GAME: Fix a warning about different function prototype

Apparently, for MSVC, int foo() is not the same as int foo(void)...
This commit is contained in:
darkstar
2018-02-21 20:59:13 +01:00
parent d611ae51fd
commit 2ee11bf9d0
3 changed files with 3 additions and 3 deletions

View File

@@ -47,7 +47,7 @@
#include "joystick_standard.h" #include "joystick_standard.h"
static void *ch_flightstick_pro_init() static void *ch_flightstick_pro_init(void)
{ {
return NULL; return NULL;
} }

View File

@@ -47,7 +47,7 @@
#include "joystick_standard.h" #include "joystick_standard.h"
static void *joystick_standard_init() static void *joystick_standard_init(void)
{ {
return NULL; return NULL;
} }

View File

@@ -126,7 +126,7 @@ static int sw_parity(uint16_t data)
return bits_set & 1; return bits_set & 1;
} }
static void *sw_init() static void *sw_init(void)
{ {
sw_data *sw = (sw_data *)malloc(sizeof(sw_data)); sw_data *sw = (sw_data *)malloc(sizeof(sw_data));
memset(sw, 0, sizeof(sw_data)); memset(sw, 0, sizeof(sw_data));