mirror of
https://github.com/claunia/SabreTools.git
synced 2025-12-16 19:14:27 +00:00
1237 lines
54 KiB
C#
1237 lines
54 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using SabreTools.DatItems;
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using SabreTools.DatItems.Formats;
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namespace SabreTools.DatFiles
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{
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public partial class DatFile
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{
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// TODO: Make all private methods internal
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// TODO: Create tests for all of these individually
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#region Item Dictionary Passthrough - Splitting
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/// <summary>
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/// Use romof tags to add roms to the children
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/// </summary>
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public void AddRomsFromBios()
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{
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AddRomsFromBiosImpl();
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AddRomsFromBiosImplDB();
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}
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/// <summary>
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/// Use cloneof tags to add roms to the parents, removing the child sets in the process
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/// </summary>
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/// <param name="subfolder">True to add DatItems to subfolder of parent (not including Disk), false otherwise</param>
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/// <param name="skipDedup">True to skip checking for duplicate ROMs in parent, false otherwise</param>
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public void AddRomsFromChildren(bool subfolder, bool skipDedup)
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{
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AddRomsFromChildrenImpl(subfolder, skipDedup);
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AddRomsFromChildrenImplDB(subfolder, skipDedup);
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}
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/// <summary>
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/// Use device_ref and optionally slotoption tags to add roms to the children
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/// </summary>
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/// <param name="dev">True if only child device sets are touched, false for non-device sets</param>
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/// <param name="useSlotOptions">True if slotoptions tags are used as well, false otherwise</param>
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public bool AddRomsFromDevices(bool dev, bool useSlotOptions)
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{
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bool foundnew = AddRomsFromDevicesImpl(dev, useSlotOptions);
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foundnew |= AddRomsFromDevicesImplDB(dev, useSlotOptions);
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return foundnew;
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}
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/// <summary>
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/// Use cloneof tags to add roms to the children, setting the new romof tag in the process
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/// </summary>
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public void AddRomsFromParent()
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{
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AddRomsFromParentImpl();
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AddRomsFromParentImplDB();
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}
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/// <summary>
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/// Remove all BIOS and device sets
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/// </summary>
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public void RemoveBiosAndDeviceSets()
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{
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RemoveBiosAndDeviceSetsImpl();
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RemoveBiosAndDeviceSetsImplDB();
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}
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/// <summary>
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/// Use romof tags to remove bios roms from children
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/// </summary>
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/// <param name="bios">True if only child Bios sets are touched, false for non-bios sets</param>
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public void RemoveBiosRomsFromChild(bool bios)
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{
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RemoveBiosRomsFromChildImpl(bios);
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RemoveBiosRomsFromChildImplDB(bios);
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}
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/// <summary>
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/// Use cloneof tags to remove roms from the children
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/// </summary>
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public void RemoveRomsFromChild()
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{
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RemoveRomsFromChildImpl();
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RemoveRomsFromChildImplDB();
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}
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/// <summary>
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/// Remove all romof and cloneof tags from all games
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/// </summary>
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public void RemoveMachineRelationshipTags()
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{
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RemoveMachineRelationshipTagsImpl();
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RemoveMachineRelationshipTagsImplDB();
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}
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#endregion
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#region Splitting Implementations
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/// <summary>
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/// Use romof tags to add roms to the children
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/// </summary>
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/// <remarks>
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/// Applies to <see cref="Items"/>.
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/// Assumes items are bucketed by <see cref="ItemKey.Machine"/>.
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/// </remarks>
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private void AddRomsFromBiosImpl()
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{
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List<string> buckets = [.. Items.Keys];
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buckets.Sort();
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foreach (string bucket in buckets)
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{
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// If the bucket has no items in it
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var items = GetItemsForBucket(bucket);
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if (items == null || items.Count == 0)
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continue;
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// Get the machine
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var machine = items[0].GetFieldValue<Machine>(DatItem.MachineKey);
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if (machine == null)
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continue;
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// Get the bios parent
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string? romOf = machine.GetStringFieldValue(Models.Metadata.Machine.RomOfKey);
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if (string.IsNullOrEmpty(romOf))
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continue;
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// If the parent doesn't have any items, we want to continue
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var parentItems = GetItemsForBucket(romOf!);
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if (parentItems == null || parentItems.Count == 0)
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continue;
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// If the parent exists and has items, we copy the items from the parent to the current game
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DatItem copyFrom = items[0];
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foreach (DatItem item in parentItems)
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{
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DatItem datItem = (DatItem)item.Clone();
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datItem.CopyMachineInformation(copyFrom);
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if (items.FindIndex(i => i.GetName() == datItem.GetName()) == -1 && !items.Contains(datItem))
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Add(bucket, datItem);
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}
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}
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}
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/// <summary>
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/// Use romof tags to add roms to the children
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/// </summary>
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/// <remarks>
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/// Applies to <see cref="ItemsDB"/>.
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/// Assumes items are bucketed by <see cref="ItemKey.Machine"/>.
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/// </remarks>
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private void AddRomsFromBiosImplDB()
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{
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List<string> buckets = [.. ItemsDB.SortedKeys];
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foreach (string bucket in buckets)
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{
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// If the bucket has no items in it
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var items = GetItemsForBucketDB(bucket);
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if (items == null || items.Count == 0)
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continue;
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// Get the source for the first item
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var source = ItemsDB.GetSourceForItem(items.First().Key);
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// Get the machine for the first item
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var machine = ItemsDB.GetMachineForItem(items.First().Key);
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if (machine.Value == null)
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continue;
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// Get the bios parent
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string? romOf = machine.Value.GetStringFieldValue(Models.Metadata.Machine.RomOfKey);
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if (string.IsNullOrEmpty(romOf))
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continue;
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// If the parent doesn't have any items, we want to continue
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var parentItems = GetItemsForBucketDB(romOf!);
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if (parentItems == null || parentItems.Count == 0)
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continue;
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// If the parent exists and has items, we copy the items from the parent to the current game
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foreach (var item in parentItems)
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{
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DatItem datItem = (item.Value.Clone() as DatItem)!;
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if (items.Any(i => i.Value.GetName() == datItem.GetName())
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&& items.Any(i => i.Value == datItem))
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{
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ItemsDB.AddItem(datItem, machine.Key, source.Key);
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}
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}
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}
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}
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/// <summary>
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/// Use cloneof tags to add roms to the parents, removing the child sets in the process
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/// </summary>
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/// <param name="subfolder">True to add DatItems to subfolder of parent (not including Disk), false otherwise</param>
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/// <param name="skipDedup">True to skip checking for duplicate ROMs in parent, false otherwise</param>
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/// <remarks>
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/// Applies to <see cref="Items"/>.
