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VARCem/src/pc.c

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/*
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* VARCem Virtual ARchaeological Computer EMulator.
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* An emulator of (mostly) x86-based PC systems and devices,
* using the ISA,EISA,VLB,MCA and PCI system buses, roughly
* spanning the era between 1981 and 1995.
*
* This file is part of the VARCem Project.
*
* Main emulator module where most things are controlled.
*
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* Version: @(#)pc.c 1.0.54 2018/10/05
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*
* Authors: Fred N. van Kempen, <decwiz@yahoo.com>
* Miran Grca, <mgrca8@gmail.com>
* Sarah Walker, <tommowalker@tommowalker.co.uk>
*
* Copyright 2017,2018 Fred N. van Kempen.
* Copyright 2016-2018 Miran Grca.
* Copyright 2008-2018 Sarah Walker.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the:
*
* Free Software Foundation, Inc.
* 59 Temple Place - Suite 330
* Boston, MA 02111-1307
* USA.
*/
#include <stdio.h>
#include <stdint.h>
#include <stdlib.h>
#include <string.h>
#include <stdarg.h>
#include <time.h>
#include <wchar.h>
#define HAVE_STDARG_H
#include "emu.h"
#include "version.h"
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#include "config.h"
#include "cpu/cpu.h"
#ifdef USE_DYNAREC
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# include "cpu/x86.h"
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# include "cpu/codegen.h"
#endif
#include "machines/machine.h"
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#include "io.h"
#include "devices/system/dma.h"
#include "devices/system/pic.h"
#include "devices/system/pit.h"
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#include "random.h"
#include "timer.h"
#include "device.h"
#include "nvr.h"
#include "devices/ports/game.h"
#include "devices/ports/serial.h"
#include "devices/ports/parallel.h"
#include "devices/input/keyboard.h"
#include "devices/input/mouse.h"
#include "devices/input/game/joystick.h"
#include "devices/floppy/fdd.h"
#include "devices/floppy/fdd_common.h"
#include "devices/disk/hdd.h"
#include "devices/disk/hdc.h"
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#include "devices/scsi/scsi.h"
#include "devices/scsi/scsi_device.h"
#include "devices/scsi/scsi_disk.h"
#include "devices/disk/zip.h"
#include "devices/cdrom/cdrom.h"
#include "devices/network/network.h"
#include "devices/sound/sound.h"
#include "devices/video/video.h"
#include "devices/misc/bugger.h"
#include "devices/misc/isamem.h"
#include "devices/misc/isartc.h"
#include "ui/ui.h"
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#include "plat.h"
#define PCLOG_BUFF_SIZE 8192 /* has to be big enough!! */
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/* Commandline options. */
int dump_on_exit = 0; /* (O) dump regs on exit */
int do_dump_config = 0; /* (O) dump config on load */
int start_in_fullscreen = 0; /* (O) start in fullscreen */
#ifdef _WIN32
int force_debug = 0; /* (O) force debug output */
#endif
#ifdef USE_WX
int video_fps = RENDER_FPS; /* (O) render speed in fps */
#endif
int settings_only = 0; /* (O) only the settings dlg */
int config_ro = 0; /* (O) dont modify cfg file */
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int log_level = LOG_INFO; /* (O) global logging level */
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wchar_t log_path[1024] = { L'\0'}; /* (O) full path of logfile */
/* Configuration values. */
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int language = 0x0000; /* (C) language ID */
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int window_w, window_h, /* (C) window size and */
window_x, window_y, /* position info */
window_remember;
int vid_api = 0, /* (C) video renderer */
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vid_resize, /* (C) allow resizing */
vid_cga_contrast = 0, /* (C) video */
vid_fullscreen = 0, /* (C) video */
vid_fullscreen_scale = 0, /* (C) video */
vid_fullscreen_first = 0, /* (C) video */
vid_grayscale = 0, /* (C) video */
vid_graytype = 0, /* (C) video */
invert_display = 0, /* (C) invert the display */
suppress_overscan = 0, /* (C) suppress overscans */
scale = 0, /* (C) screen scale factor */
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enable_overscan = 0, /* (C) video */
force_43 = 0, /* (C) video */
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rctrl_is_lalt; /* (C) set R-CTRL as L-ALT */
int video_card = 0, /* (C) graphics/video card */
voodoo_enabled = 0; /* (C) video option */
int mouse_type = 0; /* (C) selected mouse type */
