Files
SabreTools/SabreTools.Library/Dats/Partials/DatFile.Manipulate.cs
2017-08-29 11:46:01 -07:00

1090 lines
30 KiB
C#

using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Web;
using SabreTools.Library.Data;
#if MONO
using System.IO;
#else
using Alphaleonis.Win32.Filesystem;
#endif
namespace SabreTools.Library.Dats
{
public partial class DatFile
{
#region Instance Methods
#region Bucketing
/// <summary>
/// Take the arbitrarily sorted Files Dictionary and convert to one sorted by a user-defined method
/// </summary>
/// <param name="bucketBy">SortedBy enum representing how to sort the individual items</param>
/// <param name="deduperoms">Dedupe type that should be used</param>
/// <param name="lower">True if the key should be lowercased (default), false otherwise</param>
/// <param name="norename">True if games should only be compared on game and file name, false if system and source are counted</param>
public void BucketBy(SortedBy bucketBy, DedupeType deduperoms, bool lower = true, bool norename = true)
{
// If we already have the right sorting, trust it
if (_sortedBy == bucketBy)
{
return;
}
// If we have a situation where there's no dictionary or no keys at all, we skip
if (_files == null || _files.Count == 0)
{
return;
}
// Set the sorted type
_sortedBy = bucketBy;
// Create the temporary dictionary to sort into
SortedDictionary<string, List<DatItem>> sortable = new SortedDictionary<string, List<DatItem>>();
Globals.Logger.User("Organizing roms by {0}" + (deduperoms != DedupeType.None ? " and merging" : ""), bucketBy);
// First do the initial sort of all of the roms
List<string> keys = Keys.ToList();
Parallel.ForEach(keys, key =>
{
List<DatItem> roms = this[key];
// Now add each of the roms to their respective games
foreach (DatItem rom in roms)
{
string newkey = "";
// We want to get the key most appropriate for the given sorting type
switch (bucketBy)
{
case SortedBy.CRC:
newkey = (rom.Type == ItemType.Rom ? ((Rom)rom).CRC : Constants.CRCZero);
break;
case SortedBy.Game:
newkey = (norename ? ""
: rom.SystemID.ToString().PadLeft(10, '0')
+ "-"
+ rom.SourceID.ToString().PadLeft(10, '0') + "-")
+ (String.IsNullOrEmpty(rom.Machine.Name)
? "Default"
: rom.Machine.Name);
if (lower)
{
newkey = newkey.ToLowerInvariant();
}
if (newkey == null)
{
newkey = "null";
}
newkey = HttpUtility.HtmlEncode(newkey);
break;
case SortedBy.MD5:
newkey = (rom.Type == ItemType.Rom
? ((Rom)rom).MD5
: (rom.Type == ItemType.Disk
? ((Disk)rom).MD5
: Constants.MD5Zero));
break;
case SortedBy.SHA1:
newkey = (rom.Type == ItemType.Rom
? ((Rom)rom).SHA1
: (rom.Type == ItemType.Disk
? ((Disk)rom).SHA1
: Constants.SHA1Zero));
break;
case SortedBy.SHA256:
newkey = (rom.Type == ItemType.Rom
? ((Rom)rom).SHA256
: (rom.Type == ItemType.Disk
? ((Disk)rom).SHA256
: Constants.SHA256Zero));
break;
case SortedBy.SHA384:
newkey = (rom.Type == ItemType.Rom
? ((Rom)rom).SHA384
: (rom.Type == ItemType.Disk
? ((Disk)rom).SHA384
: Constants.SHA384Zero));
break;
case SortedBy.SHA512:
newkey = (rom.Type == ItemType.Rom
? ((Rom)rom).SHA512
: (rom.Type == ItemType.Disk
? ((Disk)rom).SHA512
: Constants.SHA512Zero));
break;
}
// Double and triple check the key
if (newkey == null)
{
newkey = "";
}
// Add the DatItem to the temp dictionary
lock (sortable)
{
if (!sortable.ContainsKey(newkey))
{
sortable.Add(newkey, new List<DatItem>());
}
sortable[newkey].Add(rom);
}
}
});
// Now go through and sort all of the individual lists
keys = sortable.Keys.ToList();
Parallel.ForEach(keys, key =>
{
// Get the possibly unsorted list
List<DatItem> sortedlist = sortable[key];
// Sort the list of items to be consistent
DatItem.Sort(ref sortedlist, false);
