Updates to auto-generated the language pack modules.
This commit is contained in:
@@ -8,7 +8,7 @@
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#
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# Supported Languages database.
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#
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# Version: @(#)VARCem.lang 1.0.1 2018/06/14
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# Version: @(#)VARCem.lang 1.0.2 2018/06/19
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#
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# Author: Fred N. van Kempen, <decwiz@yahoo.com>
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#
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@@ -58,4 +58,4 @@ KZ,043f,LANG_KAZAK,SUBLANG_KAZAK_KAZAKHSTAN
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LT,0427,LANG_LITHUANIAN,SUBLANG_LITHUANIAN_LITHUANIA
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RU,0419,LANG_RUSSIAN,SUBLANG_RUSSIAN_RUSSIA
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SL,0424,LANG_SLOVENIAN,SUBLANG_SLOVENIAN_SLOVENIA
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UA,0422,LANG_UKRANIAN,SUBLANG_UKTRANIAN_UKRAINE
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UA,0422,LANG_UKRAINIAN,SUBLANG_UKRAINIAN_UKRAINE
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@@ -10,7 +10,7 @@
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* which require some weird processing. This file allows us
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* to use a single master for all those languages.
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*
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* Version: @(#)VARCem.rpp 1.0.1 2018/06/16
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* Version: @(#)VARCem.rpp 1.0.1 2018/06/19
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*
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* Author: Fred N. van Kempen, <decwiz@yahoo.com>
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*
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@@ -49,15 +49,15 @@
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PREAMBLE #pragma code_page(65001)
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PREAMBLE #include <inttypes.h>
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PREAMBLE #include <windows.h>
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PREAMBLE #include "../../version.h"
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PREAMBLE #include "../../ui/ui.h"
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PREAMBLE #include "../resource.h"
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PREAMBLE #include "../version.h"
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PREAMBLE #include "../ui/ui.h"
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PREAMBLE #include "resource.h"
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/* Some MacroMagic(tm) .. */
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#define _TEXT_(x) #x
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#define __HEX4(x) 0x ## x
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#define __INCL(a,b,c) _TEXT_(../../ui/lang/ ## a ## - ## b ## . ## c)
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#define __INCL(a,b,c) _TEXT_(../ui/lang/ ## a ## - ## b ## . ## c)
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#define __DLLNM(a,b,c) _TEXT_(a ## - ## b ## . ## c)
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#define __BLKNM(id) _TEXT_(id ## fde9)
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#define INCLUDE(l) __INCL(VARCem, l, str)
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@@ -65,12 +65,17 @@ PREAMBLE #include "../resource.h"
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#define BLOCKNAME(l) __BLKNM(l)
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PREAMBLE #ifndef SUBLANG
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PREAMBLE # define SUBLANG 0x01 /* Lithuanian, for example */
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PREAMBLE #endif
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LANGUAGE PRILANG, SUBLANG
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PREAMBLE #include INCLUDE(LANG)
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PREAMBLE #include "../VARCem-common.rc"
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PREAMBLE #include "VARCem-common.rc"
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PREAMBLE #pragma code_page(DEFAULT)
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@@ -8,7 +8,7 @@
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#
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# Makefile for Windows using Visual Studio 2015.
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#
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# Version: @(#)Makefile.VC 1.0.34 2018/06/02
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# Version: @(#)Makefile.VC 1.0.36 2018/06/19
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#
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# Author: Fred N. van Kempen, <decwiz@yahoo.com>
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#
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@@ -259,7 +259,7 @@ RFLAGS := /n
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COPTS := -W3
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CXXOPTS := -EHsc
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DOPTS :=
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LOPTS := -LIBPATH:win\msvc\Lib\$(ARCH)
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LOPTS := -MACHINE:$(ARCH) -LIBPATH:win\msvc\Lib\$(ARCH)
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LOPTS_C := -SUBSYSTEM:CONSOLE,5.01
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LOPTS_W := -SUBSYSTEM:WINDOWS,5.01
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ifdef BUILD
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@@ -508,6 +508,8 @@ CXXFLAGS := $(WX_FLAGS) $(OPTS) $(CXXOPTS) $(COPTS) $(DOPTS) $(AOPTIM) $(AFLAGS)
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# Create the (final) list of objects to build. #
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#########################################################################
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RESDLL := VARCem-$(LANG)
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MAINOBJ := pc.obj config.obj misc.obj random.obj timer.obj io.obj \
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mem.obj rom.obj rom_load.obj device.obj nvr.obj \
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$(VNCOBJ) $(RDPOBJ)
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@@ -692,18 +694,43 @@ endif
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all: $(PREBUILD) $(PROG).exe pcap_if.exe $(POSTBUILD)
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Mklang.cmd:
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@echo @SET PATH=$(PATH) >Mklang.cmd
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@echo @cd win\lang >>Mklang.cmd
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@echo @$(MAKE) -fMakefile.VC "RFLAGS=$(RFLAGS) $(EXTRAS)" %%1% >>Mklang.cmd
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@echo @cd ..\.. >>Mklang.cmd
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#
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# This rule creates a script (command file) that figures out which
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# language we want to make (its argument is the 2-letter language
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# name, or none) by looking it up in the database of supported ones,
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# and then it calls the (this) Makefile back with the proper args
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# for that target.
