Files
SabreTools/SabreTools/Features/Update.cs
2020-12-07 12:33:24 -08:00

352 lines
16 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Threading.Tasks;
using SabreTools.Data;
using SabreTools.Library.DatFiles;
using SabreTools.Library.DatItems;
using SabreTools.Library.IO;
using SabreTools.Library.Tools;
namespace SabreTools.Features
{
internal class Update : BaseFeature
{
public const string Value = "Update";
public Update()
{
Name = Value;
Flags = new List<string>() { "-ud", "--update" };
Description = "Update and manipulate DAT(s)";
_featureType = SabreTools.Library.Help.FeatureType.Flag;
LongDescription = "This is the multitool part of the program, allowing for almost every manipulation to a DAT, or set of DATs. This is also a combination of many different programs that performed DAT manipulation that work better together.";
Features = new Dictionary<string, Library.Help.Feature>();
// Output Formats
AddFeature(OutputTypeListInput);
this[OutputTypeListInput].AddFeature(PrefixStringInput);
this[OutputTypeListInput].AddFeature(PostfixStringInput);
this[OutputTypeListInput].AddFeature(QuotesFlag);
this[OutputTypeListInput].AddFeature(RomsFlag);
this[OutputTypeListInput].AddFeature(GamePrefixFlag);
this[OutputTypeListInput].AddFeature(AddExtensionStringInput);
this[OutputTypeListInput].AddFeature(ReplaceExtensionStringInput);
this[OutputTypeListInput].AddFeature(RemoveExtensionsFlag);
this[OutputTypeListInput].AddFeature(RombaFlag);
this[OutputTypeListInput][RombaFlag].AddFeature(RombaDepthInt32Input);
this[OutputTypeListInput].AddFeature(DeprecatedFlag);
AddHeaderFeatures();
AddFeature(KeepEmptyGamesFlag);
AddFeature(CleanFlag);
AddFeature(RemoveUnicodeFlag);
AddFeature(DescriptionAsNameFlag);
AddInternalSplitFeatures();
AddFeature(TrimFlag);
this[TrimFlag].AddFeature(RootDirStringInput);
AddFeature(SingleSetFlag);
AddFeature(DedupFlag);
AddFeature(GameDedupFlag);
AddFeature(MergeFlag);
this[MergeFlag].AddFeature(NoAutomaticDateFlag);
AddFeature(DiffAllFlag);
this[DiffAllFlag].AddFeature(NoAutomaticDateFlag);
AddFeature(DiffDuplicatesFlag);
this[DiffDuplicatesFlag].AddFeature(NoAutomaticDateFlag);
AddFeature(DiffIndividualsFlag);
this[DiffIndividualsFlag].AddFeature(NoAutomaticDateFlag);
AddFeature(DiffNoDuplicatesFlag);
this[DiffNoDuplicatesFlag].AddFeature(NoAutomaticDateFlag);
AddFeature(DiffAgainstFlag);
this[DiffAgainstFlag].AddFeature(BaseDatListInput);
this[DiffAgainstFlag].AddFeature(ByGameFlag);
AddFeature(BaseReplaceFlag);
this[BaseReplaceFlag].AddFeature(BaseDatListInput);
this[BaseReplaceFlag].AddFeature(UpdateFieldListInput);
this[BaseReplaceFlag][UpdateFieldListInput].AddFeature(OnlySameFlag);
this[BaseReplaceFlag].AddFeature(UpdateNamesFlag);
this[BaseReplaceFlag].AddFeature(UpdateHashesFlag);
this[BaseReplaceFlag].AddFeature(UpdateDescriptionFlag);
this[BaseReplaceFlag][UpdateDescriptionFlag].AddFeature(OnlySameFlag);
this[BaseReplaceFlag].AddFeature(UpdateGameTypeFlag);
this[BaseReplaceFlag].AddFeature(UpdateYearFlag);
this[BaseReplaceFlag].AddFeature(UpdateManufacturerFlag);
this[BaseReplaceFlag].AddFeature(UpdateParentsFlag);
AddFeature(ReverseBaseReplaceFlag);