// If we're merging the roms, do so
if (deduperoms == DedupeType.Full || (deduperoms == DedupeType.Game && bucketBy == SortedBy.Game))
{
sortedlist = DatItem.Merge(sortedlist);
}
// Add the list back to the temp dictionary
lock (sortable)
{
sortable[key] = sortedlist;
}
});
// Now assign the dictionary back
_files = sortable;
}
#endregion
#region Filtering
/// <summary>
/// Filter a DAT based on input parameters and modify the items
/// </summary>
/// <param name="filter">Filter object for passing to the DatItem level</param>
/// <param name="trim">True if we are supposed to trim names to NTFS length, false otherwise</param>
/// <param name="single">True if all games should be replaced by '!', false otherwise</param>
/// <param name="root">String representing root directory to compare against for length calculation</param>
public void Filter(Filter filter, bool single, bool trim, string root)
{
try
{
// Loop over every key in the dictionary
List<string> keys = Keys.ToList();
foreach (string key in keys)
{
// For every item in the current key
List<DatItem> items = this[key];
List<DatItem> newitems = new List<DatItem>();
foreach (DatItem item in items)
{
// If the rom passes the filter, include it
if (filter.ItemPasses(item))
{
// If we are in single game mode, rename all games
if (single)
{
item.Machine.UpdateName("!");
}
// If we are in NTFS trim mode, trim the game name
if (trim)
{
// Windows max name length is 260
int usableLength = 260 - item.Machine.Name.Length - root.Length;
if (item.Name.Length > usableLength)
{
string ext = Path.GetExtension(item.Name);
item.Name = item.Name.Substring(0, usableLength - ext.Length);
item.Name += ext;
}
}
// Lock the list and add the item back
lock (newitems)
{
newitems.Add(item);
}
}
}
Remove(key);
AddRange(key, newitems);
}
}
catch (Exception ex)
{
Globals.Logger.Error(ex.ToString());
}
}
/// <summary>
/// Use game descriptions as names in the DAT, updating cloneof/romof/sampleof
/// </summary>
public void MachineDescriptionToName()
{
try
{
// First we want to get a mapping for all games to description
ConcurrentDictionary<string, string> mapping = new ConcurrentDictionary<string, string>();
List<string> keys = Keys.ToList();
Parallel.ForEach(keys, key =>
{
List<DatItem> items = this[key];
foreach (DatItem item in items)
{
// If the key mapping doesn't exist, add it
if (!mapping.ContainsKey(item.Machine.Name))
{
mapping.TryAdd(item.Machine.Name, item.Machine.Description.Replace('/', '_').Replace("\"", "''"));
}
}
});
// Now we loop through every item and update accordingly
keys = Keys.ToList();
Parallel.ForEach(keys, key =>
{
List<DatItem> items = this[key];
List<DatItem> newItems = new List<DatItem>();
foreach (DatItem item in items)
{
// Update machine name
if (!String.IsNullOrEmpty(item.Machine.Name) && mapping.ContainsKey(item.Machine.Name))
{
item.Machine.UpdateName(mapping[item.Machine.Name]);
}
// Update cloneof
if (!String.IsNullOrEmpty(item.Machine.CloneOf) && mapping.ContainsKey(item.Machine.CloneOf))
{
item.Machine.UpdateCloneOf(mapping[item.Machine.CloneOf]);
}
// Update romof
if (!String.IsNullOrEmpty(item.Machine.RomOf) && mapping.ContainsKey(item.Machine.RomOf))
{
item.Machine.UpdateRomOf(mapping[item.Machine.RomOf]);
}
// Update sampleof
if (!String.IsNullOrEmpty(item.Machine.SampleOf) && mapping.ContainsKey(item.Machine.SampleOf))
{
item.Machine.UpdateSampleOf(mapping[item.Machine.SampleOf]);
}
// Add the new item to the output list
newItems.Add(item);
}
// Replace the old list of roms with the new one
Remove(key);
AddRange(key, newItems);
});
}
catch (Exception ex)
{
Globals.Logger.Warning(ex.ToString());
}
}
/// <summary>
/// Strip the given hash types from the DAT