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/// Assumes items are bucketed by <see cref="ItemKey.Machine"/>.
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/// </remarks>
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private void AddRomsFromChildrenImpl(bool subfolder, bool skipDedup)
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{
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List<string> buckets = [.. Items.Keys];
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buckets.Sort();
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foreach (string bucket in buckets)
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{
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// If the bucket has no items in it
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var items = GetItemsForBucket(bucket);
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if (items == null || items.Count == 0)
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continue;
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// Get the machine
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var machine = items[0].GetFieldValue<Machine>(DatItem.MachineKey);
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if (machine == null)
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continue;
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// Get the clone parent
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string? cloneOf = machine.GetStringFieldValue(Models.Metadata.Machine.CloneOfKey);
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if (string.IsNullOrEmpty(cloneOf))
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continue;
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// Get the parent items
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var parentItems = GetItemsForBucket(cloneOf!);
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// Otherwise, move the items from the current game to a subfolder of the parent game
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DatItem copyFrom;
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if (parentItems == null || parentItems.Count == 0)
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{
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copyFrom = new Rom();
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copyFrom.GetFieldValue<Machine>(DatItem.MachineKey)!.SetFieldValue<string?>(Models.Metadata.Machine.NameKey, cloneOf);
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copyFrom.GetFieldValue<Machine>(DatItem.MachineKey)!.SetFieldValue<string?>(Models.Metadata.Machine.DescriptionKey, cloneOf);
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}
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else
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{
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copyFrom = parentItems[0];
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}
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items = GetItemsForBucket(bucket);
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foreach (DatItem item in items!)
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{
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// Special disk handling
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if (item is Disk disk)
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{
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string? mergeTag = disk.GetStringFieldValue(Models.Metadata.Disk.MergeKey);
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// If the merge tag exists and the parent already contains it, skip
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if (mergeTag != null && GetItemsForBucket(cloneOf!)!
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.FindAll(i => i is Disk)
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.ConvertAll(i => (i as Disk)!.GetName()).Contains(mergeTag))
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{
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continue;
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}
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// If the merge tag exists but the parent doesn't contain it, add to parent
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else if (mergeTag != null && !GetItemsForBucket(cloneOf!)!
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.FindAll(i => i is Disk)
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.ConvertAll(i => (i as Disk)!.GetName()).Contains(mergeTag))
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{
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disk.CopyMachineInformation(copyFrom);
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Add(cloneOf!, disk);
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}
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// If there is no merge tag, add to parent
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else if (mergeTag == null)
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{
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disk.CopyMachineInformation(copyFrom);
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Add(cloneOf!, disk);
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}
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}
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// Special rom handling
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else if (item is Rom rom)
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{
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// If the merge tag exists and the parent already contains it, skip
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if (rom.GetStringFieldValue(Models.Metadata.Rom.MergeKey) != null && GetItemsForBucket(cloneOf!)!
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.FindAll(i => i is Rom)
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.ConvertAll(i => (i as Rom)!.GetName())
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.Contains(rom.GetStringFieldValue(Models.Metadata.Rom.MergeKey)))
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{
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continue;
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}
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// If the merge tag exists but the parent doesn't contain it, add to subfolder of parent
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else if (rom.GetStringFieldValue(Models.Metadata.Rom.MergeKey) != null && !GetItemsForBucket(cloneOf!)!
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.FindAll(i => i is Rom)
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.ConvertAll(i => (i as Rom)!.GetName())
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.Contains(rom.GetStringFieldValue(Models.Metadata.Rom.MergeKey)))
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{
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if (subfolder)
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rom.SetName($"{rom.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.NameKey)}\\{rom.GetName()}");
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rom.CopyMachineInformation(copyFrom);
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Add(cloneOf!, rom);
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}
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// If the parent doesn't already contain this item, add to subfolder of parent
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else if (!GetItemsForBucket(cloneOf!)!.Contains(item) || skipDedup)
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{
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if (subfolder)
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rom.SetName($"{item.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.NameKey)}\\{rom.GetName()}");
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rom.CopyMachineInformation(copyFrom);
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Add(cloneOf!, rom);
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}
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}
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// All other that would be missing to subfolder of parent
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else if (!GetItemsForBucket(cloneOf!)!.Contains(item))
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{
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if (subfolder)
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item.SetName($"{item.GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.NameKey)}\\{item.GetName()}");
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item.CopyMachineInformation(copyFrom);
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Add(cloneOf!, item);
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}
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}
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// Then, remove the old game so it's not picked up by the writer
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Remove(bucket);
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}
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}
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/// <summary>
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/// Use cloneof tags to add roms to the parents, removing the child sets in the process
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/// </summary>
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/// <param name="subfolder">True to add DatItems to subfolder of parent (not including Disk), false otherwise</param>
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/// <param name="skipDedup">True to skip checking for duplicate ROMs in parent, false otherwise</param>
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/// <remarks>
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/// Applies to <see cref="ItemsDB"/>.
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/// Assumes items are bucketed by <see cref="ItemKey.Machine"/>.