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int time_sync = 0; /* (C) enable time sync */
int game_enabled = 0, /* (C) enable game port */
serial_enabled[] = {0,0}, /* (C) enable serial ports */
parallel_enabled[] = {0,0,0}, /* (C) enable LPT ports */
parallel_device[] = {0,0,0}, /* (C) set up LPT devices */
bugger_enabled = 0, /* (C) enable ISAbugger */
isamem_type[ISAMEM_MAX] = { 0,0,0,0 }, /* (C) enable ISA mem cards */
isartc_type = 0; /* (C) enable ISA RTC card */
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#ifdef WALTJE
int romdos_enabled = 0; /* (C) enable ROM DOS */
#endif
int hdc_type = 0; /* (C) HDC type */
int scsi_card = 0; /* (C) selected SCSI card */
int sound_card = 0, /* (C) selected sound card */
sound_is_float = 1, /* (C) sound uses FP values */
sound_gain = 0, /* (C) sound volume gain */
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mpu401_standalone_enable = 0, /* (C) sound option */
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opl_type = 0, /* (C) sound option */
midi_device; /* (C) selected midi device */
int joystick_type = 0; /* (C) joystick type */
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int mem_size = 0; /* (C) memory size */
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int machine = -1; /* (C) current machine ID */
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int cpu_manufacturer = 0, /* (C) cpu manufacturer */
cpu_use_dynarec = 0, /* (C) cpu uses/needs Dyna */
cpu = 3, /* (C) cpu type */
enable_external_fpu = 0; /* (C) enable external FPU */
int network_type; /* (C) net provider type */
int network_card; /* (C) net interface num */
char network_host[512]; /* (C) host network intf */
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/* Global variables. */
char emu_title[64]; /* full name of application */
char emu_version[32]; /* short version ID string */
char emu_fullversion[128]; /* full version ID string */
wchar_t exe_path[1024]; /* emu executable path */
wchar_t emu_path[1024]; /* emu installation path */
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wchar_t usr_path[1024]; /* path (dir) of user data */
wchar_t cfg_path[1024]; /* full path of config file */
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int emu_lang_id; /* current language ID */
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int scrnsz_x = SCREEN_RES_X, /* current screen size, X */
scrnsz_y = SCREEN_RES_Y; /* current screen size, Y */
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int config_changed, /* config has changed */
dopause = 0, /* system is paused */
doresize = 0, /* screen resize requested */
mouse_capture = 0; /* mouse is captured in app */
/* Local variables. */
static int fps, /* statistics */
framecount,
title_update, /* we want title updated */
atfullspeed,
cpuspeed2;
static int unscaled_size_x = SCREEN_RES_X, /* current unscaled size X */
unscaled_size_y = SCREEN_RES_Y, /* current unscaled size Y */
efscrnsz_y = SCREEN_RES_Y;
static FILE *stdlog = NULL; /* file to log output to */
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/*
* Log something to the logfile or stdout.
*
* To avoid excessively-large logfiles because some
* module repeatedly logs, we keep track of what is
* being logged, and catch repeating entries.
*
* Note: we need fairly large buffers here, to allow
* for the network code dumping packet content
* with this.
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*/
void
pclog_ex(const char *fmt, va_list ap)
{
static char buff[PCLOG_BUFF_SIZE];
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static int seen = 0;
static int detect = 1;
char temp[PCLOG_BUFF_SIZE];
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if (fmt == NULL) {
/* Initialize. */
detect = (ap != NULL) ? 1 : 0;
seen = 0;
return;
}
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if (stdlog == NULL) {
if (log_path[0] != L'\0') {
stdlog = plat_fopen(log_path, L"w");
if (stdlog == NULL)
#ifdef _WIN32
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stdlog = stdout;
#else
stdlog = stderr;
#endif
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} else {
#ifdef _WIN32
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stdlog = stdout;
#else
stdlog = stderr;
#endif
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}
}
vsprintf(temp, fmt, ap);
if (detect && !strcmp(buff, temp)) {
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seen++;
} else {
if (seen) {
fprintf(stdlog, "*** %d repeats ***\n", seen);
}
seen = 0;
strcpy(buff, temp);
fprintf(stdlog, temp, ap);
}
fflush(stdlog);
}
/* Log something. We only do this in non-release builds. */
void
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pclog(int level, const char *fmt, ...)