this[ReverseBaseReplaceFlag].AddFeature(BaseDatListInput);
this[ReverseBaseReplaceFlag].AddFeature(UpdateFieldListInput);
this[ReverseBaseReplaceFlag][UpdateFieldListInput].AddFeature(OnlySameFlag);
this[ReverseBaseReplaceFlag].AddFeature(UpdateNamesFlag);
this[ReverseBaseReplaceFlag].AddFeature(UpdateHashesFlag);
this[ReverseBaseReplaceFlag].AddFeature(UpdateDescriptionFlag);
this[ReverseBaseReplaceFlag][UpdateDescriptionFlag].AddFeature(OnlySameFlag);
this[ReverseBaseReplaceFlag].AddFeature(UpdateGameTypeFlag);
this[ReverseBaseReplaceFlag].AddFeature(UpdateYearFlag);
this[ReverseBaseReplaceFlag].AddFeature(UpdateManufacturerFlag);
this[ReverseBaseReplaceFlag].AddFeature(UpdateParentsFlag);
AddFeature(DiffCascadeFlag);
this[DiffCascadeFlag].AddFeature(SkipFirstOutputFlag);
AddFeature(DiffReverseCascadeFlag);
this[DiffReverseCascadeFlag].AddFeature(SkipFirstOutputFlag);
AddFeature(ExtraIniListInput);
AddFilteringFeatures();
AddFeature(OutputDirStringInput);
AddFeature(InplaceFlag);
AddFeature(ThreadsInt32Input);
}
public override void ProcessFeatures(Dictionary<string, Library.Help.Feature> features)
{
base.ProcessFeatures(features);
// Get feature flags
var updateFields = GetUpdateFields(features);
var updateMode = GetUpdateMode(features);
// Normalize the extensions
Header.AddExtension = (string.IsNullOrWhiteSpace(Header.AddExtension) || Header.AddExtension.StartsWith(".")
? Header.AddExtension
: $".{Header.AddExtension}");
Header.ReplaceExtension = (string.IsNullOrWhiteSpace(Header.ReplaceExtension) || Header.ReplaceExtension.StartsWith(".")
? Header.ReplaceExtension
: $".{Header.ReplaceExtension}");
// If we're in a special update mode and the names aren't set, set defaults
if (updateMode != 0)
{
// Get the values that will be used
if (string.IsNullOrWhiteSpace(Header.Date))
Header.Date = DateTime.Now.ToString("yyyy-MM-dd");
if (string.IsNullOrWhiteSpace(Header.Name))
{
Header.Name = (updateMode != 0 ? "DiffDAT" : "MergeDAT")
+ (Header.Type == "SuperDAT" ? "-SuperDAT" : string.Empty)
+ (Cleaner.DedupeRoms != DedupeType.None ? "-deduped" : string.Empty);
}
if (string.IsNullOrWhiteSpace(Header.Description))
{
Header.Description = (updateMode != 0 ? "DiffDAT" : "MergeDAT")
+ (Header.Type == "SuperDAT" ? "-SuperDAT" : string.Empty)
+ (Cleaner.DedupeRoms != DedupeType.None ? " - deduped" : string.Empty);
if (!GetBoolean(features, NoAutomaticDateValue))
Header.Description += $" ({Header.Date})";
}
if (string.IsNullOrWhiteSpace(Header.Category) && updateMode != 0)
Header.Category = "DiffDAT";
if (string.IsNullOrWhiteSpace(Header.Author))
Header.Author = "SabreTools";
}
// If no update fields are set, default to Names
if (updateFields == null || updateFields.Count == 0)
updateFields = new List<Field>() { Field.DatItem_Name };
// Ensure we only have files in the inputs
List<ParentablePath> inputPaths = DirectoryExtensions.GetFilesOnly(Inputs, appendparent: true);
List<ParentablePath> basePaths = DirectoryExtensions.GetFilesOnly(GetList(features, BaseDatListValue));
// If we're in standard update mode, run through all of the inputs
if (updateMode == UpdateMode.None)
{
