mirror of
https://github.com/claunia/SabreTools.git
synced 2025-12-16 19:14:27 +00:00
213 lines
7.6 KiB
C#
213 lines
7.6 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Text;
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using SabreTools.Library.Data;
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using SabreTools.Library.DatItems;
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using SabreTools.Library.Tools;
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using SabreTools.Library.Writers;
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using NaturalSort;
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namespace SabreTools.Library.DatFiles
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{
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/// <summary>
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/// Represents parsing and writing of an Everdrive SMDB file
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/// </summary>
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internal class EverdriveSMDB : DatFile
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{
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/// <summary>
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/// Constructor designed for casting a base DatFile
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/// </summary>
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/// <param name="datFile">Parent DatFile to copy from</param>
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public EverdriveSMDB(DatFile datFile)
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: base(datFile)
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{
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}
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/// <summary>
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/// Parse an Everdrive SMDB file and return all found games within
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/// </summary>
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/// <param name="filename">Name of the file to be parsed</param>
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/// <param name="indexId">Index ID for the DAT</param>
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/// <param name="keep">True if full pathnames are to be kept, false otherwise (default)</param>
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protected override void ParseFile(
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// Standard Dat parsing
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string filename,
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int indexId,
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// Miscellaneous
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bool keep)
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{
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// Open a file reader
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Encoding enc = FileExtensions.GetEncoding(filename);
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StreamReader sr = new StreamReader(FileExtensions.TryOpenRead(filename), enc);
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while (!sr.EndOfStream)
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{
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string line = sr.ReadLine();
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/*
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The gameinfo order is as follows
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0 - SHA-256
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1 - Machine Name/Filename
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2 - SHA-1
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3 - MD5
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4 - CRC32
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*/
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string[] gameinfo = line.Split('\t');
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string[] fullname = gameinfo[1].Split('/');
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Rom rom = new Rom
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{
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Name = gameinfo[1].Substring(fullname[0].Length + 1),
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Size = -1, // No size provided, but we don't want the size being 0
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CRC = gameinfo[4],
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MD5 = gameinfo[3],
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SHA1 = gameinfo[2],
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SHA256 = gameinfo[0],
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ItemStatus = ItemStatus.None,
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MachineName = fullname[0],
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MachineDescription = fullname[0],
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IndexId = indexId,
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IndexSource = filename,
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};
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// Now process and add the rom
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ParseAddHelper(rom);
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}
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sr.Dispose();
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}
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/// <summary>
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/// Create and open an output file for writing direct from a dictionary
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/// </summary>
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/// <param name="outfile">Name of the file to write to</param>
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/// <param name="ignoreblanks">True if blank roms should be skipped on output, false otherwise (default)</param>
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/// <returns>True if the DAT was written correctly, false otherwise</returns>
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public override bool WriteToFile(string outfile, bool ignoreblanks = false)
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{
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try
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{
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Globals.Logger.User($"Opening file for writing: {outfile}");
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FileStream fs = FileExtensions.TryCreate(outfile);
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// If we get back null for some reason, just log and return
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if (fs == null)
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{
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Globals.Logger.Warning($"File '{outfile}' could not be created for writing! Please check to see if the file is writable");
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return false;
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}
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SeparatedValueWriter svw = new SeparatedValueWriter(fs, new UTF8Encoding(false))
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{
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Quotes = false,
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Separator = '\t',
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VerifyFieldCount = true
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};
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// Use a sorted list of games to output
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foreach (string key in SortedKeys)
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{
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List<DatItem> roms = this[key];
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// Resolve the names in the block
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roms = DatItem.ResolveNames(roms);
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for (int index = 0; index < roms.Count; index++)
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{
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DatItem item = roms[index];
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// There are apparently times when a null rom can skip by, skip them
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if (item.Name == null || item.MachineName == null)
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{
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Globals.Logger.Warning("Null rom found!");
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continue;
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}
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// If we have a "null" game (created by DATFromDir or something similar), log it to file
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if (item.ItemType == ItemType.Rom
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&& ((Rom)item).Size == -1
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&& ((Rom)item).CRC == "null")
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{
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Globals.Logger.Verbose($"Empty folder found: {item.MachineName}");
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item.Name = (item.Name == "null" ? "-" : item.Name);
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((Rom)item).Size = Constants.SizeZero;
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}
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WriteDatItem(svw, item, ignoreblanks);
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}
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}
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Globals.Logger.Verbose($"File written!{Environment.NewLine}");
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svw.Dispose();
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fs.Dispose();
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}
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catch (Exception ex)
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{
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Globals.Logger.Error(ex.ToString());
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return false;
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}
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return true;
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}
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/// <summary>
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/// Write out Game start using the supplied StreamWriter
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/// </summary>
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/// <param name="svw">SeparatedValueWriter to output to</param>
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/// <param name="datItem">DatItem object to be output</param>
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/// <returns>True if the data was written, false on error</returns>
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private bool WriteDatItem(SeparatedValueWriter svw, DatItem datItem, bool ignoreblanks = false)
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{
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// If we are in ignore blanks mode AND we have a blank (0-size) rom, skip
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if (ignoreblanks && (datItem.ItemType == ItemType.Rom && ((datItem as Rom).Size == 0 || (datItem as Rom).Size == -1)))
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return true;
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try
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{
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// No game should start with a path separator
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datItem.MachineName = datItem.MachineName.TrimStart(Path.DirectorySeparatorChar);
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// Pre-process the item name
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ProcessItemName(datItem, true);
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// Build the state based on excluded fields
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switch (datItem.ItemType)
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{
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case ItemType.Rom:
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var rom = datItem as Rom;
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string[] fields = new string[]
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{
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rom.GetField(Field.SHA256, DatHeader.ExcludeFields),
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$"{rom.GetField(Field.MachineName, DatHeader.ExcludeFields)}/",
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rom.GetField(Field.Name, DatHeader.ExcludeFields),
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rom.GetField(Field.SHA1, DatHeader.ExcludeFields),
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rom.GetField(Field.MD5, DatHeader.ExcludeFields),
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rom.GetField(Field.CRC, DatHeader.ExcludeFields),
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};
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svw.WriteValues(fields);
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break;
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}
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svw.Flush();
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}
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catch (Exception ex)
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{
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Globals.Logger.Error(ex.ToString());
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return false;
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}
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return true;
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}
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}
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}
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