Files
SabreTools/SabreTools.Library/DatItems/Configuration.cs
Matt Nadareski d727385fb8 Create and use DiskArea/DataArea
This has the added benefit of clearing out a lot of boilerplate for new DatItem types, since DiskArea only pertains to the Disk type and DataArea only pertains to the Rom type
2020-09-03 11:02:06 -07:00

431 lines
13 KiB
C#

using System.Collections.Generic;
using System.IO;
using System.Linq;
using SabreTools.Library.Filtering;
using SabreTools.Library.Tools;
using Newtonsoft.Json;
namespace SabreTools.Library.DatItems
{
/// <summary>
/// Represents which Configuration(s) is associated with a set
/// </summary>
[JsonObject("configuration")]
public class Configuration : DatItem
{
#region Fields
/// <summary>
/// Name of the item
/// </summary>
[JsonProperty("name")]
public string Name { get; set; }
/// <summary>
/// Tag associated with the configuration
/// </summary>
[JsonProperty("tag", DefaultValueHandling = DefaultValueHandling.Ignore)]
public string Tag { get; set; }
/// <summary>
/// Mask associated with the configuration
/// </summary>
[JsonProperty("mask", DefaultValueHandling = DefaultValueHandling.Ignore)]
public string Mask { get; set; }
/// <summary>
/// Conditions associated with the configuration
/// </summary>
[JsonProperty("conditions", DefaultValueHandling = DefaultValueHandling.Ignore)]
public List<Condition> Conditions { get; set; }
/// <summary>
/// Locations associated with the configuration
/// </summary>
[JsonProperty("locations", DefaultValueHandling = DefaultValueHandling.Ignore)]
public List<Location> Locations { get; set; }
/// <summary>
/// Settings associated with the configuration
/// </summary>
[JsonProperty("settings", DefaultValueHandling = DefaultValueHandling.Ignore)]
public List<Setting> Settings { get; set; }
#endregion
#region Accessors
/// <summary>
/// Gets the name to use for a DatItem
/// </summary>
/// <returns>Name if available, null otherwise</returns>
public override string GetName()
{
return Name;
}
/// <summary>
/// Set fields with given values
/// </summary>
/// <param name="mappings">Mappings dictionary</param>
public override void SetFields(Dictionary<Field, string> mappings)
{
// Set base fields
base.SetFields(mappings);
// Handle Configuration-specific fields
if (mappings.Keys.Contains(Field.DatItem_Name))
Name = mappings[Field.DatItem_Name];
if (mappings.Keys.Contains(Field.DatItem_Tag))
Tag = mappings[Field.DatItem_Tag];
if (mappings.Keys.Contains(Field.DatItem_Mask))
Mask = mappings[Field.DatItem_Mask];
// Field.DatItem_Conditions does not apply here
if (Conditions != null)
{
foreach (Condition condition in Conditions)
{
condition.SetFields(mappings);
}
}
// Field.DatItem_Locations does not apply here
if (Locations != null)
{
foreach (Location location in Locations)
{
location.SetFields(mappings);
}
}
// Field.DatItem_Settings does not apply here
if (Settings != null)
{
foreach (Setting setting in Settings)
{
setting.SetFields(mappings);
}
}
}
#endregion
#region Constructors
/// <summary>
/// Create a default, empty Configuration object
/// </summary>
public Configuration()
{
Name = string.Empty;
ItemType = ItemType.Configuration;
}
#endregion
#region Cloning Methods
public override object Clone()
{
return new Configuration()
{
Name = this.Name,
ItemType = this.ItemType,
DupeType = this.DupeType,
AltName = this.AltName,
AltTitle = this.AltTitle,
Original = this.Original,
OpenMSXSubType = this.OpenMSXSubType,
OpenMSXType = this.OpenMSXType,
Remark = this.Remark,
Boot = this.Boot,
Part = this.Part,
Value = this.Value,
LoadFlag = this.LoadFlag,
Machine = this.Machine.Clone() as Machine,
Source = this.Source.Clone() as Source,
Remove = this.Remove,
Tag = this.Tag,
Mask = this.Mask,
Conditions = this.Conditions,
Locations = this.Locations,
Settings = this.Settings,
};
}
#endregion
#region Comparision Methods
public override bool Equals(DatItem other)
{
// If we don't have a Configuration, return false
if (ItemType != other.ItemType)
return false;
// Otherwise, treat it as a Configuration
Configuration newOther = other as Configuration;
// If the Configuration information matches
bool match = (Name == newOther.Name && Tag == newOther.Tag && Mask == newOther.Mask);
if (!match)
return match;
// If the conditions match
if (Conditions != null)
{
foreach (Condition condition in Conditions)
{
match &= newOther.Conditions.Contains(condition);
}
}
// If the locations match
if (Locations != null)
{
foreach (Location location in Locations)
{
match &= newOther.Locations.Contains(location);
}
}
// If the settings match
if (Settings != null)
{
foreach (Setting setting in Settings)
{
match &= newOther.Settings.Contains(setting);
}
}
return match;
}
#endregion
#region Filtering
/// <summary>
/// Clean a DatItem according to the cleaner
/// </summary>
/// <param name="cleaner">Cleaner to implement</param>