/// </summary>
public void StripHashesFromItems()
{
// Output the logging statement
Globals.Logger.User("Stripping requested hashes");
// Now process all of the roms
List<string> keys = Keys.ToList();
Parallel.ForEach(keys, key =>
{
List<DatItem> items = this[key];
for (int j = 0; j < items.Count; j++)
{
DatItem item = items[j];
if (item.Type == ItemType.Rom)
{
Rom rom = (Rom)item;
if ((StripHash & Hash.MD5) != 0)
{
rom.MD5 = null;
}
if ((StripHash & Hash.SHA1) != 0)
{
rom.SHA1 = null;
}
if ((StripHash & Hash.SHA256) != 0)
{
rom.SHA256 = null;
}
if ((StripHash & Hash.SHA384) != 0)
{
rom.SHA384 = null;
}
if ((StripHash & Hash.SHA512) != 0)
{
rom.SHA512 = null;
}
items[j] = rom;
}
else if (item.Type == ItemType.Disk)
{
Disk disk = (Disk)item;
if ((StripHash & Hash.MD5) != 0)
{
disk.MD5 = null;
}
if ((StripHash & Hash.SHA1) != 0)
{
disk.SHA1 = null;
}
if ((StripHash & Hash.SHA256) != 0)
{
disk.SHA256 = null;
}
if ((StripHash & Hash.SHA384) != 0)
{
disk.SHA384 = null;
}
if ((StripHash & Hash.SHA512) != 0)
{
disk.SHA512 = null;
}
items[j] = disk;
}
}
Remove(key);
AddRange(key, items);
});
}
#endregion
#region Merging/Splitting Methods
/// <summary>
/// Use cdevice_ref tags to get full non-merged sets and remove parenting tags
/// </summary>
/// <param name="mergeroms">Dedupe type to be used</param>
public void CreateDeviceNonMergedSets(DedupeType mergeroms)
{
Globals.Logger.User("Creating device non-merged sets from the DAT");
// For sake of ease, the first thing we want to do is sort by game
BucketBy(SortedBy.Game, mergeroms, norename: true);
_sortedBy = SortedBy.Default;
// Now we want to loop through all of the games and set the correct information
AddRomsFromDevices();
// Then, remove the romof and cloneof tags so it's not picked up by the manager
RemoveTagsFromChild();
// Finally, remove all sets that are labeled as bios or device
//RemoveBiosAndDeviceSets(logger);
}
/// <summary>
/// Use cloneof tags to create non-merged sets and remove the tags plus using the device_ref tags to get full sets
/// </summary>
/// <param name="mergeroms">Dedupe type to be used</param>
public void CreateFullyNonMergedSets(DedupeType mergeroms)
{
Globals.Logger.User("Creating fully non-merged sets from the DAT");
// For sake of ease, the first thing we want to do is sort by game
BucketBy(SortedBy.Game, mergeroms, norename: true);
_sortedBy = SortedBy.Default;
// Now we want to loop through all of the games and set the correct information
AddRomsFromDevices();
AddRomsFromParent();
// Now that we have looped through the cloneof tags, we loop through the romof tags
AddRomsFromBios();
// Then, remove the romof and cloneof tags so it's not picked up by the manager
RemoveTagsFromChild();
// Finally, remove all sets that are labeled as bios or device
//RemoveBiosAndDeviceSets(logger);
}
/// <summary>
/// Use cloneof tags to create merged sets and remove the tags
/// </summary>
/// <param name="mergeroms">Dedupe type to be used</param>
public void CreateMergedSets(DedupeType mergeroms)
{
Globals.Logger.User("Creating merged sets from the DAT");
// For sake of ease, the first thing we want to do is sort by game
BucketBy(SortedBy.Game, mergeroms, norename: true);
_sortedBy = SortedBy.Default;
// Now we want to loop through all of the games and set the correct information
AddRomsToParent();
// Now that we have looped through the cloneof tags, we loop through the romof tags
RemoveBiosRomsFromChild();
// Finally, remove the romof and cloneof tags so it's not picked up by the manager
RemoveTagsFromChild();
}
/// <summary>
/// Use cloneof tags to create non-merged sets and remove the tags
/// </summary>
