Files
SabreTools/SabreTools.Library/DatFiles/EverdriveSmdb.cs
Matt Nadareski 4ad77d6be6 Cleanup and overhaul (#21)
* Syntax cleanup

* More minor cleanup, use Linq

* Fix broken features by using correct values

* Feature flags the same

* Features are modular

* No AlphaFS, more .NET versions

* Fix appveyor

* Put back identifiers, for some reason

* String interpolation, modernization

* Better use of GetField

* XmlTextWriter to remove possible issues

* Fix header for OpenMSX
2020-06-10 22:37:19 -07:00

218 lines
8.2 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using SabreTools.Library.Data;
using SabreTools.Library.DatItems;
using SabreTools.Library.Tools;
using NaturalSort;
namespace SabreTools.Library.DatFiles
{
/// <summary>
/// Represents parsing and writing of an Everdrive SMDB file
/// </summary>
internal class EverdriveSMDB : DatFile
{
/// <summary>
/// Constructor designed for casting a base DatFile
/// </summary>
/// <param name="datFile">Parent DatFile to copy from</param>
public EverdriveSMDB(DatFile datFile)
: base(datFile, cloneHeader: false)
{
}
/// <summary>
/// Parse an Everdrive SMDB file and return all found games within
/// </summary>
/// <param name="filename">Name of the file to be parsed</param>
/// <param name="sysid">System ID for the DAT</param>
/// <param name="srcid">Source ID for the DAT</param>
/// <param name="keep">True if full pathnames are to be kept, false otherwise (default)</param>
/// <param name="clean">True if game names are sanitized, false otherwise (default)</param>
/// <param name="remUnicode">True if we should remove non-ASCII characters from output, false otherwise (default)</param>
public override void ParseFile(
// Standard Dat parsing
string filename,
int sysid,
int srcid,
// Miscellaneous
bool keep,
bool clean,
bool remUnicode)
{
// Open a file reader
Encoding enc = Utilities.GetEncoding(filename);
StreamReader sr = new StreamReader(Utilities.TryOpenRead(filename), enc);
while (!sr.EndOfStream)
{
string line = sr.ReadLine();
/*
The gameinfo order is as follows
0 - SHA-256
1 - Machine Name/Filename
2 - SHA-1
3 - MD5
4 - CRC32
*/
string[] gameinfo = line.Split('\t');
string[] fullname = gameinfo[1].Split('/');
Rom rom = new Rom
{
Name = gameinfo[1].Substring(fullname[0].Length + 1),
Size = -1, // No size provided, but we don't want the size being 0
CRC = Utilities.CleanHashData(gameinfo[4], Constants.CRCLength),
MD5 = Utilities.CleanHashData(gameinfo[3], Constants.MD5Length),
SHA1 = Utilities.CleanHashData(gameinfo[2], Constants.SHA1Length),
SHA256 = Utilities.CleanHashData(gameinfo[0], Constants.SHA256Length),
ItemStatus = ItemStatus.None,
MachineName = fullname[0],
MachineDescription = fullname[0],
};
// Now process and add the rom
ParseAddHelper(rom, clean, remUnicode);
}
sr.Dispose();
}
/// <summary>
/// Create and open an output file for writing direct from a dictionary
/// </summary>
/// <param name="outfile">Name of the file to write to</param>
/// <param name="ignoreblanks">True if blank roms should be skipped on output, false otherwise (default)</param>
/// <returns>True if the DAT was written correctly, false otherwise</returns>
public override bool WriteToFile(string outfile, bool ignoreblanks = false)
{
try
{
Globals.Logger.User($"Opening file for writing: {outfile}");
FileStream fs = Utilities.TryCreate(outfile);
// If we get back null for some reason, just log and return
if (fs == null)
{
Globals.Logger.Warning($"File '{outfile}' could not be created for writing! Please check to see if the file is writable");
return false;
}
StreamWriter sw = new StreamWriter(fs, new UTF8Encoding(false));
// Get a properly sorted set of keys
List<string> keys = Keys;
keys.Sort(new NaturalComparer());
foreach (string key in keys)
{
List<DatItem> roms = this[key];
// Resolve the names in the block
roms = DatItem.ResolveNames(roms);
for (int index = 0; index < roms.Count; index++)
{
DatItem item = roms[index];
// There are apparently times when a null rom can skip by, skip them
if (item.Name == null || item.MachineName == null)
{
Globals.Logger.Warning("Null rom found!");
continue;
}
// If we have a "null" game (created by DATFromDir or something similar), log it to file
if (item.ItemType == ItemType.Rom
&& ((Rom)item).Size == -1
&& ((Rom)item).CRC == "null")
{
Globals.Logger.Verbose($"Empty folder found: {item.MachineName}");
item.Name = (item.Name == "null" ? "-" : item.Name);
((Rom)item).Size = Constants.SizeZero;
}
WriteDatItem(sw, item, ignoreblanks);
}
}
Globals.Logger.Verbose($"File written!{Environment.NewLine}");
sw.Dispose();
fs.Dispose();
}
catch (Exception ex)
{
Globals.Logger.Error(ex.ToString());
return false;
}
return true;
}
/// <summary>
/// Write out Game start using the supplied StreamWriter
/// </summary>
/// <param name="sw">StreamWriter to output to</param>
/// <param name="datItem">DatItem object to be output</param>
/// <returns>True if the data was written, false on error</returns>
private bool WriteDatItem(StreamWriter sw, DatItem datItem, bool ignoreblanks = false)
{
// If we are in ignore blanks mode AND we have a blank (0-size) rom, skip
if (ignoreblanks && (datItem.ItemType == ItemType.Rom && ((datItem as Rom).Size == 0 || (datItem as Rom).Size == -1)))
return true;
try
{
// No game should start with a path separator
datItem.MachineName = datItem.MachineName.TrimStart(Path.DirectorySeparatorChar);
// Pre-process the item name
ProcessItemName(datItem, true);
string state = string.Empty;
// Build the state based on excluded fields
switch (datItem.ItemType)
{
case ItemType.Archive:
case ItemType.BiosSet:
case ItemType.Disk:
case ItemType.Release:
case ItemType.Sample:
// We don't output these at all for Everdrive SMDB
break;
case ItemType.Rom:
var rom = datItem as Rom;
state += $"{rom.GetField(Field.SHA256, ExcludeFields)}\t";
state += $"{rom.GetField(Field.MachineName, ExcludeFields)}/\t";
state += $"{rom.GetField(Field.Name, ExcludeFields)}\t";
state += $"{rom.GetField(Field.SHA1, ExcludeFields)}\t";
state += $"{rom.GetField(Field.MD5, ExcludeFields)}\t";
state += $"{rom.GetField(Field.CRC, ExcludeFields)}";
state += "\n";
break;
}
sw.Write(state);
sw.Flush();
}
catch (Exception ex)
{
Globals.Logger.Error(ex.ToString());
return false;
}
return true;
}
}
}