// Loop through each input and update
Parallel.ForEach(inputPaths, Globals.ParallelOptions, inputPath =>
{
// Create a new base DatFile
DatFile datFile = DatFile.Create(Header);
logger.User($"Processing '{Path.GetFileName(inputPath.CurrentPath)}'");
datFile.Parse(inputPath, keep: true,
keepext: datFile.Header.DatFormat.HasFlag(DatFormat.TSV)
|| datFile.Header.DatFormat.HasFlag(DatFormat.CSV)
|| datFile.Header.DatFormat.HasFlag(DatFormat.SSV));
// Perform additional processing steps
datFile.ApplyExtras(Extras);
datFile.ApplySplitting(GetSplitType(features), false);
datFile.ApplyFilter(Filter);
datFile.ApplyCleaning(Cleaner);
// Get the correct output path
string realOutDir = inputPath.GetOutputPath(OutputDir, GetBoolean(features, InplaceValue));
// Try to output the file, overwriting only if it's not in the current directory
datFile.Write(realOutDir, overwrite: GetBoolean(features, InplaceValue));
});
return;
}
// Reverse inputs if we're in a required mode
if (updateMode.HasFlag(UpdateMode.DiffReverseCascade))
{
updateMode |= UpdateMode.DiffCascade;
inputPaths.Reverse();
}
if (updateMode.HasFlag(UpdateMode.ReverseBaseReplace))
{
updateMode |= UpdateMode.BaseReplace;
basePaths.Reverse();
}
// Create a DAT to capture inputs
DatFile userInputDat = DatFile.Create(Header);
// Populate using the correct set
List<DatHeader> datHeaders;
if (updateMode.HasFlag(UpdateMode.DiffAgainst) || updateMode.HasFlag(UpdateMode.BaseReplace))
datHeaders = userInputDat.PopulateUserData(basePaths);
else
datHeaders = userInputDat.PopulateUserData(inputPaths);
// Perform additional processing steps
userInputDat.ApplyExtras(Extras);
userInputDat.ApplySplitting(GetSplitType(features), false);
userInputDat.ApplyFilter(Filter);
userInputDat.ApplyCleaning(Cleaner);
// Output only DatItems that are duplicated across inputs
if (updateMode.HasFlag(UpdateMode.DiffDupesOnly))
{
DatFile dupeData = userInputDat.DiffDuplicates(inputPaths);
InternalStopwatch watch = new InternalStopwatch("Outputting duplicate DAT");
dupeData.Write(OutputDir, overwrite: false);
watch.Stop();
}
// Output only DatItems that are not duplicated across inputs
if (updateMode.HasFlag(UpdateMode.DiffNoDupesOnly))
{
DatFile outerDiffData = userInputDat.DiffNoDuplicates(inputPaths);
InternalStopwatch watch = new InternalStopwatch("Outputting no duplicate DAT");
outerDiffData.Write(OutputDir, overwrite: false);
watch.Stop();
}
// Output only DatItems that are unique to each input
if (updateMode.HasFlag(UpdateMode.DiffIndividualsOnly))
{
// Get all of the output DatFiles
List<DatFile> datFiles = userInputDat.DiffIndividuals(inputPaths);
// Loop through and output the new DatFiles
InternalStopwatch watch = new InternalStopwatch("Outputting all individual DATs");
Parallel.For(0, inputPaths.Count, Globals.ParallelOptions, j =>
{
string path = inputPaths[j].GetOutputPath(OutputDir, GetBoolean(features, InplaceValue));
// Try to output the file
datFiles[j].Write(path, overwrite: GetBoolean(features, InplaceValue));
});
watch.Stop();
}
// Output cascaded diffs
if (updateMode.HasFlag(UpdateMode.DiffCascade))
{
// Preprocess the DatHeaders
Parallel.For(0, datHeaders.Count, Globals.ParallelOptions, j =>
