mirror of
https://github.com/claunia/SabreTools.git
synced 2025-12-16 19:14:27 +00:00
This has the added benefit of clearing out a lot of boilerplate for new DatItem types, since DiskArea only pertains to the Disk type and DataArea only pertains to the Rom type
257 lines
7.6 KiB
C#
257 lines
7.6 KiB
C#
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using SabreTools.Library.Filtering;
|
|
using Newtonsoft.Json;
|
|
using SabreTools.Library.Tools;
|
|
|
|
namespace SabreTools.Library.DatItems
|
|
{
|
|
/// <summary>
|
|
/// Represents one ListXML input
|
|
/// </summary>
|
|
[JsonObject("input")]
|
|
public class Input : DatItem
|
|
{
|
|
#region Fields
|
|
|
|
/// <summary>
|
|
/// Input service ID
|
|
/// </summary>
|
|
[JsonProperty("service", DefaultValueHandling = DefaultValueHandling.Ignore)]
|
|
public bool? Service { get; set; }
|
|
|
|
/// <summary>
|
|
/// Determins if this has a tilt sensor
|
|
/// </summary>
|
|
[JsonProperty("tilt", DefaultValueHandling = DefaultValueHandling.Ignore)]
|
|
public bool? Tilt { get; set; }
|
|
|
|
/// <summary>
|
|
/// Number of players on the input
|
|
/// </summary>
|
|
[JsonProperty("players", DefaultValueHandling = DefaultValueHandling.Ignore)]
|
|
public string Players { get; set; } // TODO: Int32?
|
|
|
|
/// <summary>
|
|
/// Number of coins required
|
|
/// </summary>
|
|
[JsonProperty("coins", DefaultValueHandling = DefaultValueHandling.Ignore)]
|
|
public string Coins { get; set; } // TODO: Int32?
|
|
|
|
/// <summary>
|
|
/// Set of controls for the input
|
|
/// </summary>
|
|
[JsonProperty("controls", DefaultValueHandling = DefaultValueHandling.Ignore)]
|
|
public List<Control> Controls { get; set; }
|
|
|
|
#endregion
|
|
|
|
#region Accessors
|
|
|
|
/// <summary>
|
|
/// Set fields with given values
|
|
/// </summary>
|
|
/// <param name="mappings">Mappings dictionary</param>
|
|
public override void SetFields(Dictionary<Field, string> mappings)
|
|
{
|
|
// Set base fields
|
|
base.SetFields(mappings);
|
|
|
|
// Handle Input-specific fields
|
|
if (mappings.Keys.Contains(Field.DatItem_Service))
|
|
Service = mappings[Field.DatItem_Service].AsYesNo();
|
|
|
|
if (mappings.Keys.Contains(Field.DatItem_Tilt))
|
|
Tilt = mappings[Field.DatItem_Tilt].AsYesNo();
|
|
|
|
if (mappings.Keys.Contains(Field.DatItem_Players))
|
|
Players = mappings[Field.DatItem_Players];
|
|
|
|
if (mappings.Keys.Contains(Field.DatItem_Coins))
|
|
Coins = mappings[Field.DatItem_Coins];
|
|
|
|
// TODO: Handle DatItem_Control*
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Constructors
|
|
|
|
/// <summary>
|
|
/// Create a default, empty Input object
|
|
/// </summary>
|
|
public Input()
|
|
{
|
|
ItemType = ItemType.Input;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Cloning Methods
|
|
|
|
public override object Clone()
|
|
{
|
|
return new Input()
|
|
{
|
|
ItemType = this.ItemType,
|
|
DupeType = this.DupeType,
|
|
|
|
AltName = this.AltName,
|
|
AltTitle = this.AltTitle,
|
|
|
|
Original = this.Original,
|
|
OpenMSXSubType = this.OpenMSXSubType,
|
|
OpenMSXType = this.OpenMSXType,
|
|
Remark = this.Remark,
|
|
Boot = this.Boot,
|
|
|
|
Part = this.Part,
|
|
Value = this.Value,
|
|
LoadFlag = this.LoadFlag,
|
|
|
|
Machine = this.Machine.Clone() as Machine,
|
|
Source = this.Source.Clone() as Source,
|
|
Remove = this.Remove,
|
|
|
|
Service = this.Service,
|
|
Tilt = this.Tilt,
|
|
Players = this.Players,
|
|
Coins = this.Coins,
|
|
Controls = this.Controls,
|
|
};
