Files
SabreTools/SabreHelper/Output.cs
2016-04-18 15:41:58 -07:00

124 lines
4.6 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using System.Web;
namespace SabreTools.Helper
{
public class Output
{
/// <summary>
/// Create and open an output file for writing
/// </summary>
/// <param name="name">Internal name of the DAT</param>
/// <param name="description">Description and external name of the DAT</param>
/// <param name="version">Version or iteration of the DAT</param>
/// <param name="date">Usually the DAT creation date</param>
/// <param name="category">Category of the DAT</param>
/// <param name="author">DAT author</param>
/// <param name="forceunzip">Force all sets to be unzipped</param>
/// <param name="old">Set output mode to old-style DAT</param>
/// <param name="outDir">Set the output directory</param>
/// <param name="roms">List of RomData objects representing the games to be written out</param>
/// <param name="logger">Logger object for console and/or file output</param>
/// <returns>Tru if the DAT was written correctly, false otherwise</returns>
public static bool WriteToDat(string name, string description, string version, string date, string category, string author, bool forceunzip, bool old, string outDir, List<RomData> roms, Logger logger)
{
// Double check the outdir for the end delim
if (!outDir.EndsWith(Path.DirectorySeparatorChar.ToString()))
{
outDir += Path.DirectorySeparatorChar;
}
// (currently uses current time, change to "last updated time")
logger.Log("Opening file for writing: " + outDir + description + (old ? ".dat" : ".xml"));
try
{
FileStream fs = File.Create(outDir + description + (old ? ".dat" : ".xml"));
StreamWriter sw = new StreamWriter(fs, Encoding.UTF8);
string header_old = "clrmamepro (\n" +
"\tname \"" + HttpUtility.HtmlEncode(name) + "\"\n" +
"\tdescription \"" + HttpUtility.HtmlEncode(description) + "\"\n" +
"\tversion \"" + HttpUtility.HtmlEncode(version) + "\"\n" +
"\tcomment \"\"\n" +
"\tauthor \"" + HttpUtility.HtmlEncode(author) + "\"\n" +
(forceunzip ? "\tforcezipping no\n" : "") +
")\n";
string header = "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n" +
"<!DOCTYPE datafile PUBLIC \"-//Logiqx//DTD ROM Management Datafile//EN\" \"http://www.logiqx.com/Dats/datafile.dtd\">\n\n" +
"\t<datafile>\n" +
"\t\t<header>\n" +
"\t\t\t<name>" + HttpUtility.HtmlEncode(name) + "</name>\n" +
"\t\t\t<description>" + HttpUtility.HtmlEncode(description) + "</description>\n" +
"\t\t\t<category>" + HttpUtility.HtmlEncode(category) + "/category>\n" +
"\t\t\t<version>" + HttpUtility.HtmlEncode(version) + "</version>\n" +
"\t\t\t<date>" + HttpUtility.HtmlEncode(date) + "</date>\n" +
"\t\t\t<author>" + HttpUtility.HtmlEncode(author) + "</author>\n" +
(forceunzip ? "\t\t\t<clrmamepro forcepacking=\"unzip\" />\n" : "") +
"\t\t</header>\n";
// Write the header out
sw.Write((old ? header_old : header));
// Write out each of the machines and roms
string lastgame = "";
foreach (RomData rom in roms)
{
string state = "";
if (lastgame != "" && lastgame != rom.Game)
{
state += (old ? ")\n" : "\t</machine>\n");
}
if (lastgame != rom.Game)
{
state += (old ? "game (\n\tname \"" + rom.Game + "\"\n" +
"\tdescription \"" + rom.Game + "\"\n" :
"\t<machine name=\"" + HttpUtility.HtmlEncode(rom.Game) + "\">\n" +
"\t\t<description>" + HttpUtility.HtmlEncode(rom.Game) + "</description>\n");
}
if (old)
{
state += "\t" + rom.Type + " ( name \"" + rom.Name + "\"" +
(rom.Size != 0 ? " size " + rom.Size : "") +
(rom.CRC != "" ? " crc " + rom.CRC.ToLowerInvariant() : "") +
(rom.MD5 != "" ? " md5 " + rom.MD5.ToLowerInvariant() : "") +
(rom.SHA1 != "" ? " sha1 " + rom.SHA1.ToLowerInvariant() : "") +
" )\n";
}
else
{
state += "\t\t<" + rom.Type + " name=\"" + HttpUtility.HtmlEncode(rom.Name) + "\"" +
(rom.Size != -1 ? " size=\"" + rom.Size + "\"" : "") +
(rom.CRC != "" ? " crc=\"" + rom.CRC.ToLowerInvariant() + "\"" : "") +
(rom.MD5 != "" ? " md5=\"" + rom.MD5.ToLowerInvariant() + "\"" : "") +
(rom.SHA1 != "" ? " sha1=\"" + rom.SHA1.ToLowerInvariant() + "\"" : "") +
" />\n";
}
lastgame = rom.Game;
sw.Write(state);
}
sw.Write((old ? ")" : "\t</machine>\n</datafile>"));
logger.Log("File written!" + Environment.NewLine);
sw.Close();
fs.Close();
}
catch (Exception ex)
{
logger.Error(ex.ToString());
return false;
}
return true;
}
}
}