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{
va_list ap;
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if (fmt == NULL) {
fflush(stdlog);
fclose(stdlog);
return;
}
if (log_level >= level) {
va_start(ap, fmt);
pclog_ex(fmt, ap);
va_end(ap);
}
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}
/* Enable or disable detection of repeated info being logged. */
void
pclog_repeat(int enabled)
{
pclog_ex(NULL, (va_list)enabled);
}
#ifdef _DEBUG
/* Log a block of code around the current CS:IP. */
void
pclog_dump(int num)
{
char buff[128];
char *sp = NULL;
int i, k;
/* We make the current PC be in the middle of the block. */
num >>= 1;
i = -num;
/* Disable the repeat-detection. */
pclog_repeat(0);
while (i < num) {
if (sp == NULL) {
sp = buff;
sprintf(sp, "%08lx:", (unsigned long)cpu_state.pc + i);
sp += strlen(sp);
}
/* Get byte from memory. */
k = readmembl(cpu_state.pc + i);
i++;
sprintf(sp, " %02x", k & 0xff);
sp += strlen(sp);
if ((i % 16) == 0) {
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DBGLOG(2, "%s\n", buff);
sp = NULL;
}
}
if (sp != NULL) {
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DBGLOG(2, "%s\n", buff);
}
/* Re-enable the repeat-detection. */
pclog_repeat(1);
}
#endif
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/* Log a fatal error, and display a UI message before exiting. */
void
fatal(const char *fmt, ...)
{
char temp[1024];
va_list ap;
char *sp;
va_start(ap, fmt);
if (stdlog == NULL) {
if (log_path[0] != L'\0') {
stdlog = plat_fopen(log_path, L"w");
if (stdlog == NULL)
stdlog = stdout;
} else {
stdlog = stdout;
}
}
vsprintf(temp, fmt, ap);
fprintf(stdlog, "%s", temp);
fflush(stdlog);
va_end(ap);
nvr_save();
config_save();
dumppic();
dumpregs(1);
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/*
* Attempt to perform a clean exit by terminating the
* main loop of the emulator, which hopefully also do
* a shutdown of all running threads.
*/
plat_stop();
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/* Make sure the message does not have a trailing newline. */
if ((sp = strchr(temp, '\n')) != NULL) *sp = '\0';
ui_msgbox(MBX_ERROR|MBX_FATAL|MBX_ANSI, temp);
fflush(stdlog);
exit(-1);
}
/* Set the application version ID string. */
void
pc_version(const char *platform)
{
char temp[128];
sprintf(emu_title, "%s for %s", EMU_NAME, platform);
#ifdef EMU_VER_PATCH
sprintf(emu_version, "v%s", EMU_VERSION_4);
#else
sprintf(emu_version, "v%s", EMU_VERSION);
#endif
strcpy(emu_fullversion, emu_version);
#if defined(_MSC_VER)
sprintf(temp, " [VC %d]", _MSC_VER);
#elif defined(__clang_major__)
sprintf(temp, " [Clang %d.%d.%d]",
__clang_major__, __clang_minor__, __clang_patchlevel__);
#elif defined(__GNUC__)
sprintf(temp, " [GCC %d.%d.%d]",
__GNUC__, __GNUC_MINOR__, __GNUC_PATCHLEVEL__);
#endif
strcat(emu_fullversion, temp);
#ifdef BUILD
sprintf(temp, " (Build %d", BUILD);
strcat(emu_fullversion, temp);
#endif
#ifdef COMMIT
sprintf(temp, " [Commit #%x]", COMMIT);
strcat(emu_fullversion, temp);
#endif
#ifdef BUILD
strcat(emu_fullversion, ")");
#endif
#ifdef UPSTREAM
sprintf(temp, " [Upstream #%x]", UPSTREAM);
strcat(emu_fullversion, temp);
#endif
}
/*
* NOTE:
*
* Although we now use relative pathnames in the code,
* we may still bump into old configuration files that
* still have old, absolute pathnames.
*
* We try to "fix" those by stripping the "usr_path"
* component from them, if they have that. If another
* path, well, nothing we can do here.
*/
void
pc_path(wchar_t *dst, int sz, const wchar_t *src)
{
const wchar_t *str = src;
wchar_t *ptr = dst;
int i = wcslen(usr_path);
/*
* Fix all the slashes.
*
* Since Windows will handle both \ and / paths, we
* now convert ALL paths to the latter format, so it
* is always the same.