/// <param name="mergeroms">Dedupe type to be used</param>
public void CreateNonMergedSets(DedupeType mergeroms)
{
Globals.Logger.User("Creating non-merged sets from the DAT");
// For sake of ease, the first thing we want to do is sort by game
BucketBy(SortedBy.Game, mergeroms, norename: true);
_sortedBy = SortedBy.Default;
// Now we want to loop through all of the games and set the correct information
AddRomsFromParent();
// Now that we have looped through the cloneof tags, we loop through the romof tags
RemoveBiosRomsFromChild();
// Finally, remove the romof and cloneof tags so it's not picked up by the manager
RemoveTagsFromChild();
}
/// <summary>
/// Use cloneof and romof tags to create split sets and remove the tags
/// </summary>
/// <param name="mergeroms">Dedupe type to be used</param>
public void CreateSplitSets(DedupeType mergeroms)
{
Globals.Logger.User("Creating split sets from the DAT");
// For sake of ease, the first thing we want to do is sort by game
BucketBy(SortedBy.Game, mergeroms, norename: true);
_sortedBy = SortedBy.Default;
// Now we want to loop through all of the games and set the correct information
RemoveRomsFromChild();
// Now that we have looped through the cloneof tags, we loop through the romof tags
RemoveBiosRomsFromChild();
// Finally, remove the romof and cloneof tags so it's not picked up by the manager
RemoveTagsFromChild();
}
#endregion
#region Merging/Splitting Helper Methods
/// <summary>
/// Use romof tags to add roms to the children
/// </summary>
private void AddRomsFromBios()
{
List<string> games = Keys.ToList();
foreach (string game in games)
{
// If the game has no items in it, we want to continue
if (this[game].Count == 0)
{
continue;
}
// Determine if the game has a parent or not
string parent = null;
if (!String.IsNullOrEmpty(this[game][0].Machine.RomOf))
{
parent = this[game][0].Machine.RomOf;
}
// If the parent doesnt exist, we want to continue
if (String.IsNullOrEmpty(parent))
{
continue;
}
// If the parent doesn't have any items, we want to continue
if (this[parent].Count == 0)
{
continue;
}
// If the parent exists and has items, we copy the items from the parent to the current game
Machine currentMachine = this[game][0].Machine;
List<DatItem> parentItems = this[parent];
foreach (DatItem item in parentItems)
{
// Figure out the type of the item and add it accordingly
switch (item.Type)
{
case ItemType.Archive:
Archive archive = ((Archive)item).Clone() as Archive;
archive.Machine = currentMachine;
if (this[game].Where(i => i.Name == archive.Name).Count() == 0 && !this[game].Contains(archive))
{
this[game].Add(archive);
}
break;
case ItemType.BiosSet:
BiosSet biosSet = ((BiosSet)item).Clone() as BiosSet;
biosSet.Machine = currentMachine;
if (this[game].Where(i => i.Name == biosSet.Name).Count() == 0 && !this[game].Contains(biosSet))
{
this[game].Add(biosSet);
}
break;
case ItemType.Disk:
Disk disk = ((Disk)item).Clone() as Disk;
disk.Machine = currentMachine;
if (this[game].Where(i => i.Name == disk.Name).Count() == 0 && !this[game].Contains(disk))
{
this[game].Add(disk);
}
break;
case ItemType.Release:
Release release = ((Release)item).Clone() as Release;
release.Machine = currentMachine;
if (this[game].Where(i => i.Name == release.Name).Count() == 0 && !this[game].Contains(release))
{
this[game].Add(release);
}
break;
case ItemType.Rom:
Rom rom = ((Rom)item).Clone() as Rom;
rom.Machine = currentMachine;
if (this[game].Where(i => i.Name == rom.Name).Count() == 0 && !this[game].Contains(rom))
{
this[game].Add(rom);
}
break;
case ItemType.Sample:
Sample sample = ((Sample)item).Clone() as Sample;
sample.Machine = currentMachine;