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/// </remarks>
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private void AddRomsFromChildrenImplDB(bool subfolder, bool skipDedup)
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{
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List<string> buckets = [.. ItemsDB.SortedKeys];
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foreach (string bucket in buckets)
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{
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// If the bucket has no items in it
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var items = GetItemsForBucketDB(bucket);
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if (items == null || items.Count == 0)
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continue;
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// Get the machine for the first item
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var machine = ItemsDB.GetMachineForItem(items.First().Key);
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if (machine.Value == null)
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continue;
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// Get the clone parent
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string? cloneOf = machine.Value.GetStringFieldValue(Models.Metadata.Machine.CloneOfKey);
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if (string.IsNullOrEmpty(cloneOf))
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continue;
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// Get the clone parent machine
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var cloneOfMachine = ItemsDB.GetMachine(cloneOf);
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if (cloneOfMachine.Value == null)
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continue;
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items = GetItemsForBucketDB(bucket);
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foreach (var item in items)
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{
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// Get the parent items and current machine name
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var parentItems = GetItemsForBucketDB(cloneOf!);
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if (parentItems == null || parentItems.Count == 0)
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continue;
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string? machineName = ItemsDB.GetMachineForItem(item.Key).Value?
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.GetStringFieldValue(Models.Metadata.Machine.NameKey);
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// Special disk handling
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if (item.Value is Disk disk)
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{
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string? mergeTag = disk.GetStringFieldValue(Models.Metadata.Disk.MergeKey);
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// If the merge tag exists and the parent already contains it, skip
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if (mergeTag != null && parentItems.Values
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.Where(i => i is Disk)
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.Select(i => (i as Disk)!.GetName())
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.Contains(mergeTag))
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{
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continue;
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}
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// If the merge tag exists but the parent doesn't contain it, add to parent
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else if (mergeTag != null && !parentItems.Values
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.Where(i => i is Disk)
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.Select(i => (i as Disk)!.GetName())
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.Contains(mergeTag))
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{
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ItemsDB._itemToMachineMapping[item.Key] = cloneOfMachine.Key;
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ItemsDB._buckets[cloneOf!].Add(item.Key);
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}
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// If there is no merge tag, add to parent
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else if (mergeTag == null)
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{
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ItemsDB._itemToMachineMapping[item.Key] = cloneOfMachine.Key;
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ItemsDB._buckets[cloneOf!].Add(item.Key);
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}
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}
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// Special rom handling
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else if (item.Value is Rom rom)
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{
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// If the merge tag exists and the parent already contains it, skip
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if (rom.GetStringFieldValue(Models.Metadata.Rom.MergeKey) != null && parentItems.Values
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.Where(i => i is Rom)
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.Select(i => (i as Rom)!.GetName())
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.Contains(rom.GetStringFieldValue(Models.Metadata.Rom.MergeKey)))
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{
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continue;
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}
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// If the merge tag exists but the parent doesn't contain it, add to subfolder of parent
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else if (rom.GetStringFieldValue(Models.Metadata.Rom.MergeKey) != null && !parentItems.Values
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.Where(i => i is Rom)
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.Select(i => (i as Rom)!.GetName())
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.Contains(rom.GetStringFieldValue(Models.Metadata.Rom.MergeKey)))
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{
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if (subfolder)
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rom.SetName($"{machineName}\\{rom.GetName()}");
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ItemsDB._itemToMachineMapping[item.Key] = cloneOfMachine.Key;
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ItemsDB._buckets[cloneOf!].Add(item.Key);
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}
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// If the parent doesn't already contain this item, add to subfolder of parent
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else if (!parentItems.Contains(item) || skipDedup)
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{
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if (subfolder)
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rom.SetName($"{machineName}\\{rom.GetName()}");
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ItemsDB._itemToMachineMapping[item.Key] = cloneOfMachine.Key;
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ItemsDB._buckets[cloneOf!].Add(item.Key);
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}
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}
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// All other that would be missing to subfolder of parent
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else if (!parentItems.Contains(item))
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{
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if (subfolder)
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item.Value.SetName($"{machineName}\\{item.Value.GetName()}");
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ItemsDB._itemToMachineMapping[item.Key] = cloneOfMachine.Key;
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ItemsDB._buckets[cloneOf!].Add(item.Key);
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}
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}
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// Then, remove the old game so it's not picked up by the writer
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#if NET40_OR_GREATER || NETCOREAPP
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ItemsDB._buckets.TryRemove(bucket, out _);
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#else
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ItemsDB._buckets.Remove(bucket);
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#endif
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}
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}
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|
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/// <summary>
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/// Use device_ref and optionally slotoption tags to add roms to the children
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/// </summary>
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/// <param name="dev">True if only child device sets are touched, false for non-device sets (default)</param>
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/// <param name="useSlotOptions">True if slotoptions tags are used as well, false otherwise</param>
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/// <returns>True if any items were processed, false otherwise</returns>
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/// <remarks>
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/// Applies to <see cref="Items"/>.
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/// Assumes items are bucketed by <see cref="ItemKey.Machine"/>.
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/// </remarks>
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private bool AddRomsFromDevicesImpl(bool dev, bool useSlotOptions)
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{
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bool foundnew = false;
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List<string> buckets = [.. Items.Keys];
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buckets.Sort();
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foreach (string bucket in buckets)
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{
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// If the bucket doesn't have items
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var datItems = GetItemsForBucket(bucket);
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if (datItems == null || datItems.Count == 0)
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continue;
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// If the machine (is/is not) a device, we want to continue
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if (dev ^ (datItems[0].GetFieldValue<Machine>(DatItem.MachineKey)!.GetBoolFieldValue(Models.Metadata.Machine.IsDeviceKey) == true))
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continue;
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// Get all device reference names from the current machine
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List<string?> deviceReferences = datItems
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.FindAll(i => i is DeviceRef)
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.ConvertAll(i => i as DeviceRef)
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.ConvertAll(dr => dr!.GetName())
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.Distinct()
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.ToList();
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// Get all slot option names from the current machine
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List<string?> slotOptions = datItems
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.FindAll(i => i is Slot)
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.ConvertAll(i => i as Slot)
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.FindAll(s => s!.SlotOptionsSpecified)
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.SelectMany(s => s!.GetFieldValue<SlotOption[]?>(Models.Metadata.Slot.SlotOptionKey)!)