*/
if (str == NULL)
str = ptr;
while ((sz > 0) && (*str != L'\0')) {
if (*str == L'\\')
*ptr = L'/';
else
*ptr = *str;
str++;
ptr++;
sz--;
}
*ptr = L'\0';
if ((src != NULL) && !wcsncasecmp(dst, usr_path, i))
wcscpy(dst, &dst[i]);
}
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/*
* Perform initial setup of the PC.
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*
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* This is the platform-indepenent part of the startup, where we
* check commandline arguments and load a configuration file.
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*/
int
pc_setup(int argc, wchar_t *argv[])
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{
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wchar_t temp[1024];
char tempA[128];
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wchar_t *cfg = NULL, *p;
struct tm *info;
time_t now;
int c, ret = 0;
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/* Are we doing first initialization? */
if (argc == 0) {
/* Grab the executable's full path. */
plat_get_exe_name(emu_path, sizeof_w(emu_path));
if ((p = plat_get_basename(emu_path)) != NULL)
*p = L'\0';
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wcscpy(exe_path, emu_path);
plat_append_slash(exe_path);
/*
* See if we are perhaps in a "bin/" subfolder of the
* installation path, in which case the real root of
* the installation is one level up. We can test this
* by looking for the 'roms' folder.
*/
wcscpy(temp, emu_path);
plat_append_slash(temp);
wcscat(temp, ROMS_PATH);
if (! plat_dir_check(temp)) {
/* No 'roms' folder found, so go up one level. */
wcscpy(temp, emu_path);
if ((p = plat_get_basename(temp)) != NULL)
*p = L'\0';
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plat_append_slash(temp);
wcscat(temp, ROMS_PATH);
if (plat_dir_check(temp)) {
if (p != NULL)
*p = L'\0';
wcscpy(emu_path, temp);
}
}
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plat_append_slash(emu_path);
/*
* Get the current working directory.
*
* This is normally the directory from where the
* program was run. If we have been started via
* a shortcut (desktop icon), however, the CWD
* could have been set to something else.
*/
plat_getcwd(usr_path, sizeof_w(usr_path));
return(0);
}
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memset(temp, 0x00, sizeof(temp));
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for (c = 1; c < argc; c++) {
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if (argv[c][0] != L'-') break;
if (!wcscasecmp(argv[c], L"--help") || !wcscasecmp(argv[c], L"-?")) {
usage:
#ifdef _WIN32
plat_console(1);
#endif
printf("\n%s %s\n", emu_title, emu_fullversion);
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printf("\nUsage: varcem [options] [cfg-file]\n\n");
printf("Valid options are:\n\n");
printf(" -? or --help - show this information\n");
printf(" -C or --dumpcfg - dump config file after loading\n");
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printf(" -D or --debug - force debug logging\n");
printf(" -F or --fullscreen - start in fullscreen mode\n");
printf(" -L or --logfile path - set 'path' to be the logfile\n");
printf(" -P or --vmpath path - set 'path' to be root for vm\n");
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printf(" -q or --quiet - set logging level to QUIET\n");
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#ifdef USE_WX
printf(" -R or --fps num - set render speed to 'num' fps\n");
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#endif
printf(" -S or --settings - show only the settings dialog\n");
printf(" -W or --readonly - do not modify the config file\n");
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printf("\nA config file can be specified. If none is, the default file will be used.\n");
return(ret);
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} else if (!wcscasecmp(argv[c], L"--dumpcfg") ||
!wcscasecmp(argv[c], L"-C")) {
do_dump_config = 1;
} else if (!wcscasecmp(argv[c], L"--debug") ||
!wcscasecmp(argv[c], L"-D")) {
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#ifdef _WIN32
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force_debug = 1;
#endif
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log_level++;
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} else if (!wcscasecmp(argv[c], L"--fullscreen") ||
!wcscasecmp(argv[c], L"-F")) {
start_in_fullscreen = 1;
} else if (!wcscasecmp(argv[c], L"--logfile") ||
!wcscasecmp(argv[c], L"-L")) {
if ((c+1) == argc) {
ret = -1;
goto usage;
}
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wcscpy(log_path, argv[++c]);
} else if (!wcscasecmp(argv[c], L"--vmpath") ||
!wcscasecmp(argv[c], L"-P")) {
if ((c+1) == argc) {
ret = -1;
goto usage;
}
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wcsncpy(temp, argv[++c], sizeof_w(temp));
} else if (!wcscasecmp(argv[c], L"--quiet") ||
!wcscasecmp(argv[c], L"-q")) {
log_level = LOG_DEBUG;
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#ifdef USE_WX
} else if (!wcscasecmp(argv[c], L"--fps") ||
!wcscasecmp(argv[c], L"-R")) {
if ((c+1) == argc) {
ret = -1;
goto usage;
}
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video_fps = wcstol(argv[++c], NULL, 10);
#endif
} else if (!wcscasecmp(argv[c], L"--settings") ||
!wcscasecmp(argv[c], L"-S")) {
settings_only = 1;
} else if (!wcscasecmp(argv[c], L"--readonly") ||
!wcscasecmp(argv[c], L"-W")) {
config_ro = 1;
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} else if (!wcscasecmp(argv[c], L"--test")) {
/* some (undocumented) test function here.. */
/* .. and then exit. */
return(0);
}
/* Uhm... out of options here.. */
else goto usage;
}
/* One argument (config file) allowed. */
if (c < argc)
cfg = argv[c++];
if (c != argc) {
ret = -2;
goto usage;
}
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/*
* If the user provided a path for files, use that
* instead of the current working directory. We do
* make sure that if that was a relative path, we
* make it absolute.