if (this[game].Where(i => i.Name == sample.Name).Count() == 0 && !this[game].Contains(sample))
{
this[game].Add(sample);
}
break;
}
}
}
}
/// <summary>
/// Use device_ref tags to add roms to the children
/// </summary>
private void AddRomsFromDevices()
{
List<string> games = Keys.ToList();
foreach (string game in games)
{
// If the game has no devices, we continue
if (this[game][0].Machine.Devices == null || this[game][0].Machine.Devices.Count == 0)
{
continue;
}
// Determine if the game has any devices or not
List<string> devices = this[game][0].Machine.Devices;
foreach (string device in devices)
{
// If the device doesn't exist then we continue
if (this[device].Count == 0)
{
continue;
}
// Otherwise, copy the items from the device to the current game
Machine musheen = this[game][0].Machine;
List<DatItem> devItems = this[device];
foreach (DatItem item in devItems)
{
// Figure out the type of the item and add it accordingly
switch (item.Type)
{
case ItemType.Archive:
Archive archive = ((Archive)item).Clone() as Archive;
archive.Machine = musheen;
if (this[game].Where(i => i.Name == archive.Name).Count() == 0 && !this[game].Contains(archive))
{
this[game].Add(archive);
}
break;
case ItemType.BiosSet:
BiosSet biosSet = ((BiosSet)item).Clone() as BiosSet;
biosSet.Machine = musheen;
if (this[game].Where(i => i.Name == biosSet.Name).Count() == 0 && !this[game].Contains(biosSet))
{
this[game].Add(biosSet);
}
break;
case ItemType.Disk:
Disk disk = ((Disk)item).Clone() as Disk;
disk.Machine = musheen;
if (this[game].Where(i => i.Name == disk.Name).Count() == 0 && !this[game].Contains(disk))
{
this[game].Add(disk);
}
break;
case ItemType.Release:
Release release = ((Release)item).Clone() as Release;
release.Machine = musheen;
if (this[game].Where(i => i.Name == release.Name).Count() == 0 && !this[game].Contains(release))
{
this[game].Add(release);
}
break;
case ItemType.Rom:
Rom rom = ((Rom)item).Clone() as Rom;
rom.Machine = musheen;
if (this[game].Where(i => i.Name == rom.Name).Count() == 0 && !this[game].Contains(rom))
{
this[game].Add(rom);
}
break;
case ItemType.Sample:
Sample sample = ((Sample)item).Clone() as Sample;
sample.Machine = musheen;
if (this[game].Where(i => i.Name == sample.Name).Count() == 0 && !this[game].Contains(sample))
{
this[game].Add(sample);
}
break;
}
}
}
}
}
/// <summary>
/// Use cloneof tags to add roms to the children, setting the new romof tag in the process
/// </summary>
private void AddRomsFromParent()
{
List<string> games = Keys.ToList();
foreach (string game in games)
{
// If the game has no items in it, we want to continue
if (this[game].Count == 0)
{
continue;
}
// Determine if the game has a parent or not
string parent = null;
if (!String.IsNullOrEmpty(this[game][0].Machine.CloneOf))
{
parent = this[game][0].Machine.CloneOf;
}
// If the parent doesnt exist, we want to continue
if (String.IsNullOrEmpty(parent))
{
continue;
}
// If the parent doesn't have any items, we want to continue
if (this[parent].Count == 0)
{
continue;
}
// If the parent exists and has items, we copy the items from the parent to the current game
Machine currentMachine = this[game][0].Machine;
List<DatItem> parentItems = this[parent];
foreach (DatItem item in parentItems)
{
// Figure out the type of the item and add it accordingly
switch (item.Type)
{
case ItemType.Archive:
Archive archive = ((Archive)item).Clone() as Archive;
archive.Machine = currentMachine;
if (this[game].Where(i => i.Name == archive.Name).Count() == 0 && !this[game].Contains(archive))
{
this[game].Add(archive);
}
break;
case ItemType.BiosSet:
BiosSet biosSet = ((BiosSet)item).Clone() as BiosSet;
biosSet.Machine = currentMachine;