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.Select(so => so.GetStringFieldValue(Models.Metadata.SlotOption.DevNameKey))
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.Distinct()
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.ToList();
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// If we're checking device references
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if (deviceReferences.Count > 0)
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{
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// Loop through all names and check the corresponding machines
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var newDeviceReferences = new HashSet<string>();
|
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foreach (string? deviceReference in deviceReferences)
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{
|
|
// If the device reference is missing
|
|
if (string.IsNullOrEmpty(deviceReference))
|
|
continue;
|
|
|
|
// Add to the list of new device reference names
|
|
var devItems = GetItemsForBucket(deviceReference!);
|
|
if (devItems == null || devItems.Count == 0)
|
|
continue;
|
|
|
|
newDeviceReferences.UnionWith(devItems
|
|
.FindAll(i => i is DeviceRef)
|
|
.ConvertAll(i => (i as DeviceRef)!.GetName()!));
|
|
|
|
// Set new machine information and add to the current machine
|
|
DatItem copyFrom = datItems[0];
|
|
foreach (DatItem item in devItems)
|
|
{
|
|
// If the parent machine doesn't already contain this item, add it
|
|
if (!datItems.Exists(i => i.GetStringFieldValue(Models.Metadata.DatItem.TypeKey) == item.GetStringFieldValue(Models.Metadata.DatItem.TypeKey) && i.GetName() == item.GetName()))
|
|
{
|
|
// Set that we found new items
|
|
foundnew = true;
|
|
|
|
// Clone the item and then add it
|
|
DatItem datItem = (DatItem)item.Clone();
|
|
datItem.CopyMachineInformation(copyFrom);
|
|
Add(bucket, datItem);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Now that every device reference is accounted for, add the new list of device references, if they don't already exist
|
|
foreach (string deviceReference in newDeviceReferences)
|
|
{
|
|
if (!deviceReferences.Contains(deviceReference))
|
|
{
|
|
var deviceRef = new DeviceRef();
|
|
deviceRef.SetName(deviceReference);
|
|
datItems.Add(deviceRef);
|
|
}
|
|
}
|
|
}
|
|
|
|
// If we're checking slotoptions
|
|
if (useSlotOptions && slotOptions.Count > 0)
|
|
{
|
|
// Loop through all names and check the corresponding machines
|
|
var newSlotOptions = new HashSet<string>();
|
|
foreach (string? slotOption in slotOptions)
|
|
{
|
|
// If the slot option is missing
|
|
if (string.IsNullOrEmpty(slotOption))
|
|
// If the machine doesn't exist then we continue
|
|
continue;
|
|
|
|
// Add to the list of new slot option names
|
|
var slotItems = GetItemsForBucket(slotOption!);
|
|
if (slotItems == null || slotItems.Count == 0)
|
|
continue;
|
|
|
|
newSlotOptions.UnionWith(slotItems
|
|
.FindAll(i => i is Slot)
|
|
.FindAll(s => (s as Slot)!.SlotOptionsSpecified)
|
|
.SelectMany(s => (s as Slot)!.GetFieldValue<SlotOption[]?>(Models.Metadata.Slot.SlotOptionKey)!)
|
|
.Select(o => o.GetStringFieldValue(Models.Metadata.SlotOption.DevNameKey)!));
|
|
|
|
// Set new machine information and add to the current machine
|
|
DatItem copyFrom = datItems[0];
|
|
foreach (DatItem item in slotItems)
|
|
{
|
|
// If the parent machine doesn't already contain this item, add it
|
|
if (!datItems.Exists(i => i.GetStringFieldValue(Models.Metadata.DatItem.TypeKey) == item.GetStringFieldValue(Models.Metadata.DatItem.TypeKey) && i.GetName() == item.GetName()))
|
|
{
|
|
// Set that we found new items
|
|
foundnew = true;
|
|
|
|
// Clone the item and then add it
|
|
DatItem datItem = (DatItem)item.Clone();
|
|
datItem.CopyMachineInformation(copyFrom);
|
|
Add(bucket, datItem);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Now that every device is accounted for, add the new list of slot options, if they don't already exist
|
|
foreach (string slotOption in newSlotOptions)
|
|
{
|
|
if (!slotOptions.Contains(slotOption))
|
|
{
|
|
var slotOptionItem = new SlotOption();
|
|
slotOptionItem.SetFieldValue<string?>(Models.Metadata.SlotOption.DevNameKey, slotOption);
|
|
|
|
var slotItem = new Slot();
|
|
slotItem.SetFieldValue<SlotOption[]?>(Models.Metadata.Slot.SlotOptionKey, [slotOptionItem]);
|
|
|
|
datItems.Add(slotItem);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return foundnew;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Use device_ref and optionally slotoption tags to add roms to the children
|
|
/// </summary>
|
|
/// <param name="dev">True if only child device sets are touched, false for non-device sets</param>
|
|
/// <param name="useSlotOptions">True if slotoptions tags are used as well, false otherwise</param>
|
|
/// <returns>True if any items were processed, false otherwise</returns>
|
|
/// <remarks>
|
|
/// Applies to <see cref="ItemsDB"/>.
|
|
/// Assumes items are bucketed by <see cref="ItemKey.Machine"/>.