{
// If we're outputting to the runtime folder, rename
if (!GetBoolean(features, InplaceValue) && OutputDir == Environment.CurrentDirectory)
{
string innerpost = $" ({j} - {inputPaths[j].GetNormalizedFileName(true)} Only)";
datHeaders[j] = userInputDat.Header;
datHeaders[j].FileName += innerpost;
datHeaders[j].Name += innerpost;
datHeaders[j].Description += innerpost;
}
});
// Get all of the output DatFiles
List<DatFile> datFiles = userInputDat.DiffCascade(datHeaders);
// Loop through and output the new DatFiles
InternalStopwatch watch = new InternalStopwatch("Outputting all created DATs");
int startIndex = GetBoolean(features, SkipFirstOutputValue) ? 1 : 0;
Parallel.For(startIndex, inputPaths.Count, Globals.ParallelOptions, j =>
{
string path = inputPaths[j].GetOutputPath(OutputDir, GetBoolean(features, InplaceValue));
// Try to output the file
datFiles[j].Write(path, overwrite: GetBoolean(features, InplaceValue));
});
watch.Stop();
}
// Output differences against a base DAT
if (updateMode.HasFlag(UpdateMode.DiffAgainst))
{
// Loop through each input and diff against the base
Parallel.ForEach(inputPaths, Globals.ParallelOptions, inputPath =>
{
// Parse the path to a new DatFile
DatFile repDat = DatFile.Create(userInputDat.Header.CloneFiltering());
repDat.Parse(inputPath, indexId: 1, keep: true);
// Perform additional processing steps
repDat.ApplyExtras(Extras);
repDat.ApplySplitting(GetSplitType(features), false);
repDat.ApplyFilter(Filter);
repDat.ApplyCleaning(Cleaner);
// Now replace the fields from the base DatFile
userInputDat.DiffAgainst(repDat, GetBoolean(Features, ByGameValue));
// Finally output the diffed DatFile
string interOutDir = inputPath.GetOutputPath(OutputDir, GetBoolean(features, InplaceValue));
repDat.Write(interOutDir, overwrite: GetBoolean(features, InplaceValue));
});
}
// Output DATs after replacing fields from a base DatFile
if (updateMode.HasFlag(UpdateMode.BaseReplace))
{
// Loop through each input and apply the base DatFile
Parallel.ForEach(inputPaths, Globals.ParallelOptions, inputPath =>
{
// Parse the path to a new DatFile
DatFile repDat = DatFile.Create(userInputDat.Header.CloneFiltering());
repDat.Parse(inputPath, indexId: 1, keep: true);
// Perform additional processing steps
repDat.ApplyExtras(Extras);
repDat.ApplySplitting(GetSplitType(features), false);
repDat.ApplyFilter(Filter);
repDat.ApplyCleaning(Cleaner);
// Now replace the fields from the base DatFile
userInputDat.BaseReplace(repDat, updateFields, GetBoolean(features, OnlySameValue));
// Finally output the replaced DatFile
string interOutDir = inputPath.GetOutputPath(OutputDir, GetBoolean(features, InplaceValue));
repDat.Write(interOutDir, overwrite: GetBoolean(features, InplaceValue));
});
}
// Merge all input files and write
// This has to be last due to the SuperDAT handling
if (updateMode.HasFlag(UpdateMode.Merge))
{
// If we're in SuperDAT mode, prefix all games with their respective DATs
if (string.Equals(userInputDat.Header.Type, "SuperDAT", StringComparison.OrdinalIgnoreCase))
userInputDat.ApplySuperDAT(inputPaths);
userInputDat.Write(OutputDir);
}
}
}
}