mirror of
https://github.com/claunia/SabreTools.git
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217 lines
7.2 KiB
C#
217 lines
7.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Text;
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using SabreTools.Core;
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using SabreTools.Core.Tools;
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using SabreTools.DatItems;
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using SabreTools.DatItems.Formats;
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using SabreTools.IO;
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using SabreTools.IO.Readers;
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using SabreTools.IO.Writers;
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namespace SabreTools.DatFiles.Formats
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{
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/// <summary>
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/// Represents parsing and writing of an Everdrive SMDB file
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/// </summary>
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internal class EverdriveSMDB : DatFile
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{
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/// <summary>
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/// Constructor designed for casting a base DatFile
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/// </summary>
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/// <param name="datFile">Parent DatFile to copy from</param>
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public EverdriveSMDB(DatFile datFile)
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: base(datFile)
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{
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}
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/// <inheritdoc/>
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public override void ParseFile(string filename, int indexId, bool keep, bool statsOnly = false, bool throwOnError = false)
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{
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// Open a file reader
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Encoding enc = filename.GetEncoding();
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SeparatedValueReader svr = new SeparatedValueReader(System.IO.File.OpenRead(filename), enc)
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{
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Header = false,
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Quotes = false,
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Separator = '\t',
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VerifyFieldCount = false,
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};
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while (!svr.EndOfStream)
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{
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try
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{
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// If we can't read the next line, break
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if (!svr.ReadNextLine())
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break;
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// If the line returns null somehow, skip
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if (svr.Line == null)
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continue;
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/*
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The gameinfo order is as follows
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0 - SHA-256
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1 - Machine Name/Filename
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2 - SHA-1
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3 - MD5
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4 - CRC32
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5 - Size (Optional)
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*/
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string[] fullname = svr.Line[1].Split('/');
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Rom rom = new Rom
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{
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Name = svr.Line[1][(fullname[0].Length + 1)..],
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Size = null, // No size provided, but we don't want the size being 0
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CRC = svr.Line[4],
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MD5 = svr.Line[3],
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SHA1 = svr.Line[2],
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SHA256 = svr.Line[0],
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ItemStatus = ItemStatus.None,
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Machine = new Machine
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{
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Name = fullname[0],
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Description = fullname[0],
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},
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Source = new Source
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{
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Index = indexId,
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Name = filename,
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},
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};
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// Size in SMDB files is optional
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if (svr.Line.Count > 5)
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rom.Size = Utilities.CleanLong(svr.Line[5]);
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// Now process and add the rom
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ParseAddHelper(rom, statsOnly);
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}
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catch (Exception ex) when (!throwOnError)
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{
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string message = $"'{filename}' - There was an error parsing line {svr.LineNumber} '{svr.CurrentLine}'";
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logger.Error(ex, message);
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}
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}
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svr.Dispose();
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}
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/// <inheritdoc/>
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protected override ItemType[] GetSupportedTypes()
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{
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return new ItemType[] { ItemType.Rom };
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}
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/// <inheritdoc/>
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protected override List<DatItemField> GetMissingRequiredFields(DatItem datItem)
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{
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// TODO: Check required fields
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return null;
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}
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/// <inheritdoc/>
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public override bool WriteToFile(string outfile, bool ignoreblanks = false, bool throwOnError = false)
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{
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try
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{
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logger.User($"Writing to '{outfile}'...");
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FileStream fs = System.IO.File.Create(outfile);
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// If we get back null for some reason, just log and return
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if (fs == null)
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{
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logger.Warning($"File '{outfile}' could not be created for writing! Please check to see if the file is writable");
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return false;
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}
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SeparatedValueWriter svw = new SeparatedValueWriter(fs, new UTF8Encoding(false))
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{
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Quotes = false,
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Separator = '\t',
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VerifyFieldCount = true
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};
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// Use a sorted list of games to output
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foreach (string key in Items.SortedKeys)
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{
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ConcurrentList<DatItem> datItems = Items.FilteredItems(key);
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// If this machine doesn't contain any writable items, skip
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if (!ContainsWritable(datItems))
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continue;
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// Resolve the names in the block
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datItems = DatItem.ResolveNames(datItems);
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for (int index = 0; index < datItems.Count; index++)
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{
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DatItem datItem = datItems[index];
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// Check for a "null" item
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datItem = ProcessNullifiedItem(datItem);
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// Write out the item if we're not ignoring
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if (!ShouldIgnore(datItem, ignoreblanks))
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WriteDatItem(svw, datItem);
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}
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}
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logger.User($"'{outfile}' written!{Environment.NewLine}");
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svw.Dispose();
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fs.Dispose();
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}
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catch (Exception ex) when (!throwOnError)
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{
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logger.Error(ex);
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return false;
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}
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return true;
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}
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/// <summary>
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/// Write out Game start using the supplied StreamWriter
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/// </summary>
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/// <param name="svw">SeparatedValueWriter to output to</param>
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/// <param name="datItem">DatItem object to be output</param>
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private void WriteDatItem(SeparatedValueWriter svw, DatItem datItem)
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{
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// No game should start with a path separator
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datItem.Machine.Name = datItem.Machine.Name.TrimStart(Path.DirectorySeparatorChar);
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// Pre-process the item name
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ProcessItemName(datItem, true);
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// Build the state
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switch (datItem.ItemType)
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{
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case ItemType.Rom:
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var rom = datItem as Rom;
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string[] fields = new string[]
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{
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rom.SHA256 ?? string.Empty,
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$"{rom.Machine.Name ?? string.Empty}/{rom.Name ?? string.Empty}",
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rom.SHA1 ?? string.Empty,
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rom.MD5 ?? string.Empty,
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rom.CRC ?? string.Empty,
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rom.Size.ToString() ?? string.Empty,
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};
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svw.WriteValues(fields);
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break;
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}
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svw.Flush();
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}
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}
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}
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