mirror of
https://github.com/claunia/SabreTools.git
synced 2025-12-16 19:14:27 +00:00
* Start removing mixed usages
* Check for directories before opening
* Fix writing
* Kinda fix rebuild
* One more try
* Better internal handling
* Slighty fix a couple more things
* Update RVWorld Compress code to db7d750bba
* Fix build
Co-authored-by: Matt Nadareski <mnadareski@mparticle.com>
398 lines
15 KiB
C#
398 lines
15 KiB
C#
using System;
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using System.IO;
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using System.IO.Compression;
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using System.Runtime.InteropServices;
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using Interop = Zstandard.Net.ZstandardInterop;
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namespace Zstandard.Net
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{
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/// <summary>
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/// Provides methods and properties for compressing and decompressing streams by using the Zstandard algorithm.
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/// </summary>
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public class ZstandardStream : Stream
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{
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private Stream stream;
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private CompressionMode mode;
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private Boolean leaveOpen;
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private Boolean isClosed = false;
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private Boolean isDisposed = false;
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private Boolean isInitialized = false;
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private IntPtr zstream;
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private uint zstreamInputSize;
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private uint zstreamOutputSize;
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private byte[] data;
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private bool dataDepleted = false;
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private bool dataSkipRead = false;
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private int dataPosition = 0;
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private int dataSize = 0;
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private long position = 0;
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private Interop.Buffer outputBuffer = new Interop.Buffer();
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private Interop.Buffer inputBuffer = new Interop.Buffer();
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/// <summary>
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/// Initializes a new instance of the <see cref="ZstandardStream"/> class by using the specified stream and compression mode, and optionally leaves the stream open.
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/// </summary>
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/// <param name="stream">The stream to compress.</param>
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/// <param name="mode">One of the enumeration values that indicates whether to compress or decompress the stream.</param>
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/// <param name="leaveOpen">true to leave the stream open after disposing the <see cref="ZstandardStream"/> object; otherwise, false.</param>
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public ZstandardStream(Stream stream, CompressionMode mode, bool leaveOpen = false)
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{
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this.stream = stream ?? throw new ArgumentNullException(nameof(stream));
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this.mode = mode;
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this.leaveOpen = leaveOpen;
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position = 0;
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if (mode == CompressionMode.Compress)
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{
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this.zstreamInputSize = Interop.ZSTD_CStreamInSize().ToUInt32();
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this.zstreamOutputSize = Interop.ZSTD_CStreamOutSize().ToUInt32();
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this.zstream = Interop.ZSTD_createCStream();
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this.data = new byte[(int)this.zstreamOutputSize];
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}
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if (mode == CompressionMode.Decompress)
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{
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this.zstreamInputSize = Interop.ZSTD_DStreamInSize().ToUInt32();
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this.zstreamOutputSize = Interop.ZSTD_DStreamOutSize().ToUInt32();
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this.zstream = Interop.ZSTD_createDStream();
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this.data = new byte[(int)this.zstreamInputSize];
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}
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="ZstandardStream"/> class by using the specified stream and compression level, and optionally leaves the stream open.
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/// </summary>
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/// <param name="stream">The stream to compress.</param>
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/// <param name="compressionLevel">The compression level.</param>
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/// <param name="leaveOpen">true to leave the stream open after disposing the <see cref="ZstandardStream"/> object; otherwise, false.</param>
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public ZstandardStream(Stream stream, int compressionLevel, bool leaveOpen = false) : this(stream, CompressionMode.Compress, leaveOpen)
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{
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this.CompressionLevel = compressionLevel;
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}
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//-----------------------------------------------------------------------------------------
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//-----------------------------------------------------------------------------------------
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/// <summary>
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/// The version of the native Zstd library.
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/// </summary>
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public static Version Version
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{
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get
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{
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var version = (int)Interop.ZSTD_versionNumber();
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return new Version((version / 10000) % 100, (version / 100) % 100, version % 100);
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}
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}
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/// <summary>
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/// The maximum compression level supported by the native Zstd library.
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/// </summary>
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public static int MaxCompressionLevel
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{
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get
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{
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return Interop.ZSTD_maxCLevel();
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}
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}
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//-----------------------------------------------------------------------------------------
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//-----------------------------------------------------------------------------------------
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/// <summary>
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/// Gets or sets the compression level to use, the default is 6.
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/// </summary>
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/// <remarks>
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/// To get the maximum compression level see <see cref="MaxCompressionLevel"/>.
