WIN: cleanup warnings

This commit is contained in:
darkstar
2018-03-07 00:12:23 +01:00
parent 7e4706fafc
commit ebade6a543
10 changed files with 102 additions and 99 deletions

View File

@@ -8,7 +8,7 @@
*
* Rendering module for Microsoft Direct3D 9.
*
* Version: @(#)win_d3d.cpp 1.0.4 2018/03/07
* Version: @(#)win_d3d.cpp 1.0.5 2018/03/08
*
* Authors: Fred N. van Kempen, <decwiz@yahoo.com>
* Miran Grca, <mgrca8@gmail.com>
@@ -220,8 +220,8 @@ d3d_blit_fs(int x, int y, int y1, int y2, int w, int h)
d3d_verts[0].tu = d3d_verts[2].tu = d3d_verts[3].tu = 0;
d3d_verts[0].tv = d3d_verts[3].tv = d3d_verts[4].tv = 0;
d3d_verts[1].tu = d3d_verts[4].tu = d3d_verts[5].tu = (float)w / 2048.0;
d3d_verts[1].tv = d3d_verts[2].tv = d3d_verts[5].tv = (float)h / 2048.0;
d3d_verts[1].tu = d3d_verts[4].tu = d3d_verts[5].tu = (float)w / 2048.0f;
d3d_verts[1].tv = d3d_verts[2].tv = d3d_verts[5].tv = (float)h / 2048.0f;
d3d_verts[0].color = d3d_verts[1].color = d3d_verts[2].color =
d3d_verts[3].color = d3d_verts[4].color = d3d_verts[5].color =
d3d_verts[6].color = d3d_verts[7].color = d3d_verts[8].color =
@@ -230,22 +230,22 @@ d3d_blit_fs(int x, int y, int y1, int y2, int w, int h)
GetClientRect(d3d_device_window, &w_rect);
d3d_size(w_rect, &l, &t, &r, &b, w, h);
d3d_verts[0].x = l;
d3d_verts[0].y = t;
d3d_verts[1].x = r;
d3d_verts[1].y = b;
d3d_verts[2].x = l;
d3d_verts[2].y = b;
d3d_verts[3].x = l;
d3d_verts[3].y = t;
d3d_verts[4].x = r;
d3d_verts[4].y = t;
d3d_verts[5].x = r;
d3d_verts[5].y = b;
d3d_verts[6].x = d3d_verts[8].x = d3d_verts[9].x = r - 40.5;
d3d_verts[6].y = d3d_verts[9].y = d3d_verts[10].y = t + 8.5;
d3d_verts[7].x = d3d_verts[10].x = d3d_verts[11].x = r - 8.5;
d3d_verts[7].y = d3d_verts[8].y = d3d_verts[11].y = t + 14.5;
d3d_verts[0].x = (float)l;
d3d_verts[0].y = (float)t;
d3d_verts[1].x = (float)r;
d3d_verts[1].y = (float)b;
d3d_verts[2].x = (float)l;
d3d_verts[2].y = (float)b;
d3d_verts[3].x = (float)l;
d3d_verts[3].y = (float)t;
d3d_verts[4].x = (float)r;
d3d_verts[4].y = (float)t;
d3d_verts[5].x = (float)r;
d3d_verts[5].y = (float)b;
d3d_verts[6].x = d3d_verts[8].x = d3d_verts[9].x = (float)r - 40.5f;
d3d_verts[6].y = d3d_verts[9].y = d3d_verts[10].y = (float)t + 8.5f;
d3d_verts[7].x = d3d_verts[10].x = d3d_verts[11].x = (float)r - 8.5f;
d3d_verts[7].y = d3d_verts[8].y = d3d_verts[11].y = (float)t + 14.5f;
if (hr == D3D_OK)
hr = v_buffer->Lock(0, 0, (void**)&pVoid, 0);
@@ -325,22 +325,22 @@ d3d_blit(int x, int y, int y1, int y2, int w, int h)
d3d_verts[0].tu = d3d_verts[2].tu = d3d_verts[3].tu = 0;//0.5 / 2048.0;
d3d_verts[0].tv = d3d_verts[3].tv = d3d_verts[4].tv = 0;//0.5 / 2048.0;
d3d_verts[1].tu = d3d_verts[4].tu = d3d_verts[5].tu = (float)w / 2048.0;
d3d_verts[1].tv = d3d_verts[2].tv = d3d_verts[5].tv = (float)h / 2048.0;
d3d_verts[1].tu = d3d_verts[4].tu = d3d_verts[5].tu = (float)w / 2048.0f;
d3d_verts[1].tv = d3d_verts[2].tv = d3d_verts[5].tv = (float)h / 2048.0f;
d3d_verts[0].color = d3d_verts[1].color = d3d_verts[2].color =
d3d_verts[3].color = d3d_verts[4].color = d3d_verts[5].color =
d3d_verts[6].color = d3d_verts[7].color = d3d_verts[8].color =
d3d_verts[9].color = d3d_verts[10].color = d3d_verts[11].color = 0xffffff;
GetClientRect(d3d_hwnd, &r);
d3d_verts[0].x = d3d_verts[2].x = d3d_verts[3].x = -0.5;
d3d_verts[0].y = d3d_verts[3].y = d3d_verts[4].y = -0.5;
d3d_verts[1].x = d3d_verts[4].x = d3d_verts[5].x = (r.right-r.left)-0.5;
d3d_verts[1].y = d3d_verts[2].y = d3d_verts[5].y = (r.bottom-r.top)-0.5;
d3d_verts[6].x = d3d_verts[8].x = d3d_verts[9].x = (r.right-r.left)-40.5;
d3d_verts[6].y = d3d_verts[9].y = d3d_verts[10].y = 8.5;
d3d_verts[7].x = d3d_verts[10].x = d3d_verts[11].x = (r.right-r.left)-8.5;
d3d_verts[7].y = d3d_verts[8].y = d3d_verts[11].y = 14.5;
d3d_verts[0].x = d3d_verts[2].x = d3d_verts[3].x = -0.5f;
d3d_verts[0].y = d3d_verts[3].y = d3d_verts[4].y = -0.5f;
d3d_verts[1].x = d3d_verts[4].x = d3d_verts[5].x = (r.right-r.left)-0.5f;
d3d_verts[1].y = d3d_verts[2].y = d3d_verts[5].y = (r.bottom-r.top)-0.5f;
d3d_verts[6].x = d3d_verts[8].x = d3d_verts[9].x = (r.right-r.left)-40.5f;
d3d_verts[6].y = d3d_verts[9].y = d3d_verts[10].y = 8.5f;
d3d_verts[7].x = d3d_verts[10].x = d3d_verts[11].x = (r.right-r.left)-8.5f;
d3d_verts[7].y = d3d_verts[8].y = d3d_verts[11].y = 14.5f;
if (hr == D3D_OK)
hr = v_buffer->Lock(0, 0, (void**)&pVoid, 0); // lock the vertex buffer