*/
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if (temp[0] != L'\0') {
if (! plat_path_abs(temp)) {
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/*
* This looks like a relative path.
*
* Add it to the current working directory
* to convert it (back) to an absolute path.
*/
plat_append_slash(usr_path);
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wcscat(usr_path, temp);
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} else {
/*
* The user-provided path seems like an
* absolute path, so just use that.
*/
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wcscpy(usr_path, temp);
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}
}
/* Make sure we have a trailing backslash. */
plat_append_slash(usr_path);
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/* Grab the name of the configuration file. */
if (cfg == NULL)
cfg = CONFIG_FILE;
/*
* If the configuration file name has (part of)
* a pathname, consider that to be part of the
* actual working directory.
*
* This can happen when people load a config
* file using the UI, for example.
*/
p = plat_get_filename(cfg);
if (cfg != p) {
/*
* OK, the configuration file name has a
* path component. Separate the two, and
* add the path component to the cfg path.
*/
*(p-1) = L'\0';
/*
* If this is an absolute path, keep it, as
* there is probably have a reason to do so.
* Otherwise, assume the pathname given is
* relative to whatever the usr_path is.
*/
if (plat_path_abs(cfg))
wcscpy(usr_path, cfg);
else
wcscat(usr_path, cfg);
/* Make sure we have a trailing backslash. */
plat_append_slash(usr_path);
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}
/* Don't forget to clean up the user path. */
pc_path(usr_path, sizeof_w(usr_path), NULL);
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/* At this point, we can safely create the full path name. */
plat_append_filename(cfg_path, usr_path, p);
/* If no extension was given, tack on the default one. */
if ((cfg = wcschr(p, L'.')) == NULL)
wcscat(cfg_path, CONFIG_FILE_EXT);
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/*
* This is where we start outputting to the log file,
* if there is one. Create a little info header first.
*
* For the Windows version, if we do not have a console
* meaning, not logging to file..), request one if we
* have force_debug set.
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*/
#ifdef _WIN32
if (force_debug)
plat_console(1);
#endif
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(void)time(&now);
info = localtime(&now);
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strftime(tempA, sizeof(temp), "%Y/%m/%d %H:%M:%S", info);
INFO("#\n# %s %s\n#\n# Logfile created %s\n#\n",
emu_title, emu_fullversion, tempA);
INFO("# Emulator path: %ls\n", emu_path);
INFO("# Userfiles path: %ls\n", usr_path);
INFO("# Configuration file: %ls\n#\n\n", cfg_path);
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/*
* We are about to read the configuration file, which MAY
* put data into global variables (the hard- and floppy
* disks are an example) so we have to initialize those
* modules before we load the config..
