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121 lines
4.9 KiB
C#
121 lines
4.9 KiB
C#
using System.Collections.Generic;
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using System.IO;
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namespace SabreTools.Skippers
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{
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/// <summary>
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/// Class for matching existing Skippers
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/// <summary>
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/// <remarks>
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/// Skippers, in general, are distributed as XML files by some projects
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/// in order to denote a way of transforming a file so that it will match
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/// the hashes included in their DATs. Each skipper file can contain multiple
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/// skipper rules, each of which denote a type of header/transformation. In
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/// turn, each of those rules can contain multiple tests that denote that
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/// a file should be processed using that rule. Transformations can include
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/// simply skipping over a portion of the file all the way to byteswapping
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/// the entire file. For the purposes of this library, Skippers also denote
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/// a way of changing files directly in order to produce a file whose external
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/// hash would match those same DATs.
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/// </remarks>
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public static class SkipperMatch
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{
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/// <summary>
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/// Header detectors represented by a list of detector objects
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/// </summary>
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private static List<Detector>? Skippers = null;
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/// <summary>
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/// Initialize static fields
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/// </summary>
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public static void Init()
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{
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// If the list is populated, don't add to it
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if (Skippers != null)
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return;
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// Generate header skippers internally
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PopulateSkippers();
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}
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/// <summary>
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/// Populate the entire list of header skippers from generated objects
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/// </summary>
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/// <remarks>
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/// http://mamedev.emulab.it/clrmamepro/docs/xmlheaders.txt
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/// http://www.emulab.it/forum/index.php?topic=127.0
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/// </remarks>
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private static void PopulateSkippers()
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{
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// Ensure the list exists
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Skippers ??= [];
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// Get skippers for each known header type
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Skippers.Add(new Detectors.Atari7800());
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Skippers.Add(new Detectors.AtariLynx());
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Skippers.Add(new Detectors.CommodorePSID());
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Skippers.Add(new Detectors.NECPCEngine());
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Skippers.Add(new Detectors.Nintendo64());
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Skippers.Add(new Detectors.NintendoEntertainmentSystem());
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Skippers.Add(new Detectors.NintendoFamicomDiskSystem());
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Skippers.Add(new Detectors.SuperNintendoEntertainmentSystem());
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Skippers.Add(new Detectors.SuperFamicomSPC());
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}
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/// <summary>
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/// Get the Rule associated with a given file
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/// </summary>
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/// <param name="input">Name of the file to be checked</param>
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/// <param name="skipperName">Name of the skipper to be used, blank to find a matching skipper</param>
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/// <param name="logger">Logger object for file and console output</param>
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/// <returns>The Rule that matched the file</returns>
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public static Rule GetMatchingRule(string input, string skipperName)
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{
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// If the file doesn't exist, return a blank skipper rule
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if (!File.Exists(input))
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return new Rule(null, null, HeaderSkipOperation.None, null, null);
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return GetMatchingRule(File.OpenRead(input), skipperName);
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}
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/// <summary>
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/// Get the Rule associated with a given stream
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/// </summary>
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/// <param name="input">Name of the file to be checked</param>
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/// <param name="skipperName">Name of the skipper to be used, blank to find a matching skipper</param>
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/// <param name="keepOpen">True if the underlying stream should be kept open, false otherwise</param>
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/// <returns>The Rule that matched the file</returns>
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public static Rule GetMatchingRule(Stream? input, string skipperName, bool keepOpen = false)
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{
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var skipperRule = new Rule(null, null, HeaderSkipOperation.None, null, null);
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// If we have an invalid input
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if (input == null || !input.CanRead)
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return skipperRule;
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// If we have an invalid set of skippers or skipper name
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if (Skippers == null || skipperName == null)
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return skipperRule;
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// Loop through all known Detectors
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foreach (Detector? skipper in Skippers)
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{
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// This should not happen
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if (skipper == null)
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continue;
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skipperRule = skipper.GetMatchingRule(input, skipperName);
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if (skipperRule != null)
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break;
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}
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// If we're not keeping the stream open, dispose of the binary reader
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if (!keepOpen)
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input?.Dispose();
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// If the Rule is null, make it empty
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skipperRule ??= new Rule(null, null, HeaderSkipOperation.None, null, null);
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return skipperRule;
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}
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}
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} |