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#
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# We do it this way so it can also be used by the VC project files.
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#
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win/Mklang.cmd: win/msvc/Makefile.VC
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@echo @SET PATH=$(PATH) >>win\Mklang.cmd
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@echo @SETLOCAL >>win\Mklang.cmd
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@echo @SET LANG=none >>win\Mklang.cmd
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@echo @FOR /F "eol=# tokens=1,2,3,4* delims=, " %%%%i in (ui\lang\VARCem.lang) do @if "%%1"=="%%%%i" set LANG=%%%%i LANGID=%%%%j PRILANG=%%%%k SUBLANG=%%%%l >>win\Mklang.cmd
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@echo @IF NOT "%%LANG%%"=="none" @$(MAKE) -fwin/msvc/Makefile.VC "RFLAGS=$(RFLAGS) $(EXTRAS)" LANG=%%LANG%% VARCem-%%1.dll >>win\Mklang.cmd
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lang: Mklang.cmd win/VARCem-common.rc
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lang: win/Mklang.cmd
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ifdef LANG
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@echo Generating localization $(LANG) ..
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else
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@echo Generating localizations..
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@Mklang.cmd all
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@-del Mklang.cmd
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@FOR /F "eol=# tokens=1 delims=, " %%i in (ui\lang\VARCem.lang) do @win\Mklang %%i
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endif
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@-del win\Mklang.cmd
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win/$(RESDLL).rc: VARCem.rpp VARCem-common.rc
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@$(PREPROC) -DPREAMBLE= -DLANG=$(LANG) -DLANGID=$(LANGID) -DPRILANG=$(PRILANG) -DSUBLANG=$(SUBLANG) $< >win\$(RESDLL).rc 2>NUL
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$(RESDLL).res: win/$(RESDLL).rc VARCem-common.rc
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@echo Processing $(RESDLL).rc ..
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@$(WINDRES) $(RFLAGS) -fo$@ $<
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$(RESDLL).dll: $(RESDLL).res
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@echo Linking $(RESDLL).dll ..
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@$(LINK) /DLL /NOENTRY $(LDFLAGS) -OUT:$@ $(RESDLL).res
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@-del win\$(RESDLL).rc
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VARCem.res: win/VARCem.rc win/VARCem.mpp
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@echo Generating Manifest file..
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@@ -733,23 +760,22 @@ hello.exe: hello.obj
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clean:
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@echo Cleaning objects..
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@del *.obj 2>NUL
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@del *.res 2>NUL
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@-del *.obj 2>NUL
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@-del *.res 2>NUL
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clobber: Mklang.cmd clean
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@echo Cleaning executables..
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@del *.d 2>NUL
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@del *.exe 2>NUL
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@-del *.d 2>NUL
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@-del *.exe 2>NUL
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ifeq ($(DEBUG), y)
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@del *.ilk 2>NUL
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@del *.pdb 2>NUL
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@-del *.ilk 2>NUL
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@-del *.pdb 2>NUL
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endif
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ifeq ($(PROFILER), y)
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@del *.map 2>NUL
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@-del *.map 2>NUL
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endif
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@del win\*.manifest 2>NUL
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@Mklang.cmd clobber
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@-del Mklang.cmd
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@-del win\*.manifest 2>NUL
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@-del *.dll 2>NUL
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# @del $(DEPFILE) 2>NUL
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ifneq ($(AUTODEP), y)
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@@ -776,4 +802,4 @@ include $(wildcard $(DEPFILE))
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endif
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# End of Makefile.VS.
