Import of all sources.
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src/win/win_d3d.h
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src/win/win_d3d.h
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/*
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* VARCem Virtual Archaelogical Computer EMulator.
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* An emulator of (mostly) x86-based PC systems and devices,
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* using the ISA,EISA,VLB,MCA and PCI system buses, roughly
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* spanning the era between 1981 and 1995.
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*
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* This file is part of the VARCem Project.
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*
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* Direct3D 9 rendererer and screenshots taking.
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*
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* Version: @(#)win_d3d.h 1.0.1 2018/02/14
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*
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* Authors: Fred N. van Kempen, <decwiz@yahoo.com>
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* Miran Grca, <mgrca8@gmail.com>
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* Sarah Walker, <tommowalker@tommowalker.co.uk>
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*
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* Copyright 2017,2018 Fred N. van Kempen.
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* Copyright 2016-2018 Miran Grca.
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* Copyright 2008-2018 Sarah Walker.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the:
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*
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* Free Software Foundation, Inc.
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* 59 Temple Place - Suite 330
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* Boston, MA 02111-1307
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* USA.
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*/
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#ifndef WIN_D3D_H
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# define WIN_D3D_H
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# define UNICODE
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# define BITMAP WINDOWS_BITMAP
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# include <d3d9.h>
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# include <d3dx9tex.h>
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# undef BITMAP
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#ifdef __cplusplus
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extern "C" {
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#endif
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extern int d3d_init(HWND h);
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extern int d3d_init_fs(HWND h);
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extern void d3d_close(void);
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extern void d3d_reset(void);
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extern void d3d_reset_fs(void);
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extern int d3d_pause(void);
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extern void d3d_resize(int x, int y);
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extern void d3d_take_screenshot(wchar_t *fn);
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#ifdef __cplusplus
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}
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#endif
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#endif /*WIN_D3D_H*/
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