*/
mouse_init();
hdd_init();
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cdrom_global_init();
zip_global_init();
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scsi_disk_global_init();
network_init();
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/* Load the configuration file. */
if (! config_load()) return(2);
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/* All good. */
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return(1);
}
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void
pc_set_speed(void)
{
if (machines[machine].cpu[cpu_manufacturer].cpus[cpu_effective].cpu_type >= CPU_286)
setpitclock((float)machine_speed());
else
setpitclock(14318184.0);
}
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void
pc_full_speed(void)
{
cpuspeed2 = cpuspeed;
if (! atfullspeed) {
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DEBUG("Set fullspeed - %i\n", cpuspeed2);
pc_set_speed();
atfullspeed = 1;
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}
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nvr_period_recalc();
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}
void
pc_speed_changed(void)
{
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pc_set_speed();
nvr_period_recalc();
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}
/* Re-load system configuration and restart. */
/* FIXME: this has to be reviewed! */
void
pc_reload(const wchar_t *fn)
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{
config_write(cfg_path);
floppy_close();
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cdrom_close();
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pc_reset_hard_close();
// FIXME: set up new config file path 'fn'... --FvK
config_load();
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cdrom_hard_reset();
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zip_hard_reset();
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scsi_disk_hard_reset();
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fdd_load(0, floppyfns[0]);
fdd_load(1, floppyfns[1]);
fdd_load(2, floppyfns[2]);
fdd_load(3, floppyfns[3]);
network_init();
pc_reset_hard_init();
}
/* Initialize the configured PC. Run once, after pc_setup() is done. */
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int
pc_init(void)
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{
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wchar_t temp[128];
char tempA[128];
const wchar_t *str;
const char *stransi;
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/* If no machine selected, force user into Setup Wizard. */
if (machine < 0) {
str = get_string(IDS_ERR_NOCONF);
/* Show the messagebox, and abort if 'No' was selected. */
if (ui_msgbox(MBX_QUESTION, str) != 0) return(0);
/* OK, user wants to set up a machine. */
machine = 0;
return(2);
}
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/* Load the ROMs for the selected machine. */
if (! machine_available(machine)) {
/* Whoops, selected machine not available. */
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stransi = machine_getname();
if (stransi == NULL) {
/* This happens if configured machine is not even in table.. */
sprintf(tempA, "machine_%i", machine);
stransi = (const char *)tempA;
}
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/* Show the messagebox, and abort if 'No' was selected. */
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swprintf(temp, sizeof_w(temp),
get_string(IDS_ERR_NOAVAIL), get_string(IDS_3310), stransi);
if (ui_msgbox(MBX_CONFIG, temp) == 1) return(0);
/* OK, user wants to (re-)configure.. */
return(2);
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}
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if ((video_card < 0) || !video_card_available(video_card)) {
/* Whoops, selected video not available. */
stransi = video_card_getname(video_card);
if (stransi == NULL) {
/* This happens if configured card is not even in table.. */
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sprintf(tempA, "vid_%i", video_card);
stransi = (const char *)tempA;
}
/* Show the messagebox, and abort if 'No' was selected. */
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swprintf(temp, sizeof_w(temp),
get_string(IDS_ERR_NOAVAIL), get_string(IDS_3311), stransi);
if (ui_msgbox(MBX_CONFIG, temp) == 1) return(0);
/* OK, user wants to (re-)configure.. */
return(2);
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}
/*
* At this point, we know that the selected machine and
* video card are available, so we can proceed with the
* initialization of things.
*/
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cpuspeed2 = (machines[machine].cpu[cpu_manufacturer].cpus[cpu_effective].cpu_type >= CPU_286) ? 2 : 1;
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atfullspeed = 0;
random_init();
mem_init();
#ifdef USE_DYNAREC
codegen_init();
#endif
#ifdef WALTJE_SERIAL
serial_init();
#endif
keyboard_init();
joystick_init();
video_init();
device_init();
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timer_reset();
sound_init();
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#if 0
fdd_init();
#else
floppy_init(); //FIXME: fdd_init() now?
#endif
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/* FIXME: should be disk_init() */
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cdrom_hard_reset();
zip_hard_reset();
/* FIXME: should be scsi_init() */
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scsi_disk_hard_reset();
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scsi_card_init();
pc_full_speed();
shadowbios = 0;
return(1);
}
/* Close down a running machine. */
void
pc_close(thread_t *ptr)
{
/* Wait a while so things can shut down. */
plat_delay_ms(200);
/* Claim the video blitter. */
plat_startblit();
/* Terminate the main thread. */
if (ptr != NULL) {
thread_kill(ptr);
/* Wait some more. */
plat_delay_ms(200);
}
nvr_save();
machine_close();
config_save();
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ui_mouse_capture(0);
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zip_close();
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scsi_disk_close();
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// floppy_close();
if (dump_on_exit)
dumppic();
dumpregs(0);
video_close();
device_close_all();
network_close();
sound_close();
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cdrom_close();
}
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void
pc_reset_hard_close(void)
{
suppress_overscan = 0;
nvr_save();
machine_close();
mouse_close();
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cdrom_close();
#if 0
sound_close();
#endif
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device_close_all();
}
/*
* This is basically the spot where we start up the actual machine,
* by issuing a 'hard reset' to the entire configuration. Order is
* somewhat important here. Functions here should be named _reset
* really, as that is what they do.