public override void Clean(Cleaner cleaner)
{
// Clean common items first
base.Clean(cleaner);
// If we're stripping unicode characters, strip item name
if (cleaner?.RemoveUnicode == true)
Name = Sanitizer.RemoveUnicodeCharacters(Name);
// If we are in NTFS trim mode, trim the game name
if (cleaner?.Trim == true)
{
// Windows max name length is 260
int usableLength = 260 - Machine.Name.Length - (cleaner.Root?.Length ?? 0);
if (Name.Length > usableLength)
{
string ext = Path.GetExtension(Name);
Name = Name.Substring(0, usableLength - ext.Length);
Name += ext;
}
}
}
/// <summary>
/// Check to see if a DatItem passes the filter
/// </summary>
/// <param name="filter">Filter to check against</param>
/// <returns>True if the item passed the filter, false otherwise</returns>
public override bool PassesFilter(Filter filter)
{
// Check common fields first
if (!base.PassesFilter(filter))
return false;
// Filter on item name
if (filter.DatItem_Name.MatchesPositiveSet(Name) == false)
return false;
if (filter.DatItem_Name.MatchesNegativeSet(Name) == true)
return false;
// Filter on tag
if (filter.DatItem_Tag.MatchesPositiveSet(Tag) == false)
return false;
if (filter.DatItem_Tag.MatchesNegativeSet(Tag) == true)
return false;
// Filter on mask
if (filter.DatItem_Mask.MatchesPositiveSet(Mask) == false)
return false;
if (filter.DatItem_Mask.MatchesNegativeSet(Mask) == true)
return false;
// Filter on conditions
if (filter.DatItem_Conditions.MatchesNeutral(null, Conditions != null ? (bool?)(Conditions.Count > 0) : null) == false)
return false;
// Filter on individual conditions
if (Conditions != null)
{
foreach (Condition condition in Conditions)
{
if (!condition.PassesFilter(filter))
return false;
}
}
// Filter on locations
if (filter.DatItem_Locations.MatchesNeutral(null, Locations != null ? (bool?)(Locations.Count > 0) : null) == false)
return false;
// Filter on individual locations
if (Locations != null)
{
foreach (Location location in Locations)
{
if (!location.PassesFilter(filter))
return false;
}
}
// Filter on settings
if (filter.DatItem_Settings.MatchesNeutral(null, Settings != null ? (bool?)(Settings.Count > 0) : null) == false)
return false;
// Filter on individual conditions
if (Settings != null)
{
foreach (Setting setting in Settings)
{
if (!setting.PassesFilter(filter))
return false;
}
}
return true;
}
/// <summary>
/// Remove fields from the DatItem
/// </summary>
/// <param name="fields">List of Fields to remove</param>
public override void RemoveFields(List<Field> fields)
{
// Remove common fields first
base.RemoveFields(fields);
// Remove the fields
if (fields.Contains(Field.DatItem_Name))
Name = null;
if (fields.Contains(Field.DatItem_Tag))
Tag = null;
if (fields.Contains(Field.DatItem_Mask))
Mask = null;
if (fields.Contains(Field.DatItem_Conditions))
Conditions = null;
if (Conditions != null)
{
foreach (Condition condition in Conditions)
{
condition.RemoveFields(fields);
}
}
if (fields.Contains(Field.DatItem_Locations))
Locations = null;
if (Locations != null)
{
foreach (Location location in Locations)
{
location.RemoveFields(fields);
}
}
if (fields.Contains(Field.DatItem_Settings))
Settings = null;
if (Settings != null)
{
foreach (Setting setting in Settings)
{
setting.RemoveFields(fields);
}
}
}
/// <summary>
/// Set internal names to match One Rom Per Game (ORPG) logic
/// </summary>
public override void SetOneRomPerGame()
{
string[] splitname = Name.Split('.');
Machine.Name += $"/{string.Join(".", splitname.Take(splitname.Length > 1 ? splitname.Length - 1 : 1))}";
Name = Path.GetFileName(Name);
}
#endregion
#region Sorting and Merging
/// <summary>
/// Replace fields from another item
/// </summary>
/// <param name="item">DatItem to pull new information from</param>
/// <param name="fields">List of Fields representing what should be updated</param>
public override void ReplaceFields(DatItem item, List<Field> fields)
{
// Replace common fields first
base.ReplaceFields(item, fields);
// If we don't have a Configuration to replace from, ignore specific fields
if (item.ItemType != ItemType.Configuration)
return;
// Cast for easier access
Configuration newItem = item as Configuration;
// Replace the fields
if (fields.Contains(Field.DatItem_Name))
Name = newItem.Name;
if (fields.Contains(Field.DatItem_Tag))
Tag = newItem.Tag;
if (fields.Contains(Field.DatItem_Mask))
Mask = newItem.Mask;
if (fields.Contains(Field.DatItem_Conditions))
Conditions = newItem.Conditions;
// Field replacement doesn't make sense for DatItem_Condition*
if (fields.Contains(Field.DatItem_Locations))
Locations = newItem.Locations;
// Field replacement doesn't make sense for DatItem_Location*
if (fields.Contains(Field.DatItem_Settings))
Settings = newItem.Settings;
// Field replacement doesn't make sense for DatItem_Setting*
}
#endregion
}
}