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/// </remarks>
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public int CompressionLevel { get; set; } = 6;
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/// <summary>
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/// Gets or sets the compression dictionary tp use, the default is null.
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/// </summary>
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/// <value>
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/// The compression dictionary.
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/// </value>
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public ZstandardDictionary CompressionDictionary { get; set; } = null;
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/// <summary>
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/// Gets whether the current stream supports reading.
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/// </summary>
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public override bool CanRead => this.stream.CanRead && this.mode == CompressionMode.Decompress;
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/// <summary>
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/// Gets whether the current stream supports writing.
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/// </summary>
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public override bool CanWrite => this.stream.CanWrite && this.mode == CompressionMode.Compress;
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/// <summary>
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/// Gets whether the current stream supports seeking.
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/// </summary>
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public override bool CanSeek => false;
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/// <summary>
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/// Gets the length in bytes of the stream.
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/// </summary>
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public override long Length => throw new NotSupportedException();
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/// <summary>
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/// Gets or sets the position within the current stream.
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/// </summary>
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public override long Position
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{
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get => position;
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set => throw new NotSupportedException();
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}
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//-----------------------------------------------------------------------------------------
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//-----------------------------------------------------------------------------------------
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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if (this.isDisposed == false)
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{
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if (!this.isClosed) ReleaseResources(flushStream: false);
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this.isDisposed = true;
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this.data = null;
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}
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}
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public override void Close()
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{
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if (this.isClosed) return;
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try
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{
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ReleaseResources(flushStream: true);
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}
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finally
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{
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this.isClosed = true;
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base.Close();
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}
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}
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private void ReleaseResources(bool flushStream)
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{
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if (this.mode == CompressionMode.Compress)
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{
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try
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{
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if (flushStream)
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{
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this.ProcessStream((zcs, buffer) => Interop.ThrowIfError(Interop.ZSTD_flushStream(zcs, buffer)));
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this.ProcessStream((zcs, buffer) => Interop.ThrowIfError(Interop.ZSTD_endStream(zcs, buffer)));
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this.stream.Flush();
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}
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}
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finally
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{
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Interop.ZSTD_freeCStream(this.zstream);
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if (!this.leaveOpen) this.stream.Close();
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}
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}
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else if (this.mode == CompressionMode.Decompress)
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{
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Interop.ZSTD_freeDStream(this.zstream);
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if (!this.leaveOpen) this.stream.Close();
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}
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}
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public override void Flush()
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{
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if (this.mode == CompressionMode.Compress)
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{
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this.ProcessStream((zcs, buffer) => Interop.ThrowIfError(Interop.ZSTD_flushStream(zcs, buffer)));
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this.stream.Flush();
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}
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}
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public override int Read(byte[] buffer, int offset, int count)
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{
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if (this.CanRead == false) throw new NotSupportedException();
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// prevent the buffers from being moved around by the garbage collector
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var alloc1 = GCHandle.Alloc(buffer, GCHandleType.Pinned);
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var alloc2 = GCHandle.Alloc(this.data, GCHandleType.Pinned);
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try
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{
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var length = 0;
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if (this.isInitialized == false)
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{
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this.isInitialized = true;
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var result = this.CompressionDictionary == null
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? Interop.ZSTD_initDStream(this.zstream)
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: Interop.ZSTD_initDStream_usingDDict(this.zstream, this.CompressionDictionary.GetDecompressionDictionary());
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}
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while (count > 0)
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{
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var inputSize = this.dataSize - this.dataPosition;
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// read data from input stream
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if (inputSize <= 0 && !this.dataDepleted && !this.dataSkipRead)
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{
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this.dataSize = this.stream.Read(this.data, 0, (int)this.zstreamInputSize);
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this.dataDepleted = this.dataSize <= 0;
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this.dataPosition = 0;
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inputSize = this.dataDepleted ? 0 : this.dataSize;
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// skip stream.Read until the internal buffer is depleted
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// avoids a Read timeout for applications that know the exact number of bytes in the stream
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this.dataSkipRead = true;
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}
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// configure the inputBuffer
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this.inputBuffer.Data = inputSize <= 0 ? IntPtr.Zero : Marshal.UnsafeAddrOfPinnedArrayElement(this.data, this.dataPosition);