*/
void
pc_reset_hard_init(void)
{
/* Reset the general machine support modules. */
io_init();
timer_reset();
device_init();
/* Reset the ports [before machine!] so they can be configured. */
parallel_reset();
serial_reset();
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/* FIXME: these, should be in disk_reset(). */
cdrom_hard_reset();
zip_hard_reset();
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/*
* Reset the actual machine and its basic modules.
*
* Note that on PCI-based machines, this will also reset
* the PCI bus state, so, we MUST reset PCI devices after
* the machine!
*/
machine_reset();
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/*
* Once the machine has been initialized, all that remains
* should be resetting all devices set up for it, to their
* current configurations !
*
* For now, we will call their reset functions here, but
* that will be a call to device_reset_all() later !
*/
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#if 0
/* FIXME: move elsewhere? */
shadowbios = 0;
#endif
/* Reset any ISA memory cards. */
isamem_reset();
/* Reset any ISA RTC cards. */
isartc_reset();
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/* Reset some basic devices. */
mouse_reset();
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keyboard_reset();
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/* Reset sound system. This MAY add a game port, so before joystick! */
sound_reset();
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/* Reset the Floppy and Hard Disk modules. */
fdd_reset();
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hdc_reset();
/* Reset and reconfigure the SCSI layer. */
scsi_card_init();
/* Reset and reconfigure the Network Card layer. */
network_reset();
//FIXME: this needs to be re-done. */
if (joystick_type != JOYSTICK_NONE)
game_update_joystick_type();
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if (config_changed) {
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ui_sb_reset();
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config_save();
config_changed = 0;
}
/* Needs the status bar... */
if (bugger_enabled)
device_add(&bugger_device);
/* Needs the status bar initialized. */
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ui_mouse_capture(-1);
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/* Reset the CPU module. */
resetx86();
dma_reset();
pic_reset();
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pc_set_speed();
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}
void
pc_reset_hard(void)
{
pc_reset_hard_close();
pc_reset_hard_init();
}
void
pc_reset(int hard)
{
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pc_pause(1);
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plat_delay_ms(100);
nvr_save();
machine_close();
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config_save();
if (hard)
pc_reset_hard();
else
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keyboard_cad();
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pc_pause(0);
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}
/*
* The main thread runs the actual emulator code.
*
* We basically run until the upper layers terminate us, by
* setting the variable 'quited' there to 1. We get a pointer
* to that variable as our function argument.
*/
void
pc_thread(void *param)
{
wchar_t temp[200];
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uint64_t start_time, end_time;
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int64_t main_time;
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uint32_t old_time, new_time;
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uint32_t clockrate;
int done, drawits, frm;
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int *quitp = (int *)param;
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INFO("PC: starting main thread...\n");
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main_time = 0;
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title_update = 1;
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old_time = plat_get_ticks();
done = drawits = frm = 0;
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while (! *quitp) {
/* See if it is time to run a frame of code. */
new_time = plat_get_ticks();
drawits += (new_time - old_time);
old_time = new_time;
if (drawits > 0 && !dopause) {
/* Yes, so do one frame now. */
start_time = plat_timer_read();
drawits -= 10;
if (drawits > 50)
drawits = 0;
/* Run a block of code. */
plat_startblit();
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clockrate = machine_speed();
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if (is386) {
#ifdef USE_DYNAREC
if (cpu_use_dynarec)
