param>
/// <returns>True if the DAT was written correctly, false otherwise</returns>
public override bool WriteToFile(string outfile, bool ignoreblanks = false)
{
try
{
Globals.Logger.User($"Opening file for writing: {outfile}");
FileStream fs = Utilities.TryCreate(outfile);
// If we get back null for some reason, just log and return
if (fs == null)
{
Globals.Logger.Warning($"File '{outfile}' could not be created for writing! Please check to see if the file is writable");
return false;
}
StreamWriter sw = new StreamWriter(fs, new UTF8Encoding(false));
// Write out the header
WriteHeader(sw);
// Write out each of the machines and roms
string lastgame = null;
// Get a properly sorted set of keys
List<string> keys = Keys;
keys.Sort(new NaturalComparer());
foreach (string key in keys)
{
List<DatItem> roms = this[key];
// Resolve the names in the block
roms = DatItem.ResolveNames(roms);
for (int index = 0; index < roms.Count; index++)
{
DatItem rom = roms[index];
// There are apparently times when a null rom can skip by, skip them
if (rom.Name == null || rom.MachineName == null)
{
Globals.Logger.Warning("Null rom found!");
continue;
}
List<string> newsplit = rom.MachineName.Split('\\').ToList();
// If we have a different game and we're not at the start of the list, output the end of last item
if (lastgame != null && lastgame.ToLowerInvariant() != rom.MachineName.ToLowerInvariant())
WriteEndGame(sw, rom);
// If we have a new game, output the beginning of the new item
if (lastgame == null || lastgame.ToLowerInvariant() != rom.MachineName.ToLowerInvariant())
WriteStartGame(sw, rom);
// If we have a "null" game (created by DATFromDir or something similar), log it to file
if (rom.ItemType == ItemType.Rom
&& ((Rom)rom).Size == -1
&& ((Rom)rom).CRC == "null")
{
Globals.Logger.Verbose($"Empty folder found: {rom.MachineName}");
rom.Name = (rom.Name == "null" ? "-" : rom.Name);
((Rom)rom).Size = Constants.SizeZero;
((Rom)rom).CRC = ((Rom)rom).CRC == "null" ? Constants.CRCZero : null;
((Rom)rom).MD5 = ((Rom)rom).MD5 == "null" ? Constants.MD5Zero : null;
((Rom)rom).RIPEMD160 = ((Rom)rom).RIPEMD160 == "null" ? Constants.RIPEMD160Zero : null;
((Rom)rom).SHA1 = ((Rom)rom).SHA1 == "null" ? Constants.SHA1Zero : null;
((Rom)rom).SHA256 = ((Rom)rom).SHA256 == "null" ? Constants.SHA256Zero : null;
((Rom)rom).SHA384 = ((Rom)rom).SHA384 == "null" ? Constants.SHA384Zero : null;
((Rom)rom).SHA512 = ((Rom)rom).SHA512 == "null" ? Constants.SHA512Zero : null;
}
// Now, output the rom data
WriteDatItem(sw, rom, ignoreblanks);
// Set the new data to compare against
lastgame = rom.MachineName;
}
}
// Write the file footer out
WriteFooter(sw);
Globals.Logger.Verbose($"File written!{Environment.NewLine}");
sw.Dispose();
fs.Dispose();
}
catch (Exception ex)
{
Globals.Logger.Error(ex.ToString());
return false;
}
return true;
}
/// <summary>
/// Write out DAT header using the supplied StreamWriter
/// </summary>
/// <param name="sw">StreamWriter to output to</param>
/// <returns>True if the data was written, false on error</returns>
private bool WriteHeader(StreamWriter sw)
{
try
{
sw.Write("DOSCenter (\n");
sw.Write($"\tName: {Name}\n");
sw.Write($"\tDescription: {Description}\n");
sw.Write($"\tVersion: {Version}\n");
sw.Write($"\tDate: {Date}\n");
sw.Write($"\tAuthor: {Author}\n");
sw.Write($"\tHomepage: {Homepage}\n");
sw.Write($"\tComment: {Comment}\n");