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this.inputBuffer.Size = inputSize <= 0 ? UIntPtr.Zero : new UIntPtr((uint)inputSize);
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this.inputBuffer.Position = UIntPtr.Zero;
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// configure the outputBuffer
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this.outputBuffer.Data = Marshal.UnsafeAddrOfPinnedArrayElement(buffer, offset);
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this.outputBuffer.Size = new UIntPtr((uint)count);
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this.outputBuffer.Position = UIntPtr.Zero;
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// decompress inputBuffer to outputBuffer
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Interop.ThrowIfError(Interop.ZSTD_decompressStream(this.zstream, this.outputBuffer, this.inputBuffer));
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// calculate progress in outputBuffer
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var outputBufferPosition = (int)this.outputBuffer.Position.ToUInt32();
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if (outputBufferPosition == 0)
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{
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// the internal buffer is depleted, we're either done
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if (this.dataDepleted) break;
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// or we need more bytes
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this.dataSkipRead = false;
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}
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length += outputBufferPosition;
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offset += outputBufferPosition;
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count -= outputBufferPosition;
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// calculate progress in inputBuffer
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var inputBufferPosition = (int)inputBuffer.Position.ToUInt32();
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this.dataPosition += inputBufferPosition;
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}
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position += length;
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return length;
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}
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finally
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{
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alloc1.Free();
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alloc2.Free();
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}
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}
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public override void Write(byte[] buffer, int offset, int count)
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{
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if (this.CanWrite == false) throw new NotSupportedException();
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// prevent the buffers from being moved around by the garbage collector
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var alloc1 = GCHandle.Alloc(buffer, GCHandleType.Pinned);
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var alloc2 = GCHandle.Alloc(this.data, GCHandleType.Pinned);
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try
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{
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if (this.isInitialized == false)
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{
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this.isInitialized = true;
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var result = this.CompressionDictionary == null
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? Interop.ZSTD_initCStream(this.zstream, this.CompressionLevel)
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: Interop.ZSTD_initCStream_usingCDict(this.zstream, this.CompressionDictionary.GetCompressionDictionary(this.CompressionLevel));
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Interop.ThrowIfError(result);
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}
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while (count > 0)
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{
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var inputSize = Math.Min((uint)count, this.zstreamInputSize);
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// configure the outputBuffer
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this.outputBuffer.Data = Marshal.UnsafeAddrOfPinnedArrayElement(this.data, 0);
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this.outputBuffer.Size = new UIntPtr(this.zstreamOutputSize);
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this.outputBuffer.Position = UIntPtr.Zero;
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// configure the inputBuffer
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this.inputBuffer.Data = Marshal.UnsafeAddrOfPinnedArrayElement(buffer, offset);
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this.inputBuffer.Size = new UIntPtr((uint)inputSize);
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this.inputBuffer.Position = UIntPtr.Zero;
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// compress inputBuffer to outputBuffer
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Interop.ThrowIfError(Interop.ZSTD_compressStream(this.zstream, this.outputBuffer, this.inputBuffer));
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// write data to output stream
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var outputBufferPosition = (int)this.outputBuffer.Position.ToUInt32();
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this.stream.Write(this.data, 0, outputBufferPosition);
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// calculate progress in inputBuffer
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var inputBufferPosition = (int)this.inputBuffer.Position.ToUInt32();
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offset += inputBufferPosition;
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count -= inputBufferPosition;
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}
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}
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finally
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{
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alloc1.Free();
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alloc2.Free();
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}
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}
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public override long Seek(long offset, SeekOrigin origin)
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{
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if (origin != SeekOrigin.Current)
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throw new NotImplementedException();
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byte[] tmpBuff = new byte[1024];
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long sizeToGo = offset;
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while (sizeToGo > 0)
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{
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int sizenow = sizeToGo > 1024 ? 1024 : (int)sizeToGo;
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Read(tmpBuff, 0, sizenow);
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sizeToGo -= sizenow;
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}
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position += offset;
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return offset;
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}
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public override void SetLength(long value)
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{
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throw new NotImplementedException();
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}
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//-----------------------------------------------------------------------------------------
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//-----------------------------------------------------------------------------------------
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private void ProcessStream(Action<IntPtr, Interop.Buffer> outputAction)
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{
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var alloc = GCHandle.Alloc(this.data, GCHandleType.Pinned);
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try
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{
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this.outputBuffer.Data = Marshal.UnsafeAddrOfPinnedArrayElement(this.data, 0);
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this.outputBuffer.Size = new UIntPtr(this.zstreamOutputSize);
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this.outputBuffer.Position = UIntPtr.Zero;
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outputAction(this.zstream, this.outputBuffer);
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var outputBufferPosition = (int)this.outputBuffer.Position.ToUInt32();
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this.stream.Write(this.data, 0, outputBufferPosition);
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}
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finally
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{
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alloc.Free();
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}
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}
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}
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} |