exec386_dynarec(clockrate/100);
else
#endif
exec386(clockrate/100);
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} else if (machines[machine].cpu[cpu_manufacturer].cpus[cpu_effective].cpu_type >= CPU_286) {
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exec386(clockrate/100);
} else {
execx86(clockrate/100);
}
mouse_process();
joystick_process();
plat_endblit();
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if (title_update) {
swprintf(temp, sizeof_w(temp),
L"%s %s - %i%% - %s - %s",
EMU_NAME,emu_version,fps,machine_getname(),
machines[machine].cpu[cpu_manufacturer].cpus[cpu_effective].name);
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ui_window_title(temp);
title_update = 0;
}
/* One more frame done! */
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framecount++;
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done++;
/* Every 200 frames we save the machine status. */
if (++frm >= 200 && nvr_dosave) {
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nvr_save();
nvr_dosave = 0;
frm = 0;
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}
end_time = plat_timer_read();
main_time += (end_time - start_time);
} else {
/* Just so we dont overload the host OS. */
plat_delay_ms(1);
}
/* If needed, handle a screen resize. */
if (doresize && !vid_fullscreen) {
ui_resize(scrnsz_x, scrnsz_y);
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doresize = 0;
}
}
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INFO("PC: main thread done.\n");
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}
/* Handler for the 1-second timer to refresh the window title. */
void
pc_onesec(void)
{
fps = framecount;
framecount = 0;
title_update = 1;
}
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/* Pause or unpause the emulator. */
void
pc_pause(int p)
{
static wchar_t oldtitle[512];
wchar_t title[512];
/* If un-pausing, ask the renderer if that's OK. */
if (p == 0)
p = vidapi_pause();
/* If already so, done. */
if (dopause == p) return;
if (p) {
wcscpy(oldtitle, ui_window_title(NULL));
wcscpy(title, oldtitle);
wcscat(title, L" - PAUSED -");
ui_window_title(title);
} else {
ui_window_title(oldtitle);
}
dopause = p;
/* Update the actual menu item. */
menu_set_item(IDM_PAUSE, dopause);
}
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void
set_screen_size(int x, int y)
{
int owsx = scrnsz_x;
int owsy = scrnsz_y;
int temp_overscan_x = overscan_x;
int temp_overscan_y = overscan_y;
double dx, dy, dtx, dty;
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int vid;
DEBUG("SetScreenSize(%d, %d) resize=%d\n", x, y, vid_resize);
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/* Make sure we keep usable values. */
if (x < 320) x = 320;
if (y < 200) y = 200;
if (x > 2048) x = 2048;
if (y > 2048) y = 2048;
/* Save the new values as "real" (unscaled) resolution. */
unscaled_size_x = x;
efscrnsz_y = y;
if (suppress_overscan)
temp_overscan_x = temp_overscan_y = 0;
if (force_43) {
dx = (double)x;
dtx = (double)temp_overscan_x;
dy = (double)y;
dty = (double)temp_overscan_y;
/* Account for possible overscan. */
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vid = video_type();
if ((vid == VID_TYPE_CGA) && (temp_overscan_y == 16)) {
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/* CGA */
dy = (((dx - dtx) / 4.0) * 3.0) + dty;
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} else if ((vid == VID_MDA) && (temp_overscan_y < 16)) {
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/* MDA/Hercules */
dy = (x / 4.0) * 3.0;
} else {
if (enable_overscan) {
/* EGA/(S)VGA with overscan */
dy = (((dx - dtx) / 4.0) * 3.0) + dty;
} else {
/* EGA/(S)VGA without overscan */
dy = (x / 4.0) * 3.0;
}
}
unscaled_size_y = (int)dy;
} else {
unscaled_size_y = efscrnsz_y;
}
switch(scale) {
case 0: /* 50% */
scrnsz_x = (unscaled_size_x>>1);
scrnsz_y = (unscaled_size_y>>1);
break;
case 1: /* 100% */
scrnsz_x = unscaled_size_x;
scrnsz_y = unscaled_size_y;
break;
case 2: /* 150% */
scrnsz_x = ((unscaled_size_x*3)>>1);
scrnsz_y = ((unscaled_size_y*3)>>1);
break;
case 3: /* 200% */
scrnsz_x = (unscaled_size_x<<1);
scrnsz_y = (unscaled_size_y<<1);
break;
}
/* If the resolution has changed, let the main thread handle it. */
if ((owsx != scrnsz_x) || (owsy != scrnsz_y))
doresize = 1;
else
doresize = 0;
}
void
set_screen_size_natural(void)
{
set_screen_size(unscaled_size_x, unscaled_size_y);
}
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void
get_screen_size_natural(int *x, int *y)
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{
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if (x != NULL)
*x = unscaled_size_x;
if (y != NULL)
*y = efscrnsz_y;
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}