mirror of
https://github.com/claunia/SabreTools.git
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This has the added benefit of clearing out a lot of boilerplate for new DatItem types, since DiskArea only pertains to the Disk type and DataArea only pertains to the Rom type
239 lines
6.9 KiB
C#
239 lines
6.9 KiB
C#
using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using SabreTools.Library.Filtering;
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using SabreTools.Library.Tools;
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using Newtonsoft.Json;
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namespace SabreTools.Library.DatItems
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{
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/// <summary>
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/// Represents which Slot(s) is associated with a set
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/// </summary>
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[JsonObject("slot")]
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public class Slot : DatItem
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{
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#region Fields
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/// <summary>
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/// Name of the item
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/// </summary>
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[JsonProperty("name")]
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public string Name { get; set; }
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/// <summary>
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/// Slot options associated with the slot
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/// </summary>
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[JsonProperty("slotoptions", DefaultValueHandling = DefaultValueHandling.Ignore)]
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public List<SlotOption> SlotOptions { get; set; }
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#endregion
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#region Accessors
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/// <summary>
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/// Gets the name to use for a DatItem
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/// </summary>
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/// <returns>Name if available, null otherwise</returns>
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public override string GetName()
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{
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return Name;
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}
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/// <summary>
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/// Set fields with given values
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/// </summary>
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/// <param name="mappings">Mappings dictionary</param>
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public override void SetFields(Dictionary<Field, string> mappings)
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{
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// Set base fields
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base.SetFields(mappings);
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// Handle Slot-specific fields
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if (mappings.Keys.Contains(Field.DatItem_Name))
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Name = mappings[Field.DatItem_Name];
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// TODO: Handle DatItem_SlotOption*
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}
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#endregion
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#region Constructors
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/// <summary>
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/// Create a default, empty Slot object
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/// </summary>
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public Slot()
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{
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Name = string.Empty;
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ItemType = ItemType.Slot;
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}
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#endregion
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#region Cloning Methods
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public override object Clone()
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{
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return new Slot()
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{
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Name = this.Name,
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ItemType = this.ItemType,
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DupeType = this.DupeType,
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AltName = this.AltName,
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AltTitle = this.AltTitle,
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Original = this.Original,
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OpenMSXSubType = this.OpenMSXSubType,
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OpenMSXType = this.OpenMSXType,
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Remark = this.Remark,
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Boot = this.Boot,
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Part = this.Part,
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Value = this.Value,
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LoadFlag = this.LoadFlag,
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Machine = this.Machine.Clone() as Machine,
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Source = this.Source.Clone() as Source,
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Remove = this.Remove,
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SlotOptions = this.SlotOptions,
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};
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}
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#endregion
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#region Comparision Methods
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public override bool Equals(DatItem other)
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{
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// If we don't have a Slot, return false
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if (ItemType != other.ItemType)
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return false;
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// Otherwise, treat it as a Slot
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Slot newOther = other as Slot;
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// If the Slot information matches
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return (Name == newOther.Name); // TODO: Handle DatItem_SlotOption*
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}
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#endregion
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#region Filtering
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/// <summary>
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/// Clean a DatItem according to the cleaner
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/// </summary>
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/// <param name="cleaner">Cleaner to implement</param>
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public override void Clean(Cleaner cleaner)
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{
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// Clean common items first
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base.Clean(cleaner);
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// If we're stripping unicode characters, strip item name
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if (cleaner?.RemoveUnicode == true)
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Name = Sanitizer.RemoveUnicodeCharacters(Name);
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// If we are in NTFS trim mode, trim the game name
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if (cleaner?.Trim == true)
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{
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// Windows max name length is 260
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int usableLength = 260 - Machine.Name.Length - (cleaner.Root?.Length ?? 0);
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if (Name.Length > usableLength)
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{
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string ext = Path.GetExtension(Name);
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Name = Name.Substring(0, usableLength - ext.Length);
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Name += ext;
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}
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}
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}
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/// <summary>
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/// Check to see if a DatItem passes the filter
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/// </summary>
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/// <param name="filter">Filter to check against</param>
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/// <returns>True if the item passed the filter, false otherwise</returns>
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public override bool PassesFilter(Filter filter)
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{
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// Check common fields first
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if (!base.PassesFilter(filter))
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return false;
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// Filter on item name
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if (filter.DatItem_Name.MatchesPositiveSet(Name) == false)
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return false;
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if (filter.DatItem_Name.MatchesNegativeSet(Name) == true)
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return false;
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// TODO: Handle DatItem_SlotOption*
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return true;
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}
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/// <summary>
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/// Remove fields from the DatItem
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/// </summary>
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/// <param name="fields">List of Fields to remove</param>
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public override void RemoveFields(List<Field> fields)
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{
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// Remove common fields first
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base.RemoveFields(fields);
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// Remove the fields
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if (fields.Contains(Field.DatItem_Name))
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Name = null;
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if (fields.Contains(Field.DatItem_SlotOptions))
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SlotOptions = null;
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// TODO: Handle DatItem_SlotOption*
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}
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/// <summary>
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/// Set internal names to match One Rom Per Game (ORPG) logic
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/// </summary>
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public override void SetOneRomPerGame()
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{
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string[] splitname = Name.Split('.');
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Machine.Name += $"/{string.Join(".", splitname.Take(splitname.Length > 1 ? splitname.Length - 1 : 1))}";
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Name = Path.GetFileName(Name);
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}
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#endregion
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#region Sorting and Merging
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/// <summary>
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/// Replace fields from another item
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/// </summary>
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/// <param name="item">DatItem to pull new information from</param>
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/// <param name="fields">List of Fields representing what should be updated</param>
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public override void ReplaceFields(DatItem item, List<Field> fields)
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{
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// Replace common fields first
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base.ReplaceFields(item, fields);
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// If we don't have a Slot to replace from, ignore specific fields
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if (item.ItemType != ItemType.Slot)
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return;
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// Cast for easier access
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Slot newItem = item as Slot;
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// Replace the fields
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if (fields.Contains(Field.DatItem_Name))
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Name = newItem.Name;
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if (fields.Contains(Field.DatItem_SlotOptions))
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SlotOptions = newItem.SlotOptions;
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// TODO: Handle DatItem_SlotOption*
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}
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#endregion
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}
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}
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