|
|
/// </remarks>
|
|
private bool AddRomsFromDevicesImplDB(bool dev, bool useSlotOptions)
|
|
{
|
|
bool foundnew = false;
|
|
List<string> buckets = [.. ItemsDB.SortedKeys];
|
|
foreach (string bucket in buckets)
|
|
{
|
|
// If the bucket has no items in it
|
|
var items = GetItemsForBucketDB(bucket);
|
|
if (items == null || items.Count == 0)
|
|
continue;
|
|
|
|
// Get the source for the first item
|
|
var source = ItemsDB.GetSourceForItem(items.First().Key);
|
|
|
|
// Get the machine for the first item
|
|
var machine = ItemsDB.GetMachineForItem(items.First().Key);
|
|
if (machine.Value == null)
|
|
continue;
|
|
|
|
// If the machine (is/is not) a device, we want to continue
|
|
if (dev ^ (machine.Value.GetBoolFieldValue(Models.Metadata.Machine.IsDeviceKey) == true))
|
|
continue;
|
|
|
|
// Get all device reference names from the current machine
|
|
List<string?> deviceReferences = items.Values
|
|
.Where(i => i is DeviceRef)
|
|
.Select(i => i as DeviceRef)
|
|
.Select(dr => dr!.GetName())
|
|
.Distinct()
|
|
.ToList();
|
|
|
|
// Get all slot option names from the current machine
|
|
List<string?> slotOptions = items.Values
|
|
.Where(i => i is Slot)
|
|
.Select(i => i as Slot)
|
|
.Where(s => s!.SlotOptionsSpecified)
|
|
.SelectMany(s => s!.GetFieldValue<SlotOption[]?>(Models.Metadata.Slot.SlotOptionKey)!)
|
|
.Select(so => so.GetStringFieldValue(Models.Metadata.SlotOption.DevNameKey))
|
|
.Distinct()
|
|
.ToList();
|
|
|
|
// If we're checking device references
|
|
if (deviceReferences.Count > 0)
|
|
{
|
|
// Loop through all names and check the corresponding machines
|
|
var newDeviceReferences = new HashSet<string>();
|
|
foreach (string? deviceReference in deviceReferences)
|
|
{
|
|
// If the device reference is invalid
|
|
if (deviceReference == null)
|
|
continue;
|
|
|
|
// If the machine doesn't exist then we continue
|
|
var devItems = GetItemsForBucketDB(deviceReference);
|
|
if (devItems == null || devItems.Count == 0)
|
|
continue;
|
|
|
|
// Add to the list of new device reference names
|
|
newDeviceReferences.UnionWith(devItems.Values
|
|
.Where(i => i is DeviceRef)
|
|
.Select(i => (i as DeviceRef)!.GetName()!));
|
|
|
|
// Set new machine information and add to the current machine
|
|
var copyFrom = ItemsDB.GetMachineForItem(items.First().Key);
|
|
if (copyFrom.Value == null)
|
|
continue;
|
|
|
|
foreach (var item in devItems.Values)
|
|
{
|
|
// If the parent machine doesn't already contain this item, add it
|
|
if (!items.Values.Any(i => i.GetStringFieldValue(Models.Metadata.DatItem.TypeKey) == item.GetStringFieldValue(Models.Metadata.DatItem.TypeKey)
|
|
&& i.GetName() == item.GetName()))
|
|
{
|
|
// Set that we found new items
|
|
foundnew = true;
|
|
|
|
// Clone the item and then add it
|
|
DatItem datItem = (item.Clone() as DatItem)!;
|
|
ItemsDB.AddItem(datItem, machine.Key, source.Key);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Now that every device reference is accounted for, add the new list of device references, if they don't already exist
|
|
foreach (string deviceReference in newDeviceReferences)
|
|
{
|
|
if (!deviceReferences.Contains(deviceReference))
|
|
{
|
|
var deviceRef = new DeviceRef();
|
|
deviceRef.SetName(deviceReference);
|
|
ItemsDB.AddItem(deviceRef, machine.Key, source.Key);
|
|
}
|
|
}
|
|
}
|
|
|
|
// If we're checking slotoptions
|
|
if (useSlotOptions && slotOptions.Count > 0)
|
|
{
|
|
// Loop through all names and check the corresponding machines
|
|
var newSlotOptions = new HashSet<string>();
|
|
foreach (string? slotOption in slotOptions)
|
|
{
|
|
// If the slot option is invalid
|
|
if (slotOption == null)
|
|
continue;
|
|
|
|
// If the machine doesn't exist then we continue
|
|
var slotItems = GetItemsForBucketDB(slotOption);
|
|
if (slotItems == null || slotItems.Count == 0)
|
|
continue;
|
|
|
|
// Add to the list of new slot option names
|
|
newSlotOptions.UnionWith(slotItems.Values
|
|
.Where(i => i is Slot)
|
|
.Where(s => (s as Slot)!.SlotOptionsSpecified)
|
|
.SelectMany(s => (s as Slot)!.GetFieldValue<SlotOption[]?>(Models.Metadata.Slot.SlotOptionKey)!)
|
|
.Select(o => o.GetStringFieldValue(Models.Metadata.SlotOption.DevNameKey)!));
|
|
|
|
// Set new machine information and add to the current machine
|
|
var copyFrom = ItemsDB.GetMachineForItem(GetItemsForBucketDB(bucket)!.First().Key);
|
|
if (copyFrom.Value == null)
|
|
continue;
|
|
|
|
foreach (var item in slotItems.Values)
|
|
{
|
|
// If the parent machine doesn't already contain this item, add it
|
|
if (!items.Values.Any(i => i.GetStringFieldValue(Models.Metadata.DatItem.TypeKey) == item.GetStringFieldValue(Models.Metadata.DatItem.TypeKey)
|
|
&& i.GetName() == item.GetName()))
|
|
{
|
|
// Set that we found new items
|
|
foundnew = true;
|
|
|
|
// Clone the item and then add it
|
|
DatItem datItem = (item.Clone() as DatItem)!;
|
|
ItemsDB.AddItem(datItem, machine.Key, source.Key);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Now that every device is accounted for, add the new list of slot options, if they don't already exist
|
|
foreach (string slotOption in newSlotOptions)
|
|
{
|
|
if (!slotOptions.Contains(slotOption))
|
|
{
|
|
var slotOptionItem = new SlotOption();
|
|
slotOptionItem.SetFieldValue<string?>(Models.Metadata.SlotOption.DevNameKey, slotOption);
|
|
|
|
var slotItem = new Slot();
|
|
slotItem.SetFieldValue<SlotOption[]?>(Models.Metadata.Slot.SlotOptionKey, [slotOptionItem]);
|
|
|
|
ItemsDB.AddItem(slotItem, machine.Key, source.Key);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return foundnew;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Use cloneof tags to add roms to the children, setting the new romof tag in the process
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Applies to <see cref="Items"/>.