if (this[game].Where(i => i.Name == biosSet.Name).Count() == 0 && !this[game].Contains(biosSet))
{
this[game].Add(biosSet);
}
break;
case ItemType.Disk:
Disk disk = ((Disk)item).Clone() as Disk;
disk.Machine = currentMachine;
if (this[game].Where(i => i.Name == disk.Name).Count() == 0 && !this[game].Contains(disk))
{
this[game].Add(disk);
}
break;
case ItemType.Release:
Release release = ((Release)item).Clone() as Release;
release.Machine = currentMachine;
if (this[game].Where(i => i.Name == release.Name).Count() == 0 && !this[game].Contains(release))
{
this[game].Add(release);
}
break;
case ItemType.Rom:
Rom rom = ((Rom)item).Clone() as Rom;
rom.Machine = currentMachine;
if (this[game].Where(i => i.Name == rom.Name).Count() == 0 && !this[game].Contains(rom))
{
this[game].Add(rom);
}
break;
case ItemType.Sample:
Sample sample = ((Sample)item).Clone() as Sample;
sample.Machine = currentMachine;
if (this[game].Where(i => i.Name == sample.Name).Count() == 0 && !this[game].Contains(sample))
{
this[game].Add(sample);
}
break;
}
}
// Now we want to get the parent romof tag and put it in each of the items
List<DatItem> items = this[game];
string romof = this[parent][0].Machine.RomOf;
foreach (DatItem item in items)
{
item.Machine.UpdateRomOf(romof);
}
}
}
/// <summary>
/// Use cloneof tags to add roms to the parents, removing the child sets in the process
/// </summary>
private void AddRomsToParent()
{
List<string> games = Keys.ToList();
foreach (string game in games)
{
// Determine if the game has a parent or not
string parent = null;
if (!String.IsNullOrEmpty(this[game][0].Machine.CloneOf))
{
parent = this[game][0].Machine.CloneOf;
}
// If there is no parent, then we continue
if (String.IsNullOrEmpty(parent))
{
continue;
}
// Otherwise, move the items from the current game to a subfolder of the parent game
Machine parentMachine = this[parent].Count == 0 ? new Machine { Name = parent, Description = parent } : this[parent][0].Machine;
List<DatItem> items = this[game];
foreach (DatItem item in items)
{
// If the disk doesn't have a valid merge tag OR the merged file doesn't exist in the parent, then add it
if (item.Type == ItemType.Disk && (item.MergeTag == null || !this[parent].Select(i => i.Name).Contains(item.MergeTag)))
{
item.Machine = parentMachine;
this[parent].Add(item);
}
// Otherwise, if the parent doesn't already contain the non-disk, add it
else if (item.Type != ItemType.Disk && !this[parent].Contains(item))
{
// Rename the child so it's in a subfolder
item.Name = item.Machine.Name + "\\" + item.Name;
// Update the machine to be the new parent
item.Machine = parentMachine;
// Add the rom to the parent set
this[parent].Add(item);
}
}
// Then, remove the old game so it's not picked up by the writer
Remove(game);
}
}
/// <summary>
/// Remove all BIOS and device sets
/// </summary>
private void RemoveBiosAndDeviceSets()
{
List<string> games = Keys.ToList();
foreach (string game in games)
{
if (this[game].Count > 0
&& (this[game][0].Machine.MachineType == MachineType.Bios
|| this[game][0].Machine.MachineType == MachineType.Device))
{
Remove(game);
}
}
}
/// <summary>
/// Use romof tags to remove roms from the children
/// </summary>
private void RemoveBiosRomsFromChild()
{
// Loop through the romof tags
List<string> games = Keys.ToList();
foreach (string game in games)
{
// If the game has no items in it, we want to continue
if (this[game].Count == 0)
{
continue;
}
// Determine if the game has a parent or not
string parent = null;
if (!String.IsNullOrEmpty(this[game][0].Machine.RomOf))
{
parent = this[game][0].Machine.RomOf;
}
// If the parent doesnt exist, we want to continue
if (String.IsNullOrEmpty(parent))
{
continue;
}