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Comparision Methods
|
|
|
|
public override bool Equals(DatItem other)
|
|
{
|
|
// If we don't have a Input, return false
|
|
if (ItemType != other.ItemType)
|
|
return false;
|
|
|
|
// Otherwise, treat it as a Input
|
|
Input newOther = other as Input;
|
|
|
|
// If the Input information matches
|
|
return (Service == newOther.Service
|
|
&& Tilt == newOther.Tilt
|
|
&& Players == newOther.Players
|
|
&& Coins == newOther.Coins);
|
|
|
|
// TODO: Handle DatItem_Control*
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Filtering
|
|
|
|
/// <summary>
|
|
/// Check to see if a DatItem passes the filter
|
|
/// </summary>
|
|
/// <param name="filter">Filter to check against</param>
|
|
/// <returns>True if the item passed the filter, false otherwise</returns>
|
|
public override bool PassesFilter(Filter filter)
|
|
{
|
|
// Check common fields first
|
|
if (!base.PassesFilter(filter))
|
|
return false;
|
|
|
|
// Filter on service
|
|
if (filter.DatItem_Service.MatchesNeutral(null, Service) == false)
|
|
return false;
|
|
|
|
// Filter on tilt
|
|
if (filter.DatItem_Tilt.MatchesNeutral(null, Tilt) == false)
|
|
return false;
|
|
|
|
// Filter on players
|
|
if (filter.DatItem_Players.MatchesPositiveSet(Players) == false)
|
|
return false;
|
|
if (filter.DatItem_Players.MatchesNegativeSet(Players) == true)
|
|
return false;
|
|
|
|
// Filter on coins
|
|
if (filter.DatItem_Coins.MatchesPositiveSet(Coins) == false)
|
|
return false;
|
|
if (filter.DatItem_Coins.MatchesNegativeSet(Coins) == true)
|
|
return false;
|
|
|
|
// TODO: Handle DatItem_Control*
|
|
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Remove fields from the DatItem
|
|
/// </summary>
|
|
/// <param name="fields">List of Fields to remove</param>
|
|
public override void RemoveFields(List<Field> fields)
|
|
{
|
|
// Remove common fields first
|
|
base.RemoveFields(fields);
|
|
|
|
// Remove the fields
|
|
if (fields.Contains(Field.DatItem_Service))
|
|
Service = null;
|
|
|
|
if (fields.Contains(Field.DatItem_Tilt))
|
|
Tilt = null;
|
|
|
|
if (fields.Contains(Field.DatItem_Players))
|
|
Players = null;
|
|
|
|
if (fields.Contains(Field.DatItem_Coins))
|
|
Coins = null;
|
|
|
|
if (fields.Contains(Field.DatItem_Controls))
|
|
Controls = null;
|
|
|
|
// TODO: Handle DatItem_Control*
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Sorting and Merging
|
|
|
|
/// <summary>
|
|
/// Replace fields from another item
|
|
/// </summary>
|
|
/// <param name="item">DatItem to pull new information from</param>
|
|
/// <param name="fields">List of Fields representing what should be updated</param>
|
|
public override void ReplaceFields(DatItem item, List<Field> fields)
|
|
{
|
|
// Replace common fields first
|
|
base.ReplaceFields(item, fields);
|
|
|
|
// If we don't have a Input to replace from, ignore specific fields
|
|
if (item.ItemType != ItemType.Input)
|
|
return;
|
|
|
|
// Cast for easier access
|
|
Input newItem = item as Input;
|
|
|
|
// Replace the fields
|
|
if (fields.Contains(Field.DatItem_Service))
|
|
Service = newItem.Service;
|
|
|
|
if (fields.Contains(Field.DatItem_Tilt))
|
|
Tilt = newItem.Tilt;
|
|
|
|
if (fields.Contains(Field.DatItem_Players))
|
|
Players = newItem.Players;
|
|
|
|
if (fields.Contains(Field.DatItem_Coins))
|
|
Coins = newItem.Coins;
|
|
|
|
if (fields.Contains(Field.DatItem_Controls))
|
|
Controls = newItem.Controls;
|
|
|
|
// TODO: Handle DatItem_Control*
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|