|
|
/// Assumes items are bucketed by <see cref="ItemKey.Machine"/>.
|
|
/// </remarks>
|
|
private void AddRomsFromParentImpl()
|
|
{
|
|
List<string> buckets = [.. Items.Keys];
|
|
buckets.Sort();
|
|
|
|
foreach (string bucket in buckets)
|
|
{
|
|
// If the bucket has no items in it
|
|
var items = GetItemsForBucket(bucket);
|
|
if (items == null || items.Count == 0)
|
|
continue;
|
|
|
|
// Get the machine
|
|
var machine = items[0].GetFieldValue<Machine>(DatItem.MachineKey);
|
|
if (machine == null)
|
|
continue;
|
|
|
|
// Get the clone parent
|
|
string? cloneOf = machine.GetStringFieldValue(Models.Metadata.Machine.CloneOfKey);
|
|
if (string.IsNullOrEmpty(cloneOf))
|
|
continue;
|
|
|
|
// If the parent doesn't have any items, we want to continue
|
|
var parentItems = GetItemsForBucket(cloneOf!);
|
|
if (parentItems == null || parentItems.Count == 0)
|
|
continue;
|
|
|
|
// If the parent exists and has items, we copy the items from the parent to the current game
|
|
DatItem copyFrom = items[0];
|
|
foreach (DatItem item in parentItems)
|
|
{
|
|
DatItem datItem = (DatItem)item.Clone();
|
|
datItem.CopyMachineInformation(copyFrom);
|
|
if (items.FindIndex(i => string.Equals(i.GetName(), datItem.GetName(), StringComparison.OrdinalIgnoreCase)) == -1
|
|
&& !items.Contains(datItem))
|
|
{
|
|
Add(bucket, datItem);
|
|
}
|
|
}
|
|
|
|
// Now we want to get the parent romof tag and put it in each of the items
|
|
items = GetItemsForBucket(bucket);
|
|
string? romof = GetItemsForBucket(cloneOf!)![0].GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.RomOfKey);
|
|
foreach (DatItem item in items!)
|
|
{
|
|
item.GetFieldValue<Machine>(DatItem.MachineKey)!.SetFieldValue<string?>(Models.Metadata.Machine.RomOfKey, romof);
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Use cloneof tags to add roms to the children, setting the new romof tag in the process
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Applies to <see cref="ItemsDB"/>.
|
|
/// Assumes items are bucketed by <see cref="ItemKey.Machine"/>.
|
|
/// </remarks>
|
|
private void AddRomsFromParentImplDB()
|
|
{
|
|
List<string> buckets = [.. ItemsDB.SortedKeys];
|
|
foreach (string bucket in buckets)
|
|
{
|
|
// If the bucket has no items in it
|
|
var items = GetItemsForBucketDB(bucket);
|
|
if (items == null || items.Count == 0)
|
|
continue;
|
|
|
|
// Get the source for the first item
|
|
var source = ItemsDB.GetSourceForItem(items.First().Key);
|
|
|
|
// Get the machine for the first item in the list
|
|
var machine = ItemsDB.GetMachineForItem(items.First().Key);
|
|
if (machine.Value == null)
|
|
continue;
|
|
|
|
// Get the clone parent
|
|
string? cloneOf = machine.Value.GetStringFieldValue(Models.Metadata.Machine.CloneOfKey);
|
|
if (string.IsNullOrEmpty(cloneOf))
|
|
continue;
|
|
|
|
// If the parent doesn't have any items, we want to continue
|
|
var parentItems = GetItemsForBucketDB(cloneOf!);
|
|
if (parentItems == null || parentItems.Count == 0)
|
|
continue;
|
|
|
|
// If the parent exists and has items, we copy the items from the parent to the current game
|
|
foreach (var item in parentItems)
|
|
{
|
|
DatItem datItem = (DatItem)item.Value.Clone();
|
|
if (items.Values.Any(i => i.GetName()?.ToLowerInvariant() == datItem.GetName()?.ToLowerInvariant())
|
|
&& items.Values.Any(i => i == datItem))
|
|
{
|
|
ItemsDB.AddItem(datItem, machine.Key, source.Key);
|
|
}
|
|
}
|
|
|
|
// Get the parent machine
|
|
var parentMachine = ItemsDB.GetMachineForItem(GetItemsForBucketDB(cloneOf!)!.First().Key);
|
|
if (parentMachine.Value == null)
|
|
continue;
|
|
|
|
// Now we want to get the parent romof tag and put it in each of the items
|
|
items = GetItemsForBucketDB(bucket);
|
|
string? romof = parentMachine.Value.GetStringFieldValue(Models.Metadata.Machine.RomOfKey);
|
|
foreach (var key in items.Keys)
|
|
{
|
|
var itemMachine = ItemsDB.GetMachineForItem(key);
|
|
if (itemMachine.Value == null)
|
|
continue;
|
|
|
|
itemMachine.Value.SetFieldValue<string?>(Models.Metadata.Machine.RomOfKey, romof);
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Remove all BIOS and device sets
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Applies to <see cref="Items"/>.
|
|
/// Assumes items are bucketed by <see cref="ItemKey.Machine"/>.
|
|
/// </remarks>
|
|
private void RemoveBiosAndDeviceSetsImpl()
|
|
{
|
|
List<string> buckets = [.. Items.Keys];
|
|
buckets.Sort();
|
|
|
|
foreach (string bucket in buckets)
|
|
{
|
|
// If the bucket has no items in it
|
|
var items = GetItemsForBucket(bucket);
|
|
if (items == null || items.Count == 0)
|
|
continue;
|
|
|
|
// Get the machine
|
|
var machine = items[0].GetFieldValue<Machine>(DatItem.MachineKey);
|
|
if (machine == null)
|
|
continue;
|
|
|
|
// Remove flagged items
|
|
if ((machine.GetBoolFieldValue(Models.Metadata.Machine.IsBiosKey) == true)
|
|
|| (machine.GetBoolFieldValue(Models.Metadata.Machine.IsDeviceKey) == true))
|
|
{
|
|
Remove(bucket);
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Remove all BIOS and device sets
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Applies to <see cref="ItemsDB"/>.