sw.Write(")\n");
sw.Flush();
}
catch (Exception ex)
{
Globals.Logger.Error(ex.ToString());
return false;
}
return true;
}
/// <summary>
/// Write out Game start using the supplied StreamWriter
/// </summary>
/// <param name="sw">StreamWriter to output to</param>
/// <param name="datItem">DatItem object to be output</param>
/// <returns>True if the data was written, false on error</returns>
private bool WriteStartGame(StreamWriter sw, DatItem datItem)
{
try
{
// No game should start with a path separator
datItem.MachineName = datItem.MachineName.TrimStart(Path.DirectorySeparatorChar);
// Build the state based on excluded fields
sw.Write("game (\n");
sw.Write($"\tname \"{datItem.GetField(Field.MachineName, ExcludeFields)}.zip\n");
sw.Flush();
}
catch (Exception ex)
{
Globals.Logger.Error(ex.ToString());
return false;
}
return true;
}
/// <summary>
/// Write out Game end using the supplied StreamWriter
/// </summary>
/// <param name="sw">StreamWriter to output to</param>
/// <param name="datItem">DatItem object to be output</param>
/// <returns>True if the data was written, false on error</returns>
private bool WriteEndGame(StreamWriter sw, DatItem datItem)
{
try
{
// Build the state based on excluded fields
if (!string.IsNullOrWhiteSpace(datItem.GetField(Field.SampleOf, ExcludeFields)))
sw.Write($"\tsampleof \"{datItem.SampleOf}\"\n");
// End game
sw.Write(")\n");
sw.Flush();
}
catch (Exception ex)
{
Globals.Logger.Error(ex.ToString());
return false;
}
return true;
}
/// <summary>
/// Write out DatItem using the supplied StreamWriter
/// </summary>
/// <param name="sw">StreamWriter to output to</param>
/// <param name="datItem">DatItem object to be output</param>
/// <param name="ignoreblanks">True if blank roms should be skipped on output, false otherwise (default)</param>
/// <returns>True if the data was written, false on error</returns>
private bool WriteDatItem(StreamWriter sw, DatItem datItem, bool ignoreblanks = false)
{
// If we are in ignore blanks mode AND we have a blank (0-size) rom, skip
if (ignoreblanks && (datItem.ItemType == ItemType.Rom && ((datItem as Rom).Size == 0 || (datItem as Rom).Size == -1)))
return true;
try
{
string state = string.Empty;
// Pre-process the item name
ProcessItemName(datItem, true);
// Build the state based on excluded fields
switch (datItem.ItemType)
{
case ItemType.Rom:
var rom = datItem as Rom;
sw.Write("\tfile (");
sw.Write($" name \"{datItem.GetField(Field.Name, ExcludeFields)}\"");
if (!ExcludeFields[(int)Field.Size] && rom.Size != -1)
sw.Write($" size \"{rom.Size}\"");
if (!string.IsNullOrWhiteSpace(datItem.GetField(Field.Date, ExcludeFields)))
sw.Write($" date \"{rom.Date}\"");
if (!string.IsNullOrWhiteSpace(datItem.GetField(Field.CRC, ExcludeFields)))
sw.Write($" crc \"{rom.CRC.ToLowerInvariant()}\"");
sw.Write(" )\n");
break;
}
sw.Write(state);
sw.Flush();
}
catch (Exception ex)
{
Globals.Logger.Error(ex.ToString());
return false;
}
return true;
}
/// <summary>
/// Write out DAT footer using the supplied StreamWriter
/// </summary>
/// <param name="sw">StreamWriter to output to</param>
/// <returns>True if the data was written, false on error</returns>
private bool WriteFooter(StreamWriter sw)
{
try
{
// End game
sw.Write(")\n");
// Write the footer out
sw.Flush();
}
catch (Exception ex)
{
Globals.Logger.Error(ex.ToString());
return false;
}
return true;
}
}
}