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# End of Makefile.VC.
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@@ -13,7 +13,7 @@
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* the original mode, which uses the Windows/DDraw built-in BMP
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* format.
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*
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* Version: @(#)win_ddraw.cpp 1.0.15 2018/06/11
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* Version: @(#)win_ddraw.cpp 1.0.16 2018/06/18
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*
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* Authors: Fred N. van Kempen, <decwiz@yahoo.com>
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* Miran Grca, <mgrca8@gmail.com>
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@@ -644,29 +644,6 @@ ddraw_init(int fs)
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#ifdef USE_LIBPNG
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static void
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bgra_to_rgb(png_bytep *b_rgb, uint8_t *bgra, int width, int height)
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{
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int h, w;
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uint8_t *r, *b;
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for (h = 0; h < height; h++) {
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for (w = 0; w < width; w++) {
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/* Get pointer to pixel in bitmap data. */
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b = &bgra[((h * width) + w) * 4];
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/* Get pointer to png row data. */
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r = &b_rgb[(height - 1) - h][w * 3];
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/* Copy the pixel data. */
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r[0] = b[2];
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r[1] = b[1];
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r[2] = b[0];
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}
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}
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}
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static void
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error_handler(png_structp arg, const char *str)
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{
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@@ -686,8 +663,8 @@ SavePNG(const wchar_t *fn, BITMAPINFO *bmi, uint8_t *pixels)
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{
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png_structp png = NULL;
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png_infop info = NULL;
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png_bytepp rows;
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uint8_t *r, *b;
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png_bytep row;
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FILE *fp;
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int h, w;
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@@ -724,49 +701,52 @@ error:
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PNG_COLOR_TYPE_RGB, PNG_INTERLACE_NONE,
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PNG_COMPRESSION_TYPE_DEFAULT, PNG_FILTER_TYPE_DEFAULT);
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pclog("PNG: write_info\n");
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PNGFUNC(write_info)(png, info);
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/* Create a buffer for one scanline of pixels. */
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row = (png_bytep)malloc(PNGFUNC(get_rowbytes)(png, info));
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/* Process all scanlines in the image. */
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pclog("PNG: convert\n");
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/* Create a buffer for scanlines of pixels. */
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rows = (png_bytepp)malloc(sizeof(png_bytep) * bmi->bmiHeader.biHeight);
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for (h = 0; h < bmi->bmiHeader.biHeight; h++) {
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/* Create a buffer for this scanline. */
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rows[h] = (png_bytep)malloc(PNGFUNC(get_rowbytes)(png, info));
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}
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/*
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* Process all scanlines in the image.
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*
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* Since the bitmap is un bottom-up mode, we have to convert
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* all pixels to RGB mode, but also 'flip' the image to the
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* normal top-down mode.
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*/
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for (h = 0; h < bmi->bmiHeader.biHeight; h++) {
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r = row;
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for (w = 0; w < bmi->bmiHeader.biWidth; w++) {
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/* Get pointer to pixel in bitmap data. */
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b = &pixels[((h * bmi->bmiHeader.biWidth) + w) * 4];
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/* Get pointer to png row data. */
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r = &rows[(bmi->bmiHeader.biHeight - 1) - h][w * 3];
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/* Copy the pixel data. */
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r[0] = b[2];
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r[1] = b[1];
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r[2] = b[0];
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/* Next pixel on scanline. */
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r += 3;
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}
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}
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/* Write this row to the file. */
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// png_write_row(png, row);
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}
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/* Write image to the file. */
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PNGFUNC(write_image)(png, rows);
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/* No longer need the row buffer. */
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free(row);
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/* No longer need the row buffers. */
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for (h = 0; h < bmi->bmiHeader.biHeight; h++)
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free(rows[h]);
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free(rows);
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#if 0
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pclog("PNG: write_end\n");
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PNGFUNC(write_end)(png, NULL);
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#endif
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pclog("PNG: destroy\n");
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PNGFUNC(destroy_write_struct)(&png, &info);
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/* Clean up. */
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pclog("PNG: fclose\n");
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(void)fclose(fp);
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pclog("PNG: done!\n");
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return(1);
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}
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#endif
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