|
|
/// Assumes items are bucketed by <see cref="ItemKey.Machine"/>.
|
|
/// </remarks>
|
|
private void RemoveBiosAndDeviceSetsImplDB()
|
|
{
|
|
List<string> buckets = [.. ItemsDB.SortedKeys];
|
|
foreach (string bucket in buckets)
|
|
{
|
|
// If the bucket has no items in it
|
|
var items = GetItemsForBucketDB(bucket);
|
|
if (items == null || items.Count == 0)
|
|
continue;
|
|
|
|
// Get the machine
|
|
var machine = ItemsDB.GetMachineForItem(items.First().Key);
|
|
if (machine.Value == null)
|
|
continue;
|
|
|
|
// Remove flagged items
|
|
if ((machine.Value.GetBoolFieldValue(Models.Metadata.Machine.IsBiosKey) == true)
|
|
|| (machine.Value.GetBoolFieldValue(Models.Metadata.Machine.IsDeviceKey) == true))
|
|
{
|
|
foreach (var key in items.Keys)
|
|
{
|
|
ItemsDB.RemoveItem(key);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Use romof tags to remove bios roms from children
|
|
/// </summary>
|
|
/// <param name="bios">True if only child Bios sets are touched, false for non-bios sets</param>
|
|
/// <remarks>
|
|
/// Applies to <see cref="Items"/>.
|
|
/// Assumes items are bucketed by <see cref="ItemKey.Machine"/>.
|
|
/// </remarks>
|
|
private void RemoveBiosRomsFromChildImpl(bool bios)
|
|
{
|
|
// Loop through the romof tags
|
|
List<string> buckets = [.. Items.Keys];
|
|
buckets.Sort();
|
|
|
|
foreach (string bucket in buckets)
|
|
{
|
|
// If the bucket has no items in it
|
|
var items = GetItemsForBucket(bucket);
|
|
if (items == null || items.Count == 0)
|
|
continue;
|
|
|
|
// Get the machine
|
|
var machine = items[0].GetFieldValue<Machine>(DatItem.MachineKey);
|
|
if (machine == null)
|
|
continue;
|
|
|
|
// If the game (is/is not) a bios, we want to continue
|
|
if (bios ^ (machine.GetBoolFieldValue(Models.Metadata.Machine.IsBiosKey) == true))
|
|
continue;
|
|
|
|
// Get the bios parent
|
|
string? romOf = machine.GetStringFieldValue(Models.Metadata.Machine.RomOfKey);
|
|
if (string.IsNullOrEmpty(romOf))
|
|
continue;
|
|
|
|
// If the parent doesn't have any items, we want to continue
|
|
var parentItems = GetItemsForBucket(romOf!);
|
|
if (parentItems == null || parentItems.Count == 0)
|
|
continue;
|
|
|
|
// If the parent exists and has items, we remove the items that are in the parent from the current game
|
|
foreach (DatItem item in parentItems)
|
|
{
|
|
DatItem datItem = (DatItem)item.Clone();
|
|
while (items.Contains(datItem))
|
|
{
|
|
Items.Remove(bucket, datItem);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Use romof tags to remove bios roms from children
|
|
/// </summary>
|
|
/// <param name="bios">True if only child Bios sets are touched, false for non-bios sets</param>
|
|
/// <remarks>
|
|
/// Applies to <see cref="ItemsDB"/>.
|
|
/// Assumes items are bucketed by <see cref="ItemKey.Machine"/>.
|
|
/// </remarks>
|
|
internal void RemoveBiosRomsFromChildImplDB(bool bios)
|
|
{
|
|
// Loop through the romof tags
|
|
List<string> buckets = [.. ItemsDB.SortedKeys];
|
|
foreach (string bucket in buckets)
|
|
{
|
|
// If the bucket has no items in it
|
|
var items = GetItemsForBucketDB(bucket);
|
|
if (items == null || items.Count == 0)
|
|
continue;
|
|
|
|
// Get the machine for the item
|
|
var machine = ItemsDB.GetMachineForItem(items.First().Key);
|
|
if (machine.Value == null)
|
|
continue;
|
|
|
|
// If the game (is/is not) a bios, we want to continue
|
|
if (bios ^ (machine.Value.GetBoolFieldValue(Models.Metadata.Machine.IsBiosKey) == true))
|
|
continue;
|
|
|
|
// Get the bios parent
|
|
string? romOf = machine.Value.GetStringFieldValue(Models.Metadata.Machine.RomOfKey);
|
|
if (string.IsNullOrEmpty(romOf))
|
|
continue;
|
|
|
|
// If the parent doesn't have any items, we want to continue
|
|
var parentItems = GetItemsForBucketDB(romOf!);
|
|
if (parentItems == null || parentItems.Count == 0)
|
|
continue;
|
|
|
|
// If the parent exists and has items, we remove the items that are in the parent from the current game
|
|
foreach (var item in parentItems)
|
|
{
|
|
var matchedItems = items.Where(i => i.Value == item.Value);
|
|
foreach (var match in matchedItems)
|
|
{
|
|
ItemsDB.RemoveItem(match.Key);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Use cloneof tags to remove roms from the children
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Applies to <see cref="Items"/>.
|
|
/// Assumes items are bucketed by <see cref="ItemKey.Machine"/>.
