Cleaned up the VIDAPI interface - renderers now export only one symbol.
DirectDraw and Direct3D modules re-integrated as one single driver. VNC is now enabled by default, it will be runtime-disabled if the DLL is not found. The BUGGER device moved to devices/ ; will be an external device (DLL) soon.
This commit is contained in:
6
src/pc.c
6
src/pc.c
@@ -8,7 +8,7 @@
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*
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* Main emulator module where most things are controlled.
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*
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* Version: @(#)pc.c 1.0.36 2018/05/06
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* Version: @(#)pc.c 1.0.37 2018/05/07
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*
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* Authors: Fred N. van Kempen, <decwiz@yahoo.com>
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* Miran Grca, <mgrca8@gmail.com>
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@@ -64,7 +64,6 @@
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#include "timer.h"
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#include "device.h"
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#include "nvr.h"
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#include "bugger.h"
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#include "devices/ports/game.h"
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#include "devices/ports/serial.h"
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#include "devices/ports/parallel.h"
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@@ -85,6 +84,7 @@
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#include "devices/sound/sound.h"
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#include "devices/sound/snd_speaker.h"
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#include "devices/video/video.h"
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#include "devices/misc/bugger.h"
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#include "ui/ui.h"
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#include "plat.h"
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@@ -1132,7 +1132,7 @@ pc_thread(void *param)
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/* If needed, handle a screen resize. */
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if (doresize && !vid_fullscreen) {
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plat_resize(scrnsz_x, scrnsz_y);
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ui_resize(scrnsz_x, scrnsz_y);
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doresize = 0;
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}
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