Files
SabreTools/SabreTools.Library/DatItems/PartFeature.cs
2020-09-04 14:10:35 -07:00

227 lines
6.7 KiB
C#

using System.Collections.Generic;
using System.IO;
using System.Linq;
using SabreTools.Library.Filtering;
using SabreTools.Library.Tools;
using Newtonsoft.Json;
namespace SabreTools.Library.DatItems
{
/// <summary>
/// Represents one part feature object
/// </summary>
[JsonObject("part_feature")]
public class PartFeature : DatItem
{
#region Fields
/// <summary>
/// Name of the item
/// </summary>
[JsonProperty("name")]
public string Name { get; set; }
/// <summary>
/// PartFeature value
/// </summary>
[JsonProperty("value")]
public string Value { get; set; }
#endregion
#region Accessors
/// <summary>
/// Gets the name to use for a DatItem
/// </summary>
/// <returns>Name if available, null otherwise</returns>
public override string GetName()
{
return Name;
}
/// <summary>
/// Set fields with given values
/// </summary>
/// <param name="mappings">Mappings dictionary</param>
public override void SetFields(Dictionary<Field, string> mappings)
{
// Set base fields
base.SetFields(mappings);
// Handle PartFeature-specific fields
if (mappings.Keys.Contains(Field.DatItem_Part_Feature_Name))
Name = mappings[Field.DatItem_Part_Feature_Name];
if (mappings.Keys.Contains(Field.DatItem_Part_Feature_Value))
Value = mappings[Field.DatItem_Part_Feature_Value];
}
#endregion
#region Constructors
/// <summary>
/// Create a default, empty PartFeature object
/// </summary>
public PartFeature()
{
Name = string.Empty;
ItemType = ItemType.PartFeature;
}
#endregion
#region Cloning Methods
public override object Clone()
{
return new PartFeature()
{
ItemType = this.ItemType,
DupeType = this.DupeType,
Machine = this.Machine.Clone() as Machine,
Source = this.Source.Clone() as Source,
Remove = this.Remove,
Name = this.Name,
Value = this.Value,
};
}
#endregion
#region Comparision Methods
public override bool Equals(DatItem other)
{
// If we don't have a sample, return false
if (ItemType != other.ItemType)
return false;
// Otherwise, treat it as a PartFeature
PartFeature newOther = other as PartFeature;
// If the archive information matches
return (Name == newOther.Name && Value == newOther.Value);
}
#endregion
#region Filtering
/// <summary>
/// Clean a DatItem according to the cleaner
/// </summary>
/// <param name="cleaner">Cleaner to implement</param>
public override void Clean(Cleaner cleaner)
{
// Clean common items first
base.Clean(cleaner);
// If we're stripping unicode characters, strip item name
if (cleaner?.RemoveUnicode == true)
Name = Sanitizer.RemoveUnicodeCharacters(Name);
// If we are in NTFS trim mode, trim the game name
if (cleaner?.Trim == true)
{
// Windows max name length is 260
int usableLength = 260 - Machine.Name.Length - (cleaner.Root?.Length ?? 0);
if (Name.Length > usableLength)
{
string ext = Path.GetExtension(Name);
Name = Name.Substring(0, usableLength - ext.Length);
Name += ext;
}
}
}
/// <summary>
/// Check to see if a DatItem passes the filter
/// </summary>
/// <param name="filter">Filter to check against</param>
/// <returns>True if the item passed the filter, false otherwise</returns>
public override bool PassesFilter(Filter filter)
{
// Check common fields first
if (!base.PassesFilter(filter))
return false;
// Filter on item name
if (filter.DatItem_Part_Feature_Name.MatchesPositiveSet(Name) == false)
return false;
if (filter.DatItem_Part_Feature_Name.MatchesNegativeSet(Name) == true)
return false;
// Filter on info value
if (filter.DatItem_Part_Feature_Value.MatchesPositiveSet(Value) == false)
return false;
if (filter.DatItem_Part_Feature_Value.MatchesNegativeSet(Value) == true)
return false;
return true;
}
/// <summary>
/// Remove fields from the DatItem
/// </summary>
/// <param name="fields">List of Fields to remove</param>
public override void RemoveFields(List<Field> fields)
{
// Remove common fields first
base.RemoveFields(fields);
// Remove the fields
if (fields.Contains(Field.DatItem_Part_Feature_Name))
Name = null;
if (fields.Contains(Field.DatItem_Part_Feature_Value))
Value = null;
}
/// <summary>
/// Set internal names to match One Rom Per Game (ORPG) logic
/// </summary>
public override void SetOneRomPerGame()
{
string[] splitname = Name.Split('.');
Machine.Name += $"/{string.Join(".", splitname.Take(splitname.Length > 1 ? splitname.Length - 1 : 1))}";
Name = Path.GetFileName(Name);
}
#endregion
#region Sorting and Merging
/// <summary>
/// Replace fields from another item
/// </summary>
/// <param name="item">DatItem to pull new information from</param>
/// <param name="fields">List of Fields representing what should be updated</param>
public override void ReplaceFields(DatItem item, List<Field> fields)
{
// Replace common fields first
base.ReplaceFields(item, fields);
// If we don't have a PartFeature to replace from, ignore specific fields
if (item.ItemType != ItemType.PartFeature)
return;
// Cast for easier access
PartFeature newItem = item as PartFeature;
// Replace the fields
if (fields.Contains(Field.DatItem_Part_Feature_Name))
Name = newItem.Name;
if (fields.Contains(Field.DatItem_Part_Feature_Value))
Value = newItem.Value;
}
#endregion
}
}