mirror of
https://github.com/claunia/SabreTools.git
synced 2025-12-16 19:14:27 +00:00
124 lines
4.6 KiB
C#
124 lines
4.6 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Text;
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using System.Web;
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namespace SabreTools.Helper
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{
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public class Output
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{
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/// <summary>
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/// Create and open an output file for writing
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/// </summary>
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/// <param name="name">Internal name of the DAT</param>
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/// <param name="description">Description and external name of the DAT</param>
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/// <param name="version">Version or iteration of the DAT</param>
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/// <param name="date">Usually the DAT creation date</param>
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/// <param name="category">Category of the DAT</param>
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/// <param name="author">DAT author</param>
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/// <param name="forceunzip">Force all sets to be unzipped</param>
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/// <param name="old">Set output mode to old-style DAT</param>
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/// <param name="outDir">Set the output directory</param>
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/// <param name="roms">List of RomData objects representing the games to be written out</param>
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/// <param name="logger">Logger object for console and/or file output</param>
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/// <returns>Tru if the DAT was written correctly, false otherwise</returns>
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public static bool WriteToDat(string name, string description, string version, string date, string category, string author, bool forceunzip, bool old, string outDir, List<RomData> roms, Logger logger)
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{
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// Double check the outdir for the end delim
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if (!outDir.EndsWith(Path.DirectorySeparatorChar.ToString()))
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{
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outDir += Path.DirectorySeparatorChar;
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}
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// (currently uses current time, change to "last updated time")
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logger.Log("Opening file for writing: " + outDir + description + (old ? ".dat" : ".xml"));
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try
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{
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FileStream fs = File.Create(outDir + description + (old ? ".dat" : ".xml"));
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StreamWriter sw = new StreamWriter(fs, Encoding.UTF8);
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string header_old = "clrmamepro (\n" +
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"\tname \"" + HttpUtility.HtmlEncode(name) + "\"\n" +
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"\tdescription \"" + HttpUtility.HtmlEncode(description) + "\"\n" +
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"\tversion \"" + HttpUtility.HtmlEncode(version) + "\"\n" +
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"\tcomment \"\"\n" +
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"\tauthor \"" + HttpUtility.HtmlEncode(author) + "\"\n" +
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(forceunzip ? "\tforcezipping no\n" : "") +
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")\n";
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string header = "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n" +
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"<!DOCTYPE datafile PUBLIC \"-//Logiqx//DTD ROM Management Datafile//EN\" \"http://www.logiqx.com/Dats/datafile.dtd\">\n\n" +
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"\t<datafile>\n" +
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"\t\t<header>\n" +
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"\t\t\t<name>" + HttpUtility.HtmlEncode(name) + "</name>\n" +
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"\t\t\t<description>" + HttpUtility.HtmlEncode(description) + "</description>\n" +
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"\t\t\t<category>" + HttpUtility.HtmlEncode(category) + "</category>\n" +
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"\t\t\t<version>" + HttpUtility.HtmlEncode(version) + "</version>\n" +
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"\t\t\t<date>" + HttpUtility.HtmlEncode(date) + "</date>\n" +
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"\t\t\t<author>" + HttpUtility.HtmlEncode(author) + "</author>\n" +
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(forceunzip ? "\t\t\t<clrmamepro forcepacking=\"unzip\" />\n" : "") +
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"\t\t</header>\n";
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// Write the header out
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sw.Write((old ? header_old : header));
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// Write out each of the machines and roms
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string lastgame = "";
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foreach (RomData rom in roms)
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{
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string state = "";
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if (lastgame != "" && lastgame != rom.Game)
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{
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state += (old ? ")\n" : "\t</machine>\n");
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}
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if (lastgame != rom.Game)
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{
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state += (old ? "game (\n\tname \"" + rom.Game + "\"\n" +
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"\tdescription \"" + rom.Game + "\"\n" :
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"\t<machine name=\"" + HttpUtility.HtmlEncode(rom.Game) + "\">\n" +
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"\t\t<description>" + HttpUtility.HtmlEncode(rom.Game) + "</description>\n");
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}
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if (old)
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{
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state += "\t" + rom.Type + " ( name \"" + rom.Name + "\"" +
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(rom.Size != 0 ? " size " + rom.Size : "") +
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(rom.CRC != "" ? " crc " + rom.CRC.ToLowerInvariant() : "") +
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(rom.MD5 != "" ? " md5 " + rom.MD5.ToLowerInvariant() : "") +
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(rom.SHA1 != "" ? " sha1 " + rom.SHA1.ToLowerInvariant() : "") +
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" )\n";
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}
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else
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{
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state += "\t\t<" + rom.Type + " name=\"" + HttpUtility.HtmlEncode(rom.Name) + "\"" +
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(rom.Size != -1 ? " size=\"" + rom.Size + "\"" : "") +
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(rom.CRC != "" ? " crc=\"" + rom.CRC.ToLowerInvariant() + "\"" : "") +
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(rom.MD5 != "" ? " md5=\"" + rom.MD5.ToLowerInvariant() + "\"" : "") +
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(rom.SHA1 != "" ? " sha1=\"" + rom.SHA1.ToLowerInvariant() + "\"" : "") +
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" />\n";
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}
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lastgame = rom.Game;
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sw.Write(state);
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}
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sw.Write((old ? ")" : "\t</machine>\n</datafile>"));
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logger.Log("File written!" + Environment.NewLine);
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sw.Close();
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fs.Close();
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}
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catch (Exception ex)
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{
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logger.Error(ex.ToString());
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return false;
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}
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return true;
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}
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}
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}
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