// If the parent doesn't have any items, we want to continue
if (this[parent].Count == 0)
{
continue;
}
// If the parent exists and has items, we remove the items that are in the parent from the current game
Machine currentMachine = this[game][0].Machine;
List<DatItem> parentItems = this[parent];
foreach (DatItem item in parentItems)
{
// Figure out the type of the item and add it accordingly
switch (item.Type)
{
case ItemType.Archive:
Archive archive = ((Archive)item).Clone() as Archive;
if (this[game].Contains(archive))
{
this[game].Remove(archive);
}
break;
case ItemType.BiosSet:
BiosSet biosSet = ((BiosSet)item).Clone() as BiosSet;
if (this[game].Contains(biosSet))
{
this[game].Remove(biosSet);
}
break;
case ItemType.Disk:
Disk disk = ((Disk)item).Clone() as Disk;
if (this[game].Contains(disk))
{
this[game].Remove(disk);
}
break;
case ItemType.Release:
Release release = ((Release)item).Clone() as Release;
if (this[game].Contains(release))
{
this[game].Remove(release);
}
break;
case ItemType.Rom:
Rom rom = ((Rom)item).Clone() as Rom;
if (this[game].Contains(rom))
{
this[game].Remove(rom);
}
break;
case ItemType.Sample:
Sample sample = ((Sample)item).Clone() as Sample;
if (this[game].Contains(sample))
{
this[game].Remove(sample);
}
break;
}
}
}
}
/// <summary>
/// Use cloneof tags to remove roms from the children
/// </summary>
private void RemoveRomsFromChild()
{
List<string> games = Keys.ToList();
foreach (string game in games)
{
// If the game has no items in it, we want to continue
if (this[game].Count == 0)
{
continue;
}
// Determine if the game has a parent or not
string parent = null;
if (!String.IsNullOrEmpty(this[game][0].Machine.CloneOf))
{
parent = this[game][0].Machine.CloneOf;
}
// If the parent doesnt exist, we want to continue
if (String.IsNullOrEmpty(parent))
{
continue;
}
// If the parent doesn't have any items, we want to continue
if (this[parent].Count == 0)
{
continue;
}
// If the parent exists and has items, we copy the items from the parent to the current game
Machine currentMachine = this[game][0].Machine;
List<DatItem> parentItems = this[parent];
foreach (DatItem item in parentItems)
{
// Figure out the type of the item and remove it accordingly
switch (item.Type)
{
case ItemType.Archive:
Archive archive = ((Archive)item).Clone() as Archive;
while (this[game].Contains(archive))
{
this[game].Remove(archive);
}
break;
case ItemType.BiosSet:
BiosSet biosSet = ((BiosSet)item).Clone() as BiosSet;
while (this[game].Contains(biosSet))
{
this[game].Remove(biosSet);
}
break;
case ItemType.Disk:
Disk disk = ((Disk)item).Clone() as Disk;
while (this[game].Contains(disk))
{
this[game].Remove(disk);
}
break;
case ItemType.Release:
Release release = ((Release)item).Clone() as Release;
while (this[game].Contains(release))
{
this[game].Remove(release);
}
break;
case ItemType.Rom:
Rom rom = ((Rom)item).Clone() as Rom;
while (this[game].Contains(rom))
{
this[game].Remove(rom);
}
break;
case ItemType.Sample:
Sample sample = ((Sample)item).Clone() as Sample;
while (this[game].Contains(sample))
{
this[game].Remove(sample);
}
break;
}
}
// Now we want to get the parent romof tag and put it in each of the items
List<DatItem> items = this[game];
string romof = this[parent][0].Machine.RomOf;
foreach (DatItem item in items)
{
item.Machine.UpdateRomOf(romof);
}
}
}
/// <summary>
/// Remove all romof and cloneof tags from all games
/// </summary>
private void RemoveTagsFromChild()
{
List<string> games = Keys.ToList();
foreach (string game in games)
{
List<DatItem> items = this[game];
foreach (DatItem item in items)
{
item.Machine.UpdateCloneOf(null);
item.Machine.UpdateRomOf(null);
}
}
}
#endregion
#endregion // Instance Methods
}
}