|
|
/// </remarks>
|
|
private void RemoveRomsFromChildImpl()
|
|
{
|
|
List<string> buckets = [.. Items.Keys];
|
|
buckets.Sort();
|
|
|
|
foreach (string bucket in buckets)
|
|
{
|
|
// If the bucket has no items in it
|
|
var items = GetItemsForBucket(bucket);
|
|
if (items == null || items.Count == 0)
|
|
continue;
|
|
|
|
// Get the machine
|
|
var machine = items[0].GetFieldValue<Machine>(DatItem.MachineKey);
|
|
if (machine == null)
|
|
continue;
|
|
|
|
// Get the clone parent
|
|
string? cloneOf = machine.GetStringFieldValue(Models.Metadata.Machine.CloneOfKey);
|
|
if (string.IsNullOrEmpty(cloneOf))
|
|
continue;
|
|
|
|
// If the parent doesn't have any items, we want to continue
|
|
var parentItems = GetItemsForBucket(cloneOf!);
|
|
if (parentItems == null || parentItems.Count == 0)
|
|
continue;
|
|
|
|
// If the parent exists and has items, we remove the parent items from the current game
|
|
foreach (DatItem item in parentItems!)
|
|
{
|
|
DatItem datItem = (DatItem)item.Clone();
|
|
while (items.Contains(datItem))
|
|
{
|
|
Items.Remove(bucket, datItem);
|
|
}
|
|
}
|
|
|
|
// Now we want to get the parent romof tag and put it in each of the remaining items
|
|
items = GetItemsForBucket(bucket);
|
|
string? romof = GetItemsForBucket(cloneOf!)![0].GetFieldValue<Machine>(DatItem.MachineKey)!.GetStringFieldValue(Models.Metadata.Machine.RomOfKey);
|
|
foreach (DatItem item in items!)
|
|
{
|
|
item.GetFieldValue<Machine>(DatItem.MachineKey)!.SetFieldValue<string?>(Models.Metadata.Machine.RomOfKey, romof);
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Use cloneof tags to remove roms from the children
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Applies to <see cref="ItemsDB"/>.
|
|
/// Assumes items are bucketed by <see cref="ItemKey.Machine"/>.
|
|
/// </remarks>
|
|
internal void RemoveRomsFromChildImplDB()
|
|
{
|
|
List<string> buckets = [.. ItemsDB.SortedKeys];
|
|
foreach (string bucket in buckets)
|
|
{
|
|
// If the bucket has no items in it
|
|
var items = GetItemsForBucketDB(bucket);
|
|
if (items == null || items.Count == 0)
|
|
continue;
|
|
|
|
// Get the machine for the first item
|
|
var machine = ItemsDB.GetMachineForItem(items.First().Key);
|
|
if (machine.Value == null)
|
|
continue;
|
|
|
|
// Get the clone parent
|
|
string? cloneOf = machine.Value.GetStringFieldValue(Models.Metadata.Machine.CloneOfKey);
|
|
if (string.IsNullOrEmpty(cloneOf))
|
|
continue;
|
|
|
|
// If the parent doesn't have any items, we want to continue
|
|
var parentItems = GetItemsForBucketDB(cloneOf!);
|
|
if (parentItems == null || parentItems.Count == 0)
|
|
continue;
|
|
|
|
// If the parent exists and has items, we remove the parent items from the current game
|
|
foreach (var item in parentItems)
|
|
{
|
|
var matchedItems = items.Where(i => i.Value == item.Value);
|
|
foreach (var match in matchedItems)
|
|
{
|
|
ItemsDB.RemoveItem(match.Key);
|
|
}
|
|
}
|
|
|
|
// Now we want to get the parent romof tag and put it in each of the remaining items
|
|
items = GetItemsForBucketDB(bucket);
|
|
machine = ItemsDB.GetMachineForItem(GetItemsForBucketDB(cloneOf!)!.First().Key);
|
|
if (machine.Value == null)
|
|
continue;
|
|
|
|
string? romof = machine.Value.GetStringFieldValue(Models.Metadata.Machine.RomOfKey);
|
|
foreach (var item in items!)
|
|
{
|
|
machine = ItemsDB.GetMachineForItem(item.Key);
|
|
if (machine.Value == null)
|
|
continue;
|
|
|
|
machine.Value.SetFieldValue<string?>(Models.Metadata.Machine.RomOfKey, romof);
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Remove all romof and cloneof tags from all games
|
|
/// </summary>
|
|
/// <remarks>Applies to <see cref="Items"/></remarks>
|
|
private void RemoveMachineRelationshipTagsImpl()
|
|
{
|
|
List<string> buckets = [.. Items.Keys];
|
|
buckets.Sort();
|
|
|
|
foreach (string bucket in buckets)
|
|
{
|
|
// If the bucket has no items in it
|
|
var items = GetItemsForBucket(bucket);
|
|
if (items == null || items.Count == 0)
|
|
continue;
|
|
|
|
foreach (DatItem item in items)
|
|
{
|
|
// Get the machine
|
|
var machine = item.GetFieldValue<Machine>(DatItem.MachineKey);
|
|
if (machine == null)
|
|
continue;
|
|
|
|
machine.SetFieldValue<string?>(Models.Metadata.Machine.CloneOfKey, null);
|
|
machine.SetFieldValue<string?>(Models.Metadata.Machine.RomOfKey, null);
|
|
machine.SetFieldValue<string?>(Models.Metadata.Machine.SampleOfKey, null);
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Remove all romof and cloneof tags from all games
|
|
/// </summary>
|
|
/// <remarks>Applies to <see cref="ItemsDB"/></remarks>
|
|
private void RemoveMachineRelationshipTagsImplDB()
|
|
{
|
|
var machines = ItemsDB.GetMachines();
|
|
foreach (var machine in machines)
|
|
{
|
|
// Get the machine
|
|
if (machine.Value == null)
|
|
continue;
|
|
|
|
machine.Value.SetFieldValue<string?>(Models.Metadata.Machine.CloneOfKey, null);
|
|
machine.Value.SetFieldValue<string?>(Models.Metadata.Machine.RomOfKey, null);
|
|
machine.Value.SetFieldValue<string?>(Models.Metadata.Machine.SampleOfKey, null);
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
} |